Log file opened Tue Oct 04 18:34:04 YEKT 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is fe80:0:0:0:10a3:c21d:ad7c:ef2a%14
***Server: Machine IP is 2001:0:5ef5:79fb:10a3:c21d:ad7c:ef2a
***Server: Listening on port 2353
***Server: IIyx connected from /94.41.1.77
***Server: For IIyx Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 17:03
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
tot rolls a 5[5+0].
IIyx rolls a 7[7+0].

The turn order for movement is:
  tot, IIyx, tot, IIyx, tot, IIyx, tot, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

tot: 6694 BV remaining (from 6694 initially) 0 BV fled
IIyx: 6695 BV remaining (from 6695 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
tot rolls a 7[7+0].
IIyx rolls a 11[11+0].

The turn order for movement is:
  tot, IIyx, tot, IIyx, tot, IIyx, tot, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6694 BV remaining (from 6694 initially) 0 BV fled
IIyx: 6695 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
tot: 
/who
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Fafnir FNR-5WB (tot); needs 8, rolls 9 : hits  LT
        Fafnir FNR-5WB (tot) takes 15 damage to LT.
            17 Armor remaining.


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 9 : misses


    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 10 : 
        Penetrator PTR-6M (IIyx) takes 10 damage to CT.
            19 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 12, rolls 9 : misses


Weapons fire for Fafnir FNR-5WB (tot)
    Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 4 : misses


    Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 3 : misses


    Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 6 : misses


    Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 4 : misses


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses


    ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 4 : misses


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 5 : misses


    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 8 : misses


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 10, rolls 9 : misses


Weapons fire for Grand Crusader GRN-D-01 (IIyx)
    LRM 20 (Artemis-capable ammo) at Fafnir FNR-5WB (tot); needs 9, rolls 8 : misses


    LRM 20 (Artemis-capable ammo) at Fafnir FNR-5WB (tot); needs 9, rolls 5 : misses


Weapons fire for Vanquisher VQR-2B (tot)
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 2 : THE AUTOCANNON JAMS; 
misses
    cannot fire a second shot because the weapon is jammed!


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 4 : misses


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 3 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 10 : misses


    ER Medium Laser at Hex: 1805 (Clear); needs 3, rolls 5 : hits!
        Terrain takes 5 damage.


    ER Medium Laser at Hex: 1805 (Clear); needs 3, rolls 11 : hits!
        Terrain takes 5 damage.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 42 heat, sinks 42 heat and is now at 0 heat.
Sirocco SRC-3C (tot) gains 23 heat, sinks 23 heat and is now at 0 heat.
Vanquisher VQR-2B (tot) gains 20 heat, sinks 20 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 26 heat, sinks 26 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grand Crusader GRN-D-01 (IIyx) gains 13 heat, sinks 13 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
tot rolls a 9[9+0].
IIyx rolls a 8[8+0].

The turn order for movement is:
  IIyx, tot, IIyx, tot, IIyx, tot, IIyx, tot

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6649 BV remaining (from 6694 initially) 0 BV fled
IIyx: 6665 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
IIyx: `ping
***Server: bugagalter disconnected.
Movement Phase
-------------------

Ferret Light Scout VTOL (tot) must make a piloting skill check while moving from hex 0309 to hex 0308 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 2 : fails.

Ferret Light Scout VTOL (tot) sideslips 3 hexes 
    Skids into hex 0208.
    Skids into hex 0108.
*** Ferret Light Scout VTOL (tot) has skidded off the field. ***
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 6 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 2 : THE AUTOCANNON JAMS; 
misses


    Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 8 : 
        Grand Crusader GRN-D-01 (IIyx) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Grand Crusader GRN-D-01 (IIyx) "Janet Compton" takes 1 damage.        
Pilot of Grand Crusader GRN-D-01 (IIyx) "Janet Compton" needs a 3 to stay conscious.  Rolls 4 : successful!
    fires a second shot in ultra mode.
    Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 9 : 
        Grand Crusader GRN-D-01 (IIyx) takes 10 damage to RL.
            24 Armor remaining.


    ER Medium Laser at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 9 : hits  RA
        Grand Crusader GRN-D-01 (IIyx) takes 5 damage to RA.
            21 Armor remaining.


    ER Medium Laser at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 7 : misses


Weapons fire for Fafnir FNR-5WB (tot)
    Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : hits  RL
        Grand Crusader GRN-D-01 (IIyx) takes 10 damage to RL.
            14 Armor remaining.
        Target gains 1 more heat during heat phase.


    Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 5 : misses


    Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 9 : hits  LL
        Grand Crusader GRN-D-01 (IIyx) takes 10 damage to LL.
            24 Armor remaining.
        Target gains 2 more heat during heat phase.


    Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : hits  CT
        Grand Crusader GRN-D-01 (IIyx) takes 10 damage to CT.
            25 Armor remaining.
        Target gains 4 more heat during heat phase.


