Log file opened Tue Oct 04 19:20:30 MSK 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2353
***Server: [CSA]Crystalrat connected from /85.140.7.74
***Server: For [CSA]Crystalrat Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
[CSA]Crystalrat: вроде не так были карты повернуты
bugagalter: не так?
bugagalter: и деплой себе выбирай таки
[CSA]Crystalrat: вдоль вроде
[CSA]Crystalrat: NE
***Server: Unit 1([CSA]Crystalrat) has been customized.
***Server: Unit 2([CSA]Crystalrat) has been customized.
***Server: Unit 3([CSA]Crystalrat) has been customized.
bugagalter: эм... вдоль? я чего то не понимаю) горизонтально жеж стоят)
***Server: Unit 4([CSA]Crystalrat) has been customized.
***Server: Player bugagalter changed map settings
[CSA]Crystalrat: значит так отображается?
***Server: Player [CSA]Crystalrat changed map settings
bugagalter: вроде) но гарантировать 100% не возьмусь, я  уже расписался в том что сошел с ума с картами в этом ивенте
bugagalter: ставь  свою карту
[CSA]Crystalrat: нкважно
[CSA]Crystalrat: поставил
***Server: Unit 5(bugagalter) has been customized.
***Server: Unit 6(bugagalter) has been customized.
***Server: Player [CSA]Crystalrat changed option "Real Blind Drop" to false.
***Server: Unit 6(bugagalter) has been customized.
[CSA]Crystalrat: у тебя тяжелее на 10 тон
[CSA]Crystalrat: 8)
***Server: Unit 7(bugagalter) has been customized.
[CSA]Crystalrat: не хочешь по зеллбрингену дуэлями?
***Server: Unit 8(bugagalter) has been customized.
bugagalter: нет
[CSA]Crystalrat: ок
bugagalter: готов
***Server: Player [CSA]Crystalrat changed option "TacOps Minefields" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Sensor Rules" to false.
***Server: Player [CSA]Crystalrat changed option "No Double Blind Messages" to false.
***Server: Player [CSA]Crystalrat changed option "Teams share vision" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Dig In (infantry)" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Angel ECM" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Battlefield Wreckage" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Skin of Teeth Ejection" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Mobile HQs" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps PSR Fumbles" to false.
***Server: Player [CSA]Crystalrat changed option "TacOps Self-Destruct" to false.
***Server: Player [CSA]Crystalrat changed option "(Legacy) Assault Drop" to false.
***Server: Player [CSA]Crystalrat changed option "(Legacy) Paratroopers" to false.
***Server: Player [CSA]Crystalrat changed option "(Unofficial) Limited Mechwarrior Visibility" to false.
***Server: Player [CSA]Crystalrat changed option "(Unofficial) MechWarriors cannot spot" to false.
[CSA]Crystalrat: на всяки случай
[CSA]Crystalrat: поехали
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
bugagalter rolls a 7[7+0].
[CSA]Crystalrat rolls a 4[4+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

bugagalter: 6543 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 6317 BV remaining (from 6317 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
***Server: LZ connected from /176.15.206.59
***Server: For LZ Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
bugagalter rolls a 9[9+0].
[CSA]Crystalrat rolls a 7[7+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 6543 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 6317 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: 
ты любитель холодного оружия смотрю 8)
***Server: Tot connected from /185.156.183.55
***Server: For Tot Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Penetrator PTR-4D (bugagalter)
    ER Large Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 8 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 6 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 8 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at Grasshopper GHR-6K (bugagalter); needs 10, rolls 5 : misses


    Ultra AC/20 at Grasshopper GHR-6K (bugagalter); needs 12, rolls 7 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 10 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 12 : hits  LL
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to LL.
            25 Armor remaining.


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 12 : hits  LT
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to LT.
            19 Armor remaining.


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 6 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 5 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 4 : misses


Weapons fire for Grasshopper GHR-6K (bugagalter)
    ER Large Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 7 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 9 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 8 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 8 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 6 : misses


    Streak SRM 4 at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 6 : fails to achieve lock.

Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 7 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 12 : hits  RT
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to RT.
            19 Armor remaining.


    LB 20-X AC (Cluster ammo) at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 12 : 12 pellet(s) hit.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RT.
            18 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to LT.
            18 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to LA.
            21 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RA.
            21 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to LT.
            17 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to LL.
            24 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RT.
            17 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RA.
            20 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RT.
            16 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to RT.
            15 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to LT.
            16 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to CT.
            33 Armor remaining.


Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    AC/20 at Grasshopper GHR-6K (bugagalter); needs 12, rolls 7 : misses


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 10, rolls 6 : misses


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 10, rolls 6 : misses


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 10, rolls 8 : misses


Weapons fire for Shootist ST-8C ([CSA]Crystalrat)
    AC/20 at Grasshopper GHR-6K (bugagalter); needs 10, rolls 7 : misses


    ER Large Laser at Grasshopper GHR-6K (bugagalter); needs 10, rolls 4 : misses


    ER Medium Laser at Grasshopper GHR-6K (bugagalter); needs 10, rolls 7 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 11, rolls 9 : misses


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 11, rolls 5 : misses


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 11, rolls 7 : misses




Shootist ST-8C ([CSA]Crystalrat) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: мда, опять 
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 25 heat, sinks 22 heat and is now at 3 heat.
Thunder THR-1L ([CSA]Crystalrat) gains 21 heat, sinks 21 heat and is now at 0 heat.
Shootist ST-8C ([CSA]Crystalrat) gains 26 heat, sinks 26 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 19 heat, sinks 19 heat and is now at 0 heat.
Penetrator PTR-4D (bugagalter) gains 23 heat, sinks 23 heat and is now at 0 heat.
Grasshopper GHR-6K (bugagalter) gains 32 heat, sinks 32 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 19 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 31 heat, sinks 30 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
bugagalter rolls a 5[5+0].
[CSA]Crystalrat rolls a 10[10+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 6543 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 6236 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 11, rolls 7 : misses


Weapons fire for Grasshopper GHR-6K (bugagalter)
    ER Large Laser at Argus AGS-6F ([CSA]Crystalrat); needs 9, rolls 7 : misses


    Streak SRM 4 at Argus AGS-6F ([CSA]Crystalrat); needs 11, rolls 3 : fails to achieve lock.

Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    LRM 5 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 9 : misses


    AC/20 at BattleAxe BKX-8D (bugagalter); needs 12, rolls 8 : misses


Weapons fire for Penetrator PTR-4D (bugagalter)
    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 5 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 8 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 3 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 7 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 4 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 6 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 7 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 10 : hits  CT
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to CT.
            28 Armor remaining.


