Log file opened Tue Oct 04 15:25:49 KRAT 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is fe80:0:0:0:10a3:c21d:ad7c:ef2a%14
***Server: Machine IP is 2001:0:5ef5:79fb:10a3:c21d:ad7c:ef2a
***Server: Listening on port 2353
***Server: AIMB connected from /5.44.172.69
***Server: For AIMB Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
***Server: [CSA]Crystalrat connected from /85.140.6.199
***Server: For [CSA]Crystalrat Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Player [CSA]Crystalrat changed map settings
***Server: Player AIMB changed map dimensions
***Server: Player [CSA]Crystalrat changed map settings
***Server: Player AIMB changed map settings
***Server: Unit 1([CSA]Crystalrat) has been customized.
***Server: Player AIMB changed map settings
***Server: Unit 2([CSA]Crystalrat) has been customized.
***Server: Unit 3([CSA]Crystalrat) has been customized.
***Server: Unit 4([CSA]Crystalrat) has been customized.
AIMB: какой деплой возьмешь?
[CSA]Crystalrat: посмотри пожалуйста правила чтобы лишнего не  было
[CSA]Crystalrat: NE можно?
AIMB: можно
AIMB: да можно на дефолт может быть сбросить?
[CSA]Crystalrat: смотри сам как проще будет
[CSA]Crystalrat: давай чтобы только разрешенные опции были лишние
AIMB: я в настройках особо не разбираюсь, ты скажи лишнее это что?
[CSA]Crystalrat: попробую сам настроить
***Server: Player [CSA]Crystalrat changed option "TacOps Advanced Determining Critical Hits" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps firing while prone" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Starting Fires" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Extreme Range Rules" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Cluster Hit Penalties" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps PPC Field Inhibitor Disengage" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Charge Damage" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Partial Cover" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps BA Critical hits" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Hot-Loading" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Grappling skill" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Jump Jet Attack" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Trip Attack" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Retractable Blades" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Ammunition" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Vehicle Effectiveness" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Vehicle Firing Arcs" to false.
***Server: Player [CSA]Crystalrat changed option "(Unofficial) Club (Hatchet, Sword, etc...) attacks use punch table." to false.
AIMB: последние 5 нашел
AIMB: они тут включены
***Server: Player [CSA]Crystalrat changed option "(Unofficial) Conditional Autoejection" to false.
***Server: Player [CSA]Crystalrat changed option "(Unofficial) Manual Shutdown/Startup" to false.
***Server: Player [CSA]Crystalrat changed option "(Unofficial) Begin Game Shutdown" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Evading" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Skilled Evading" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Leaping" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps defensive physical PSR weight modifier" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps attack physical PSR weight modifier" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Leg Damage Rule" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Backward Movement(Expanded)" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Attempting to Stand" to false.
[CSA]Crystalrat: вроде как надо
[CSA]Crystalrat: не хочешь по зеллбрингену?
[CSA]Crystalrat: дуэлями
AIMB: не получится
[CSA]Crystalrat: меньше мехов? 8)
[CSA]Crystalrat: ну дело твое
[CSA]Crystalrat: я готов
AIMB: да, меньше
AIMB: готов
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
***Server: bugagalter disconnected.
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
AIMB rolls a 10[10+0].
[CSA]Crystalrat rolls a 5[5+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 8036 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
***Server: tot connected from /178.208.129.99
***Server: tot has been granted vision of the entire map
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
AIMB rolls a 9[9+0].
[CSA]Crystalrat rolls a 12[12+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 8036 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: за Керенского! 8)
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter has been granted vision of the entire map
Weapon Attack Phase
-------------------
Weapons fire for Blood Asp D (AIMB)
    Gauss Rifle at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 7 : hits  LA
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 15 damage to LA.
            3 Armor remaining.


    ER Large Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 10 : hits  LA
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to LA.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on +Ultra AC/20.


    Heavy Medium Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 10, rolls 9 : misses


    Heavy Medium Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 10, rolls 5 : misses


    Ultra AC/2 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 8 : 
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to RA.
            16 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/2 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Ultra AC/2 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 8 : 
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LT.
            15 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/2 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 10 : 
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LT.
            13 Armor remaining.


    Ultra AC/2 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 2 : THE AUTOCANNON JAMS; 
misses
    cannot fire a second shot because the weapon is jammed!


Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 7 : hits  LT
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 15 damage to LT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.


    Large Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 5, rolls 10 : hits  CT
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to CT.
            15 Armor remaining.


    Large Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 5, rolls 7 : hits  LA
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to LA.
             SECTION DESTROYED,
        8 damage transfers to LT.
            Critical hit on LA. Roll is 2; no effect.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 8 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.


    Large Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 5, rolls 9 : hits  LT
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to LT.
             SECTION DESTROYED,
        7 damage transfers to CT.
            Critical hit on LT. Roll is 7; no effect.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 7 damage to CT.
            8 Armor remaining.


    Streak SRM 6 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 9, rolls 6 : fails to achieve lock.

    Streak SRM 6 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 9, rolls 2 : fails to achieve lock.

Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 8 : hits  LA
        Delphyne (AIMB) takes 3 damage to LA.
            1 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 8 : hits  LA
        Delphyne (AIMB) takes 3 damage to LA.
            Armor destroyed,        Pilot of Delphyne (AIMB) "Martin Aznaurian" takes 1 damage.        
Pilot of Delphyne (AIMB) "Martin Aznaurian" needs a 3 to stay conscious.  Rolls 8 : successful!
             SECTION DESTROYED,
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Arm.


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 7 : hits  L
        Delphyne (AIMB) takes 3 damage to L.
            7 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 4 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 3 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 6 : hits  L
        Delphyne (AIMB) takes 3 damage to L.
            4 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 4 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 6, rolls 8 : hits  T
        Delphyne (AIMB) takes 3 damage to T.
            15 Armor remaining.


    ATM 3 ( ammo) at Delphyne (AIMB); needs 8, rolls 6 : misses


Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 5, rolls 6 : hits  RA
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to RA.
            6 Armor remaining.


    Large Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 5, rolls 11 : hits  CT
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 10 damage to CT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    Medium Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 3 : misses


    Medium Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 4 : misses


    LRM 10 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 11 : 3 missile(s) hit.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 3 damage to RA.
            3 Armor remaining.


    Streak SRM 6 at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 9, rolls 11 : 6 missile(s) hit.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to CT.
             14 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to CT.
             12 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LL.
            23 Armor remaining.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to CT.
             10 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
*** Stormcrow (Ryoken) B ([CSA]Crystalrat) DESTROYED by engine destruction! ***

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to CT.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Stormcrow (Ryoken) B ([CSA]Crystalrat) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 9.
        Engine safety systems remain in place.

        Stormcrow (Ryoken) B ([CSA]Crystalrat) takes 2 damage to RL.
            23 Armor remaining.


Weapons fire for Delphyne (AIMB)
    Medium Pulse Laser at Stormcrow (Ryoken) B ([CSA]Crystalrat); needs 7, rolls 6 : misses


Weapons fire for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 8, rolls 5 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 5 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 7 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 4 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 10 : hits  RL
        Blood Asp D (AIMB) takes 7 damage to RL.
            27 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 5 : misses


Weapons fire for Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 8, rolls 6 : misses


    ER Large Laser at Blood Asp D (AIMB); needs 6, rolls 5 : misses


    Medium Pulse Laser at Blood Asp D (AIMB); needs 6, rolls 4 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 8, rolls 3 : misses


Weapons fire for Stormcrow (Ryoken) B ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 8, rolls 2 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 10 : hits  RL
        Blood Asp D (AIMB) takes 7 damage to RL.
            20 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 5 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 6 : hits  LT
        Blood Asp D (AIMB) takes 7 damage to LT.
            17 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 4 : misses




Blood Asp D (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: мда одни промахи 8(
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Delphyne (AIMB); needs 7, rolls 6 : misses.

Physical attacks for Delphyne (AIMB)
    Protomech frenzy attack at Phantom E ([CSA]Crystalrat); needs 9, rolls 7 : misses.

Phantom E ([CSA]Crystalrat) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Gargoyle (Man O' War) C ([CSA]Crystalrat) gains 34 heat, sinks 32 heat and is now at 2 heat.
Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) gains 30 heat, sinks 26 heat and is now at 4 heat.
Phantom E ([CSA]Crystalrat) gains 11 heat, sinks 11 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Blood Asp D (AIMB) gains 33 heat, sinks 32 heat and is now at 1 heat.
Kingfisher Prime (AIMB) gains 36 heat, sinks 34 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
AIMB rolls a 7[7+0].
[CSA]Crystalrat rolls a 9[9+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 7924 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 6, rolls 8 : 
        Blood Asp D (AIMB) takes 20 damage to CT.
            20 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Blood Asp D (AIMB); needs 6, rolls 4 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 8 : hits  LT
        Blood Asp D (AIMB) takes 7 damage to LT.
            10 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 5 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 10 : hits  RT
        Blood Asp D (AIMB) takes 7 damage to RT.
            17 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 7 : hits  RT
        Blood Asp D (AIMB) takes 7 damage to RT.
            10 Armor remaining.


    ER Small Laser at Blood Asp D (AIMB); needs 8, rolls 7 : misses


Weapons fire for Blood Asp D (AIMB)
    Gauss Rifle at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 6 : hits  LA
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 15 damage to LA.
            8 Armor remaining.


    ER Large Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 4 : misses


    ER Large Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 7 : hits  RT
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to RT.
            14 Armor remaining.


    Ultra AC/2 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/2 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 3 : misses


    Ultra AC/2 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/2 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 6 : 
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to CT.
            28 Armor remaining.


Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 6 : hits  RA
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 15 damage to RA.
            8 Armor remaining.


    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 8 : hits  CT
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to CT.
            18 Armor remaining.


    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 12 : hits  LT
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to LT.
            14 Armor remaining.


    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 7 : hits  RA
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to RA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 9 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            12 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            12 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LL.
            22 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            10 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            10 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            8 Armor remaining.


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 5 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
            6 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            6 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RA.
             9 Internal Structure remaining
            Critical hit on RA. Roll is 3; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RA.
             7 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +ER Medium Laser.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            8 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            22 Armor remaining.


Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 9 : hits  RL
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to RL.
            12 Armor remaining.


    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 6 : hits  LA
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to LA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on +Ultra AC/20.


