Log file opened Tue Oct 04 18:34:04 YEKT 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is fe80:0:0:0:10a3:c21d:ad7c:ef2a%14
***Server: Machine IP is 2001:0:5ef5:79fb:10a3:c21d:ad7c:ef2a
***Server: Listening on port 2353
***Server: IIyx connected from /94.41.1.77
***Server: For IIyx Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 17:03
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- tot rolls a 5[5+0]. IIyx rolls a 7[7+0]. The turn order for movement is: tot, IIyx, tot, IIyx, tot, IIyx, tot, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6694 BV remaining (from 6694 initially) 0 BV fled IIyx: 6695 BV remaining (from 6695 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- tot rolls a 7[7+0]. IIyx rolls a 11[11+0]. The turn order for movement is: tot, IIyx, tot, IIyx, tot, IIyx, tot, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6694 BV remaining (from 6694 initially) 0 BV fled IIyx: 6695 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
tot: /who
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Fafnir FNR-5WB (tot); needs 8, rolls 9 : hits LT Fafnir FNR-5WB (tot) takes 15 damage to LT. 17 Armor remaining. Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 4 : misses fires a second shot in ultra mode. Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 9 : misses Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses fires a second shot in ultra mode. Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 10, rolls 10 : Penetrator PTR-6M (IIyx) takes 10 damage to CT. 19 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 12, rolls 9 : misses Weapons fire for Fafnir FNR-5WB (tot) Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 4 : misses Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 3 : misses Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 6 : misses Plasma Rifle at Marauder MAD-5M (IIyx); needs 11, rolls 4 : misses Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 4 : misses Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 5 : misses Large Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 8 : misses LB 10-X AC at Fafnir FNR-5WB (tot); needs 10, rolls 9 : misses Weapons fire for Grand Crusader GRN-D-01 (IIyx) LRM 20 (Artemis-capable ammo) at Fafnir FNR-5WB (tot); needs 9, rolls 8 : misses LRM 20 (Artemis-capable ammo) at Fafnir FNR-5WB (tot); needs 9, rolls 5 : misses Weapons fire for Vanquisher VQR-2B (tot) Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 2 : THE AUTOCANNON JAMS; misses cannot fire a second shot because the weapon is jammed! Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 4 : misses Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 3 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 11, rolls 10 : misses ER Medium Laser at Hex: 1805 (Clear); needs 3, rolls 5 : hits! Terrain takes 5 damage. ER Medium Laser at Hex: 1805 (Clear); needs 3, rolls 11 : hits! Terrain takes 5 damage.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 42 heat, sinks 42 heat and is now at 0 heat. Sirocco SRC-3C (tot) gains 23 heat, sinks 23 heat and is now at 0 heat. Vanquisher VQR-2B (tot) gains 20 heat, sinks 20 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 26 heat, sinks 26 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 2 heat, sinks 2 heat and is now at 0 heat. Grand Crusader GRN-D-01 (IIyx) gains 13 heat, sinks 13 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- tot rolls a 9[9+0]. IIyx rolls a 8[8+0]. The turn order for movement is: IIyx, tot, IIyx, tot, IIyx, tot, IIyx, tot Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6649 BV remaining (from 6694 initially) 0 BV fled IIyx: 6665 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
IIyx: `ping
***Server: bugagalter disconnected.
Movement Phase ------------------- Ferret Light Scout VTOL (tot) must make a piloting skill check while moving from hex 0309 to hex 0308 (flanking and turning). Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 2 : fails. Ferret Light Scout VTOL (tot) sideslips 3 hexes Skids into hex 0208. Skids into hex 0108. *** Ferret Light Scout VTOL (tot) has skidded off the field. ***
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 6 : misses fires a second shot in ultra mode. Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 2 : THE AUTOCANNON JAMS; misses Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 8 : Grand Crusader GRN-D-01 (IIyx) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 7; no effect. Pilot of Grand Crusader GRN-D-01 (IIyx) "Janet Compton" takes 1 damage. Pilot of Grand Crusader GRN-D-01 (IIyx) "Janet Compton" needs a 3 to stay conscious. Rolls 4 : successful! fires a second shot in ultra mode. Ultra AC/10 at Grand Crusader GRN-D-01 (IIyx); needs 7, rolls 9 : Grand Crusader GRN-D-01 (IIyx) takes 10 damage to RL. 24 Armor remaining. ER Medium Laser at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 9 : hits RA Grand Crusader GRN-D-01 (IIyx) takes 5 damage to RA. 21 Armor remaining. ER Medium Laser at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 7 : misses Weapons fire for Fafnir FNR-5WB (tot) Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : hits RL Grand Crusader GRN-D-01 (IIyx) takes 10 damage to RL. 14 Armor remaining. Target gains 1 more heat during heat phase. Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 5 : misses Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 9 : hits LL Grand Crusader GRN-D-01 (IIyx) takes 10 damage to LL. 24 Armor remaining. Target gains 2 more heat during heat phase. Plasma Rifle at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : hits CT Grand Crusader GRN-D-01 (IIyx) takes 10 damage to CT. 25 Armor remaining. Target gains 4 more heat during heat phase. Weapons fire for Vanquisher VQR-2B (tot) Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 8 : misses fires a second shot in ultra mode. Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 7 : misses Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : Grand Crusader GRN-D-01 (IIyx) takes 5 damage to LA. 21 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 10 : Grand Crusader GRN-D-01 (IIyx) takes 5 damage to RL. 9 Armor remaining. Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 11 : Grand Crusader GRN-D-01 (IIyx) takes 5 damage to HD. SECTION DESTROYED, *** Grand Crusader GRN-D-01 (IIyx) DESTROYED by damage! *** >Grand Crusader GRN-D-01 (IIyx) suffers catastrophic damage, but the autoeject system was engaged. Grand Crusader GRN-D-01 (IIyx) must make a piloting skill check (landing in clear terrain). Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 10 : succeeds. The pilot ejects safely! Pilot of MechWarrior Janet Compton (IIyx) "Janet Compton" takes 4 damage. Critical hit on HD. Roll is 6; no effect. fires a second shot in ultra mode. Ultra AC/5 at Grand Crusader GRN-D-01 (IIyx); needs 9, rolls 11 : Grand Crusader GRN-D-01 (IIyx) takes 5 damage to LT. 19 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses ER Medium Laser at Penetrator PTR-6M (IIyx); needs 10, rolls 6 : misses Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 9, rolls 4 : misses Large Pulse Laser at Fafnir FNR-5WB (tot); needs 9, rolls 6 : misses LB 10-X AC at Fafnir FNR-5WB (tot); needs 11, rolls 5 : misses Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Vanquisher VQR-2B (tot); needs 8, rolls 10 : hits RT Vanquisher VQR-2B (tot) takes 8 damage to RT. 24 Armor remaining. ER Large Laser at Vanquisher VQR-2B (tot); needs 8, rolls 12 : hits HD Vanquisher VQR-2B (tot) takes 8 damage to HD. 1 Armor remaining. Pilot of Vanquisher VQR-2B (tot) "Colm Rickard" takes 1 damage. Pilot of Vanquisher VQR-2B (tot) "Colm Rickard" needs a 3 to stay conscious. Rolls 4 : successful! Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses Weapons fire for Grand Crusader GRN-D-01 (IIyx) Large Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 8 : misses LRM 20 (Artemis-capable ammo) at Vanquisher VQR-2B (tot); needs 9, rolls 5 : misses LRM 20 (Artemis-capable ammo) at Vanquisher VQR-2B (tot); needs 9, rolls 8 : misses
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 41 heat, sinks 41 heat and is now at 0 heat. Sirocco SRC-3C (tot) gains 26 heat, sinks 26 heat and is now at 0 heat. Vanquisher VQR-2B (tot) gains 22 heat, sinks 22 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 25 heat, sinks 25 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 25 heat, sinks 25 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 3 heat, sinks 3 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- tot rolls a 8[8+0]. IIyx rolls a 6[6+0]. The turn order for movement is: IIyx, tot, IIyx, tot, IIyx, tot Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6543 BV remaining (from 6694 initially) 58 BV fled IIyx: 4907 BV remaining (from 6695 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
tot: 1
IIyx: банзай!!!
tot: [fhfrbhb ltkfq
tot: харакири делай )
IIyx: лучше пойти ужин замутить -)
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Fafnir FNR-5WB (tot) Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits LL Penetrator PTR-6M (IIyx) takes 10 damage to LL. 14 Armor remaining. Target gains 3 more heat during heat phase. Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 10 : hits RL Penetrator PTR-6M (IIyx) takes 10 damage to RL. 14 Armor remaining. Target gains 5 more heat during heat phase. Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 5 : misses Plasma Rifle at Penetrator PTR-6M (IIyx); needs 7, rolls 7 : hits CT Penetrator PTR-6M (IIyx) takes 10 damage to CT. 9 Armor remaining. Target gains 1 more heat during heat phase. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 5 : misses Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Vanquisher VQR-2B (tot); needs 7, rolls 6 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 5 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 10 : hits RA Vanquisher VQR-2B (tot) takes 6 damage to RA. 28 Armor remaining. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 9, rolls 7 : misses Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 8, rolls 5 : misses fires a second shot in ultra mode. Ultra AC/10 at Penetrator PTR-6M (IIyx); needs 8, rolls 9 : Penetrator PTR-6M (IIyx) takes 10 damage to RL. 4 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits LA Penetrator PTR-6M (IIyx) takes 5 damage to LA. 15 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 7 : misses Medium Pulse Laser at Penetrator PTR-6M (IIyx); needs 6, rolls 12 : hits LL Penetrator PTR-6M (IIyx) takes 6 damage to LL. 8 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits RL Penetrator PTR-6M (IIyx) takes 5 damage to RL. Armor destroyed, 15 Internal Structure remaining Critical hit on RL. Roll is 2; no effect. Weapons fire for Vanquisher VQR-2B (tot) ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 8 : hits (using Rear table) CTR Penetrator PTR-6M (IIyx) takes 5 damage to CTR. 3 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 9 : hits (using Rear table) RTR Penetrator PTR-6M (IIyx) takes 5 damage to RTR. 1 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 8, rolls 3 : misses Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 11 : Penetrator PTR-6M (IIyx) takes 5 damage to RL. 10 Internal Structure remaining Critical hit on RL. Roll is 8; 1 location. CRITICAL HIT on Jump Jet. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 10, rolls 5 : misses Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Fafnir FNR-5WB (tot); needs 8, rolls 11 : hits RL Fafnir FNR-5WB (tot) takes 8 damage to RL. 34 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 5 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits RA Fafnir FNR-5WB (tot) takes 6 damage to RA. 28 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 4 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits RA Fafnir FNR-5WB (tot) takes 6 damage to RA. 22 Armor remaining. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 9 : hits (using Right Side table) RA (critical) Vanquisher VQR-2B (tot) takes 9 damage to RA (critical). 19 Armor remaining. Critical hit on RA. Roll is 6; no effect. Large Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 7 : hits (using Right Side table) RA Vanquisher VQR-2B (tot) takes 9 damage to RA. 10 Armor remaining. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 7, rolls 7 : hits (using Right Side table) RT Vanquisher VQR-2B (tot) takes 6 damage to RT. 18 Armor remaining. