Log file opened Mon Oct 03 16:55:27 GMT+03:00 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is fe80:0:0:0:100d:7a78:ad7c:ef2a%14
***Server: Machine IP is 2001:0:5ef5:79fb:100d:7a78:ad7c:ef2a
***Server: Listening on port 2351
***Server: tot connected from /178.208.129.99
***Server: Player tot changed map settings
***Server: Player tot changed map dimensions
***Server: Player tot changed map settings
***Server: Player tot changed map settings
***Server: Player tot changed map settings
***Server: Type /help [command] for help on a specific command.  Commands available: defeat, localload, nuke, load, kick, ruler, fixelevation, replacePlayer, entity, traitor, t, listSaves, validTargets, seeall, skip, exportlist, victory, help, listEntities, localsave, save, roll, who, nova, reset, checkbv, tile
***Server: Remaining BV:
***Server: deathtor: 8085/0
***Server: tot: 8085/0
***Server: end list
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
deathtor rolls a 10[10+0].
tot rolls a 11[11+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 8085 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
deathtor rolls a 7[7+0].
tot rolls a 5[5+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 8085 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk C (deathtor)
    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 7 : misses


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 6 : misses


Weapons fire for Glass Spider (Galahad) 2 (deathtor)
    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 7, rolls 12 : hits  LL
        Dire Wolf (Daishi) Prime (tot) takes 10 damage to LL.
            31 Armor remaining.


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 7, rolls 10 : hits  LL
        Dire Wolf (Daishi) Prime (tot) takes 10 damage to LL.
            21 Armor remaining.


    Medium Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 8 : misses


    Medium Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 9, rolls 5 : misses


Weapons fire for Warhawk (Masakari) C (deathtor)
    ER PPC at Dire Wolf (Daishi) Prime (tot); needs 8, rolls 4 : misses


    ER PPC at Dire Wolf (Daishi) Prime (tot); needs 8, rolls 9 : hits  RT
        Dire Wolf (Daishi) Prime (tot) takes 15 damage to RT.
            17 Armor remaining.


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 7 : hits  RL
        Dire Wolf (Daishi) Prime (tot) takes 10 damage to RL.
            31 Armor remaining.


    Large Pulse Laser at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 7 : hits  RA
        Dire Wolf (Daishi) Prime (tot) takes 10 damage to RA.
            24 Armor remaining.


Weapons fire for Annihilator C (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

Weapons fire for Bane (Kraken) 2 (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RT.
            16 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LA.
            18 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 2 : THE AUTOCANNON JAMS; 
misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
    cannot fire a second shot because the weapon is jammed!


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LA.
            8 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
            32 Armor remaining.


Weapons fire for Dire Wolf (Daishi) Prime (tot)
    ER Large Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    ER Large Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : hits  RT
        Warhawk (Masakari) C (deathtor) takes 7 damage to RT.
            9 Armor remaining.


    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 6

    Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 9, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..



Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 7 : succeeds.

Dire Wolf (Daishi) Prime (tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Tomahawk C (deathtor) gains 41 heat, sinks 41 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (deathtor) gains 29 heat, sinks 29 heat and is now at 0 heat.
Warhawk (Masakari) C (deathtor) gains 51 heat, sinks 46 heat and is now at 5 heat.
Annihilator C (tot) gains 23 heat, sinks 23 heat and is now at 0 heat.
Bane (Kraken) 2 (tot) gains 23 heat, sinks 20 heat and is now at 3 heat.
Dire Wolf (Daishi) Prime (tot) gains 44 heat, sinks 44 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
deathtor rolls a 11[11+0].
tot rolls a 3[3+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 7920 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: WW has been granted vision of the entire map
Weapon Attack Phase
-------------------
Weapons fire for Annihilator C (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 8 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RA.
            18 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 7 : misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 8 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LA.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on LA. Roll is (6+1) = 7; no effect.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 2 : THE AUTOCANNON JAMS; 
misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
    cannot fire a second shot because the weapon is jammed!