Weapons fire for Vanquisher VQR-2B (tot)
    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 8 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 7 : misses


    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : 
        Grand Crusader GRN-D-01 (IIyx) takes 5 damage to LA.
            21 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : 
        Grand Crusader GRN-D-01 (IIyx) takes 5 damage to RL.
            9 Armor remaining.


    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 11 : 
        Grand Crusader GRN-D-01 (IIyx) takes 5 damage to HD.
             SECTION DESTROYED,
*** Grand Crusader GRN-D-01 (IIyx) DESTROYED by damage! ***
        >Grand Crusader GRN-D-01 (IIyx) suffers catastrophic damage, but the autoeject system was engaged.
    
Grand Crusader GRN-D-01 (IIyx) must make a piloting skill check (landing in clear terrain).
    Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 10 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Janet Compton (IIyx) "Janet Compton" takes 4 damage.            Critical hit on HD. Roll is 6; no effect.

    fires a second shot in ultra mode.
    Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 11 : 
        Grand Crusader GRN-D-01 (IIyx) takes 5 damage to LT.
            19 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 9, rolls 4 : misses


    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 9, rolls 6 : misses


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 11, rolls 5 : misses


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Vanquisher VQR-2B (tot); needs 8, rolls 10 : hits  RT
        Vanquisher VQR-2B (tot) takes 8 damage to RT.
            24 Armor remaining.


    ER Large Laser at Vanquisher VQR-2B (tot); needs 8, rolls 12 : hits  HD
        Vanquisher VQR-2B (tot) takes 8 damage to HD.
            1 Armor remaining.

        Pilot of Vanquisher VQR-2B (tot) "Colm Rickard" takes 1 damage.        
Pilot of Vanquisher VQR-2B (tot) "Colm Rickard" needs a 3 to stay conscious.  Rolls 4 : successful!


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses


Weapons fire for Grand Crusader GRN-D-01 (IIyx)
    Large Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 8 : misses


    LRM 20 (Artemis-capable ammo) at Vanquisher VQR-2B (tot); needs 9, rolls 5 : misses


    LRM 20 (Artemis-capable ammo) at Vanquisher VQR-2B (tot); needs 9, rolls 8 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 41 heat, sinks 41 heat and is now at 0 heat.
Sirocco SRC-3C (tot) gains 26 heat, sinks 26 heat and is now at 0 heat.
Vanquisher VQR-2B (tot) gains 22 heat, sinks 22 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 25 heat, sinks 25 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 25 heat, sinks 25 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
tot rolls a 8[8+0].
IIyx rolls a 6[6+0].

The turn order for movement is:
  IIyx, tot, IIyx, tot, IIyx, tot

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6543 BV remaining (from 6694 initially) 58 BV fled
IIyx: 4907 BV remaining (from 6695 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
tot: 1
IIyx: банзай!!!
tot: [fhfrbhb ltkfq
tot: харакири делай )
IIyx: лучше пойти ужин замутить -)
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Fafnir FNR-5WB (tot)
    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits  LL
        Penetrator PTR-6M (IIyx) takes 10 damage to LL.
            14 Armor remaining.
        Target gains 3 more heat during heat phase.


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 10 : hits  RL
        Penetrator PTR-6M (IIyx) takes 10 damage to RL.
            14 Armor remaining.
        Target gains 5 more heat during heat phase.


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 5 : misses


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 7 : hits  CT
        Penetrator PTR-6M (IIyx) takes 10 damage to CT.
            9 Armor remaining.
        Target gains 1 more heat during heat phase.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 5 : misses


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Vanquisher VQR-2B (tot); needs 7, rolls 6 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 5 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 10 : hits  RA
        Vanquisher VQR-2B (tot) takes 6 damage to RA.
            28 Armor remaining.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 8, rolls 5 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 8, rolls 9 : 
        Penetrator PTR-6M (IIyx) takes 10 damage to RL.
            4 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits  LA
        Penetrator PTR-6M (IIyx) takes 5 damage to LA.
            15 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 7 : misses


    Medium Pulse Laser at Penetrator PTR-6M (IIyx); needs 6, rolls 12 : hits  LL
        Penetrator PTR-6M (IIyx) takes 6 damage to LL.
            8 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits  RL
        Penetrator PTR-6M (IIyx) takes 5 damage to RL.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on RL. Roll is 2; no effect.


Weapons fire for Vanquisher VQR-2B (tot)
    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits  (using Rear table) CTR
        Penetrator PTR-6M (IIyx) takes 5 damage to CTR.
            3 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 9 : hits  (using Rear table) RTR
        Penetrator PTR-6M (IIyx) takes 5 damage to RTR.
            1 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 3 : misses


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 11 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to RL.
             10 Internal Structure remaining
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Jump Jet.


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 5 : misses


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Fafnir FNR-5WB (tot); needs 8, rolls 11 : hits  RL
        Fafnir FNR-5WB (tot) takes 8 damage to RL.
            34 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 5 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits  RA
        Fafnir FNR-5WB (tot) takes 6 damage to RA.
            28 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 4 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits  RA
        Fafnir FNR-5WB (tot) takes 6 damage to RA.
            22 Armor remaining.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 9 : hits  (using Right Side table) RA (critical)
        Vanquisher VQR-2B (tot) takes 9 damage to RA (critical).
            19 Armor remaining.
            Critical hit on RA. Roll is 6; no effect.