    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 6 : hits  LL
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to LL.
            15 Armor remaining.


    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 5 : hits  CT
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to CT.
            11 Armor remaining.


    LRM 10 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 8 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 5 damage to RA.
             2 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 1 damage to CT.
            10 Armor remaining.


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 11 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            4 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            6 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to CT.
            8 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 3; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            4 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
            2 Armor remaining.


Weapons fire for Delphyne (AIMB)
    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 5 : misses


Weapons fire for Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 7, rolls 7 : 
        Blood Asp D (AIMB) takes 20 damage to RA.
            8 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Blood Asp D (AIMB); needs 7, rolls 5 : misses


    Medium Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 3 : misses


    ER Medium Laser at Blood Asp D (AIMB); needs 7, rolls 10 : hits  CT
        Blood Asp D (AIMB) takes 7 damage to CT.
            13 Armor remaining.


Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 8 : hits  (using Rear table) LTR
        Blood Asp D (AIMB) takes 3 damage to LTR.
            8 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 9 : hits  (using Rear table) RL
        Blood Asp D (AIMB) takes 3 damage to RL.
            17 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 2 : misses


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 9 : hits  (using Rear table) RA
        Blood Asp D (AIMB) takes 3 damage to RA.
            5 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 8 : hits  (using Rear table) CTR
        Blood Asp D (AIMB) takes 3 damage to CTR.
            10 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 9 : hits  (using Rear table) LA
        Blood Asp D (AIMB) takes 3 damage to LA.
            25 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 4 : misses


    Micro Pulse Laser at Blood Asp D (AIMB); needs 5, rolls 6 : hits  (using Rear table) LTR
        Blood Asp D (AIMB) takes 3 damage to LTR.
            5 Armor remaining.


    ATM 3 ( ammo) at Blood Asp D (AIMB); needs 7, rolls 6 : misses




Gargoyle (Man O' War) C ([CSA]Crystalrat) must make 1 piloting skill roll(s) (140+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 7 (140+ damage)); needs 12, rolls 5 : falls.
    Gargoyle (Man O' War) C ([CSA]Crystalrat) falls on its right side, suffering 8 damage.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 5 damage to LT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 3 damage to RA.
        3 damage transfers to RT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 3 damage to RT.
            1 Armor remaining.

Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" must roll 12 to avoid damage; rolls 8 : fails.
        Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" takes 1 damage.        
Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" needs a 3 to stay conscious.  Rolls 5 : successful!


Blood Asp D (AIMB) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage)); needs 9, rolls 5 : falls.
    Blood Asp D (AIMB) falls on its rear, suffering 9 damage.
        Blood Asp D (AIMB) takes 5 damage to RTR.
            6 Armor remaining.
        Blood Asp D (AIMB) takes 4 damage to CTR.
            6 Armor remaining.

Pilot of Blood Asp D (AIMB) "Maggie Salih" must roll 9 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Blood Asp D (AIMB); needs 4, rolls 6 : hits RT
        Blood Asp D (AIMB) takes 8 damage to RT.
            2 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Gargoyle (Man O' War) C ([CSA]Crystalrat) gains 37 heat, sinks 32 heat and is now at 7 heat.
Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) gains 25 heat, sinks 26 heat and is now at 3 heat.
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 39 heat, sinks 39 heat and is now at 0 heat.
Blood Asp D (AIMB) gains 30 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 36 heat, sinks 34 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
AIMB rolls a 5[5+0].
[CSA]Crystalrat rolls a 6[6+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 7615 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Gargoyle (Man O' War) C ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.

Blood Asp D (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: tot disconnected.
Weapon Attack Phase
-------------------
Weapons fire for Delphyne (AIMB)
    Medium Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 11 : hits  LT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 7 damage to LT.
            15 Armor remaining.


Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 8, rolls 10 : hits  RT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 15 damage to RT.
            7 Armor remaining.


    Large Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 7 : hits  RT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RT.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.


    Large Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 7 : hits  RA
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RA.
            7 Armor remaining.


    Large Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 4 : hits  RL
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RL.
            9 Armor remaining.


    Streak SRM 6 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 8 : 6 missile(s) hit.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LL.
            17 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
            30 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
            28 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LL.
            15 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RL.
            7 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RA.
            5 Armor remaining.


    Streak SRM 6 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 10 : 6 missile(s) hit.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LT.
            13 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RA.
            3 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RA.
            1 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LA.
            15 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LA.
            13 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RL.
            5 Armor remaining.


Weapons fire for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    ER Small Laser at Blood Asp D (AIMB); needs 7, rolls 6 : misses


Weapons fire for Blood Asp D (AIMB)
    Gauss Rifle at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 4 : misses


    Heavy Medium Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 6 : hits  LT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to LT.
            3 Armor remaining.


    ER Large Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 5, rolls 8 : hits  LA
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to LA.
            3 Armor remaining.


    Heavy Medium Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 6 : hits  LL
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to LL.
            5 Armor remaining.


    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 8 : 
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LT.
            1 Armor remaining.


    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 8 : 
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LA.
            1 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 6 : 
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +Ultra AC/20.


Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 5 : hits  LA
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to LA.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on LA. Roll is 2; no effect.


    Large Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 11 : hits  LL
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to LL.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Hip.