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RA.
            8 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

Weapons fire for Tomahawk C (deathtor)
    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 3 : misses


    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 7 : hits  LT
        Bane (Kraken) 2 (tot) takes 10 damage to LT.
            22 Armor remaining.


    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 10 : hits  RT
        Bane (Kraken) 2 (tot) takes 10 damage to RT.
            22 Armor remaining.


    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 4, rolls 11 : hits  RA
        Bane (Kraken) 2 (tot) takes 10 damage to RA.
            24 Armor remaining.


    ATM 12 at Bane (Kraken) 2 (tot); needs 6, rolls 10 : 10 missile(s) hit (w/ +2 bonus).

        Bane (Kraken) 2 (tot) takes 5 damage to RL.
            37 Armor remaining.

        Bane (Kraken) 2 (tot) takes 5 damage to RL.
            32 Armor remaining.

        Bane (Kraken) 2 (tot) takes 5 damage to LT.
            17 Armor remaining.

        Bane (Kraken) 2 (tot) takes 5 damage to LL.
            37 Armor remaining.


Weapons fire for Bane (Kraken) 2 (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 7 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LT.
            16 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 8 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RT.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on RT. Roll is (5+1) = 6; no effect.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 7, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RT.
             7 Internal Structure remaining
            Critical hit on RT. Roll is (3+1) = 4; no effect.


Weapons fire for Glass Spider (Galahad) 2 (deathtor)
    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 4 : misses


    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 10 : hits  CT
        Bane (Kraken) 2 (tot) takes 10 damage to CT.
            36 Armor remaining.


    Medium Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 6 : hits  RT
        Bane (Kraken) 2 (tot) takes 7 damage to RT.
            15 Armor remaining.


    Medium Pulse Laser at Bane (Kraken) 2 (tot); needs 5, rolls 6 : hits  CT
        Bane (Kraken) 2 (tot) takes 7 damage to CT.
            29 Armor remaining.


    Small Pulse Laser at Bane (Kraken) 2 (tot); needs 9, rolls 5 : misses


    Small Pulse Laser at Bane (Kraken) 2 (tot); needs 9, rolls 5 : misses


Weapons fire for Dire Wolf (Daishi) Prime (tot)
    ER Large Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : hits  RL
        Warhawk (Masakari) C (deathtor) takes 10 damage to RL.
            25 Armor remaining.


    ER Large Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : hits  LL
        Warhawk (Masakari) C (deathtor) takes 10 damage to LL.
            25 Armor remaining.


    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : hits  RA
        Warhawk (Masakari) C (deathtor) takes 7 damage to RA.
            1 Armor remaining.


    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : hits  RT
        Warhawk (Masakari) C (deathtor) takes 7 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Targeting Computer.


    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    Medium Pulse Laser at Warhawk (Masakari) C (deathtor); needs 6, rolls 2 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    Ultra AC/5 at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : 
        Warhawk (Masakari) C (deathtor) takes 5 damage to LA.
             7 Internal Structure remaining
            Critical hit on LA. Roll is 5; no effect.


    LRM 10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

Weapons fire for Warhawk (Masakari) C (deathtor)
    ER PPC at Bane (Kraken) 2 (tot); needs 5, rolls 3 : misses


    ER PPC at Bane (Kraken) 2 (tot); needs 5, rolls 9 : hits  LL
        Bane (Kraken) 2 (tot) takes 15 damage to LL.
            22 Armor remaining.


    Large Pulse Laser at Bane (Kraken) 2 (tot); needs 3, rolls 6 : hits  RT
        Bane (Kraken) 2 (tot) takes 10 damage to RT.
            5 Armor remaining.


Weapons fire for Undine Battle Armor (Upgrade) (tot)
    LRM 3 at Warhawk (Masakari) C (deathtor); needs 9, rolls 3 : misses




Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 4 : falls.
    Warhawk (Masakari) C (deathtor) falls on its left side, suffering 9 damage.
        Warhawk (Masakari) C (deathtor) takes 5 damage to LL.
            20 Armor remaining.
        Warhawk (Masakari) C (deathtor) takes 4 damage to LL.
            16 Armor remaining.

Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" must roll 7 to avoid damage; rolls 6 : fails.
        Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" takes 1 damage.        
Pilot of Warhawk (Masakari) C (deathtor) "Ashley Osadchenko" needs a 3 to stay conscious.  Rolls 11 : successful!


Bane (Kraken) 2 (tot) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 3 : falls.
    Bane (Kraken) 2 (tot) falls on its left side, suffering 10 damage.
        Bane (Kraken) 2 (tot) takes 5 damage to LL.
            17 Armor remaining.
        Bane (Kraken) 2 (tot) takes 5 damage to CT.
            24 Armor remaining.

Pilot of Bane (Kraken) 2 (tot) "Loring Chien" must roll 7 to avoid damage; rolls 6 : fails.
        Pilot of Bane (Kraken) 2 (tot) "Loring Chien" takes 1 damage.        
Pilot of Bane (Kraken) 2 (tot) "Loring Chien" needs a 3 to stay conscious.  Rolls 6 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Tomahawk C (deathtor) gains 49 heat, sinks 46 heat and is now at 3 heat.
Glass Spider (Galahad) 2 (deathtor) gains 33 heat, sinks 32 heat and is now at 1 heat.
Warhawk (Masakari) C (deathtor) gains 51 heat, sinks 44 heat and is now at 12 heat.
Annihilator C (tot) gains 25 heat, sinks 24 heat and is now at 1 heat.
Bane (Kraken) 2 (tot) gains 20 heat, sinks 20 heat and is now at 3 heat.
Dire Wolf (Daishi) Prime (tot) gains 47 heat, sinks 44 heat and is now at 3 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
deathtor rolls a 9[9+0].
tot rolls a 10[10+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 7541 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter has been granted vision of the entire map
Movement Phase
-------------------

Warhawk (Masakari) C (deathtor) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 8 [5 (Base piloting skill) + 0 (getting up) + 2 (Right Arm destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 11 : succeeds.

Bane (Kraken) 2 (tot) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Annihilator C (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 3 : misses
        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LA.
             SECTION DESTROYED,
        3 damage transfers to LT.
            Critical hit on LA. Roll is (5+1) = 6; no effect.
        Warhawk (Masakari) C (deathtor) takes 3 damage to LT.
            13 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 7 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RA.
        10 damage transfers to RT.
        Warhawk (Masakari) C (deathtor) takes 10 damage to RT.
        10 damage transfers to CT.
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
            22 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 9 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to LT.
            3 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
            12 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 6 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RL.
            15 Armor remaining.


    ER Medium Laser at Warhawk (Masakari) C (deathtor); needs 8, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

Weapons fire for Tomahawk C (deathtor)
    Large Pulse Laser at Annihilator C (tot); needs 4, rolls 8 : hits  CT
        Annihilator C (tot) takes 10 damage to CT.
            31 Armor remaining.


    Large Pulse Laser at Annihilator C (tot); needs 4, rolls 5 : hits  RT
        Annihilator C (tot) takes 10 damage to RT.
            16 Armor remaining.


    Large Pulse Laser at Annihilator C (tot); needs 4, rolls 5 : hits  LA
        Annihilator C (tot) takes 10 damage to LA.
            18 Armor remaining.


    Large Pulse Laser at Annihilator C (tot); needs 4, rolls 7 : hits  HD
        Annihilator C (tot) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Annihilator C (tot) "Sosa Sasaki" takes 1 damage.        
Pilot of Annihilator C (tot) "Sosa Sasaki" needs a 3 to stay conscious.  Rolls 7 : successful!


Weapons fire for Glass Spider (Galahad) 2 (deathtor)
    Large Pulse Laser at Annihilator C (tot); needs 2, rolls 4 : hits  RT (critical)
        Annihilator C (tot) takes 10 damage to RT (critical).
            6 Armor remaining.
            Critical hit on RT. Roll is (6+1) = 7; no effect.