    Large Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 7 : hits  (using Right Side table) RA
        Vanquisher VQR-2B (tot) takes 9 damage to RA.
            10 Armor remaining.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 7, rolls 7 : hits  (using Right Side table) RT
        Vanquisher VQR-2B (tot) takes 6 damage to RT.
            18 Armor remaining.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 7, rolls 6 : misses


    LB 10-X AC at Vanquisher VQR-2B (tot); needs 7, rolls 4 : misses




Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Vanquisher VQR-2B (tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Penetrator PTR-6M (IIyx) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Sirocco SRC-3C (tot)
    Kick (Left front leg) at Penetrator PTR-6M (IIyx); needs 7, rolls 2 : misses.

Physical attacks for Vanquisher VQR-2B (tot)
    Kick (Left leg) at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits (using Rear Kick table) LL
        Penetrator PTR-6M (IIyx) takes 20 damage to LL.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on LL. Roll is 3; no effect.


Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 0 (missed a kick)); needs 3, rolls 3 : succeeds.

Penetrator PTR-6M (IIyx) must make 2 piloting skill roll(s) (was kicked; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Penetrator PTR-6M (IIyx) falls on its right side, suffering 8 damage.
        Penetrator PTR-6M (IIyx) takes 5 damage to RL.
             5 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.
        Penetrator PTR-6M (IIyx) takes 3 damage to CT.
            6 Armor remaining.

Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" must roll 6 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 46 heat, sinks 44 heat and is now at 2 heat.
Sirocco SRC-3C (tot) gains 30 heat, sinks 26 heat and is now at 4 heat.
Vanquisher VQR-2B (tot) gains 23 heat, sinks 23 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 39 heat, sinks 34 heat and is now at 5 heat.
Thunderbolt TDR-7SE (IIyx) gains 19 heat, sinks 19 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
tot rolls a 9[9+0].
IIyx rolls a 11[11+0].

The turn order for movement is:
  tot, IIyx, tot, IIyx, tot, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6345 BV remaining (from 6694 initially) 58 BV fled
IIyx: 4653 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Movement Phase
-------------------

Penetrator PTR-6M (IIyx) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Sirocco SRC-3C (tot); needs 7, rolls 4 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 10 : hits  CT
        Sirocco SRC-3C (tot) takes 6 damage to CT.
            34 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses


Weapons fire for Fafnir FNR-5WB (tot)
    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 4 : misses


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 5 : misses


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 5 : misses


    Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 9 : hits  (using Left Side table) RT
        Penetrator PTR-6M (IIyx) takes 10 damage to RT.
            13 Armor remaining.
        Target gains 3 more heat during heat phase.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 6, rolls 6 : hits  (using Left Side table) CT
        Penetrator PTR-6M (IIyx) takes 5 damage to CT.
            1 Armor remaining.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 8 : hits  (using Rear table) RTR
        Fafnir FNR-5WB (tot) takes 9 damage to RTR.
            1 Armor remaining.


    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 6 : hits  (using Rear table) LTR
        Fafnir FNR-5WB (tot) takes 9 damage to LTR.
            1 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 5 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 11 : hits  (using Rear table) RTR
        Fafnir FNR-5WB (tot) takes 6 damage to RTR.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Plasma Rifle Ammo (10).


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 9 : 
        Thunderbolt TDR-7SE (IIyx) takes 10 damage to CT.
            22 Armor remaining.


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 2 : misses


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 9 : hits  LL
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to LL.
            23 Armor remaining.


    Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 2 : misses


Weapons fire for Vanquisher VQR-2B (tot)
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 9 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to RA.
            15 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 11 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to RA.
            10 Armor remaining.


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to RA.
            5 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to LT.
            18 Armor remaining.


    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 11 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to RL.
             SECTION DESTROYED,
            Critical hit on RL. Roll is 7; no effect.
    fires a second shot in ultra mode.
    Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : 
        Penetrator PTR-6M (IIyx) takes 5 damage to LT.
            13 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits  LT
        Penetrator PTR-6M (IIyx) takes 5 damage to LT.
            8 Armor remaining.


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 6 : misses


    ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 11 : hits  RL
        Penetrator PTR-6M (IIyx) takes 5 damage to RL.
        5 damage transfers to RT.
        Penetrator PTR-6M (IIyx) takes 5 damage to RT.
            8 Armor remaining.


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Fafnir FNR-5WB (tot); needs 8, rolls 8 : hits  (using Right Side table) LL
        Fafnir FNR-5WB (tot) takes 8 damage to LL.
            34 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits  (using Right Side table) HD
        Fafnir FNR-5WB (tot) takes 6 damage to HD.
            3 Armor remaining.

        Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" takes 1 damage.        
Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" needs a 3 to stay conscious.  Rolls 9 : successful!