    Medium Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 5 : hits  LA
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 7 damage to LA.
             SECTION DESTROYED,
        6 damage transfers to LT.
            Critical hit on LA. Roll is 7; no effect.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 6 damage to LT.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.


    Medium Pulse Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 4, rolls 3 : misses


    Streak SRM 6 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 9 : 6 missile(s) hit.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LL.
             8 Internal Structure remaining
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RT.
             8 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Ultra AC/20.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
            26 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
            24 Armor remaining.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LA (critical).
        2 damage transfers to LT (critical).
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LT (critical).
             8 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on +ER Medium Laser.

        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
            22 Armor remaining.


Weapons fire for Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat)
    Ultra AC/20 at Blood Asp D (AIMB); needs 6, rolls 6 : 
        Blood Asp D (AIMB) takes 20 damage to CT.
            Armor destroyed, 22 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.
    fires a second shot in ultra mode.
    Ultra AC/20 at Blood Asp D (AIMB); needs 6, rolls 7 : 
        Blood Asp D (AIMB) takes 20 damage to LL.
            14 Armor remaining.


    Medium Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 6 : hits  LT
        Blood Asp D (AIMB) takes 7 damage to LT.
            3 Armor remaining.


    ER Medium Laser at Blood Asp D (AIMB); needs 6, rolls 10 : hits  LL
        Blood Asp D (AIMB) takes 7 damage to LL.
            7 Armor remaining.


    Flamer at Blood Asp D (AIMB); needs 8, rolls 7 : misses


Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 6 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 7 : hits  (using Rear table) T
        Delphyne (AIMB) takes 3 damage to T.
            12 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 11 : hits  (using Rear table) LA
        Delphyne (AIMB) takes 3 damage to LA.
        3 damage transfers to T.
        Delphyne (AIMB) takes 3 damage to T.
            9 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 4 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 9 : hits  (using Rear table) RA
        Delphyne (AIMB) takes 3 damage to RA.
            1 Armor remaining.


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 6 : misses


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 7 : hits  (using Rear table) RA
        Delphyne (AIMB) takes 3 damage to RA.
            Armor destroyed,        Pilot of Delphyne (AIMB) "Martin Aznaurian" takes 1 damage.        
Pilot of Delphyne (AIMB) "Martin Aznaurian" needs a 5 to stay conscious.  Rolls 5 : successful!
             SECTION DESTROYED,
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Arm.


    Micro Pulse Laser at Delphyne (AIMB); needs 7, rolls 3 : misses


    ATM 3 ( ammo) at Delphyne (AIMB); needs 9, rolls 9 : 3 high-explosive missile(s) hit (using Rear table) (w/ +2 bonus).

        The Protomech takes no damage from a near miss.

        Delphyne (AIMB) takes 4 damage to LA.
        4 damage transfers to T.
        Delphyne (AIMB) takes 4 damage to T.
            5 Armor remaining.




Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) must make 4 piloting skill roll(s) (leg/foot actuator hit; hip actuator hit; leg/foot actuator hit; 140+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 2 (hip actuator hit) + 1 (leg/foot actuator hit) + 7 (140+ damage)); needs 16, rolls 7 : falls.
    Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) falls on its front, suffering 7 damage.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 5 damage to LA.
        5 damage transfers to LT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 5 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LT.
             1 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

Pilot of Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) "mechwarrior Mace" must roll 16 to avoid damage; rolls 8 : fails.
        Pilot of Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) "mechwarrior Mace" takes 1 damage.        
Pilot of Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) "mechwarrior Mace" needs a 3 to stay conscious.  Rolls 5 : successful!


Blood Asp D (AIMB) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    Kick (Left leg) at Blood Asp D (AIMB); needs 6, rolls 9 : hits (using Kick table) RL
        Blood Asp D (AIMB) takes 16 damage to RL.
            1 Armor remaining.


Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Delphyne (AIMB); needs 8, rolls 6 : misses.

Physical attacks for Dire Wolf (Daishi) A (AIMB)
    Kick (Left leg) at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 3, rolls 9 : hits RL
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 20 damage to RL.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on RL. Roll is 7; no effect.


Physical attacks for Blood Asp D (AIMB)
    Kick (Left leg) at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 4 : misses.

Physical attacks for Kingfisher Prime (AIMB)
    Kick (Left leg) at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 5 : misses.

Phantom E ([CSA]Crystalrat) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.

Blood Asp D (AIMB) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 7 : succeeds.

Kingfisher Prime (AIMB) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: '[
[CSA]Crystalrat: эх
Heat Phase
-------------------
Gargoyle (Man O' War) C ([CSA]Crystalrat) gains 5 heat, sinks 12 heat and is now at 0 heat.
Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) gains 27 heat, sinks 26 heat and is now at 4 heat.
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 41 heat, sinks 41 heat and is now at 0 heat.
Blood Asp D (AIMB) gains 33 heat, sinks 30 heat and is now at 3 heat.
Kingfisher Prime (AIMB) gains 34 heat, sinks 34 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
AIMB rolls a 9[9+0].
[CSA]Crystalrat rolls a 6[6+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 7354 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 10, rolls 5 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 7 : hits  LT
        Phantom E ([CSA]Crystalrat) takes 10 damage to LT.
            1 Armor remaining.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 6 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 9, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 9, rolls 3 : fails to achieve lock.

