Log file opened Mon Oct 03 16:55:27 GMT+03:00 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is fe80:0:0:0:100d:7a78:ad7c:ef2a%14
***Server: Machine IP is 2001:0:5ef5:79fb:100d:7a78:ad7c:ef2a
***Server: Listening on port 2351
***Server: tot connected from /178.208.129.99
***Server: Player tot changed map settings
***Server: Player tot changed map dimensions
***Server: Player tot changed map settings
***Server: Player tot changed map settings
***Server: Player tot changed map settings
***Server: Type /help [command] for help on a specific command. Commands available: defeat, localload, nuke, load, kick, ruler, fixelevation, replacePlayer, entity, traitor, t, listSaves, validTargets, seeall, skip, exportlist, victory, help, listEntities, localsave, save, roll, who, nova, reset, checkbv, tile
***Server: Remaining BV:
***Server: deathtor: 8085/0
***Server: tot: 8085/0
***Server: end list
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- deathtor rolls a 10[10+0]. tot rolls a 11[11+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 8085 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- deathtor rolls a 7[7+0]. tot rolls a 5[5+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 8085 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Weapon Attack Phase ------------------- Weapons fire for Tomahawk C (deathtor) Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 7 : misses Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses Weapons fire for Glass Spider (Galahad) 2 (deathtor) Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 7, rolls 12 : hits LL Dire Wolf (Daishi) Prime (tot) takes 10 damage to LL. 31 Armor remaining. Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 7, rolls 10 : hits LL Dire Wolf (Daishi) Prime (tot) takes 10 damage to LL. 21 Armor remaining. Medium Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 8 : misses Medium Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 5 : misses Weapons fire for Warhawk (Masakari) C (deathtor) ER PPC at Dire Wolf (Daishi) Prime (tot); needs 8, rolls 4 : misses ER PPC at Dire Wolf (Daishi) Prime (tot); needs 8, rolls 9 : hits RT Dire Wolf (Daishi) Prime (tot) takes 15 damage to RT. 17 Armor remaining. Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 7 : hits RL Dire Wolf (Daishi) Prime (tot) takes 10 damage to RL. 31 Armor remaining. Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 7 : hits RA Dire Wolf (Daishi) Prime (tot) takes 10 damage to RA. 24 Armor remaining. Weapons fire for Annihilator C (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. Weapons fire for Bane (Kraken) 2 (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to RT. 16 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : Warhawk (Masakari) C (deathtor) takes 10 damage to LA. 18 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 2 : THE AUTOCANNON JAMS; misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. cannot fire a second shot because the weapon is jammed! Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to LA. 8 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to CT. 32 Armor remaining. Weapons fire for Dire Wolf (Daishi) Prime (tot) ER Large Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. ER Large Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : hits RT Warhawk (Masakari) C (deathtor) takes 7 damage to RT. 9 Armor remaining. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 3 : possible fire. Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 6 Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 7 : succeeds. Dire Wolf (Daishi) Prime (tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Tomahawk C (deathtor) gains 41 heat, sinks 41 heat and is now at 0 heat. Glass Spider (Galahad) 2 (deathtor) gains 29 heat, sinks 29 heat and is now at 0 heat. Warhawk (Masakari) C (deathtor) gains 51 heat, sinks 46 heat and is now at 5 heat. Annihilator C (tot) gains 23 heat, sinks 23 heat and is now at 0 heat. Bane (Kraken) 2 (tot) gains 23 heat, sinks 20 heat and is now at 3 heat. Dire Wolf (Daishi) Prime (tot) gains 44 heat, sinks 44 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- deathtor rolls a 11[11+0]. tot rolls a 3[3+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 7920 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: WW has been granted vision of the entire map