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 8 : hits  (using Right Side table) RA
        Fafnir FNR-5WB (tot) takes 6 damage to RA.
            16 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 6 : hits  (using Right Side table) RL
        Fafnir FNR-5WB (tot) takes 6 damage to RL.
            28 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 9 : hits  (using Right Side table) RT
        Fafnir FNR-5WB (tot) takes 6 damage to RT.
            26 Armor remaining.




Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.

Penetrator PTR-6M (IIyx) must make 2 piloting skill roll(s) (leg destroyed; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Penetrator PTR-6M (IIyx) falls on its front, suffering 8 damage.
        Penetrator PTR-6M (IIyx) takes 5 damage to RT.
            3 Armor remaining.
        Penetrator PTR-6M (IIyx) takes 3 damage to RA.
            2 Armor remaining.

Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" must roll 12 to avoid damage; rolls 2 : fails.
        Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" takes 1 damage.        
Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" needs a 3 to stay conscious.  Rolls 3 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Fafnir FNR-5WB (tot)
    Punch (Right Arm) at Marauder MAD-5M (IIyx); needs 11, rolls 10 : misses.

Physical attacks for Sirocco SRC-3C (tot)
    Kick (Right rear leg) at Marauder MAD-5M (IIyx); needs 7, rolls 8 : hits (using Kick table) RL
        Marauder MAD-5M (IIyx) takes 19 damage to RL.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on RL. Roll is 4; no effect.


Physical attacks for Marauder MAD-5M (IIyx)
    Kick (Left leg) at Fafnir FNR-5WB (tot); needs 7, rolls 3 : misses.

Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 46 heat, sinks 42 heat and is now at 6 heat.
Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 1 heat.
Vanquisher VQR-2B (tot) gains 22 heat, sinks 22 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 33 heat, sinks 34 heat and is now at 4 heat.
Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
tot rolls a 4[4+0].
IIyx rolls a 6[6+0].

The turn order for movement is:
  tot, IIyx, tot, IIyx, tot, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 6130 BV remaining (from 6694 initially) 58 BV fled
IIyx: 3974 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Fafnir FNR-5WB (tot)
    Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 12 : hits  LA
        Thunderbolt TDR-7SE (IIyx) takes 10 damage to LA.
            10 Armor remaining.
        Target gains 1 more heat during heat phase.


    Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 8 : hits  LT
        Thunderbolt TDR-7SE (IIyx) takes 10 damage to LT.
            14 Armor remaining.
        Target gains 4 more heat during heat phase.


    Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 5 : misses


    Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 7 : hits  RL (critical)
        Thunderbolt TDR-7SE (IIyx) takes 10 damage to RL (critical).
            18 Armor remaining.
            Critical hit on RL. Roll is 4; no effect.
        Target gains 2 more heat during heat phase.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses


    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 10 : hits  (using Rear table) RTR
        Fafnir FNR-5WB (tot) takes 9 damage to RTR.
             7 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on +Plasma Rifle.
            CRITICAL HIT on Double Heat Sink.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 5 : hits  (using Rear table) LA
        Fafnir FNR-5WB (tot) takes 6 damage to LA.
            28 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 8 : hits  (using Rear table) LTR
        Fafnir FNR-5WB (tot) takes 6 damage to LTR.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 5 : misses


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Vanquisher VQR-2B (tot); needs 7, rolls 2 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 5 : hits  RT (critical)
        Vanquisher VQR-2B (tot) takes 6 damage to RT (critical).
            12 Armor remaining.
            Critical hit on RT. Roll is 7; no effect.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 10 : hits  RL
        Vanquisher VQR-2B (tot) takes 6 damage to RL.
            36 Armor remaining.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 7 : hits  RL
        Vanquisher VQR-2B (tot) takes 6 damage to RL.
            30 Armor remaining.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 2 : misses


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 4 : misses
    fires a second shot in ultra mode.
    Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 10 : 
        Marauder MAD-5M (IIyx) takes 10 damage to RT.
            7 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits  (using Left Side table) LA
        Marauder MAD-5M (IIyx) takes 5 damage to LA.
            17 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 8 : hits  (using Left Side table) LL
        Marauder MAD-5M (IIyx) takes 5 damage to LL.
            13 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 6 : hits  (using Left Side table) LL
        Marauder MAD-5M (IIyx) takes 5 damage to LL.
            8 Armor remaining.


    Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 4, rolls 3 : misses


Weapons fire for Vanquisher VQR-2B (tot)
    Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 2 : THE AUTOCANNON JAMS; 
misses
    cannot fire a second shot because the weapon is jammed!


    Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 9 : 
        Marauder MAD-5M (IIyx) takes 5 damage to LL.
            3 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 6 : 
        Marauder MAD-5M (IIyx) takes 5 damage to RA.
            17 Armor remaining.


    Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 7 : 
        Marauder MAD-5M (IIyx) takes 5 damage to LA.
            12 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 12 : 
        Marauder MAD-5M (IIyx) takes 5 damage to CT.
            30 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits  (using Left Side table) LL
        Marauder MAD-5M (IIyx) takes 5 damage to LL.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits  (using Left Side table) LL
        Marauder MAD-5M (IIyx) takes 5 damage to LL.
             9 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 10 : hits  (using Left Side table) LA
        Marauder MAD-5M (IIyx) takes 5 damage to LA.
            7 Armor remaining.