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 7, rolls 6 : misses LB 10-X AC at Vanquisher VQR-2B (tot); needs 7, rolls 4 : misses Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Vanquisher VQR-2B (tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Penetrator PTR-6M (IIyx) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Sirocco SRC-3C (tot) Kick (Left front leg) at Penetrator PTR-6M (IIyx); needs 7, rolls 2 : misses. Physical attacks for Vanquisher VQR-2B (tot) Kick (Left leg) at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits (using Rear Kick table) LL Penetrator PTR-6M (IIyx) takes 20 damage to LL. Armor destroyed, 4 Internal Structure remaining Critical hit on LL. Roll is 3; no effect. Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (missed a kick). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 0 (missed a kick)); needs 3, rolls 3 : succeeds. Penetrator PTR-6M (IIyx) must make 2 piloting skill roll(s) (was kicked; 20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 3 : falls. Penetrator PTR-6M (IIyx) falls on its right side, suffering 8 damage. Penetrator PTR-6M (IIyx) takes 5 damage to RL. 5 Internal Structure remaining Critical hit on RL. Roll is 7; no effect. Penetrator PTR-6M (IIyx) takes 3 damage to CT. 6 Armor remaining. Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" must roll 6 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 46 heat, sinks 44 heat and is now at 2 heat. Sirocco SRC-3C (tot) gains 30 heat, sinks 26 heat and is now at 4 heat. Vanquisher VQR-2B (tot) gains 23 heat, sinks 23 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 39 heat, sinks 34 heat and is now at 5 heat. Thunderbolt TDR-7SE (IIyx) gains 19 heat, sinks 19 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- tot rolls a 9[9+0]. IIyx rolls a 11[11+0]. The turn order for movement is: tot, IIyx, tot, IIyx, tot, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6345 BV remaining (from 6694 initially) 58 BV fled IIyx: 4653 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
Movement Phase ------------------- Penetrator PTR-6M (IIyx) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Sirocco SRC-3C (tot); needs 7, rolls 4 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 10 : hits CT Sirocco SRC-3C (tot) takes 6 damage to CT. 34 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses Weapons fire for Fafnir FNR-5WB (tot) Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 4 : misses Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 5 : misses Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 5 : misses Plasma Rifle at Penetrator PTR-6M (IIyx); needs 6, rolls 9 : hits (using Left Side table) RT Penetrator PTR-6M (IIyx) takes 10 damage to RT. 13 Armor remaining. Target gains 3 more heat during heat phase. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 6, rolls 6 : hits (using Left Side table) CT Penetrator PTR-6M (IIyx) takes 5 damage to CT. 1 Armor remaining. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 8 : hits (using Rear table) RTR Fafnir FNR-5WB (tot) takes 9 damage to RTR. 1 Armor remaining. Large Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 6 : hits (using Rear table) LTR Fafnir FNR-5WB (tot) takes 9 damage to LTR. 1 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 5 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 11 : hits (using Rear table) RTR Fafnir FNR-5WB (tot) takes 6 damage to RTR. Armor destroyed, 16 Internal Structure remaining Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Plasma Rifle Ammo (10). LB 10-X AC at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 4 : misses fires a second shot in ultra mode. Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 9 : Thunderbolt TDR-7SE (IIyx) takes 10 damage to CT. 22 Armor remaining. ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 2 : misses ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 9 : hits LL Thunderbolt TDR-7SE (IIyx) takes 5 damage to LL. 23 Armor remaining. Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 2 : misses Weapons fire for Vanquisher VQR-2B (tot) Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 9 : Penetrator PTR-6M (IIyx) takes 5 damage to RA. 15 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 11 : Penetrator PTR-6M (IIyx) takes 5 damage to RA. 10 Armor remaining. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : Penetrator PTR-6M (IIyx) takes 5 damage to RA. 5 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : Penetrator PTR-6M (IIyx) takes 5 damage to LT. 18 Armor remaining. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 11 : Penetrator PTR-6M (IIyx) takes 5 damage to RL. SECTION DESTROYED, Critical hit on RL. Roll is 7; no effect. fires a second shot in ultra mode. Ultra AC/5 at Penetrator PTR-6M (IIyx); needs 5, rolls 6 : Penetrator PTR-6M (IIyx) takes 5 damage to LT. 13 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 9 : hits LT Penetrator PTR-6M (IIyx) takes 5 damage to LT. 8 Armor remaining. ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 6 : misses ER Medium Laser at Penetrator PTR-6M (IIyx); needs 7, rolls 11 : hits RL Penetrator PTR-6M (IIyx) takes 5 damage to RL. 5 damage transfers to RT. Penetrator PTR-6M (IIyx) takes 5 damage to RT. 8 Armor remaining. Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Fafnir FNR-5WB (tot); needs 8, rolls 8 : hits (using Right Side table) LL Fafnir FNR-5WB (tot) takes 8 damage to LL. 34 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 7 : hits (using Right Side table) HD Fafnir FNR-5WB (tot) takes 6 damage to HD. 3 Armor remaining. Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" takes 1 damage. Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" needs a 3 to stay conscious. Rolls 9 : successful! Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 8 : hits (using Right Side table) RA Fafnir FNR-5WB (tot) takes 6 damage to RA. 16 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 6 : hits (using Right Side table) RL Fafnir FNR-5WB (tot) takes 6 damage to RL. 28 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 6, rolls 9 : hits (using Right Side table) RT Fafnir FNR-5WB (tot) takes 6 damage to RT. 26 Armor remaining. Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds. Penetrator PTR-6M (IIyx) must make 2 piloting skill roll(s) (leg destroyed; 40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (leg destroyed); automatically fails. Penetrator PTR-6M (IIyx) falls on its front, suffering 8 damage. Penetrator PTR-6M (IIyx) takes 5 damage to RT. 3 Armor remaining. Penetrator PTR-6M (IIyx) takes 3 damage to RA. 2 Armor remaining. Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" must roll 12 to avoid damage; rolls 2 : fails. Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" takes 1 damage. Pilot of Penetrator PTR-6M (IIyx) "Halima Keira" needs a 3 to stay conscious. Rolls 3 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Fafnir FNR-5WB (tot) Punch (Right Arm) at Marauder MAD-5M (IIyx); needs 11, rolls 10 : misses. Physical attacks for Sirocco SRC-3C (tot) Kick (Right rear leg) at Marauder MAD-5M (IIyx); needs 7, rolls 8 : hits (using Kick table) RL Marauder MAD-5M (IIyx) takes 19 damage to RL. Armor destroyed, 15 Internal Structure remaining Critical hit on RL. Roll is 4; no effect. Physical attacks for Marauder MAD-5M (IIyx) Kick (Left leg) at Fafnir FNR-5WB (tot); needs 7, rolls 3 : misses. Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (was kicked; missed a kick). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 6 : succeeds. Roll #2, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 46 heat, sinks 42 heat and is now at 6 heat. Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 1 heat. Vanquisher VQR-2B (tot) gains 22 heat, sinks 22 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 33 heat, sinks 34 heat and is now at 4 heat. Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- tot rolls a 4[4+0]. IIyx rolls a 6[6+0]. The turn order for movement is: tot, IIyx, tot, IIyx, tot, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 6130 BV remaining (from 6694 initially) 58 BV fled IIyx: 3974 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Fafnir FNR-5WB (tot) Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 12 : hits LA Thunderbolt TDR-7SE (IIyx) takes 10 damage to LA. 10 Armor remaining. Target gains 1 more heat during heat phase. Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 8 : hits LT Thunderbolt TDR-7SE (IIyx) takes 10 damage to LT. 14 Armor remaining. Target gains 4 more heat during heat phase. Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 5 : misses Plasma Rifle at Thunderbolt TDR-7SE (IIyx); needs 7, rolls 7 : hits RL (critical) Thunderbolt TDR-7SE (IIyx) takes 10 damage to RL (critical). 18 Armor remaining. Critical hit on RL. Roll is 4; no effect. Target gains 2 more heat during heat phase. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 10 : hits (using Rear table) RTR Fafnir FNR-5WB (tot) takes 9 damage to RTR. 7 Internal Structure remaining Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on +Plasma Rifle. CRITICAL HIT on Double Heat Sink. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 5 : hits (using Rear table) LA Fafnir FNR-5WB (tot) takes 6 damage to LA. 28 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 8 : hits (using Rear table) LTR Fafnir FNR-5WB (tot) takes 6 damage to LTR. Armor destroyed, 16 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink. LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 5 : misses Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Vanquisher VQR-2B (tot); needs 7, rolls 2 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 5 : hits RT (critical) Vanquisher VQR-2B (tot) takes 6 damage to RT (critical). 12 Armor remaining. Critical hit on RT. Roll is 7; no effect. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 10 : hits RL Vanquisher VQR-2B (tot) takes 6 damage to RL. 36 Armor remaining. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 7 : hits RL Vanquisher VQR-2B (tot) takes 6 damage to RL. 30 Armor remaining. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 5, rolls 2 : misses Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 4 : misses fires a second shot in ultra mode. Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 10 : Marauder MAD-5M (IIyx) takes 10 damage to RT. 7 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits (using Left Side table) LA Marauder MAD-5M (IIyx) takes 5 damage to LA. 17 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 8 : hits (using Left Side table) LL Marauder MAD-5M (IIyx) takes 5 damage to LL. 13 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 6 : hits (using Left Side table) LL Marauder MAD-5M (IIyx) takes 5 damage to LL. 8 Armor remaining. Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 4, rolls 3 : misses Weapons fire for Vanquisher VQR-2B (tot) Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 2 : THE AUTOCANNON JAMS; misses cannot fire a second shot because the weapon is jammed! Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 9 : Marauder MAD-5M (IIyx) takes 5 damage to LL. 3 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 6 : Marauder MAD-5M (IIyx) takes 5 damage to RA. 17 Armor remaining. Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 7 : Marauder MAD-5M (IIyx) takes 5 damage to LA. 12 Armor remaining. fires a second shot in ultra mode. Ultra AC/5 at Marauder MAD-5M (IIyx); needs 6, rolls 12 : Marauder MAD-5M (IIyx) takes 5 damage to CT. 30 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits (using Left Side table) LL Marauder MAD-5M (IIyx) takes 5 damage to LL. Armor destroyed, 14 Internal Structure remaining Critical hit on LL. Roll is 8; 1 location. CRITICAL HIT on Foot. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits (using Left Side table) LL Marauder MAD-5M (IIyx) takes 5 damage to LL. 9 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 10 : hits (using Left Side table) LA Marauder MAD-5M (IIyx) takes 5 damage to LA. 7 Armor remaining. Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Vanquisher VQR-2B (tot); needs 9, rolls 10 : hits (using Left Side table) RT Vanquisher VQR-2B (tot) takes 15 damage to RT. Armor destroyed, 18 Internal Structure remaining Critical hit on RT. Roll is 3; no effect. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 8 : hits (using Left Side table) RT Vanquisher VQR-2B (tot) takes 6 damage to RT. 12 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Ultra AC/5 Ammo (20). *** Ultra AC/5 Ammo EXPLODES! 100 DAMAGE! *** >Vanquisher VQR-2B (tot) suffers catastrophic damage, but the autoeject system was engaged. Vanquisher VQR-2B (tot) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 11 : succeeds. The pilot ejects safely! *** Vanquisher VQR-2B (tot) DESTROYED by ejection! *** Vanquisher VQR-2B (tot) takes 100 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. remaining 88 damage prevented by CASE. Critical hit on RT. Roll is 7; no effect. Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses Medium Pulse Laser at Vanquisher VQR-2B (tot); needs 6, rolls 5 : misses Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls. Fafnir FNR-5WB (tot) falls on its rear, suffering 10 damage. Fafnir FNR-5WB (tot) takes 5 damage to RTR. 2 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Fafnir FNR-5WB (tot) takes 5 damage to RTR. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 3 damage transfers to CTR. Critical hit on RT. Roll is 7; no effect. Fafnir FNR-5WB (tot) takes 3 damage to CTR. 13 Armor remaining. Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" must roll 6 to avoid damage; rolls 4 : fails. Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" takes 1 damage. Pilot of Fafnir FNR-5WB (tot) "Heath bin Jalal" needs a 5 to stay conscious. Rolls 8 : successful! Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (leg/foot actuator hit; 60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 3 (60+ damage)); needs 9, rolls 4 : falls. Marauder MAD-5M (IIyx) falls on its rear, suffering 8 damage. Marauder MAD-5M (IIyx) takes 5 damage to RA. 12 Armor remaining. Marauder MAD-5M (IIyx) takes 3 damage to LA. 4 Armor remaining. Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" must roll 9 to avoid damage; rolls 10 : succeeds. Thunderbolt TDR-7SE (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls. Thunderbolt TDR-7SE (IIyx) falls on its right side, suffering 7 damage. Thunderbolt TDR-7SE (IIyx) takes 5 damage to CT (critical). 17 Armor remaining. Critical hit on CT. Roll is 5; no effect. Thunderbolt TDR-7SE (IIyx) takes 2 damage to LT. 12 Armor remaining. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" must roll 6 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Sirocco SRC-3C (tot) Kick (Left front leg) at Marauder MAD-5M (IIyx); needs 3, rolls 5 : hits RA Marauder MAD-5M (IIyx) takes 19 damage to RA. Armor destroyed, 5 Internal Structure remaining Critical hit on RA. Roll is 11; 2 locations. CRITICAL HIT on Upper Arm. CRITICAL HIT on Lower Arm.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 41 heat, sinks 38 heat and is now at 9 heat. Sirocco SRC-3C (tot) gains 29 heat, sinks 26 heat and is now at 4 heat. Marauder MAD-5M (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 28 heat, sinks 32 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 28 heat, sinks 20 heat and is now at 8 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- tot rolls a 8[8+0]. IIyx rolls a 5[5+0]. The turn order for movement is: IIyx, tot, IIyx, IIyx, tot Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 3437 BV remaining (from 6694 initially) 58 BV fled IIyx: 3538 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Fafnir FNR-5WB (tot) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds. Thunderbolt TDR-7SE (IIyx) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds. Marauder MAD-5M (IIyx) must make a piloting skill check (getting up). Needs 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Fafnir FNR-5WB (tot); needs 10, rolls 6 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 10, rolls 7 : misses Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Fafnir FNR-5WB (tot); needs 10, rolls 6 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 5 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 12 : hits (using Right Side table) RT Fafnir FNR-5WB (tot) takes 6 damage to RT. 6 damage transfers to CT. Fafnir FNR-5WB (tot) takes 6 damage to CT. 40 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 8, rolls 11 : hits (using Right Side table) CT Fafnir FNR-5WB (tot) takes 6 damage to CT. 34 Armor remaining. Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Marauder MAD-5M (IIyx); needs 5, rolls 7 : Marauder MAD-5M (IIyx) takes 10 damage to RL. 5 Internal Structure remaining Critical hit on RL. Roll is 8; 1 location. CRITICAL HIT on Foot. fires a second shot in ultra mode. Ultra AC/10 at Marauder MAD-5M (IIyx); needs 5, rolls 5 : Marauder MAD-5M (IIyx) takes 10 damage to LT. 7 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 8 : hits CT Marauder MAD-5M (IIyx) takes 5 damage to CT. 25 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 6 : hits RT Marauder MAD-5M (IIyx) takes 5 damage to RT. 2 Armor remaining. Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 3, rolls 6 : hits RT Marauder MAD-5M (IIyx) takes 6 damage to RT. Armor destroyed, 12 Internal Structure remaining Critical hit on RT. Roll is 3; no effect. Weapons fire for Fafnir FNR-5WB (tot) ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 3 : misses Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 11 : hits (using Left Side table) CT Fafnir FNR-5WB (tot) takes 9 damage to CT. 25 Armor remaining. Large Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 7 : hits (using Left Side table) LT Fafnir FNR-5WB (tot) takes 9 damage to LT. 8 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 8 : hits (using Left Side table) LL Fafnir FNR-5WB (tot) takes 6 damage to LL. 28 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 8 : hits (using Left Side table) RA Fafnir FNR-5WB (tot) takes 6 damage to RA. 6 damage transfers to RT. Fafnir FNR-5WB (tot) takes 6 damage to RT. 6 damage transfers to CT. Fafnir FNR-5WB (tot) takes 6 damage to CT. 19 Armor remaining. LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 4 : misses Fafnir FNR-5WB (tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 10 : succeeds. Marauder MAD-5M (IIyx) must make 2 piloting skill roll(s) (leg/foot actuator