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 7 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 11, rolls 4 : misses


Weapons fire for Shootist ST-8C ([CSA]Crystalrat)
    AC/20 at BattleAxe BKX-8D (bugagalter); needs 11, rolls 5 : misses


    ER Large Laser at BattleAxe BKX-8D (bugagalter); needs 9, rolls 7 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 9, rolls 4 : misses


Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 8 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 6 : misses


    LB 20-X AC (Cluster ammo) at Shootist ST-8C ([CSA]Crystalrat); needs 8, rolls 7 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at BattleAxe BKX-8D (bugagalter); needs 12, rolls 3 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 10, rolls 7 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 10, rolls 8 : misses


    SRM 6 at BattleAxe BKX-8D (bugagalter); needs 12, rolls 2 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 17 heat, sinks 20 heat and is now at 0 heat.
Thunder THR-1L ([CSA]Crystalrat) gains 10 heat, sinks 10 heat and is now at 0 heat.
Shootist ST-8C ([CSA]Crystalrat) gains 26 heat, sinks 26 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 22 heat, sinks 20 heat and is now at 2 heat.
Penetrator PTR-4D (bugagalter) gains 24 heat, sinks 24 heat and is now at 0 heat.
Grasshopper GHR-6K (bugagalter) gains 16 heat, sinks 16 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 19 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 27 heat, sinks 28 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
bugagalter rolls a 10[10+0].
[CSA]Crystalrat rolls a 7[7+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 6543 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 6221 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Axman AXM-3S (bugagalter)
    LB 20-X AC at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 9 : hits  LT
        Shootist ST-8C ([CSA]Crystalrat) takes 20 damage to LT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 7 : hits  LA (critical)
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to LA (critical).
            16 Armor remaining.
            Critical hit on LA. Roll is 7; no effect.


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 6 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 9 : hits  RL
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to RL.
            25 Armor remaining.


Weapons fire for Penetrator PTR-4D (bugagalter)
    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 11 : hits  LT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 9 : hits  LL
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LL.
            18 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 5 : hits  LL
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LL.
            12 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 5 : hits  CT (critical)
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CT (critical).
            22 Armor remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 6 : hits  LA
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LA.
            10 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 7 : hits  LL
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LL.
            6 Armor remaining.


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    Ultra AC/20 at Grasshopper GHR-6K (bugagalter); needs 8, rolls 10 : 
        Grasshopper GHR-6K (bugagalter) takes 20 damage to LL.
            6 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Grasshopper GHR-6K (bugagalter); needs 8, rolls 6 : misses


Weapons fire for Grasshopper GHR-6K (bugagalter)
    ER Large Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 6 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 4 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 8 : hits  RT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RT.
            9 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 12 : hits  RA
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RA.
            14 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 5 : misses


    Streak SRM 4 at Shootist ST-8C ([CSA]Crystalrat); needs 9, rolls 6 : fails to achieve lock.

Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 8, rolls 10 : hits  RT
        Penetrator PTR-4D (bugagalter) takes 20 damage to RT.
            4 Armor remaining.


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 6, rolls 4 : misses


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 6, rolls 8 : hits  CT
        Penetrator PTR-4D (bugagalter) takes 6 damage to CT.
            28 Armor remaining.


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 6, rolls 12 : hits  RT
        Penetrator PTR-4D (bugagalter) takes 6 damage to RT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 8 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 7 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 2 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 7 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 10 : 6 missile(s) hit.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LL.
            4 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 3; no effect.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RT.
            7 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LT.
             1 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        1 damage transfers to CT.
            Critical hit on LT. Roll is 7; no effect.
        Shootist ST-8C ([CSA]Crystalrat) takes 1 damage to CT.
            21 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LL.
            2 Armor remaining.


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 10, rolls 3 : misses


Weapons fire for Shootist ST-8C ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 7, rolls 4 : misses


    ER Large Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 3 : misses


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 3 : misses


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 8 : hits  CT
        Penetrator PTR-4D (bugagalter) takes 5 damage to CT.
            23 Armor remaining.


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 8, rolls 12 : hits  CT
        Penetrator PTR-4D (bugagalter) takes 20 damage to CT.
            3 Armor remaining.


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 8, rolls 8 : hits  RA
        Penetrator PTR-4D (bugagalter) takes 5 damage to RA.
            16 Armor remaining.


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 8, rolls 6 : misses


    SRM 6 at Penetrator PTR-4D (bugagalter); needs 8, rolls 8 : 2 missile(s) hit.

        Penetrator PTR-4D (bugagalter) takes 2 damage to RT.
             12 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.

        Penetrator PTR-4D (bugagalter) takes 2 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.




Shootist ST-8C ([CSA]Crystalrat) must make 2 piloting skill roll(s) (gyro hit; 80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 4 (80+ damage)); needs 12, rolls 5 : falls.
    Shootist ST-8C ([CSA]Crystalrat) falls on its right side, suffering 7 damage.
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to RL.
            20 Armor remaining.
        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RT.
            5 Armor remaining.

Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" must roll 12 to avoid damage; rolls 8 : fails.
        Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" takes 1 damage.        
Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" needs a 3 to stay conscious.  Rolls 5 : successful!


Penetrator PTR-4D (bugagalter) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 2 : falls.
    Penetrator PTR-4D (bugagalter) falls on its right side, suffering 8 damage.
        Penetrator PTR-4D (bugagalter) takes 5 damage to LL.
            21 Armor remaining.
        Penetrator PTR-4D (bugagalter) takes 3 damage to RA.
            13 Armor remaining.

Pilot of Penetrator PTR-4D (bugagalter) "Masahiko Hirose" must roll 8 to avoid damage; rolls 7 : fails.
        Pilot of Penetrator PTR-4D (bugagalter) "Masahiko Hirose" takes 1 damage.        
Pilot of Penetrator PTR-4D (bugagalter) "Masahiko Hirose" needs a 3 to stay conscious.  Rolls 7 : successful!


Grasshopper GHR-6K (bugagalter) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Grasshopper GHR-6K (bugagalter)
    Kick (Left leg) at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 7 : hits (using Kick table) FRL
        Barghest BGS-2T ([CSA]Crystalrat) takes 14 damage to FRL.
            15 Armor remaining.


Physical attacks for Barghest BGS-2T ([CSA]Crystalrat)
    Kick (Left front leg) at Grasshopper GHR-6K (bugagalter); needs 7, rolls 7 : hits (using Kick table) RL
        Grasshopper GHR-6K (bugagalter) takes 14 damage to RL.
            12 Armor remaining.


Physical attacks for Axman AXM-3S (bugagalter)
    Kick (Left leg) at Argus AGS-6F ([CSA]Crystalrat); needs 7, rolls 6 : misses.

Physical attacks for Thunder THR-1L ([CSA]Crystalrat)
    Punch (Left Arm) at Penetrator PTR-4D (bugagalter); needs 7, rolls 10 : hits (using Left Side table) RT
        Penetrator PTR-4D (bugagalter) takes 7 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 2; no effect.