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Vanquisher VQR-2B (tot); needs 9, rolls 10 : hits  (using Left Side table) RT
        Vanquisher VQR-2B (tot) takes 15 damage to RT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 8 : hits  (using Left Side table) RT
        Vanquisher VQR-2B (tot) takes 6 damage to RT.
             12 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Ultra AC/5 Ammo (20).
            *** Ultra AC/5 Ammo EXPLODES!  100 DAMAGE! ***
                >Vanquisher VQR-2B (tot) suffers catastrophic damage, but the autoeject system was engaged.
            
Vanquisher VQR-2B (tot) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 11 : succeeds.
                    The pilot ejects safely!
        *** Vanquisher VQR-2B (tot) DESTROYED by ejection! ***
                Vanquisher VQR-2B (tot) takes 100 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 88 damage prevented by CASE.
                    Critical hit on RT.         Roll is 7;         no effect.




    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses


    Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses




Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Fafnir FNR-5WB (tot) falls on its rear, suffering 10 damage.
        Fafnir FNR-5WB (tot) takes 5 damage to RTR.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.
        Fafnir FNR-5WB (tot) takes 5 damage to RTR.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CTR.
            Critical hit on RT. Roll is 7; no effect.
        Fafnir FNR-5WB (tot) takes 3 damage to CTR.
            13 Armor remaining.

Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" must roll 6 to avoid damage; rolls 4 : fails.
        Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" takes 1 damage.        
Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" needs a 5 to stay conscious.  Rolls 8 : successful!


Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (leg/foot actuator hit; 60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 3 (60+ damage)); needs 9, rolls 4 : falls.
    Marauder MAD-5M (IIyx) falls on its rear, suffering 8 damage.
        Marauder MAD-5M (IIyx) takes 5 damage to RA.
            12 Armor remaining.
        Marauder MAD-5M (IIyx) takes 3 damage to LA.
            4 Armor remaining.

Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" must roll 9 to avoid damage; rolls 10 : succeeds.

Thunderbolt TDR-7SE (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Thunderbolt TDR-7SE (IIyx) falls on its right side, suffering 7 damage.
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to CT (critical).
            17 Armor remaining.
            Critical hit on CT. Roll is 5; no effect.
        Thunderbolt TDR-7SE (IIyx) takes 2 damage to LT.
            12 Armor remaining.

Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" must roll 6 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Sirocco SRC-3C (tot)
    Kick (Left front leg) at Marauder MAD-5M (IIyx); needs 3, rolls 5 : hits RA
        Marauder MAD-5M (IIyx) takes 19 damage to RA.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Lower Arm.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 41 heat, sinks 38 heat and is now at 9 heat.
Sirocco SRC-3C (tot) gains 29 heat, sinks 26 heat and is now at 4 heat.
Marauder MAD-5M (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 28 heat, sinks 32 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 28 heat, sinks 20 heat and is now at 8 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
tot rolls a 8[8+0].
IIyx rolls a 5[5+0].

The turn order for movement is:
  IIyx, tot, IIyx, IIyx, tot

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 3437 BV remaining (from 6694 initially) 58 BV fled
IIyx: 3538 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Fafnir FNR-5WB (tot) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.

Thunderbolt TDR-7SE (IIyx) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.

Marauder MAD-5M (IIyx) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Fafnir FNR-5WB (tot); needs 10, rolls 6 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses


Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 6 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 12 : hits  (using Right Side table) RT
        Fafnir FNR-5WB (tot) takes 6 damage to RT.
        6 damage transfers to CT.
        Fafnir FNR-5WB (tot) takes 6 damage to CT.
            40 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 11 : hits  (using Right Side table) CT
        Fafnir FNR-5WB (tot) takes 6 damage to CT.
            34 Armor remaining.


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Marauder MAD-5M (IIyx); needs 5, rolls 7 : 
        Marauder MAD-5M (IIyx) takes 10 damage to RL.
             5 Internal Structure remaining
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.
    fires a second shot in ultra mode.
    Ultra AC/10 at Marauder MAD-5M (IIyx); needs 5, rolls 5 : 
        Marauder MAD-5M (IIyx) takes 10 damage to LT.
            7 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 8 : hits  CT
        Marauder MAD-5M (IIyx) takes 5 damage to CT.
            25 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 6 : hits  RT
        Marauder MAD-5M (IIyx) takes 5 damage to RT.
            2 Armor remaining.


    Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 3, rolls 6 : hits  RT
        Marauder MAD-5M (IIyx) takes 6 damage to RT.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.


Weapons fire for Fafnir FNR-5WB (tot)
    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 3 : misses


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 11 : hits  (using Left Side table) CT
        Fafnir FNR-5WB (tot) takes 9 damage to CT.
            25 Armor remaining.