Weapons fire for Blood Asp D (AIMB)
    Gauss Rifle at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 6 : hits  RT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 15 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        7 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 7 damage to CT.
            15 Armor remaining.


    ER Large Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 5, rolls 9 : hits  RT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RT.
        10 damage transfers to CT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to CT.
            5 Armor remaining.


    Heavy Medium Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 12 : hits  RL
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RL.
        10 damage transfers to RT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RT.
        10 damage transfers to CT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to CT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Heavy Medium Laser at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 7 : hits  RT
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to RT.
        10 damage transfers to CT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 10 damage to CT.
             6 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 11 : 
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to RT.
        2 damage transfers to CT.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 3; no effect.
    fires a second shot in ultra mode.
    Ultra AC/2 at Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat); needs 6, rolls 11 : 
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 2 damage to LT.
             SECTION DESTROYED,
        1 damage transfers to CT.
            Critical hit on LT. Roll is 7; no effect.
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 2.
        Engine safety systems remain in place.
*** Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) DESTROYED by engine destruction! ***
        Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat) takes 1 damage to CT.
             3 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


Weapons fire for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    ER Small Laser at Blood Asp D (AIMB); needs 8, rolls 9 : hits  LT
        Blood Asp D (AIMB) takes 5 damage to LT.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***
                >Blood Asp D (AIMB) suffers catastrophic damage, but the autoeject system was engaged.
            
Blood Asp D (AIMB) must make a piloting skill check (landing off the board).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing off the board)], rolls 7 : succeeds.
                    The pilot ejects safely and lands far from the battle!
        *** Blood Asp D (AIMB) DESTROYED by ejection! ***
                Blood Asp D (AIMB) takes 20 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                    remaining 3 damage prevented by CASE.
                    Critical hit on LT.         Roll is 4;         no effect.




Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 6 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 9 : hits  LA
        Phantom E ([CSA]Crystalrat) takes 10 damage to LA.
            2 Armor remaining.


    Medium Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Medium Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 8 : hits  RT
        Phantom E ([CSA]Crystalrat) takes 7 damage to RT.
            4 Armor remaining.


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 4, rolls 6 : 6 missile(s) hit (using Left Side table).

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LL.
            13 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
             7 Internal Structure remaining
            Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            10 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
             12 Internal Structure remaining
            Critical hit on LT. Roll is 2; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
             10 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.


Weapons fire for Delphyne (AIMB)
    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 4, rolls 4 : hits  LL
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to LL.
            6 Armor remaining.


Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 9 : hits  LA
        Blood Asp D (AIMB) takes 3 damage to LA.
        3 damage transfers to LT.
        Blood Asp D (AIMB) takes 3 damage to LT.
        3 damage transfers to CT.
        Blood Asp D (AIMB) takes 3 damage to CT.
             19 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 7 : hits  LT
        Blood Asp D (AIMB) takes 3 damage to LT.
        3 damage transfers to CT.
        Blood Asp D (AIMB) takes 3 damage to CT.
             16 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 6 : hits  RA
        Blood Asp D (AIMB) takes 3 damage to RA.
            2 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 3 : misses


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 11 : hits  LT
        Blood Asp D (AIMB) takes 3 damage to LT.
        3 damage transfers to CT.
        Blood Asp D (AIMB) takes 3 damage to CT.
             13 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 9 : hits  LL
        Blood Asp D (AIMB) takes 3 damage to LL.
            4 Armor remaining.


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 2 : misses


    Micro Pulse Laser at Blood Asp D (AIMB); needs 4, rolls 5 : hits  RL
        Blood Asp D (AIMB) takes 3 damage to RL.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.


    ATM 3 ( ammo) at Blood Asp D (AIMB); needs 6, rolls 7 : 2 high-explosive missile(s) hit (w/ +2 bonus).

        Blood Asp D (AIMB) takes 5 damage to LA.
        5 damage transfers to LT.
        Blood Asp D (AIMB) takes 5 damage to LT.
        5 damage transfers to CT.
        Blood Asp D (AIMB) takes 5 damage to CT.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.

        Blood Asp D (AIMB) takes 1 damage to LA.
        1 damage transfers to LT.
        Blood Asp D (AIMB) takes 1 damage to LT.
        1 damage transfers to CT.
        Blood Asp D (AIMB) takes 1 damage to CT.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on *Double Heat Sink.
            CRITICAL HIT on Engine.




Phantom E ([CSA]Crystalrat) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Phantom E ([CSA]Crystalrat) falls on its left side, suffering 4 damage.
        Phantom E ([CSA]Crystalrat) takes 4 damage to LT.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on +ATM 3.
            CRITICAL HIT on +ATM 3.

Pilot of Phantom E ([CSA]Crystalrat) "mechwarrior Flart" must roll 6 to avoid damage; rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Kingfisher Prime (AIMB)
    Kick (Left leg) at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 2, rolls 10 : hits (using Left Side Kick table) LL
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 18 damage to LL.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LL. Roll is 6; no effect.