    Large Pulse Laser at Annihilator C (tot); needs 2, rolls 5 : hits  LL
        Annihilator C (tot) takes 10 damage to LL.
            25 Armor remaining.


    Medium Pulse Laser at Annihilator C (tot); needs 4, rolls 9 : hits  RT
        Annihilator C (tot) takes 7 damage to RT.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on RT. Roll is (5+1) = 6; no effect.


    Medium Pulse Laser at Annihilator C (tot); needs 4, rolls 8 : hits  LT
        Annihilator C (tot) takes 7 damage to LT.
            19 Armor remaining.


    Small Pulse Laser at Annihilator C (tot); needs 6, rolls 7 : hits  CT
        Annihilator C (tot) takes 3 damage to CT.
            28 Armor remaining.


    Small Pulse Laser at Annihilator C (tot); needs 6, rolls 7 : hits  CT
        Annihilator C (tot) takes 3 damage to CT.
            25 Armor remaining.


    Small Pulse Laser at Annihilator C (tot); needs 6, rolls 3 : misses


Weapons fire for Bane (Kraken) 2 (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 10 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
            2 Armor remaining.


    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 9 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
            Armor destroyed, 19 Internal Structure remaining
            Critical hit on CT. Roll is (7+1) = 8; no effect.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 9, rolls 8 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Warhawk (Masakari) C (deathtor)
    ER PPC at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 5 : misses


    ER PPC at Dire Wolf (Daishi) Prime (tot); needs 6, rolls 4 : misses


Weapons fire for Dire Wolf (Daishi) Prime (tot)
    ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 11 : hits  LL
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL.
            18 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits  LL
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LL.
            11 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits  RT
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RT.
            13 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits  LL
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LL.
            4 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits  RT
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RT.
            6 Armor remaining.


    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : 
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT.
            15 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : 
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT.
            10 Armor remaining.


    LRM 10 at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 9 : 8 missile(s) hit.

        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT.
            25 Armor remaining.

        Glass Spider (Galahad) 2 (deathtor) takes 3 damage to LT.
            7 Armor remaining.




Glass Spider (Galahad) 2 (deathtor) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 1 (weight class modifier)); needs 6, rolls 8 : succeeds.

Warhawk (Masakari) C (deathtor) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage) - 2 (weight class modifier)); needs 6, rolls 8 : succeeds.

Annihilator C (tot) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Tomahawk C (deathtor) gains 42 heat, sinks 45 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (deathtor) gains 35 heat, sinks 32 heat and is now at 4 heat.
Warhawk (Masakari) C (deathtor) gains 42 heat, sinks 40 heat and is now at 14 heat.
Warhawk (Masakari) C (deathtor) needs a 4+ to avoid shutdown, rolls 6 : avoids successfully!
Annihilator C (tot) gains 24 heat, sinks 24 heat and is now at 1 heat.
Bane (Kraken) 2 (tot) gains 18 heat, sinks 20 heat and is now at 1 heat.
Dire Wolf (Daishi) Prime (tot) gains 37 heat, sinks 40 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
deathtor rolls a 10[10+0] / 6[6+0].
tot rolls a 10[10+0] / 9[9+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 7259 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk C (deathtor)
    Large Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits  RT
        Annihilator C (tot) takes 10 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is (7+1) = 8; no effect.


    Large Pulse Laser at Annihilator C (tot); needs 5, rolls 8 : hits  LT
        Annihilator C (tot) takes 10 damage to LT.
            9 Armor remaining.


    Large Pulse Laser at Annihilator C (tot); needs 5, rolls 4 : misses


    Large Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits  RA
        Annihilator C (tot) takes 10 damage to RA.
            18 Armor remaining.