Barghest BGS-2T ([CSA]Crystalrat) must make 1 piloting skill roll(s) (was kicked).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 0 (was kicked)); needs 3, rolls 3 : succeeds.

Grasshopper GHR-6K (bugagalter) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.

Axman AXM-3S (bugagalter) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 17 heat, sinks 17 heat and is now at 0 heat.
Thunder THR-1L ([CSA]Crystalrat) gains 21 heat, sinks 21 heat and is now at 0 heat.
Shootist ST-8C ([CSA]Crystalrat) gains 30 heat, sinks 24 heat and is now at 6 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 23 heat, sinks 20 heat and is now at 5 heat.
Penetrator PTR-4D (bugagalter) gains 27 heat, sinks 24 heat and is now at 3 heat.
Grasshopper GHR-6K (bugagalter) gains 36 heat, sinks 34 heat and is now at 2 heat.
Axman AXM-3S (bugagalter) gains 24 heat, sinks 20 heat and is now at 4 heat.
BattleAxe BKX-8D (bugagalter) gains 31 heat, sinks 30 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
bugagalter rolls a 3[3+0].
[CSA]Crystalrat rolls a 10[10+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 6205 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 5563 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: piro12 connected from /178.137.176.4
Movement Phase
-------------------

Shootist ST-8C ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 3 (Gyro damaged) - 2 (careful stand) + 0 (getting up)], rolls 8 : succeeds.

Penetrator PTR-4D (bugagalter) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    Ultra AC/20 at Penetrator PTR-4D (bugagalter); needs 6, rolls 12 : 
        Penetrator PTR-4D (bugagalter) takes 20 damage to LA.
            1 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Penetrator PTR-4D (bugagalter); needs 6, rolls 10 : 
        Penetrator PTR-4D (bugagalter) takes 20 damage to LA.
            Armor destroyed,             SECTION DESTROYED,
        7 damage transfers to LT.
            Critical hit on LA. Roll is 3; no effect.
        Penetrator PTR-4D (bugagalter) takes 7 damage to LT.
            17 Armor remaining.


Weapons fire for Penetrator PTR-4D (bugagalter)
    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 4, rolls 5 : hits  CT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CT.
            15 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 4, rolls 5 : hits  RT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 4, rolls 6 : hits  CT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CT.
            9 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 4, rolls 4 : hits  RL
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RL.
            14 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 4, rolls 7 : hits  LT
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LT.
        6 damage transfers to CT.
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CT.
            3 Armor remaining.


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 7, rolls 4 : misses


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 7 : hits  (using Rear table) RL
        Penetrator PTR-4D (bugagalter) takes 5 damage to RL.
            21 Armor remaining.


    SRM 6 at Penetrator PTR-4D (bugagalter); needs 7, rolls 11 : 4 missile(s) hit (using Rear table).

        Penetrator PTR-4D (bugagalter) takes 2 damage to CTR.
            7 Armor remaining.

        Penetrator PTR-4D (bugagalter) takes 2 damage to LTR.
            5 Armor remaining.

        Penetrator PTR-4D (bugagalter) takes 2 damage to LA.
        2 damage transfers to LTR.
        Penetrator PTR-4D (bugagalter) takes 2 damage to LTR.
            3 Armor remaining.

        Penetrator PTR-4D (bugagalter) takes 2 damage to LL.
            19 Armor remaining.


Weapons fire for Grasshopper GHR-6K (bugagalter)
    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 7 : hits  (using Rear table) RTR
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RTR.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 12 : hits  (using Rear table) RL
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to RL.
            8 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 9 : hits  (using Rear table) LA
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LA.
        6 damage transfers to LTR.
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LTR.
        6 damage transfers to CTR.
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CTR.
            4 Armor remaining.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 7 : hits  (using Rear table) CTR
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CTR.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    Streak SRM 4 at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 10 : 4 missile(s) hit (using Rear table).

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RA.
            12 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LL.
            0 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RL.
            6 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to CTR.
             18 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.


    Medium Pulse Laser at Shootist ST-8C ([CSA]Crystalrat); needs 5, rolls 7 : hits  (using Rear table) LA
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LA.
        6 damage transfers to LTR.
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to LTR.
        6 damage transfers to CTR.
        Shootist ST-8C ([CSA]Crystalrat) takes 6 damage to CTR.
             12 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    AC/20 at BattleAxe BKX-8D (bugagalter); needs 7, rolls 8 : hits  LT
        BattleAxe BKX-8D (bugagalter) takes 20 damage to LT.
            2 Armor remaining.


    Medium Pulse Laser at BattleAxe BKX-8D (bugagalter); needs 5, rolls 7 : hits  RT
        BattleAxe BKX-8D (bugagalter) takes 6 damage to RT.
            16 Armor remaining.


    Medium Pulse Laser at BattleAxe BKX-8D (bugagalter); needs 5, rolls 8 : hits  CT
        BattleAxe BKX-8D (bugagalter) takes 6 damage to CT.
            27 Armor remaining.


    Medium Pulse Laser at BattleAxe BKX-8D (bugagalter); needs 5, rolls 11 : hits  LA
        BattleAxe BKX-8D (bugagalter) takes 6 damage to LA.
            16 Armor remaining.


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 5 : misses


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 8 : hits  HD
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" takes 1 damage.        
Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" needs a 5 to stay conscious.  Rolls 7 : successful!


    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 5 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 5 : misses


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 9 : 6 missile(s) hit.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RT.
             11 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on C3i Computer.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to RT.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 2; no effect.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LT.
        2 damage transfers to CT.
        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to CT.
            1 Armor remaining.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to CT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LL.
             13 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.

        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to CT.
             9 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.


    MML 7 at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 6 : misses


Weapons fire for Shootist ST-8C ([CSA]Crystalrat)
    ER Large Laser at BattleAxe BKX-8D (bugagalter); needs 7, rolls 8 : hits  LL
        BattleAxe BKX-8D (bugagalter) takes 8 damage to LL.
            22 Armor remaining.


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 7, rolls 6 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 7, rolls 6 : misses


Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Shootist ST-8C ([CSA]Crystalrat); needs 7, rolls 11 : hits  (using Right Side table) RA
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to RA.
            7 Armor remaining.


    LB 20-X AC (Cluster ammo) at Shootist ST-8C ([CSA]Crystalrat); needs 6, rolls 5 : misses




Shootist ST-8C ([CSA]Crystalrat) must make 3 piloting skill roll(s) (gyro destroyed; leg/foot actuator hit; 80+ damage).
The base target is 8 [5 (Base piloting skill) + 3 (Gyro damaged)].
    Roll #1, (gyro destroyed); automatically fails.
    Shootist ST-8C ([CSA]Crystalrat) falls on its rear, suffering 7 damage.
        Shootist ST-8C ([CSA]Crystalrat) takes 5 damage to RTR.
             4 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.
        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Shootist ST-8C ([CSA]Crystalrat) takes 2 damage to CTR.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.

Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" must roll 14 to avoid damage; rolls 11 : fails.
        Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" takes 1 damage.        
Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" needs a 7 to stay conscious.  Rolls 4 : blacks out.


Penetrator PTR-4D (bugagalter) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 3 : falls.
    Penetrator PTR-4D (bugagalter) falls on its front, suffering 8 damage.
        Penetrator PTR-4D (bugagalter) takes 5 damage to RL.
            16 Armor remaining.
        Penetrator PTR-4D (bugagalter) takes 3 damage to LT (critical).
            14 Armor remaining.
            Critical hit on LT. Roll is 7; no effect.

Pilot of Penetrator PTR-4D (bugagalter) "Masahiko Hirose" must roll 7 to avoid damage; rolls 7 : succeeds.

BattleAxe BKX-8D (bugagalter) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for BattleAxe BKX-8D (bugagalter)
    Kick (Left leg) at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 8 : hits (using Kick table) RL
        Thunder THR-1L ([CSA]Crystalrat) takes 14 damage to RL.
            16 Armor remaining.


Physical attacks for Thunder THR-1L ([CSA]Crystalrat)
    Kick (Left leg) at Penetrator PTR-4D (bugagalter); needs 3, rolls 2 : misses.

Thunder THR-1L ([CSA]Crystalrat) must make 2 piloting skill roll(s) (was kicked; missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 7 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 17 heat, sinks 17 heat and is now at 0 heat.
Thunder THR-1L ([CSA]Crystalrat) gains 20 heat, sinks 20 heat and is now at 0 heat.
Shootist ST-8C ([CSA]Crystalrat) gains 34 heat, sinks 24 heat and is now at 16 heat.
Shootist ST-8C ([CSA]Crystalrat) needs a 4+ to avoid shutdown, rolls 6 : avoids successfully!
Argus AGS-6F ([CSA]Crystalrat) gains 18 heat, sinks 20 heat and is now at 3 heat.
Penetrator PTR-4D (bugagalter) gains 23 heat, sinks 24 heat and is now at 2 heat.
Grasshopper GHR-6K (bugagalter) gains 27 heat, sinks 29 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 15 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 31 heat, sinks 30 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
bugagalter rolls a 2[2+0].
[CSA]Crystalrat rolls a 5[5+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 5765 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 5152 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Penetrator PTR-4D (bugagalter) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 8, rolls 7 : misses


    Ultra AC/20 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 2 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 10, rolls 9 : misses


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 10, rolls 6 : misses


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 10, rolls 6 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 7 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 4 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 8 : 4 missile(s) hit.

        Thunder THR-1L ([CSA]Crystalrat) takes 4 damage to LT.
            19 Armor remaining.


Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 6, rolls 8 : hits  RL
        Penetrator PTR-4D (bugagalter) takes 20 damage to RL.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RL. Roll is 5; no effect.


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 4, rolls 10 : hits  RT
        Penetrator PTR-4D (bugagalter) takes 6 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        3 damage transfers to CT.
            Critical hit on RT. Roll is 5; no effect.
        Penetrator PTR-4D (bugagalter) takes 3 damage to CT.
            0 Armor remaining.


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 4, rolls 8 : hits  LA
        Penetrator PTR-4D (bugagalter) takes 6 damage to LA.
        6 damage transfers to LT.
        Penetrator PTR-4D (bugagalter) takes 6 damage to LT.
            8 Armor remaining.


    Medium Pulse Laser at Penetrator PTR-4D (bugagalter); needs 4, rolls 6 : hits  CT
        Penetrator PTR-4D (bugagalter) takes 6 damage to CT.
             17 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    LRM 5 at BattleAxe BKX-8D (bugagalter); needs 9, rolls 11 : 2 missile(s) hit.

        BattleAxe BKX-8D (bugagalter) takes 2 damage to CT.
            25 Armor remaining.


Weapons fire for Penetrator PTR-4D (bugagalter)
    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 7 : hits  LT
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LT.
            13 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 5 : hits  RL
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to RL.
            10 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 9 : hits  LA
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LA.
            16 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 8 : hits  LT
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LT.
            7 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 8 : hits  RT
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to RT.
            17 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 5, rolls 5 : hits  CT
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to CT.
            28 Armor remaining.


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Penetrator PTR-4D (bugagalter); needs 7, rolls 8 : hits  RA
        Penetrator PTR-4D (bugagalter) takes 20 damage to RA.
        20 damage transfers to RT.
        Penetrator PTR-4D (bugagalter) takes 20 damage to RT.
        20 damage transfers to CT.
        Penetrator PTR-4D (bugagalter) takes 20 damage to CT.
             SECTION DESTROYED,
        Penetrator PTR-4D (bugagalter) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
*** Penetrator PTR-4D (bugagalter) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 8 : hits  RT
        Penetrator PTR-4D (bugagalter) takes 5 damage to RT.
        5 damage transfers to CT.
        Penetrator PTR-4D (bugagalter) takes 5 damage to CT.


    ER Medium Laser at Penetrator PTR-4D (bugagalter); needs 7, rolls 9 : hits  LT
        Penetrator PTR-4D (bugagalter) takes 5 damage to LT.
            3 Armor remaining.


    SRM 6 at Penetrator PTR-4D (bugagalter); needs 7, rolls 8 : 2 missile(s) hit.

        Penetrator PTR-4D (bugagalter) takes 2 damage to RA.
        2 damage transfers to RT.
        Penetrator PTR-4D (bugagalter) takes 2 damage to RT.
        2 damage transfers to CT.
        Penetrator PTR-4D (bugagalter) takes 2 damage to CT.

        Penetrator PTR-4D (bugagalter) takes 2 damage to CT.


Weapons fire for Grasshopper GHR-6K (bugagalter)
    ER Large Laser at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 9 : hits  LT
        Thunder THR-1L ([CSA]Crystalrat) takes 8 damage to LT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 4 : misses


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 4 : misses


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 7 : hits  LA
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LA.
            10 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 6 : hits  LA
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LA.
            4 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 8 : hits  LA
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to LA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LA. Roll is 5; no effect.


    Streak SRM 4 at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 11 : 4 missile(s) hit.

        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to RA.
            20 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to CT.
            26 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to RA.
            18 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to RT.
            15 Armor remaining.


Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 10, rolls 3 : misses


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 10, rolls 10 : hits  LL
        Thunder THR-1L ([CSA]Crystalrat) takes 5 damage to LL.
            25 Armor remaining.