hit; 20+ damage). The base target is 6 [5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)]. Roll #1, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (leg/foot actuator hit) + 1 (20+ damage)); needs 8, rolls 8 : succeeds. Roll #2, (5 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed) + 1 (20+ damage) + 1 (leg/foot actuator hit)); needs 8, rolls 7 : falls. Marauder MAD-5M (IIyx) falls on its right side, suffering 8 damage. Marauder MAD-5M (IIyx) takes 5 damage to RA. SECTION DESTROYED, Critical hit on RA. Roll is 6; no effect. Marauder MAD-5M (IIyx) takes 3 damage to RA. 3 damage transfers to RT. Marauder MAD-5M (IIyx) takes 3 damage to RT. 9 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" must roll 8 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Sirocco SRC-3C (tot) Kick (Left front leg) at Marauder MAD-5M (IIyx); needs 2, rolls 10 : hits (using Rear table) LTR Marauder MAD-5M (IIyx) takes 19 damage to LTR. Armor destroyed, 5 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Fafnir FNR-5WB (tot) gains 7 heat, sinks 16 heat and is now at 0 heat. Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 1 heat. Marauder MAD-5M (IIyx) gains 32 heat, sinks 30 heat and is now at 2 heat. Penetrator PTR-6M (IIyx) gains 29 heat, sinks 29 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 16 heat, sinks 20 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- tot rolls a 12[12+0]. IIyx rolls a 5[5+0]. The turn order for movement is: IIyx, tot, IIyx, IIyx, tot Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 3311 BV remaining (from 6694 initially) 58 BV fled IIyx: 3095 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Marauder MAD-5M (IIyx) must make a piloting skill check (getting up). Needs 7 [5 (Base piloting skill) + 1 (Right Leg Foot Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Fafnir FNR-5WB (tot); needs 9, rolls 12 : hits HD Fafnir FNR-5WB (tot) takes 8 damage to HD. Armor destroyed, SECTION DESTROYED, *** Fafnir FNR-5WB (tot) DESTROYED by damage! *** >Fafnir FNR-5WB (tot) suffers catastrophic damage, but the autoeject system was engaged. Fafnir FNR-5WB (tot) must make a piloting skill check (landing in clear terrain). Needs 6 [5 (ejecting) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 6 : succeeds. The pilot ejects safely! Pilot of MechWarrior Heath bin Jalal (tot) "Heath bin Jalal" takes 3 damage. Critical hit on HD. Roll is 8; 1 location. CRITICAL HIT on Plasma Rifle Ammo (0). Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 11 : hits CT Fafnir FNR-5WB (tot) takes 6 damage to CT. 13 Armor remaining. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 6 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 6 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 7, rolls 8 : hits LT Fafnir FNR-5WB (tot) takes 6 damage to LT. 2 Armor remaining. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 3 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 3 : misses LB 10-X AC at Fafnir FNR-5WB (tot); needs 7, rolls 9 : hits LT Fafnir FNR-5WB (tot) takes 10 damage to LT. Armor destroyed, 8 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Plasma Rifle. Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 8 : Thunderbolt TDR-7SE (IIyx) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 5; no effect. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" takes 1 damage. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" needs a 3 to stay conscious. Rolls 4 : successful! fires a second shot in ultra mode. Ultra AC/10 at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 4 : misses ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 9 : hits (using Right Side table) RL Thunderbolt TDR-7SE (IIyx) takes 5 damage to RL. 13 Armor remaining. ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 6 : hits (using Right Side table) RT Thunderbolt TDR-7SE (IIyx) takes 5 damage to RT. 19 Armor remaining. ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 10 : hits (using Right Side table) RA Thunderbolt TDR-7SE (IIyx) takes 5 damage to RA. 15 Armor remaining. Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 4, rolls 11 : hits (using Right Side table) LA Thunderbolt TDR-7SE (IIyx) takes 6 damage to LA. 4 Armor remaining. Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Fafnir FNR-5WB (tot); needs 9, rolls 10 : hits (using Rear table) HD Fafnir FNR-5WB (tot) takes 15 damage to HD. Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 7 : hits (using Rear table) LTR Fafnir FNR-5WB (tot) takes 6 damage to LTR. 2 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Plasma Rifle Ammo (0). Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 2 : misses Medium Pulse Laser at Fafnir FNR-5WB (tot); needs 5, rolls 7 : hits (using Rear table) RTR Fafnir FNR-5WB (tot) takes 6 damage to RTR. 6 damage transfers to CTR. Fafnir FNR-5WB (tot) takes 6 damage to CTR. 7 Armor remaining. Weapons fire for Fafnir FNR-5WB (tot) ER Medium Laser at Marauder MAD-5M (IIyx); needs 5, rolls 8 : hits LT Marauder MAD-5M (IIyx) takes 5 damage to LT. 2 Armor remaining. Thunderbolt TDR-7SE (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Sirocco SRC-3C (tot) Kick (Left front leg) at Thunderbolt TDR-7SE (IIyx); needs 5, rolls 7 : hits (using Right Side Kick table) RL Thunderbolt TDR-7SE (IIyx) takes 19 damage to RL. Armor destroyed, 9 Internal Structure remaining Critical hit on RL. Roll is 8; 1 location. CRITICAL HIT on Hip. Thunderbolt TDR-7SE (IIyx) must make 2 piloting skill roll(s) (hip actuator hit; was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 0 (was kicked)); needs 7, rolls 7 : succeeds. Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 2 (hip actuator hit)); needs 7, rolls 6 : falls. Thunderbolt TDR-7SE (IIyx) falls on its left side, suffering 7 damage. Thunderbolt TDR-7SE (IIyx) takes 5 damage to LT. 7 Armor remaining. Thunderbolt TDR-7SE (IIyx) takes 2 damage to LA. 2 Armor remaining. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" must roll 7 to avoid damage; rolls 3 : fails. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" takes 1 damage. Pilot of Thunderbolt TDR-7SE (IIyx) "Abbud Naif" needs a 5 to stay conscious. Rolls 5 : successful!