    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 7 : hits  (using Left Side table) LT
        Fafnir FNR-5WB (tot) takes 9 damage to LT.
            8 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 8 : hits  (using Left Side table) LL
        Fafnir FNR-5WB (tot) takes 6 damage to LL.
            28 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 8 : hits  (using Left Side table) RA
        Fafnir FNR-5WB (tot) takes 6 damage to RA.
        6 damage transfers to RT.
        Fafnir FNR-5WB (tot) takes 6 damage to RT.
        6 damage transfers to CT.
        Fafnir FNR-5WB (tot) takes 6 damage to CT.
            19 Armor remaining.


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 4 : misses




Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 10 : succeeds.

Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (leg/foot actuator hit; 20+ damage).
The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)].
    Roll #1, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (leg/foot actuator hit) + 1 (20+ damage)); needs 8, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (20+ damage) + 1 (leg/foot actuator hit)); needs 8, rolls 7 : falls.
    Marauder MAD-5M (IIyx) falls on its right side, suffering 8 damage.
        Marauder MAD-5M (IIyx) takes 5 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 6; no effect.
        Marauder MAD-5M (IIyx) takes 3 damage to RA.
        3 damage transfers to RT.
        Marauder MAD-5M (IIyx) takes 3 damage to RT.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" must roll 8 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Sirocco SRC-3C (tot)
    Kick (Left front leg) at Marauder MAD-5M (IIyx); needs 2, rolls 10 : hits (using Rear table) LTR
        Marauder MAD-5M (IIyx) takes 19 damage to LTR.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Fafnir FNR-5WB (tot) gains 7 heat, sinks 16 heat and is now at 0 heat.
Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 1 heat.
Marauder MAD-5M (IIyx) gains 32 heat, sinks 30 heat and is now at 2 heat.
Penetrator PTR-6M (IIyx) gains 29 heat, sinks 29 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 16 heat, sinks 20 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
tot rolls a 12[12+0].
IIyx rolls a 5[5+0].

The turn order for movement is:
  IIyx, tot, IIyx, IIyx, tot

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 3311 BV remaining (from 6694 initially) 58 BV fled
IIyx: 3095 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Marauder MAD-5M (IIyx) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 1 (Right Leg Foot Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Fafnir FNR-5WB (tot); needs 9, rolls 12 : hits  HD
        Fafnir FNR-5WB (tot) takes 8 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Fafnir FNR-5WB (tot) DESTROYED by damage! ***
        >Fafnir FNR-5WB (tot) suffers catastrophic damage, but the autoeject system was engaged.
    
Fafnir FNR-5WB (tot) must make a piloting skill check (landing in clear terrain).
    Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : succeeds.
            The pilot ejects safely!

        Pilot of MechWarrior Heath bin Jalal (tot) "Heath bin Jalal" takes 3 damage.            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Plasma Rifle Ammo (0).



    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 11 : hits  CT
        Fafnir FNR-5WB (tot) takes 6 damage to CT.
            13 Armor remaining.


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 6 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 6 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 8 : hits  LT
        Fafnir FNR-5WB (tot) takes 6 damage to LT.
            2 Armor remaining.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 3 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 3 : misses


    LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 9 : hits  LT
        Fafnir FNR-5WB (tot) takes 10 damage to LT.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Plasma Rifle.


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 8 : 
        Thunderbolt TDR-7SE (IIyx) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 5; no effect.

        Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" takes 1 damage.        
Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" needs a 3 to stay conscious.  Rolls 4 : successful!
    fires a second shot in ultra mode.
    Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 4 : misses


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 9 : hits  (using Right Side table) RL
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to RL.
            13 Armor remaining.


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 6 : hits  (using Right Side table) RT
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to RT.
            19 Armor remaining.


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 10 : hits  (using Right Side table) RA
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to RA.
            15 Armor remaining.


    Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 4, rolls 11 : hits  (using Right Side table) LA
        Thunderbolt TDR-7SE (IIyx) takes 6 damage to LA.
            4 Armor remaining.


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Fafnir FNR-5WB (tot); needs 9, rolls 10 : hits  (using Rear table) HD
        Fafnir FNR-5WB (tot) takes 15 damage to HD.



    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 7 : hits  (using Rear table) LTR
        Fafnir FNR-5WB (tot) takes 6 damage to LTR.
             2 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Plasma Rifle Ammo (0).


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses


    Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 7 : hits  (using Rear table) RTR
        Fafnir FNR-5WB (tot) takes 6 damage to RTR.
        6 damage transfers to CTR.
        Fafnir FNR-5WB (tot) takes 6 damage to CTR.
            7 Armor remaining.


Weapons fire for Fafnir FNR-5WB (tot)
    ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 8 : hits  LT
        Marauder MAD-5M (IIyx) takes 5 damage to LT.
            2 Armor remaining.




Thunderbolt TDR-7SE (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Sirocco SRC-3C (tot)
    Kick (Left front leg) at Thunderbolt TDR-7SE (IIyx); needs 5, rolls 7 : hits (using Right Side Kick table) RL
        Thunderbolt TDR-7SE (IIyx) takes 19 damage to RL.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Hip.