    LB 20-X AC (Cluster ammo) at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 11 : 12 pellet(s) hit.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LL (critical).
            24 Armor remaining.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RA.
            17 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LA.
             8 Internal Structure remaining
            Critical hit on LA. Roll is 7; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            14 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
             13 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            13 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LA.
             7 Internal Structure remaining
            Critical hit on LA. Roll is 7; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RL.
            9 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            12 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LA.
             6 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RL.
            8 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" takes 1 damage.        
Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" needs a 3 to stay conscious.  Rolls 6 : successful!




Thunder THR-1L ([CSA]Crystalrat) must make 2 piloting skill roll(s) (leg/foot actuator hit; 80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 4 (80+ damage)); needs 10, rolls 5 : falls.
    Thunder THR-1L ([CSA]Crystalrat) falls on its left side, suffering 7 damage.
        Thunder THR-1L ([CSA]Crystalrat) takes 5 damage to CT.
            21 Armor remaining.
        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to RA.
            15 Armor remaining.

Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" must roll 10 to avoid damage; rolls 6 : fails.
        Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" takes 1 damage.        
Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" needs a 5 to stay conscious.  Rolls 5 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Grasshopper GHR-6K (bugagalter)
    Kick (Left leg) at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 3 : misses.

Grasshopper GHR-6K (bugagalter) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls.
    Grasshopper GHR-6K (bugagalter) falls on its right side, suffering 7 damage.
        Grasshopper GHR-6K (bugagalter) takes 5 damage to LT.
            15 Armor remaining.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to RT.
            18 Armor remaining.

Pilot of Grasshopper GHR-6K (bugagalter) "Ambrose Stankovic" must roll 5 to avoid damage; rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 24 heat, sinks 22 heat and is now at 2 heat.
Thunder THR-1L ([CSA]Crystalrat) gains 22 heat, sinks 22 heat and is now at 0 heat.
Shootist ST-8C ([CSA]Crystalrat) gains 10 heat, sinks 24 heat and is now at 2 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 23 heat, sinks 20 heat and is now at 6 heat.
Grasshopper GHR-6K (bugagalter) gains 39 heat, sinks 34 heat and is now at 5 heat.
Axman AXM-3S (bugagalter) gains 20 heat, sinks 20 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 30 heat, sinks 30 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Shootist ST-8C ([CSA]Crystalrat) "Lubna Mansur" needs a 7 to wake up.  Rolls 5 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
bugagalter rolls a 10[10+0].
[CSA]Crystalrat rolls a 5[5+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 4571 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 4634 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Thunder THR-1L ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed) + 0 (getting up)], rolls 4 : falls.
    Thunder THR-1L ([CSA]Crystalrat) falls on its rear, suffering 7 damage.
        Thunder THR-1L ([CSA]Crystalrat) takes 5 damage to LA.
             1 Internal Structure remaining
            Critical hit on LA. Roll is 4; no effect.
        Thunder THR-1L ([CSA]Crystalrat) takes 2 damage to RL.
            6 Armor remaining.

Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" must roll 6 to avoid damage; rolls 11 : succeeds.

Thunder THR-1L ([CSA]Crystalrat) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed) + 0 (getting up)], rolls 6 : succeeds.

Grasshopper GHR-6K (bugagalter) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 3 : falls.
    Grasshopper GHR-6K (bugagalter) falls on its left side, suffering 7 damage.
        Grasshopper GHR-6K (bugagalter) takes 5 damage to LL.
            1 Armor remaining.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to RT.
            16 Armor remaining.

Pilot of Grasshopper GHR-6K (bugagalter) "Ambrose Stankovic" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Grasshopper GHR-6K (bugagalter) "Ambrose Stankovic" takes 1 damage.        
Pilot of Grasshopper GHR-6K (bugagalter) "Ambrose Stankovic" needs a 3 to stay conscious.  Rolls 9 : successful!


Grasshopper GHR-6K (bugagalter) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Grasshopper GHR-6K (bugagalter) falls on its rear, suffering 7 damage.
        Grasshopper GHR-6K (bugagalter) takes 5 damage to CTR.
            8 Armor remaining.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to RTR.
            8 Armor remaining.

Pilot of Grasshopper GHR-6K (bugagalter) "Ambrose Stankovic" must roll 5 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    Ultra AC/20 at Grasshopper GHR-6K (bugagalter); needs 4, rolls 5 : 
        Grasshopper GHR-6K (bugagalter) takes 20 damage to RL.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.
    fires a second shot in ultra mode.
    Ultra AC/20 at Grasshopper GHR-6K (bugagalter); needs 4, rolls 6 : 
        Grasshopper GHR-6K (bugagalter) takes 20 damage to CT.
            10 Armor remaining.


Weapons fire for Grasshopper GHR-6K (bugagalter)
    ER Large Laser at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 10 : hits  LT
        Thunder THR-1L ([CSA]Crystalrat) takes 8 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 9 : hits  RA
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to RA.
            9 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 7 : hits  RL
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to RL.
            0 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 8 : hits  RT
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to RT.
            6 Armor remaining.


    Medium Pulse Laser at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 10 : hits  HD
        Thunder THR-1L ([CSA]Crystalrat) takes 6 damage to HD.
            2 Armor remaining.

        Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" takes 1 damage.        
Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" needs a 7 to stay conscious.  Rolls 5 : blacks out.


    Streak SRM 4 at Thunder THR-1L ([CSA]Crystalrat); needs 8, rolls 6 : fails to achieve lock.

Weapons fire for Thunder THR-1L ([CSA]Crystalrat)
    AC/20 at Grasshopper GHR-6K (bugagalter); needs 4, rolls 6 : hits  RT
        Grasshopper GHR-6K (bugagalter) takes 20 damage to RT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 2, rolls 10 : hits  CT
        Grasshopper GHR-6K (bugagalter) takes 6 damage to CT.
            4 Armor remaining.


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 2, rolls 11 : hits  RT
        Grasshopper GHR-6K (bugagalter) takes 6 damage to RT.
             5 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    Medium Pulse Laser at Grasshopper GHR-6K (bugagalter); needs 2, rolls 4 : hits  RT
        Grasshopper GHR-6K (bugagalter) takes 6 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        1 damage transfers to CT.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Pulse Laser.
        Grasshopper GHR-6K (bugagalter) takes 1 damage to CT.
            3 Armor remaining.


    LRM 5 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 7 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 4 : misses


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 6 : misses


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 8 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 6 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 7 : misses


    MML 7 at Thunder THR-1L ([CSA]Crystalrat); needs 9, rolls 8 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Grasshopper GHR-6K (bugagalter); needs 5, rolls 11 : hits  RT
        Grasshopper GHR-6K (bugagalter) takes 20 damage to RT.
        20 damage transfers to CT.
        Grasshopper GHR-6K (bugagalter) takes 20 damage to CT.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    ER Medium Laser at Grasshopper GHR-6K (bugagalter); needs 5, rolls 2 : misses


    SRM 6 at Grasshopper GHR-6K (bugagalter); needs 5, rolls 8 : 4 missile(s) hit.