Weapon Attack Phase ------------------- Weapons fire for Annihilator C (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 4 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 8 : Warhawk (Masakari) C (deathtor) takes 10 damage to RA. 18 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 8 : Warhawk (Masakari) C (deathtor) takes 10 damage to LA. Armor destroyed, 12 Internal Structure remaining Critical hit on LA. Roll is (6+1) = 7; no effect. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 2 : THE AUTOCANNON JAMS; misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. cannot fire a second shot because the weapon is jammed! Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to RA. 8 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 4 : no fire.. Weapons fire for Tomahawk C (deathtor) Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 3 : misses Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 7 : hits LT Bane (Kraken) 2 (tot) takes 10 damage to LT. 22 Armor remaining. Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 10 : hits RT Bane (Kraken) 2 (tot) takes 10 damage to RT. 22 Armor remaining. Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 11 : hits RA Bane (Kraken) 2 (tot) takes 10 damage to RA. 24 Armor remaining. ATM 12 at Bane (Kraken) 2 (tot); needs 6, rolls 10 : 10 missile(s) hit (w/ +2 bonus). Bane (Kraken) 2 (tot) takes 5 damage to RL. 37 Armor remaining. Bane (Kraken) 2 (tot) takes 5 damage to RL. 32 Armor remaining. Bane (Kraken) 2 (tot) takes 5 damage to LT. 17 Armor remaining. Bane (Kraken) 2 (tot) takes 5 damage to LL. 37 Armor remaining. Weapons fire for Bane (Kraken) 2 (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 7 : Warhawk (Masakari) C (deathtor) takes 10 damage to LT. 16 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 8 : Warhawk (Masakari) C (deathtor) takes 10 damage to RT. Armor destroyed, 17 Internal Structure remaining Critical hit on RT. Roll is (5+1) = 6; no effect. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to RT. 7 Internal Structure remaining Critical hit on RT. Roll is (3+1) = 4; no effect. Weapons fire for Glass Spider (Galahad) 2 (deathtor) Large Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 4 : misses Large Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 10 : hits CT Bane (Kraken) 2 (tot) takes 10 damage to CT. 36 Armor remaining. Medium Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 6 : hits RT Bane (Kraken) 2 (tot) takes 7 damage to RT. 15 Armor remaining. Medium Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 6 : hits CT Bane (Kraken) 2 (tot) takes 7 damage to CT. 29 Armor remaining. Small Pulse Laser at Bane (Kraken) 2 (tot); needs 9, rolls 5 : misses Small Pulse Laser at Bane (Kraken) 2 (tot); needs 9, rolls 5 : misses Weapons fire for Dire Wolf (Daishi) Prime (tot) ER Large Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : hits RL Warhawk (Masakari) C (deathtor) takes 10 damage to RL. 25 Armor remaining. ER Large Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : hits LL Warhawk (Masakari) C (deathtor) takes 10 damage to LL. 25 Armor remaining. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : hits RA Warhawk (Masakari) C (deathtor) takes 7 damage to RA. 1 Armor remaining. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : hits RT Warhawk (Masakari) C (deathtor) takes 7 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. Critical hit on RT. Roll is (8+1) = 9; 1 location. CRITICAL HIT on Targeting Computer. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 2 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 2 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : Warhawk (Masakari) C (deathtor) takes 5 damage to LA. 7 Internal Structure remaining Critical hit on LA. Roll is 5; no effect. LRM 10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Weapons fire for Warhawk (Masakari) C (deathtor) ER PPC at Bane (Kraken) 2 (tot); needs 5, rolls 3 : misses ER PPC at Bane (Kraken) 2 (tot); needs 5, rolls 9 : hits LL Bane (Kraken) 2 (tot) takes 15 damage to LL. 22 Armor remaining. Large Pulse Laser at Bane (Kraken) 2 (tot); needs 3, rolls 6 : hits RT Bane (Kraken) 2 (tot) takes 10 damage to RT. 5 Armor remaining. Weapons fire for Undine Battle Armor (Upgrade) (tot) LRM 3 at Warhawk (Masakari) C (deathtor); needs 9, rolls 3 : misses Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (80+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 4 : falls. Warhawk (Masakari) C (deathtor) falls on its left side, suffering 9 damage. Warhawk (Masakari) C (deathtor) takes 5 damage to LL. 20 Armor remaining. Warhawk (Masakari) C (deathtor) takes 4 damage to LL. 16 Armor remaining. Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" must roll 7 to avoid damage; rolls 6 : fails. Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" takes 1 damage. Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" needs a 3 to stay conscious. Rolls 11 : successful! Bane (Kraken) 2 (tot) must make 1 piloting skill roll(s) (80+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 3 : falls. Bane (Kraken) 2 (tot) falls on its left side, suffering 10 damage. Bane (Kraken) 2 (tot) takes 5 damage to LL. 17 Armor remaining. Bane (Kraken) 2 (tot) takes 5 damage to CT. 24 Armor remaining. Pilot of Bane (Kraken) 2 (tot) "Loring Chien" must roll 7 to avoid damage; rolls 6 : fails. Pilot of Bane (Kraken) 2 (tot) "Loring Chien" takes 1 damage. Pilot of Bane (Kraken) 2 (tot) "Loring Chien" needs a 3 to stay conscious. Rolls 6 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Tomahawk C (deathtor) gains 49 heat, sinks 46 heat and is now at 3 heat. Glass Spider (Galahad) 2 (deathtor) gains 33 heat, sinks 32 heat and is now at 1 heat. Warhawk (Masakari) C (deathtor) gains 51 heat, sinks 44 heat and is now at 12 heat. Annihilator C (tot) gains 25 heat, sinks 24 heat and is now at 1 heat. Bane (Kraken) 2 (tot) gains 20 heat, sinks 20 heat and is now at 3 heat. Dire Wolf (Daishi) Prime (tot) gains 47 heat, sinks 44 heat and is now at 3 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- deathtor rolls a 9[9+0]. tot rolls a 10[10+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 7541 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter has been granted vision of the entire map
Movement Phase ------------------- Warhawk (Masakari) C (deathtor) must make a piloting skill check (Left Arm hand Actuator missing/destroyed). Needs 8 [5 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 11 : succeeds. Bane (Kraken) 2 (tot) must make a piloting skill check (Left Arm hand Actuator missing/destroyed). Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Annihilator C (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : Warhawk (Masakari) C (deathtor) takes 10 damage to LA. SECTION DESTROYED, 3 damage transfers to LT. Critical hit on LA. Roll is (5+1) = 6; no effect. Warhawk (Masakari) C (deathtor) takes 3 damage to LT. 13 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 7 : Warhawk (Masakari) C (deathtor) takes 10 damage to RA. 10 damage transfers to RT. Warhawk (Masakari) C (deathtor) takes 10 damage to RT. 10 damage transfers to CT. Warhawk (Masakari) C (deathtor) takes 10 damage to CT. 22 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : Warhawk (Masakari) C (deathtor) takes 10 damage to LT. 3 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : Warhawk (Masakari) C (deathtor) takes 10 damage to CT. 12 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : Warhawk (Masakari) C (deathtor) takes 10 damage to RL. 15 Armor remaining. ER Medium Laser at Warhawk (Masakari) C (deathtor); needs 8, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Weapons fire for Tomahawk C (deathtor) Large Pulse Laser at Annihilator C (tot); needs 4, rolls 8 : hits CT Annihilator C (tot) takes 10 damage to CT. 31 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 4, rolls 5 : hits RT Annihilator C (tot) takes 10 damage to RT. 16 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 4, rolls 5 : hits LA Annihilator C (tot) takes 10 damage to LA. 18 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 4, rolls 7 : hits HD Annihilator C (tot) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is (8+1) = 9; 1 location. CRITICAL HIT on Life Support. Pilot of Annihilator C (tot) "Sosa Sasaki" takes 1 damage. Pilot of Annihilator C (tot) "Sosa Sasaki" needs a 3 to stay conscious. Rolls 7 : successful! Weapons fire for Glass Spider (Galahad) 2 (deathtor) Large Pulse Laser at Annihilator C (tot); needs 2, rolls 4 : hits RT (critical) Annihilator C (tot) takes 10 damage to RT (critical). 