    ATM 12 at Annihilator C (tot); needs 7, rolls 5 : misses


Weapons fire for Glass Spider (Galahad) 2 (deathtor)
    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 6 : hits  RA (critical)
        Annihilator C (tot) takes 10 damage to RA (critical).
            8 Armor remaining.
            Critical hit on RA. Roll is (7+1) = 8; no effect.


    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 8 : hits  LT
        Annihilator C (tot) takes 10 damage to LT.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on LT. Roll is (4+1) = 5; no effect.


    Medium Pulse Laser at Annihilator C (tot); needs 5, rolls 6 : hits  LT
        Annihilator C (tot) takes 7 damage to LT.
             13 Internal Structure remaining
            Critical hit on LT. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Ultra AC/10 Ammo (0).
            CRITICAL HIT on j Ultra AC/10.


    Medium Pulse Laser at Annihilator C (tot); needs 5, rolls 9 : hits  CT
        Annihilator C (tot) takes 7 damage to CT.
            18 Armor remaining.


    Small Pulse Laser at Annihilator C (tot); needs 7, rolls 9 : hits  CT
        Annihilator C (tot) takes 3 damage to CT.
            15 Armor remaining.


Weapons fire for Annihilator C (tot)
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 11 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on LL. Roll is (10+1) = 11; 2 locations.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Foot.


    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LL.
             SECTION DESTROYED,
        2 damage transfers to LT.
            Critical hit on LL. Roll is (4+1) = 5; no effect.
        Glass Spider (Galahad) 2 (deathtor) takes 2 damage to LT.
            5 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LT.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LT. Roll is (7+1) = 8; no effect.
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RL.
            18 Armor remaining.


    ER Medium Laser at Glass Spider (Galahad) 2 (deathtor); needs 9, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

Weapons fire for Bane (Kraken) 2 (tot)
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 9 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to LA.
            10 Armor remaining.


    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 11 : 
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is (5+1) = 6; no effect.

        Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" takes 1 damage.        
Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" needs a 3 to stay conscious.  Rolls 8 : successful!
    fires a second shot in ultra mode.
    Ultra AC/10 at Glass Spider (Galahad) 2 (deathtor); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

Weapons fire for Dire Wolf (Daishi) Prime (tot)
    ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 5 : no fire..

    ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 7 : hits  RA
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RA.
            10 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 8 : hits  RA
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RA.
            3 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 10 : hits  RA
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RA.
            Armor destroyed, 6 Internal Structure remaining
            Critical hit on RA. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Double Heat Sink.


    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
    fires a second shot in ultra mode.
    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : 
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT.
             4 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.


    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : 
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT.
            20 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 9 : 
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to CT.
            15 Armor remaining.


    LRM 10 at Glass Spider (Galahad) 2 (deathtor); needs 7, rolls 11 : 8 missile(s) hit.

        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        1 damage transfers to CT.
            Critical hit on LT. Roll is 8; no effect.
        Glass Spider (Galahad) 2 (deathtor) takes 1 damage to CT.
            14 Armor remaining.

        Glass Spider (Galahad) 2 (deathtor) takes 3 damage to LT.
        3 damage transfers to CT.
        Glass Spider (Galahad) 2 (deathtor) takes 3 damage to CT.
            11 Armor remaining.


Weapons fire for Undine Battle Armor (Upgrade) (tot)
    LRM 3 at Tomahawk C (deathtor); needs 9, rolls 5 : misses




Glass Spider (Galahad) 2 (deathtor) must make 4 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; leg destroyed; 100+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Glass Spider (Galahad) 2 (deathtor) falls on its rear, suffering 6 damage.
        Glass Spider (Galahad) 2 (deathtor) takes 5 damage to RTR.
            3 Armor remaining.
        Glass Spider (Galahad) 2 (deathtor) takes 1 damage to LL.
        1 damage transfers to LTR.
        Glass Spider (Galahad) 2 (deathtor) takes 1 damage to LTR.
        1 damage transfers to CTR.
        Glass Spider (Galahad) 2 (deathtor) takes 1 damage to CTR.
            9 Armor remaining.

Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" must roll 17 to avoid damage; rolls 8 : fails.
        Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" takes 1 damage.        
Pilot of Glass Spider (Galahad) 2 (deathtor) "Dahliana Soedjatmoko" needs a 5 to stay conscious.  Rolls 5 : successful!


Annihilator C (tot) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage) - 2 (weight class modifier)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Tomahawk C (deathtor) gains 49 heat, sinks 46 heat and is now at 3 heat.
Glass Spider (Galahad) 2 (deathtor) gains 31 heat, sinks 24 heat and is now at 11 heat.
Warhawk (Masakari) C (deathtor) gains 11 heat, sinks 25 heat and is now at 0 heat.
Annihilator C (tot) gains 24 heat, sinks 24 heat and is now at 1 heat.
Bane (Kraken) 2 (tot) gains 18 heat, sinks 19 heat and is now at 0 heat.
Dire Wolf (Daishi) Prime (tot) gains 49 heat, sinks 44 heat and is now at 5 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
deathtor rolls a 2[2+0].
tot rolls a 5[5+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6889 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Tomahawk C (deathtor) must make a piloting skill check while moving in hex 0310 (moving backwards over an elevation change).
Needs 5 [5 (Base piloting skill) + 0 (moving backwards over an elevation change)], rolls 5 : succeeds.

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk C (deathtor)
    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 7 : hits  RL
        Annihilator C (tot) takes 10 damage to RL.
            25 Armor remaining.
    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 2 : misses
    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 4 : hits  RL
        Annihilator C (tot) takes 10 damage to RL.
            15 Armor remaining.
    Large Pulse Laser at Annihilator C (tot); needs 3, rolls 7 : hits  CT
        Annihilator C (tot) takes 10 damage to CT.
            5 Armor remaining.
Weapons fire for Annihilator C (tot)
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 10 : 
        Tomahawk C (deathtor) takes 10 damage to CT.
            36 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 4 : misses
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 6 : 
        Tomahawk C (deathtor) takes 10 damage to RT.
            22 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 11 : 
        Tomahawk C (deathtor) takes 10 damage to LA.
            24 Armor remaining.
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 9 : 
        Tomahawk C (deathtor) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is (12+1) = 13; 3 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Standard Cockpit.
        >Tomahawk C (deathtor) suffers catastrophic damage, but the autoeject system was engaged.
    