        Grasshopper GHR-6K (bugagalter) takes 2 damage to LL.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.

        Grasshopper GHR-6K (bugagalter) takes 2 damage to LT.
            13 Armor remaining.

        Grasshopper GHR-6K (bugagalter) takes 2 damage to RA.
        2 damage transfers to RT.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to RT.
        2 damage transfers to CT.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to CT.
             3 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.

        Grasshopper GHR-6K (bugagalter) takes 2 damage to RA.
        2 damage transfers to RT.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to RT.
        2 damage transfers to CT.
        Grasshopper GHR-6K (bugagalter) takes 2 damage to CT.
             1 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 7, rolls 7 : hits  LA
        Thunder THR-1L ([CSA]Crystalrat) takes 5 damage to LA.
             SECTION DESTROYED,
        4 damage transfers to LT.
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
        Thunder THR-1L ([CSA]Crystalrat) takes 4 damage to LT.
             1 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.


    ER Medium Laser at Thunder THR-1L ([CSA]Crystalrat); needs 7, rolls 7 : hits  CT
        Thunder THR-1L ([CSA]Crystalrat) takes 5 damage to CT.
            16 Armor remaining.


    LB 20-X AC (Cluster ammo) at Thunder THR-1L ([CSA]Crystalrat); needs 6, rolls 9 : 20 pellet(s) hit.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
             SECTION DESTROYED,
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Medium Pulse Laser.
*** Thunder THR-1L ([CSA]Crystalrat) DESTROYED by engine destruction! ***

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RA.
            8 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RA.
            7 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RA.
            6 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LL.
            23 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            5 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LL.
            22 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            4 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RL.
             14 Internal Structure remaining
            Critical hit on RL. Roll is 5; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
        1 damage transfers to CT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            15 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
        1 damage transfers to CT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            14 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            13 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RL.
             13 Internal Structure remaining
            Critical hit on RL. Roll is 4; no effect.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
        1 damage transfers to CT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            12 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LA.
        1 damage transfers to LT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
        1 damage transfers to CT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            11 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RA.
            5 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to RT.
            3 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LT.
        1 damage transfers to CT.
        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to CT.
            10 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to LL.
            21 Armor remaining.

        Thunder THR-1L ([CSA]Crystalrat) takes 1 damage to HD.
            1 Armor remaining.

        Pilot of Thunder THR-1L ([CSA]Crystalrat) "Corie McNeil" takes 1 damage.


MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for BattleAxe BKX-8D (bugagalter)
    Kick (Left leg) at Shootist ST-8C ([CSA]Crystalrat); needs 0, rolls 6 : hits (using Left Side table) HD
        Shootist ST-8C ([CSA]Crystalrat) takes 14 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Shootist ST-8C ([CSA]Crystalrat) DESTROYED by damage! ***
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Life Support.



Physical attacks for Barghest BGS-2T ([CSA]Crystalrat)
    Kick (Left front leg) at Grasshopper GHR-6K (bugagalter); needs 3, rolls 7 : hits (using Right Side table) LL
        Grasshopper GHR-6K (bugagalter) takes 14 damage to LL.
             SECTION DESTROYED,
            Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.


Physical attacks for Argus AGS-6F ([CSA]Crystalrat)
    Kick (Left leg) at Grasshopper GHR-6K (bugagalter); needs 4, rolls 8 : hits CT
        Grasshopper GHR-6K (bugagalter) takes 12 damage to CT.
             SECTION DESTROYED,
        Grasshopper GHR-6K (bugagalter) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 3.
        Engine safety systems remain in place.
*** Grasshopper GHR-6K (bugagalter) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: сурово то как 8)
Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 17 heat, sinks 19 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 18 heat, sinks 20 heat and is now at 4 heat.
Axman AXM-3S (bugagalter) gains 19 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 31 heat, sinks 30 heat and is now at 3 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
bugagalter rolls a 3[3+0] / 10[10+0].
[CSA]Crystalrat rolls a 3[3+0] / 7[7+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3056 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3214 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Axman AXM-3S (bugagalter)
    LB 20-X AC at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 9 : hits  FLL
        Barghest BGS-2T ([CSA]Crystalrat) takes 20 damage to FLL.
            9 Armor remaining.


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 8 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 3 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 9 : 4 missile(s) hit.

        Barghest BGS-2T ([CSA]Crystalrat) takes 4 damage to RT.
            18 Armor remaining.


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 5 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 5 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 8, rolls 10 : hits  RL
        BattleAxe BKX-8D (bugagalter) takes 10 damage to RL.
            20 Armor remaining.


    Ultra AC/20 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 9 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Axman AXM-3S (bugagalter); needs 10, rolls 6 : misses


    ER Medium Laser at Axman AXM-3S (bugagalter); needs 10, rolls 2 : misses


    SRM 6 at Axman AXM-3S (bugagalter); needs 10, rolls 9 : misses




Barghest BGS-2T ([CSA]Crystalrat) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage)); needs 4, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 24 heat, sinks 22 heat and is now at 2 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 18 heat, sinks 20 heat and is now at 2 heat.
Axman AXM-3S (bugagalter) gains 23 heat, sinks 20 heat and is now at 3 heat.
BattleAxe BKX-8D (bugagalter) gains 26 heat, sinks 29 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
bugagalter rolls a 2[2+0].
[CSA]Crystalrat rolls a 10[10+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3136 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 11, rolls 10 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 4 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 12 : 4 missile(s) hit.

        Barghest BGS-2T ([CSA]Crystalrat) takes 4 damage to RRL.
            24 Armor remaining.


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 6 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 16 heat, sinks 18 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 2 heat, sinks 4 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 4 heat, sinks 7 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 15 heat, sinks 15 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
bugagalter rolls a 6[6+0].
[CSA]Crystalrat rolls a 8[8+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3123 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 1 heat, sinks 1 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 1 heat, sinks 1 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 1 heat, sinks 1 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 4 heat, sinks 4 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
bugagalter rolls a 2[2+0].
[CSA]Crystalrat rolls a 5[5+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3123 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 12, rolls 8 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    MML 7 at Hex: 2709 (Clear); needs 9, rolls 2 : misses


    MML 7 at Hex: 2709 (Clear); needs 9, rolls 6 : misses


    MML 7 at Hex: 2709 (Clear); needs 9, rolls 9 : 7 inferno missile(s) hit.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 16 heat, sinks 16 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 1 heat, sinks 1 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 3 heat, sinks 3 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 15 heat, sinks 15 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
bugagalter rolls a 5[5+0].
[CSA]Crystalrat rolls a 10[10+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3123 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 9, rolls 8 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 11, rolls 7 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 11, rolls 6 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 9 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 7 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 7 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 11 : 4 missile(s) hit.