6 Armor remaining. Critical hit on RT. Roll is (6+1) = 7; no effect. Large Pulse Laser at Annihilator C (tot); needs 2, rolls 5 : hits LL Annihilator C (tot) takes 10 damage to LL. 25 Armor remaining. Medium Pulse Laser at Annihilator C (tot); needs 4, rolls 9 : hits RT Annihilator C (tot) takes 7 damage to RT. Armor destroyed, 20 Internal Structure remaining Critical hit on RT. Roll is (5+1) = 6; no effect. Medium Pulse Laser at Annihilator C (tot); needs 4, rolls 8 : hits LT Annihilator C (tot) takes 7 damage to LT. 19 Armor remaining. Small Pulse Laser at Annihilator C (tot); needs 6, rolls 7 : hits CT Annihilator C (tot) takes 3 damage to CT. 28 Armor remaining. Small Pulse Laser at Annihilator C (tot); needs 6, rolls 7 : hits CT Annihilator C (tot) takes 3 damage to CT. 25 Armor remaining. Small Pulse Laser at Annihilator C (tot); needs 6, rolls 3 : misses Weapons fire for Bane (Kraken) 2 (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : Warhawk (Masakari) C (deathtor) takes 10 damage to CT. 2 Armor remaining. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : Warhawk (Masakari) C (deathtor) takes 10 damage to CT. Armor destroyed, 19 Internal Structure remaining Critical hit on CT. Roll is (7+1) = 8; no effect. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 8 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Weapons fire for Warhawk (Masakari) C (deathtor) ER PPC at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 5 : misses ER PPC at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 4 : misses Weapons fire for Dire Wolf (Daishi) Prime (tot) ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 11 : hits LL Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL. 18 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits LL Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LL. 11 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits RT Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RT. 13 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits LL Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LL. 4 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits RT Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RT. 6 Armor remaining. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. fires a second shot in ultra mode. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT. 15 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT. 10 Armor remaining. LRM 10 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 9 : 8 missile(s) hit. Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT. 25 Armor remaining. Glass Spider (Galahad) 2 (deathtor) takes 3 damage to LT. 7 Armor remaining. Glass Spider (Galahad) 2 (deathtor) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier)); needs 6, rolls 8 : succeeds. Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage) - 2 (weight class modifier)); needs 6, rolls 8 : succeeds. Annihilator C (tot) must make 1 piloting skill roll(s) (80+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Tomahawk C (deathtor) gains 42 heat, sinks 45 heat and is now at 0 heat. Glass Spider (Galahad) 2 (deathtor) gains 35 heat, sinks 32 heat and is now at 4 heat. Warhawk (Masakari) C (deathtor) gains 42 heat, sinks 40 heat and is now at 14 heat. Warhawk (Masakari) C (deathtor) needs a 4+ to avoid shutdown, rolls 6 : avoids successfully! Annihilator C (tot) gains 24 heat, sinks 24 heat and is now at 1 heat. Bane (Kraken) 2 (tot) gains 18 heat, sinks 20 heat and is now at 1 heat. Dire Wolf (Daishi) Prime (tot) gains 37 heat, sinks 40 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- deathtor rolls a 10[10+0] / 6[6+0]. tot rolls a 10[10+0] / 9[9+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 7259 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Tomahawk C (deathtor) Large Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits RT Annihilator C (tot) takes 10 damage to RT. 10 Internal Structure remaining Critical hit on RT. Roll is (7+1) = 8; no effect. Large Pulse Laser at Annihilator C (tot); needs 5, rolls 8 : hits LT Annihilator C (tot) takes 10 damage to LT. 9 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 5, rolls 4 : misses Large Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits RA Annihilator C (tot) takes 10 damage to RA. 18 Armor remaining. ATM 12 at Annihilator C (tot); needs 7, rolls 5 : misses Weapons fire for Glass Spider (Galahad) 2 (deathtor) Large Pulse Laser at Annihilator C (tot); needs 3, rolls 6 : hits RA (critical) Annihilator C (tot) takes 10 damage to RA (critical). 