Tomahawk C (deathtor) must make a piloting skill check (landing in clear terrain).
    Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 9 : succeeds.
            The pilot ejects safely!
            CRITICAL HIT on Life Support.
    fires a second shot in ultra mode.
    Ultra AC/10 at Tomahawk C (deathtor); needs 5, rolls 4 : misses
    ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 10 : hits  LT
        Tomahawk C (deathtor) takes 7 damage to LT.
            25 Armor remaining.
    ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 7 : hits  LL
        Tomahawk C (deathtor) takes 7 damage to LL.
            34 Armor remaining.
    ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 9 : hits  LT
        Tomahawk C (deathtor) takes 7 damage to LT.
            18 Armor remaining.
    ER Medium Laser at Tomahawk C (deathtor); needs 7, rolls 7 : hits  RL
        Tomahawk C (deathtor) takes 7 damage to RL.
            34 Armor remaining.
Weapons fire for Dire Wolf (Daishi) Prime (tot)
    ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
    ER Large Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits  (using Rear table) RL
        Glass Spider (Galahad) 2 (deathtor) takes 10 damage to RL.
            8 Armor remaining.
    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..
    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits  (using Rear table) LTR
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LTR.
        7 damage transfers to CTR.
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to CTR.
            2 Armor remaining.
    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 8 : hits  (using Rear table) RTR
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to RTR.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RT. Roll is (6+1) = 7; no effect.
    Medium Pulse Laser at Glass Spider (Galahad) 2 (deathtor); needs 6, rolls 7 : hits  (using Rear table) LTR
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to LTR.
        7 damage transfers to CTR.
        Glass Spider (Galahad) 2 (deathtor) takes 7 damage to CTR.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on CT. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on Engine.
Weapons fire for Bane (Kraken) 2 (tot)
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 8 : 
        Warhawk (Masakari) C (deathtor) takes 10 damage to RA.
        10 damage transfers to RT.
        Warhawk (Masakari) C (deathtor) takes 10 damage to RT.
        10 damage transfers to CT.
        Warhawk (Masakari) C (deathtor) takes 10 damage to CT.
             9 Internal Structure remaining
            Critical hit on CT. Roll is (6+1) = 7; no effect.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 4 : misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 5 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
    Ultra AC/10 at Warhawk (Masakari) C (deathtor); needs 6, rolls 3 : misses
        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
Annihilator C (tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 16 heat and is now at 0 heat.
Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Annihilator C (tot) gains 38 heat, sinks 24 heat and is now at 15 heat.
Annihilator C (tot) needs a 4+ to avoid shutdown, rolls 5 : avoids successfully!
Annihilator C (tot) has 15 or higher heat and damaged life support.  Mechwarrior takes 1 damage.
        Pilot of Annihilator C (tot) "Sosa Sasaki" takes 1 damage.        
Pilot of Annihilator C (tot) "Sosa Sasaki" needs a 5 to stay conscious.  Rolls 7 : successful!
Bane (Kraken) 2 (tot) gains 14 heat, sinks 14 heat and is now at 0 heat.
Dire Wolf (Daishi) Prime (tot) gains 40 heat, sinks 44 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
deathtor rolls a 12[12+0].
tot rolls a 4[4+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6773 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: deathtor wants to admit defeat - type /victory to accept the surrender at the end of the turn.
tot: 
/victory
***Server: deathtor wants to admit defeat - type /victory to accept the surrender at the end of the turn.
***Server: tot declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Annihilator C (tot) gains 0 heat, sinks 15 heat and is now at 0 heat.
Bane (Kraken) 2 (tot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf (Daishi) Prime (tot) gains 0 heat, sinks 1 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
deathtor rolls a 5[5+0].
tot rolls a 11[11+0].
Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6773 BV remaining (from 8085 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: tot declares team victory at the end of the turn. This must be acknowledged by all opponents using the /defeat command or no victory will occur.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
tot: пиши дифит
***Server: deathtor admits defeat.
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (deathtor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Warhawk (Masakari) C (deathtor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Annihilator C (tot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Bane (Kraken) 2 (tot) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf (Daishi) Prime (tot) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #2

deathtor: 866 BV remaining (from 8085 initially) 0 BV fled
tot: 6773 BV remaining (from 8085 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Glass Spider (Galahad) 2 (deathtor)
Pilot : Dahliana Soedjatmoko [4/5] ( 2 hit(s) )
Kills : 0

Warhawk (Masakari) C (deathtor)
Pilot : Ashley Osadchenko [4/5] ( 1 hit(s) )
Kills : 0

Cecerops 3 (deathtor)
Pilot : Lenka Aguillo [4]
Kills : 0

Annihilator C (tot)
Pilot : Sosa Sasaki [4/5] ( 2 hit(s) )
Kills : 1

Bane (Kraken) 2 (tot)
Pilot : Loring Chien [4/5] ( 1 hit(s) )
Kills : 0

Dire Wolf (Daishi) Prime (tot)
Pilot : Bendek Wyrwas [4/5]
Kills : 0

Undine Battle Armor (Upgrade) (tot)
Gunnery Skill : Jeannine Palehov [4]
Kills : 0

MechWarrior Cynthia Dokic (deathtor)
Gunnery Skill : Cynthia Dokic [4] ( 5 hit(s) )
Kills : 0


Graveyard contains:
Tomahawk C (deathtor)
Pilot : Cynthia Dokic [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Annihilator C (tot)


Detailed unit status saved to entitystatus.txt
***Server: deathtor disconnected.
***Server: WW disconnected.