        Barghest BGS-2T ([CSA]Crystalrat) takes 4 damage to HD.
            5 Armor remaining.

        Pilot of Barghest BGS-2T ([CSA]Crystalrat) "Maria Lechat" takes 1 damage.        
Pilot of Barghest BGS-2T ([CSA]Crystalrat) "Maria Lechat" needs a 3 to stay conscious.  Rolls 5 : successful!


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses


Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 11 : hits  FLL
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to FLL.
            4 Armor remaining.


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 6 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 4 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 15 heat, sinks 15 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 10 heat, sinks 10 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 19 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 30 heat, sinks 30 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
bugagalter rolls a 3[3+0].
[CSA]Crystalrat rolls a 7[7+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3094 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 11, rolls 3 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Hex: 2709 (Clear); needs 9, rolls 7 : misses


    ER Medium Laser at Hex: 2709 (Clear); needs 9, rolls 11 : hits!
        Terrain takes 5 damage.


    ER Medium Laser at Hex: 2709 (Clear); needs 9, rolls 4 : misses


    ER Medium Laser at Hex: 2709 (Clear); needs 9, rolls 9 : hits!
        Terrain takes 5 damage.



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 15 heat, sinks 15 heat and is now at 0 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 0 heat, sinks 0 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 23 heat, sinks 23 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
bugagalter rolls a 7[7+0].
[CSA]Crystalrat rolls a 8[8+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, bugagalter, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3026 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3094 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Axman AXM-3S (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 6 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 5 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 7 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 9, rolls 5 : misses


    Ultra AC/20 at BattleAxe BKX-8D (bugagalter); needs 11, rolls 6 : misses


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 9 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 10 : hits  RLL
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to RLL.
            23 Armor remaining.


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 10 : hits  FRL
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to FRL.
            10 Armor remaining.


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 5 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 6 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 11 : 4 missile(s) hit.

        Barghest BGS-2T ([CSA]Crystalrat) takes 4 damage to FRL.
            6 Armor remaining.


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 11, rolls 8 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 11, rolls 9 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 23 heat, sinks 22 heat and is now at 1 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 10 heat, sinks 10 heat and is now at 0 heat.
Axman AXM-3S (bugagalter) gains 19 heat, sinks 19 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 30 heat, sinks 30 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
bugagalter rolls a 12[12+0].
[CSA]Crystalrat rolls a 9[9+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 3015 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 3020 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 6 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 5 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 6 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 10 : hits  FRL
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to FRL.
            1 Armor remaining.


Weapons fire for Axman AXM-3S (bugagalter)
    LB 20-X AC at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 4 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 9 : hits  LT
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to LT.
            17 Armor remaining.


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 8 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Axman AXM-3S (bugagalter); needs 9, rolls 11 : hits  RT
        Axman AXM-3S (bugagalter) takes 20 damage to RT.
            1 Armor remaining.


    ER Medium Laser at Axman AXM-3S (bugagalter); needs 9, rolls 7 : misses


    ER Medium Laser at Axman AXM-3S (bugagalter); needs 9, rolls 12 : hits  LA
        Axman AXM-3S (bugagalter) takes 5 damage to LA.
            12 Armor remaining.


    SRM 6 at Axman AXM-3S (bugagalter); needs 9, rolls 8 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at Axman AXM-3S (bugagalter); needs 7, rolls 10 : hits  LT
        Axman AXM-3S (bugagalter) takes 10 damage to LT.
            11 Armor remaining.


    Ultra AC/20 at Axman AXM-3S (bugagalter); needs 9, rolls 8 : misses




Axman AXM-3S (bugagalter) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 23 heat, sinks 22 heat and is now at 2 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 21 heat, sinks 20 heat and is now at 1 heat.
Axman AXM-3S (bugagalter) gains 20 heat, sinks 20 heat and is now at 0 heat.
BattleAxe BKX-8D (bugagalter) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
bugagalter rolls a 7[7+0].
[CSA]Crystalrat rolls a 5[5+0].

The turn order for movement is:
  [CSA]Crystalrat, bugagalter, [CSA]Crystalrat, bugagalter

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 2910 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 2987 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: 
фак
[CSA]Crystalrat: разве за выход из леса не +1 к МР?
bugagalter: с чего бы ради?
[CSA]Crystalrat: не помню толком правила уже 8(((((((
Weapon Attack Phase
-------------------
Weapons fire for Axman AXM-3S (bugagalter)
    LB 20-X AC at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 4 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 5 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 2 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 7, rolls 11 : hits  (using Right Side table) FRL
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to FRL.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on FRL. Roll is 6; no effect.


Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 8 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 6 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 10 : hits  RT
        Barghest BGS-2T ([CSA]Crystalrat) takes 5 damage to RT.
            13 Armor remaining.


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 12 : 4 missile(s) hit.

        Barghest BGS-2T ([CSA]Crystalrat) takes 2 damage to RT.
            11 Armor remaining.

        Barghest BGS-2T ([CSA]Crystalrat) takes 2 damage to RT.
            9 Armor remaining.

        Barghest BGS-2T ([CSA]Crystalrat) takes 2 damage to FRL.
             9 Internal Structure remaining
            Critical hit on FRL. Roll is 5; no effect.

        Barghest BGS-2T ([CSA]Crystalrat) takes 2 damage to FLL.
            2 Armor remaining.


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 8 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 6 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 8, rolls 9 : hits  LL
        BattleAxe BKX-8D (bugagalter) takes 10 damage to LL.
            12 Armor remaining.


    Ultra AC/20 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 10 : 
        BattleAxe BKX-8D (bugagalter) takes 20 damage to RT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at Axman AXM-3S (bugagalter); needs 7, rolls 9 : hits  (using Right Side table) HD (critical)
        Axman AXM-3S (bugagalter) takes 20 damage to HD (critical).
            Armor destroyed,             SECTION DESTROYED,
*** Axman AXM-3S (bugagalter) DESTROYED by damage! ***
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Life Support.
            Critical hit on HD. Roll is 7; no effect.



    ER Medium Laser at Axman AXM-3S (bugagalter); needs 7, rolls 5 : misses


    ER Medium Laser at Axman AXM-3S (bugagalter); needs 7, rolls 11 : hits  (using Right Side table) RL
        Axman AXM-3S (bugagalter) takes 5 damage to RL.
            19 Armor remaining.


    SRM 6 at Axman AXM-3S (bugagalter); needs 7, rolls 11 : 4 missile(s) hit (using Right Side table).

        Axman AXM-3S (bugagalter) takes 2 damage to CT.
            26 Armor remaining.

        Axman AXM-3S (bugagalter) takes 2 damage to RL.
            17 Armor remaining.