Physical attacks for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    Kick (Left leg) at Delphyne (AIMB); needs 7, rolls 10 : hits T
        Delphyne (AIMB) takes 16 damage to T.
            Armor destroyed,        Pilot of Delphyne (AIMB) "Martin Aznaurian" takes 3 damage.        
Pilot of Delphyne (AIMB) "Martin Aznaurian" needs a 7 to stay conscious.  Rolls 9 : successful!
        
Pilot of Delphyne (AIMB) "Martin Aznaurian" needs a 10 to stay conscious.  Rolls 9 : blacks out.
             SECTION DESTROYED,
*** Delphyne (AIMB) DESTROYED by damage! ***
            Critical hit on T. Roll is 8; 1 location.
            CRITICAL HIT on Torso.


Physical attacks for Delphyne (AIMB)
    Protomech frenzy attack at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 6 : hits (using Kick table) RL
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            8 Armor remaining.


Gargoyle (Man O' War) C ([CSA]Crystalrat) must make 2 piloting skill roll(s) (was kicked; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Gargoyle (Man O' War) C ([CSA]Crystalrat) falls on its left side, suffering 8 damage.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 5 damage to LT (critical).
             5 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" takes 1 damage.        
Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" needs a 5 to stay conscious.  Rolls 7 : successful!

Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" must roll 6 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Gargoyle (Man O' War) C ([CSA]Crystalrat) gains 7 heat, sinks 7 heat and is now at 0 heat.
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 32 heat, sinks 34 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: два - два
[CSA]Crystalrat: формально, конечно 8)
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
AIMB rolls a 5[5+0].
[CSA]Crystalrat rolls a 12[12+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 5256 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: tot connected from /178.208.129.99
Movement Phase
-------------------

Gargoyle (Man O' War) C ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.

Phantom E ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 10, rolls 9 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 8, rolls 8 : hits  RA
        Phantom E ([CSA]Crystalrat) takes 10 damage to RA.
            2 Armor remaining.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 8, rolls 3 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 8, rolls 7 : misses


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 6 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
             14 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
             12 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Gargoyle (Man O' War) C ([CSA]Crystalrat) DESTROYED by engine destruction! ***

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Ultra AC/20 Ammo (2).
            *** Ultra AC/20 Ammo EXPLODES!  40 DAMAGE! ***
                Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 40 damage to LT.
                     SECTION DESTROYED,
                    remaining 37 damage prevented by CASE.
                    Critical hit on LT.         Roll is 7;         no effect.

        Pilot of Gargoyle (Man O' War) C ([CSA]Crystalrat) "star commander Zvjezdana Banacek" takes 2 damage.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LA.
        2 damage transfers to LT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to CT.
            6 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to CT.
            4 Armor remaining.


    Streak SRM 6 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 6, rolls 6 : 6 missile(s) hit.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            6 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            4 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RL.
            2 Armor remaining.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
             8 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to RT.
             6 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 2 damage to CT.
            2 Armor remaining.


Weapons fire for Gargoyle (Man O' War) C ([CSA]Crystalrat)
    ER Small Laser at Dire Wolf (Daishi) A (AIMB); needs 5, rolls 5 : hits  LL
        Dire Wolf (Daishi) A (AIMB) takes 5 damage to LL.
            36 Armor remaining.


Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 4 : misses


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 11 : hits  (using Rear table) RTR
        Kingfisher Prime (AIMB) takes 3 damage to RTR.
            7 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 5 : hits  (using Rear table) RL
        Kingfisher Prime (AIMB) takes 3 damage to RL.
            35 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 7 : hits  (using Rear table) CTR
        Kingfisher Prime (AIMB) takes 3 damage to CTR.
            10 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 11 : hits  (using Rear table) RL
        Kingfisher Prime (AIMB) takes 3 damage to RL.
            32 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 7 : hits  (using Rear table) HD
        Kingfisher Prime (AIMB) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Kingfisher Prime (AIMB) "Tate Porter" takes 1 damage.        
Pilot of Kingfisher Prime (AIMB) "Tate Porter" needs a 3 to stay conscious.  Rolls 7 : successful!


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 7 : hits  (using Rear table) LTR
        Kingfisher Prime (AIMB) takes 3 damage to LTR.
            7 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 5, rolls 7 : hits  (using Rear table) RTR
        Kingfisher Prime (AIMB) takes 3 damage to RTR.
            4 Armor remaining.


Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 3, rolls 6 : hits  (using Rear table) LTR
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to LTR.
        10 damage transfers to CTR.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 10 damage to CTR.
            0 Armor remaining.


    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 2 : misses


    Medium Pulse Laser at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 10 : hits  (using Rear table) LA
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to LA.
        7 damage transfers to LTR.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to LTR.
        7 damage transfers to CTR.
        Gargoyle (Man O' War) C ([CSA]Crystalrat) takes 7 damage to CTR.
             18 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    LRM 10 at Gargoyle (Man O' War) C ([CSA]Crystalrat); needs 5, rolls 3 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 8, rolls 11 : hits  CT (critical)
        Phantom E ([CSA]Crystalrat) takes 10 damage to CT (critical).
            2 Armor remaining.
            Critical hit on CT. Roll is 6; no effect.




Phantom E ([CSA]Crystalrat) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Kingfisher Prime (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Kingfisher Prime (AIMB) falls on its right side, suffering 9 damage.
        Kingfisher Prime (AIMB) takes 5 damage to RA.
            25 Armor remaining.
        Kingfisher Prime (AIMB) takes 4 damage to RL.
            28 Armor remaining.