8 Armor remaining. Critical hit on RA. Roll is (7+1) = 8; no effect. Large Pulse Laser at Annihilator C (tot); needs 3, rolls 8 : hits LT Annihilator C (tot) takes 10 damage to LT. Armor destroyed, 20 Internal Structure remaining Critical hit on LT. Roll is (4+1) = 5; no effect. Medium Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits LT Annihilator C (tot) takes 7 damage to LT. 13 Internal Structure remaining Critical hit on LT. Roll is (10+1) = 11; 2 locations. CRITICAL HIT on Ultra AC/10 Ammo (0). CRITICAL HIT on j Ultra AC/10. Medium Pulse Laser at Annihilator C (tot); needs 5, rolls 9 : hits CT Annihilator C (tot) takes 7 damage to CT. 18 Armor remaining. Small Pulse Laser at Annihilator C (tot); needs 7, rolls 9 : hits CT Annihilator C (tot) takes 3 damage to CT. 15 Armor remaining. Weapons fire for Annihilator C (tot) Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 11 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL. Armor destroyed, 8 Internal Structure remaining Critical hit on LL. Roll is (10+1) = 11; 2 locations. CRITICAL HIT on Upper Leg. CRITICAL HIT on Foot. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL. SECTION DESTROYED, 2 damage transfers to LT. Critical hit on LL. Roll is (4+1) = 5; no effect. Glass Spider (Galahad) 2 (deathtor) takes 2 damage to LT. 5 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LT. Armor destroyed, 9 Internal Structure remaining Critical hit on LT. Roll is (7+1) = 8; no effect. fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RL. 18 Armor remaining. ER Medium Laser at Glass Spider (Galahad) 2 (deathtor); needs 9, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Weapons fire for Bane (Kraken) 2 (tot) Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 9 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LA. 10 Armor remaining. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 11 : Glass Spider (Galahad) 2 (deathtor) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is (5+1) = 6; no effect. Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" takes 1 damage. Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" needs a 3 to stay conscious. Rolls 8 : successful! fires a second shot in ultra mode. Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. Weapons fire for Dire Wolf (Daishi) Prime (tot) ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 5 : no fire.. ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 7 : hits RA Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RA. 10 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 8 : hits RA Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RA. 3 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : hits RA Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RA. Armor destroyed, 6 Internal Structure remaining Critical hit on RA. Roll is (9+1) = 10; 1 location. CRITICAL HIT on Double Heat Sink. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. fires a second shot in ultra mode. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT. 4 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT. 20 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT. 15 Armor remaining. LRM 10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 11 : 8 missile(s) hit. Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 1 damage transfers to CT. Critical hit on LT. Roll is 8; no effect. Glass Spider (Galahad) 2 (deathtor) takes 1 damage to CT. 14 Armor remaining. Glass Spider (Galahad) 2 (deathtor) takes 3 damage to LT. 3 damage transfers to CT. Glass Spider (Galahad) 2 (deathtor) takes 3 damage to CT. 11 Armor remaining. Weapons fire for Undine Battle Armor (Upgrade) (tot) LRM 3 at Tomahawk C (deathtor); needs 9, rolls 5 : misses Glass Spider (Galahad) 2 (deathtor) must make 4 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; leg destroyed; 100+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (leg destroyed); automatically fails. Glass Spider (Galahad) 2 (deathtor) falls on its rear, suffering 6 damage. Glass Spider (Galahad) 2 (deathtor) takes 5 damage to RTR. 3 Armor remaining. Glass Spider (Galahad) 2 (deathtor) takes 1 damage to LL. 1 damage transfers to LTR. Glass Spider (Galahad) 2 (deathtor) takes 1 damage to LTR. 1 damage transfers to CTR. Glass Spider (Galahad) 2 (deathtor) takes 1 damage to CTR. 9 Armor remaining. Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" must roll 17 to avoid damage; rolls 8 : fails. Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" takes 1 damage. Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" needs a 5 to stay conscious. Rolls 5 : successful! Annihilator C (tot) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage) - 2 (weight class modifier)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Tomahawk C (deathtor) gains 49 heat, sinks 46 heat and is now at 3 heat. Glass Spider (Galahad) 2 (deathtor) gains 31 heat, sinks 24 heat and is now at 11 heat. Warhawk (Masakari) C (deathtor) gains 11 heat, sinks 25 heat and is now at 0 heat. Annihilator C (tot) gains 24 heat, sinks 24 heat and is now at 1 heat. Bane (Kraken) 2 (tot) gains 18 heat, sinks 19 heat and is now at 0 heat. Dire Wolf (Daishi) Prime (tot) gains 49 heat, sinks 44 heat and is now at 5 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- deathtor rolls a 2[2+0]. tot rolls a 5[5+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6889 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Tomahawk C (deathtor) must make a piloting skill check while moving in hex 0310 (moving backwards over an elevation change). Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Tomahawk C (deathtor) Large Pulse Laser at Annihilator C (tot); needs 3, rolls 7 : hits RL Annihilator C (tot) takes 10 damage to RL. 25 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 3, rolls 2 : misses Large Pulse Laser at Annihilator C (tot); needs 3, rolls 4 : hits RL Annihilator C (tot) takes 10 damage to RL. 15 Armor remaining. Large Pulse Laser at Annihilator C (tot); needs 3, rolls 7 : hits CT Annihilator C (tot) takes 10 damage to CT. 5 Armor remaining. Weapons fire for Annihilator C (tot) Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 10 : Tomahawk C (deathtor) takes 10 damage to CT. 36 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 4 : misses Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 6 : Tomahawk C (deathtor) takes 10 damage to RT. 22 Armor remaining. fires a second shot in ultra mode. Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 11 : Tomahawk C (deathtor) takes 10 damage to LA. 24 Armor remaining. Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 9 : Tomahawk C (deathtor) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is (12+1) = 13; 3 locations. CRITICAL HIT on Sensors. CRITICAL HIT on Standard Cockpit. >Tomahawk C (deathtor) suffers catastrophic damage, but the autoeject system was engaged. Tomahawk C (deathtor) must make a piloting skill check (landing in clear terrain). Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 9 : succeeds. The pilot ejects safely! CRITICAL HIT on Life Support. fires a second shot in ultra mode. Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 4 : misses ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 10 : hits LT Tomahawk C (deathtor) takes 7 damage to LT. 25 Armor remaining. ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 7 : hits LL Tomahawk C (deathtor) takes 7 damage to LL. 34 Armor remaining. ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 9 : hits LT Tomahawk C (deathtor) takes 7 damage to LT. 18 Armor remaining. ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 7 : hits RL Tomahawk C (deathtor) takes 7 damage to RL. 34 Armor remaining. Weapons fire for Dire Wolf (Daishi) Prime (tot) ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 9 : no fire.. ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits (using Rear table) RL Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RL. 8 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits (using Rear table) LTR Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LTR. 7 damage transfers to CTR. Glass Spider (Galahad) 2 (deathtor) takes 7 damage to CTR. 2 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits (using Rear table) RTR Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RTR. Armor destroyed, 10 Internal Structure remaining Critical hit on RT. Roll is (6+1) = 7; no effect. Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits (using Rear table) LTR Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LTR. 7 damage transfers to CTR. Glass Spider (Galahad) 2 (deathtor) takes 7 damage to CTR. Armor destroyed, 15 Internal Structure remaining Critical hit on CT. Roll is (9+1) = 10; 1 location. CRITICAL HIT on Engine. Weapons fire for Bane (Kraken) 2 (tot) Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : Warhawk (Masakari) C (deathtor) takes 10 damage to RA. 10 damage transfers to RT. Warhawk (Masakari) C (deathtor) takes 10 damage to RT. 10 damage transfers to CT. Warhawk (Masakari) C (deathtor) takes 10 damage to CT. 9 Internal Structure remaining Critical hit on CT. Roll is (6+1) = 7; no effect. fires a second shot in ultra mode. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Annihilator C (tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 16 heat and is now at 0 heat. Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat. Annihilator C (tot) gains 38 heat, sinks 24 heat and is now at 15 heat. Annihilator C (tot) needs a 4+ to avoid shutdown, rolls 5 : avoids successfully! Annihilator C (tot) has 15 or higher heat and damaged life support. Mechwarrior takes 1 damage. Pilot of Annihilator C (tot) "Sosa Sasaki" takes 1 damage. Pilot of Annihilator C (tot) "Sosa Sasaki" needs a 5 to stay conscious. Rolls 7 : successful! Bane (Kraken) 2 (tot) gains 14 heat, sinks 14 heat and is now at 0 heat. Dire Wolf (Daishi) Prime (tot) gains 40 heat, sinks 44 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- deathtor rolls a 12[12+0]. tot rolls a 4[4+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6773 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: deathtor wants to admit defeat - type /victory to accept the surrender at the end of the turn.
tot: /victory
***Server: deathtor wants to admit defeat - type /victory to accept the surrender at the end of the turn.
***Server: tot declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 5 heat and is now at 0 heat. Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat. Annihilator C (tot) gains 0 heat, sinks 15 heat and is now at 0 heat. Bane (Kraken) 2 (tot) gains 0 heat, sinks 0 heat and is now at 0 heat. Dire Wolf (Daishi) Prime (tot) gains 0 heat, sinks 1 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- deathtor rolls a 5[5+0]. tot rolls a 11[11+0]. Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6773 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: tot declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
tot: пиши дифит
***Server: deathtor admits defeat.
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 5 heat and is now at 0 heat. Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat. Annihilator C (tot) gains 0 heat, sinks 0 heat and is now at 0 heat. Bane (Kraken) 2 (tot) gains 0 heat, sinks 0 heat and is now at 0 heat. Dire Wolf (Daishi) Prime (tot) gains 0 heat, sinks 0 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #2 deathtor: 866 BV remaining (from 8085 initially) 0 BV fled tot: 6773 BV remaining (from 8085 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Glass Spider (Galahad) 2 (deathtor) Pilot : Dahliana Soedjatmoko [4/5] ( 2 hit(s) ) Kills : 0 Warhawk (Masakari) C (deathtor) Pilot : Ashley Osadchenko [4/5] ( 1 hit(s) ) Kills : 0 Cecerops 3 (deathtor) Pilot : Lenka Aguillo [4] Kills : 0 Annihilator C (tot) Pilot : Sosa Sasaki [4/5] ( 2 hit(s) ) Kills : 1 Bane (Kraken) 2 (tot) Pilot : Loring Chien [4/5] ( 1 hit(s) ) Kills : 0 Dire Wolf (Daishi) Prime (tot) Pilot : Bendek Wyrwas [4/5] Kills : 0 Undine Battle Armor (Upgrade) (tot) Gunnery Skill : Jeannine Palehov [4] Kills : 0 MechWarrior Cynthia Dokic (deathtor) Gunnery Skill : Cynthia Dokic [4] ( 5 hit(s) ) Kills : 0 Graveyard contains: Tomahawk C (deathtor) Pilot : Cynthia Dokic [4/5] ( 5 hit(s) ) Kills : 0 Destroyed by Annihilator C (tot) Detailed unit status saved to entitystatus.txt
***Server: deathtor disconnected.
***Server: WW disconnected.