        Axman AXM-3S (bugagalter) takes 2 damage to RA.
            15 Armor remaining.

        Axman AXM-3S (bugagalter) takes 2 damage to CT.
            24 Armor remaining.




BattleAxe BKX-8D (bugagalter) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: lol
[CSA]Crystalrat: вот не ожидалэ
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 24 heat, sinks 22 heat and is now at 4 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 21 heat, sinks 20 heat and is now at 2 heat.
BattleAxe BKX-8D (bugagalter) gains 31 heat, sinks 30 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
bugagalter rolls a 8[8+0].
[CSA]Crystalrat rolls a 10[10+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 1315 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 2933 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 8 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 5 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 9, rolls 8 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 5 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 7 : misses


    MML 7 at Barghest BGS-2T ([CSA]Crystalrat); needs 11, rolls 6 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 9, rolls 6 : misses


    Ultra AC/20 at BattleAxe BKX-8D (bugagalter); needs 11, rolls 4 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    AC/20 at BattleAxe BKX-8D (bugagalter); needs 9, rolls 11 : hits  LT
        BattleAxe BKX-8D (bugagalter) takes 20 damage to LT.
            Armor destroyed,             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        3 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        BattleAxe BKX-8D (bugagalter) takes 3 damage to CT.
            22 Armor remaining.


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 9, rolls 12 : hits  CT
        BattleAxe BKX-8D (bugagalter) takes 5 damage to CT.
            17 Armor remaining.


    SRM 6 at BattleAxe BKX-8D (bugagalter); needs 9, rolls 6 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 9, rolls 8 : misses




BattleAxe BKX-8D (bugagalter) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 25 heat, sinks 22 heat and is now at 7 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 23 heat, sinks 20 heat and is now at 5 heat.
BattleAxe BKX-8D (bugagalter) gains 41 heat, sinks 30 heat and is now at 12 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
bugagalter rolls a 9[9+0].
[CSA]Crystalrat rolls a 11[11+0].

The turn order for movement is:
  bugagalter, [CSA]Crystalrat, [CSA]Crystalrat

Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
bugagalter: 856 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 2903 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for BattleAxe BKX-8D (bugagalter)
    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 7 : misses


    ER Medium Laser at Barghest BGS-2T ([CSA]Crystalrat); needs 10, rolls 7 : misses


Weapons fire for Barghest BGS-2T ([CSA]Crystalrat)
    ER PPC at BattleAxe BKX-8D (bugagalter); needs 10, rolls 6 : misses


Weapons fire for Argus AGS-6F ([CSA]Crystalrat)
    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 10, rolls 5 : misses


    ER Medium Laser at BattleAxe BKX-8D (bugagalter); needs 10, rolls 2 : misses


    SRM 6 at BattleAxe BKX-8D (bugagalter); needs 10, rolls 7 : misses



MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for BattleAxe BKX-8D (bugagalter)
    Kick (Left leg) at Barghest BGS-2T ([CSA]Crystalrat); needs 8, rolls 7 : misses.

Physical attacks for Barghest BGS-2T ([CSA]Crystalrat)
    Kick (Left front leg) at BattleAxe BKX-8D (bugagalter); needs 9, rolls 10 : hits (using Kick table) RL
        BattleAxe BKX-8D (bugagalter) takes 14 damage to RL.
            6 Armor remaining.


Physical attacks for Argus AGS-6F ([CSA]Crystalrat)
    Kick (Left leg) at BattleAxe BKX-8D (bugagalter); needs 9, rolls 11 : hits (using Kick table) RL
        BattleAxe BKX-8D (bugagalter) takes 12 damage to RL.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Jump Jet.


BattleAxe BKX-8D (bugagalter) must make 4 piloting skill roll(s) (missed a kick; was kicked; was kicked; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
    Roll #3, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick) + 0 (was kicked) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.
    Roll #4, (5 (Base piloting skill) + 1 (20+ damage) + 0 (missed a kick) + 0 (was kicked) + 0 (was kicked)); needs 6, rolls 5 : falls.
    BattleAxe BKX-8D (bugagalter) falls on its right side, suffering 7 damage.
        BattleAxe BKX-8D (bugagalter) takes 5 damage to RT (critical).
             6 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
*** BattleAxe BKX-8D (bugagalter) DESTROYED by engine destruction! ***
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on MML 7.
            CRITICAL HIT on MML 7.
        BattleAxe BKX-8D (bugagalter) takes 2 damage to CT.
            15 Armor remaining.

Pilot of BattleAxe BKX-8D (bugagalter) "Purwanto Kartosuwiryo" must roll 6 to avoid damage; rolls 3 : fails.
        Pilot of BattleAxe BKX-8D (bugagalter) "Purwanto Kartosuwiryo" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
bugagalter: спасибо за бой, выкладывай на форум
Heat Phase
-------------------
Barghest BGS-2T ([CSA]Crystalrat) gains 17 heat, sinks 22 heat and is now at 2 heat.
Argus AGS-6F ([CSA]Crystalrat) gains 16 heat, sinks 20 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
[CSA]Crystalrat: спасибо, было интересно
Victory!
-------------------

Winner is: TEAM #2

bugagalter: 0 BV remaining (from 6543 initially) 0 BV fled
[CSA]Crystalrat: 2903 BV remaining (from 6317 initially) 0 BV fled
LZ: 0 BV remaining (from 0 initially) 0 BV fled
Tot: 0 BV remaining (from 0 initially) 0 BV fled
piro12: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Barghest BGS-2T ([CSA]Crystalrat)
Pilot : Maria Lechat [4/5] ( 1 hit(s) )
Kills : 0

Argus AGS-6F ([CSA]Crystalrat)
Pilot : Alex MacKail [4/5]
Kills : 3


Graveyard contains:
Penetrator PTR-4D (bugagalter)
Pilot : Masahiko Hirose [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Argus AGS-6F ([CSA]Crystalrat)

Thunder THR-1L ([CSA]Crystalrat)
Pilot : Corie McNeil [4/5] ( 4 hit(s)  )
Kills : 0
Destroyed by Axman AXM-3S (bugagalter)

Shootist ST-8C ([CSA]Crystalrat)
Pilot : Lubna Mansur [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by BattleAxe BKX-8D (bugagalter)

Grasshopper GHR-6K (bugagalter)
Pilot : Ambrose Stankovic [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Argus AGS-6F ([CSA]Crystalrat)

Axman AXM-3S (bugagalter)
Pilot : Anast?zie Pauloscak [4/5] ( 6 hit(s)  )
Kills : 1
Destroyed by Argus AGS-6F ([CSA]Crystalrat)

BattleAxe BKX-8D (bugagalter)
Pilot : Purwanto Kartosuwiryo [4/5] ( 1 hit(s) )
Kills : 1
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
***Server: bugagalter disconnected.