Pilot of Kingfisher Prime (AIMB) "Tate Porter" must roll 6 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Kingfisher Prime (AIMB); needs 4, rolls 9 : hits LT
        Kingfisher Prime (AIMB) takes 8 damage to LT.
            20 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 11 heat, sinks 11 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 40 heat, sinks 40 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 33 heat, sinks 34 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
AIMB rolls a 6[6+0] / 3[3+0].
[CSA]Crystalrat rolls a 6[6+0] / 7[7+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 5127 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Kingfisher Prime (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 3 : falls.
    Kingfisher Prime (AIMB) falls on its right side, suffering 9 damage.
        Kingfisher Prime (AIMB) takes 5 damage to RL.
            23 Armor remaining.
        Kingfisher Prime (AIMB) takes 4 damage to RL.
            19 Armor remaining.

Pilot of Kingfisher Prime (AIMB) "Tate Porter" must roll 5 to avoid damage; rolls 6 : succeeds.

Kingfisher Prime (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 8, rolls 11 : hits  (using Rear table) LA
        Phantom E ([CSA]Crystalrat) takes 15 damage to LA.
            Armor destroyed,             SECTION DESTROYED,
        7 damage transfers to LTR.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Hand.
        Phantom E ([CSA]Crystalrat) takes 7 damage to LTR.
            0 Armor remaining.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 9 : hits  (using Rear table) LL
        Phantom E ([CSA]Crystalrat) takes 10 damage to LL.
            3 Armor remaining.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 6 : hits  (using Rear table) RA
        Phantom E ([CSA]Crystalrat) takes 10 damage to RA.
            Armor destroyed,             SECTION DESTROYED,
        2 damage transfers to RTR.
            Critical hit on RA. Roll is 5; no effect.
        Phantom E ([CSA]Crystalrat) takes 2 damage to RTR.
            5 Armor remaining.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 5 : misses


    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 10, rolls 8 : fails to achieve lock.

    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 10, rolls 6 : fails to achieve lock.

Weapons fire for Phantom E ([CSA]Crystalrat)
    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 7 : hits  (using Rear table) LTR
        Kingfisher Prime (AIMB) takes 3 damage to LTR.
            4 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 9 : hits  (using Rear table) LL
        Kingfisher Prime (AIMB) takes 3 damage to LL.
            35 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 6 : hits  (using Rear table) LL
        Kingfisher Prime (AIMB) takes 3 damage to LL.
            32 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 3 : misses


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 10 : hits  (using Rear table) RL
        Kingfisher Prime (AIMB) takes 3 damage to RL.
            16 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 3 : misses


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 8 : hits  (using Rear table) LA
        Kingfisher Prime (AIMB) takes 3 damage to LA.
            27 Armor remaining.


    Micro Pulse Laser at Kingfisher Prime (AIMB); needs 4, rolls 6 : hits  (using Rear table) HD
        Kingfisher Prime (AIMB) takes 3 damage to HD.
            3 Armor remaining.

        Pilot of Kingfisher Prime (AIMB) "Tate Porter" takes 1 damage.        
Pilot of Kingfisher Prime (AIMB) "Tate Porter" needs a 5 to stay conscious.  Rolls 4 : blacks out.


Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 6 : misses




Phantom E ([CSA]Crystalrat) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Kingfisher Prime (AIMB); needs 1, rolls 7 : hits (using Rear Kick table) LL
        Kingfisher Prime (AIMB) takes 8 damage to LL.
            24 Armor remaining.


Kingfisher Prime (AIMB) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Kingfisher Prime (AIMB) falls on its left side, suffering 9 damage.
        Kingfisher Prime (AIMB) takes 5 damage to RA.
            20 Armor remaining.
        Kingfisher Prime (AIMB) takes 4 damage to LA.
            23 Armor remaining.
    
Pilot of Kingfisher Prime (AIMB) "Tate Porter" cannot avoid damage.
        Pilot of Kingfisher Prime (AIMB) "Tate Porter" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 10 heat, sinks 10 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 13 heat, sinks 14 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
AIMB rolls a 9[9+0] / 8[8+0].
[CSA]Crystalrat rolls a 9[9+0] / 10[10+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4995 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: 
убью 8)
tot: ))
[CSA]Crystalrat: не люблю читерских световых лошадей, nothing personal 8)
[CSA]Crystalrat: а, стрелять то нечем 8(((
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 7, rolls 11 : hits  LT
        Phantom E ([CSA]Crystalrat) takes 15 damage to LT.
             SECTION DESTROYED,
        8 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Phantom E ([CSA]Crystalrat) takes 8 damage to CT.
            Armor destroyed, 6 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 3 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 9, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 9, rolls 5 : fails to achieve lock.


MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Phantom E ([CSA]Crystalrat)
    Kick (Left leg) at Kingfisher Prime (AIMB); needs -1, rolls 7 : hits (using Right Side table) RL
        Kingfisher Prime (AIMB) takes 8 damage to RL.
            8 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Kingfisher Prime (AIMB) "Tate Porter" needs a 7 to wake up.  Rolls 2 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
AIMB rolls a 8[8+0].
[CSA]Crystalrat rolls a 7[7+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4971 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: tot disconnected.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 12, rolls 12 : hits  (using Rear table) RL
        Phantom E ([CSA]Crystalrat) takes 15 damage to RL.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 10, rolls 7 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 10, rolls 7 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 10, rolls 5 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Kingfisher Prime (AIMB) "Tate Porter" needs a 7 to wake up.  Rolls 9 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
AIMB rolls a 9[9+0].
[CSA]Crystalrat rolls a 8[8+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4931 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Kingfisher Prime (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Kingfisher Prime (AIMB) falls on its right side, suffering 9 damage.
        Kingfisher Prime (AIMB) takes 5 damage to LA.
            18 Armor remaining.
        Kingfisher Prime (AIMB) takes 4 damage to LA.
            14 Armor remaining.

Pilot of Kingfisher Prime (AIMB) "Tate Porter" must roll 5 to avoid damage; rolls 7 : succeeds.

Kingfisher Prime (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

Physical Attack Phase
-------------------

Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 11 heat, sinks 11 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 1 heat, sinks 1 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
AIMB rolls a 3[3+0].
[CSA]Crystalrat rolls a 9[9+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4904 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
AIMB rolls a 3[3+0].
[CSA]Crystalrat rolls a 7[7+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4904 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

Physical Attack Phase
-------------------

Heat Phase
-------------------
Phantom E ([CSA]Crystalrat) gains 12 heat, sinks 12 heat and is now at 0 heat.
Dire Wolf (Daishi) A (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 1 heat, sinks 1 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
AIMB rolls a 4[4+0].
[CSA]Crystalrat rolls a 9[9+0].
Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
AIMB: 4904 BV remaining (from 8036 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (AIMB)
    Gauss Rifle at Phantom E ([CSA]Crystalrat); needs 9, rolls 9 : hits  CT
        Phantom E ([CSA]Crystalrat) takes 15 damage to CT.
             SECTION DESTROYED,
        Phantom E ([CSA]Crystalrat) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
*** Phantom E ([CSA]Crystalrat) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 2 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 8 : hits  CT
        Phantom E ([CSA]Crystalrat) takes 10 damage to CT.


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 7, rolls 10 : hits  LT
        Phantom E ([CSA]Crystalrat) takes 10 damage to LT.
        10 damage transfers to CT.
        Phantom E ([CSA]Crystalrat) takes 10 damage to CT.


    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 11, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 11, rolls 9 : fails to achieve lock.

Weapons fire for Kingfisher Prime (AIMB)
    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 5 : misses


    Large Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 10 : hits  LT
        Phantom E ([CSA]Crystalrat) takes 10 damage to LT.
        10 damage transfers to CT.
        Phantom E ([CSA]Crystalrat) takes 10 damage to CT.


    Medium Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 8 : hits  RT
        Phantom E ([CSA]Crystalrat) takes 7 damage to RT.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    Medium Pulse Laser at Phantom E ([CSA]Crystalrat); needs 6, rolls 10 : hits  RL
        Phantom E ([CSA]Crystalrat) takes 7 damage to RL.
             1 Internal Structure remaining
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Lower Leg.


    Streak SRM 6 at Phantom E ([CSA]Crystalrat); needs 8, rolls 6 : fails to achieve lock.


MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (AIMB) gains 29 heat, sinks 29 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

AIMB: 4904 BV remaining (from 8036 initially) 0 BV fled
[CSA]Crystalrat: 0 BV remaining (from 8063 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Dire Wolf (Daishi) A (AIMB)
Pilot : Sojuro Kamimura [4/5]
Kills : 2

Kingfisher Prime (AIMB)
Pilot : Tate Porter [4/5] ( 3 hit(s) )
Kills : 1


The following units are in retreat:
MechWarrior Maggie Salih (AIMB)
Gunnery Skill : Maggie Salih [4]
Kills : 0


Graveyard contains:
Stormcrow (Ryoken) B ([CSA]Crystalrat)
Pilot : mechwarrior Stella [4/5]
Kills : 0
Destroyed by Kingfisher Prime (AIMB)

Ebon Jaguar (Cauldron Born) A ([CSA]Crystalrat)
Pilot : mechwarrior Mace [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Blood Asp D (AIMB)

Blood Asp D (AIMB)
Pilot : Maggie Salih [4/5]
Kills : 1
Destroyed by Gargoyle (Man O' War) C ([CSA]Crystalrat)

Delphyne (AIMB)
Pilot : Martin Aznaurian [4] ( 5 hit(s)  )
Kills : 0
Destroyed by Gargoyle (Man O' War) C ([CSA]Crystalrat)

Gargoyle (Man O' War) C ([CSA]Crystalrat)
Pilot : star commander Zvjezdana Banacek [4/5] ( 4 hit(s) )
Kills : 2
Destroyed by Dire Wolf (Daishi) A (AIMB)

Phantom E ([CSA]Crystalrat)
Pilot : mechwarrior Flart [4/5]
Kills : 0
Destroyed by Dire Wolf (Daishi) A (AIMB)


Detailed unit status saved to entitystatus.txt
[CSA]Crystalrat: поздравляю
[CSA]Crystalrat: было интересно 8)
***Server: bugagalter disconnected.