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Sirocco SRC-3C (tot) gains 28 heat, sinks 26 heat and is now at 3 heat. Marauder MAD-5M (IIyx) gains 18 heat, sinks 20 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 28 heat, sinks 28 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 20 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- tot rolls a 4[4+0]. IIyx rolls a 11[11+0]. The turn order for movement is: tot, IIyx, IIyx, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 2128 BV remaining (from 6694 initially) 58 BV fled IIyx: 2656 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Thunderbolt TDR-7SE (IIyx) must make a piloting skill check (getting up). Needs 7 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 7 : hits RLL Sirocco SRC-3C (tot) takes 9 damage to RLL. 31 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 7, rolls 8 : hits LT Sirocco SRC-3C (tot) takes 6 damage to LT. 19 Armor remaining. LB 10-X AC at Sirocco SRC-3C (tot); needs 7, rolls 6 : misses Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits LT Sirocco SRC-3C (tot) takes 15 damage to LT. 4 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 5 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 7 : hits CT Sirocco SRC-3C (tot) takes 6 damage to CT. 28 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits RRL Sirocco SRC-3C (tot) takes 6 damage to RRL. 34 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits RLL Sirocco SRC-3C (tot) takes 6 damage to RLL. 25 Armor remaining. Weapons fire for Sirocco SRC-3C (tot) Ultra AC/10 at Marauder MAD-5M (IIyx); needs 6, rolls 2 : THE AUTOCANNON JAMS; misses cannot fire a second shot because the weapon is jammed! ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 4 : misses ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits HD Marauder MAD-5M (IIyx) takes 5 damage to HD. 4 Armor remaining. Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" takes 1 damage. Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" needs a 3 to stay conscious. Rolls 7 : successful! Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 6, rolls 11 : hits RA Marauder MAD-5M (IIyx) takes 6 damage to RA. 6 damage transfers to RT. Marauder MAD-5M (IIyx) takes 6 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 5; no effect. Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (40+ damage). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 2 (40+ damage)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Sirocco SRC-3C (tot) gains 23 heat, sinks 26 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 19 heat, sinks 20 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- tot rolls a 4[4+0]. IIyx rolls a 10[10+0]. The turn order for movement is: tot, IIyx, IIyx, IIyx Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 1976 BV remaining (from 6694 initially) 58 BV fled IIyx: 2596 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled WW: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: WW disconnected.
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Penetrator PTR-6M (IIyx) ER Large Laser at Sirocco SRC-3C (tot); needs 9, rolls 10 : hits LT Sirocco SRC-3C (tot) takes 8 damage to LT. Armor destroyed, 16 Internal Structure remaining Critical hit on LT. Roll is 4; no effect. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 8 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 9 : hits FLL Sirocco SRC-3C (tot) takes 6 damage to FLL. 34 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 8 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 9, rolls 4 : misses Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Sirocco SRC-3C (tot); needs 7, rolls 8 : hits CT Sirocco SRC-3C (tot) takes 15 damage to CT. 13 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 3 : misses Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 6 : hits RRL Sirocco SRC-3C (tot) takes 6 damage to RRL. 28 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 6 : hits CT Sirocco SRC-3C (tot) takes 6 damage to CT. 7 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 4, rolls 5 : hits FLL Sirocco SRC-3C (tot) takes 6 damage to FLL. 28 Armor remaining. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 6 : hits FRL Sirocco SRC-3C (tot) takes 9 damage to FRL. 31 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 8 : hits FLL Sirocco SRC-3C (tot) takes 6 damage to FLL. 22 Armor remaining. LB 10-X AC at Sirocco SRC-3C (tot); needs 5, rolls 7 : hits CT Sirocco SRC-3C (tot) takes 10 damage to CT. Armor destroyed, 27 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Engine. Weapons fire for Sirocco SRC-3C (tot) ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 10 : hits RA Thunderbolt TDR-7SE (IIyx) takes 5 damage to RA. 10 Armor remaining. ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 9 : hits RL Thunderbolt TDR-7SE (IIyx) takes 5 damage to RL. 4 Internal Structure remaining Critical hit on RL. Roll is 6; no effect. ER Medium Laser at Thunderbolt TDR-7SE (IIyx); needs 6, rolls 5 : misses Medium Pulse Laser at Thunderbolt TDR-7SE (IIyx); needs 4, rolls 8 : hits LT Thunderbolt TDR-7SE (IIyx) takes 6 damage to LT. 1 Armor remaining. Sirocco SRC-3C (tot) must make 1 piloting skill roll(s) (60+ damage). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 3 (60+ damage)); needs 6, rolls 5 : falls. Sirocco SRC-3C (tot) falls on its rear, suffering 10 damage. Sirocco SRC-3C (tot) takes 5 damage to LTR. 10 Armor remaining. Sirocco SRC-3C (tot) takes 5 damage to RTR. 10 Armor remaining. Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" must roll 6 to avoid damage; rolls 5 : fails. Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" takes 1 damage. Pilot of Sirocco SRC-3C (tot) "Priscilla Tasso" needs a 3 to stay conscious. Rolls 9 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Sirocco SRC-3C (tot) gains 26 heat, sinks 26 heat and is now at 0 heat. Marauder MAD-5M (IIyx) gains 16 heat, sinks 16 heat and is now at 0 heat. Penetrator PTR-6M (IIyx) gains 28 heat, sinks 28 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 19 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- tot rolls a 11[11+0]. IIyx rolls a 9[9+0]. The turn order for movement is: IIyx, IIyx, IIyx, tot Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. tot: 1720 BV remaining (from 6694 initially) 58 BV fled IIyx: 2554 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Sirocco SRC-3C (tot) ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits CT Marauder MAD-5M (IIyx) takes 5 damage to CT. 20 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 9 : hits CT Marauder MAD-5M (IIyx) takes 5 damage to CT. 15 Armor remaining. ER Medium Laser at Marauder MAD-5M (IIyx); needs 6, rolls 7 : hits RA Marauder MAD-5M (IIyx) takes 5 damage to RA. 5 damage transfers to RT. Marauder MAD-5M (IIyx) takes 5 damage to RT. SECTION DESTROYED, 2 damage transfers to CT. Critical hit on RT. Roll is 2; no effect. *** Marauder MAD-5M (IIyx) DESTROYED by engine destruction! *** Marauder MAD-5M (IIyx) takes 2 damage to CT. 13 Armor remaining. Medium Pulse Laser at Marauder MAD-5M (IIyx); needs 4, rolls 10 : hits HD Marauder MAD-5M (IIyx) takes 6 damage to HD. Armor destroyed, 1 Internal Structure remaining Critical hit on HD. Roll is 4; no effect. Pilot of Marauder MAD-5M (IIyx) "Toyotomi Kouki" takes 1 damage. Weapons fire for Thunderbolt TDR-7SE (IIyx) Gauss Rifle at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits (using Left Side table) CT (critical) Sirocco SRC-3C (tot) takes 15 damage to CT (critical). 12 Internal Structure remaining Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. *** Sirocco SRC-3C (tot) DESTROYED by engine destruction! *** Critical hit on CT. Roll is 7; no effect. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 8 : hits (using Left Side table) RLL Sirocco SRC-3C (tot) takes 6 damage to RLL. 19 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 6 : hits (using Left Side table) RLL Sirocco SRC-3C (tot) takes 6 damage to RLL. 13 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 11 : hits (using Left Side table) FLL Sirocco SRC-3C (tot) takes 6 damage to FLL. 16 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 6, rolls 10 : hits (using Left Side table) RLL Sirocco SRC-3C (tot) takes 6 damage to RLL. 7 Armor remaining. Weapons fire for Marauder MAD-5M (IIyx) Large Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 3 : hits RT Sirocco SRC-3C (tot) takes 9 damage to RT. 16 Armor remaining. Medium Pulse Laser at Sirocco SRC-3C (tot); needs 3, rolls 6 : hits FRL Sirocco SRC-3C (tot) takes 6 damage to FRL. 25 Armor remaining. LB 10-X AC at Sirocco SRC-3C (tot); needs 5, rolls 10 : hits CT Sirocco SRC-3C (tot) takes 10 damage to CT. 2 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Engine.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Penetrator PTR-6M (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat. Thunderbolt TDR-7SE (IIyx) gains 18 heat, sinks 18 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #2 tot: 0 BV remaining (from 6694 initially) 58 BV fled IIyx: 1950 BV remaining (from 6695 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Penetrator PTR-6M (IIyx) Pilot : Halima Keira [4/5] ( 1 hit(s) ) Kills : 1 Thunderbolt TDR-7SE (IIyx) Pilot : Abbud Naif [4/5] ( 2 hit(s) ) Kills : 2 The following units are in retreat: Ferret Light Scout VTOL (tot) Driver : Roy Lysen [4/5] Kills : 0 MechWarrior Janet Compton (IIyx) Gunnery Skill : Janet Compton [4] ( 5 hit(s) ) Kills : 0 MechWarrior Colm Rickard (tot) Gunnery Skill : Colm Rickard [4] ( 1 hit(s) ) Kills : 0 MechWarrior Heath bin Jalal (tot) Gunnery Skill : Heath bin Jalal [4] ( 5 hit(s) ) Kills : 0 Graveyard contains: Grand Crusader GRN-D-01 (IIyx) Pilot : Janet Compton [4/5] ( 5 hit(s) ) Kills : 0 Destroyed by Vanquisher VQR-2B (tot) Vanquisher VQR-2B (tot) Pilot : Colm Rickard [4/5] ( 1 hit(s) ) Kills : 1 Destroyed by Thunderbolt TDR-7SE (IIyx) Fafnir FNR-5WB (tot) Pilot : Heath bin Jalal [4/5] ( 5 hit(s) ) Kills : 0 Destroyed by Penetrator PTR-6M (IIyx) Sirocco SRC-3C (tot) Pilot : Priscilla Tasso [4/5] ( 1 hit(s) ) Kills : 1 Destroyed by Thunderbolt TDR-7SE (IIyx) Marauder MAD-5M (IIyx) Pilot : Toyotomi Kouki [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Sirocco SRC-3C (tot) Detailed unit status saved to entitystatus.txt
***Server: tot disconnected.
***Server: bugagalter disconnected.
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
***Server: WW disconnected.