Thunderbolt TDR-7SE (IIyx) must make 2 piloting skill roll(s) (hip actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 0 (was kicked)); needs 7, rolls 7 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 2 (hip actuator hit)); needs 7, rolls 6 : falls.
    Thunderbolt TDR-7SE (IIyx) falls on its left side, suffering 7 damage.
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to LT.
            7 Armor remaining.
        Thunderbolt TDR-7SE (IIyx) takes 2 damage to LA.
            2 Armor remaining.

Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" must roll 7 to avoid damage; rolls 3 : fails.
        Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" takes 1 damage.        
Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" needs a 5 to stay conscious.  Rolls 5 : successful!

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Sirocco SRC-3C (tot) gains 28 heat, sinks 26 heat and is now at 3 heat.
Marauder MAD-5M (IIyx) gains 18 heat, sinks 20 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 28 heat, sinks 28 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 20 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
tot rolls a 4[4+0].
IIyx rolls a 11[11+0].

The turn order for movement is:
  tot, IIyx, IIyx, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 2128 BV remaining (from 6694 initially) 58 BV fled
IIyx: 2656 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Thunderbolt TDR-7SE (IIyx) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 7 : hits  RLL
        Sirocco SRC-3C (tot) takes 9 damage to RLL.
            31 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 8 : hits  LT
        Sirocco SRC-3C (tot) takes 6 damage to LT.
            19 Armor remaining.


    LB 10-X AC at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits  LT
        Sirocco SRC-3C (tot) takes 15 damage to LT.
            4 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 5 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 7 : hits  CT
        Sirocco SRC-3C (tot) takes 6 damage to CT.
            28 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits  RRL
        Sirocco SRC-3C (tot) takes 6 damage to RRL.
            34 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits  RLL
        Sirocco SRC-3C (tot) takes 6 damage to RLL.
            25 Armor remaining.


Weapons fire for Sirocco SRC-3C (tot)
    Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 2 : THE AUTOCANNON JAMS; 
misses
    cannot fire a second shot because the weapon is jammed!


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 4 : misses


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits  HD
        Marauder MAD-5M (IIyx) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" takes 1 damage.        
Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" needs a 3 to stay conscious.  Rolls 7 : successful!


    Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 6, rolls 11 : hits  RA
        Marauder MAD-5M (IIyx) takes 6 damage to RA.
        6 damage transfers to RT.
        Marauder MAD-5M (IIyx) takes 6 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.




Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (40+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 2 (40+ damage)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 19 heat, sinks 20 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
tot rolls a 4[4+0].
IIyx rolls a 10[10+0].

The turn order for movement is:
  tot, IIyx, IIyx, IIyx

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 1976 BV remaining (from 6694 initially) 58 BV fled
IIyx: 2596 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: WW disconnected.
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Penetrator PTR-6M (IIyx)
    ER Large Laser at Sirocco SRC-3C (tot); needs 9, rolls 10 : hits  LT
        Sirocco SRC-3C (tot) takes 8 damage to LT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 8 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 9 : hits  FLL
        Sirocco SRC-3C (tot) takes 6 damage to FLL.
            34 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 8 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 4 : misses


Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Sirocco SRC-3C (tot); needs 7, rolls 8 : hits  CT
        Sirocco SRC-3C (tot) takes 15 damage to CT.
            13 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 3 : misses


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 6 : hits  RRL
        Sirocco SRC-3C (tot) takes 6 damage to RRL.
            28 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 6 : hits  CT
        Sirocco SRC-3C (tot) takes 6 damage to CT.
            7 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 5 : hits  FLL
        Sirocco SRC-3C (tot) takes 6 damage to FLL.
            28 Armor remaining.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 6 : hits  FRL
        Sirocco SRC-3C (tot) takes 9 damage to FRL.
            31 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 8 : hits  FLL
        Sirocco SRC-3C (tot) takes 6 damage to FLL.
            22 Armor remaining.


    LB 10-X AC at Sirocco SRC-3C (tot); needs 5, rolls 7 : hits  CT
        Sirocco SRC-3C (tot) takes 10 damage to CT.
            Armor destroyed, 27 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.


Weapons fire for Sirocco SRC-3C (tot)
    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 10 : hits  RA
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to RA.
            10 Armor remaining.


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 9 : hits  RL
        Thunderbolt TDR-7SE (IIyx) takes 5 damage to RL.
             4 Internal Structure remaining
            Critical hit on RL. Roll is 6; no effect.


    ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 5 : misses


    Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 4, rolls 8 : hits  LT
        Thunderbolt TDR-7SE (IIyx) takes 6 damage to LT.
            1 Armor remaining.




Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (60+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 3 (60+ damage)); needs 6, rolls 5 : falls.
    Sirocco SRC-3C (tot) falls on its rear, suffering 10 damage.
        Sirocco SRC-3C (tot) takes 5 damage to LTR.
            10 Armor remaining.
        Sirocco SRC-3C (tot) takes 5 damage to RTR.
            10 Armor remaining.

Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" must roll 6 to avoid damage; rolls 5 : fails.
        Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" takes 1 damage.        
Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" needs a 3 to stay conscious.  Rolls 9 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Sirocco SRC-3C (tot) gains 26 heat, sinks 26 heat and is now at 0 heat.
Marauder MAD-5M (IIyx) gains 16 heat, sinks 16 heat and is now at 0 heat.
Penetrator PTR-6M (IIyx) gains 28 heat, sinks 28 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 19 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
tot rolls a 11[11+0].
IIyx rolls a 9[9+0].

The turn order for movement is:
  IIyx, IIyx, IIyx, tot

Wind direction is Northeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
tot: 1720 BV remaining (from 6694 initially) 58 BV fled
IIyx: 2554 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Sirocco SRC-3C (tot)
    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits  CT
        Marauder MAD-5M (IIyx) takes 5 damage to CT.
            20 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits  CT
        Marauder MAD-5M (IIyx) takes 5 damage to CT.
            15 Armor remaining.


    ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits  RA
        Marauder MAD-5M (IIyx) takes 5 damage to RA.
        5 damage transfers to RT.
        Marauder MAD-5M (IIyx) takes 5 damage to RT.
             SECTION DESTROYED,
        2 damage transfers to CT.
            Critical hit on RT. Roll is 2; no effect.
*** Marauder MAD-5M (IIyx) DESTROYED by engine destruction! ***
        Marauder MAD-5M (IIyx) takes 2 damage to CT.
            13 Armor remaining.


    Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 4, rolls 10 : hits  HD
        Marauder MAD-5M (IIyx) takes 6 damage to HD.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" takes 1 damage.

Weapons fire for Thunderbolt TDR-7SE (IIyx)
    Gauss Rifle at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits  (using Left Side table) CT (critical)
        Sirocco SRC-3C (tot) takes 15 damage to CT (critical).
             12 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Sirocco SRC-3C (tot) DESTROYED by engine destruction! ***
            Critical hit on CT. Roll is 7; no effect.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits  (using Left Side table) RLL
        Sirocco SRC-3C (tot) takes 6 damage to RLL.
            19 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits  (using Left Side table) RLL
        Sirocco SRC-3C (tot) takes 6 damage to RLL.
            13 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 11 : hits  (using Left Side table) FLL
        Sirocco SRC-3C (tot) takes 6 damage to FLL.
            16 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 10 : hits  (using Left Side table) RLL
        Sirocco SRC-3C (tot) takes 6 damage to RLL.
            7 Armor remaining.


Weapons fire for Marauder MAD-5M (IIyx)
    Large Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 3 : hits  RT
        Sirocco SRC-3C (tot) takes 9 damage to RT.
            16 Armor remaining.


    Medium Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 6 : hits  FRL
        Sirocco SRC-3C (tot) takes 6 damage to FRL.
            25 Armor remaining.


    LB 10-X AC at Sirocco SRC-3C (tot); needs 5, rolls 10 : hits  CT
        Sirocco SRC-3C (tot) takes 10 damage to CT.
             2 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Penetrator PTR-6M (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat.
Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #2

tot: 0 BV remaining (from 6694 initially) 58 BV fled
IIyx: 1950 BV remaining (from 6695 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Penetrator PTR-6M (IIyx)
Pilot : Halima Keira [4/5] ( 1 hit(s) )
Kills : 1

Thunderbolt TDR-7SE (IIyx)
Pilot : Abbud Naif [4/5] ( 2 hit(s) )
Kills : 2


The following units are in retreat:
Ferret Light Scout VTOL (tot)
Driver : Roy Lysen [4/5]
Kills : 0

MechWarrior Janet Compton (IIyx)
Gunnery Skill : Janet Compton [4] ( 5 hit(s) )
Kills : 0

MechWarrior Colm Rickard (tot)
Gunnery Skill : Colm Rickard [4] ( 1 hit(s) )
Kills : 0

MechWarrior Heath bin Jalal (tot)
Gunnery Skill : Heath bin Jalal [4] ( 5 hit(s) )
Kills : 0


Graveyard contains:
Grand Crusader GRN-D-01 (IIyx)
Pilot : Janet Compton [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Vanquisher VQR-2B (tot)

Vanquisher VQR-2B (tot)
Pilot : Colm Rickard [4/5] ( 1 hit(s) )
Kills : 1
Destroyed by Thunderbolt TDR-7SE (IIyx)

Fafnir FNR-5WB (tot)
Pilot : Heath bin Jalal [4/5] ( 5 hit(s) )
Kills : 0
Destroyed by Penetrator PTR-6M (IIyx)

Sirocco SRC-3C (tot)
Pilot : Priscilla Tasso [4/5] ( 1 hit(s) )
Kills : 1
Destroyed by Thunderbolt TDR-7SE (IIyx)

Marauder MAD-5M (IIyx)
Pilot : Toyotomi Kouki [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Sirocco SRC-3C (tot)


Detailed unit status saved to entitystatus.txt
***Server: tot disconnected.
***Server: bugagalter disconnected.
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
***Server: WW disconnected.