Log file opened Thu Oct 06 22:59:58 YEKT 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2353
***Server: IIyx connected from /94.41.1.77
***Server: For IIyx Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 17:03
***Server: CCAF_Andos connected from /178.215.105.74
IIyx: старт какой?
CCAF_Andos: там опен террейн
CCAF_Andos: карты ок?
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
IIyx: я ы них не бельмесом -)
CCAF_Andos: я тоже))
CCAF_Andos: ща
WW: нормально вроде
***Server: WW disconnected.
CCAF_Andos: ок
CCAF_Andos: ролл на сторону
CCAF_Andos: победитель ролла выбирает первым
***Server: CCAF_Andos has rolled 5, and 1 for a total of 6, using 2d6
IIyx: как? -)
CCAF_Andos:  /roll
***Server: IIyx has rolled 3, and 6 for a total of 9, using 2d6
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
IIyx rolls a 11[11+0].
CCAF_Andos rolls a 4[4+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

IIyx: 8084 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 8070 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: удачи
MegaMek: Game saved to savegames\autosave.sav
IIyx: 
и тебе
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
IIyx rolls a 8[8+0].
CCAF_Andos rolls a 9[9+0].

The turn order for movement is:
  IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 8084 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 8070 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 8 : hits  (using Partial cover (horizontal 50%) table) RA
        Kingfisher Prime (IIyx) takes 10 damage to RA.
            20 Armor remaining.


    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 2 : misses


    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 5 : misses


    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LL
        Kingfisher Prime suffers no damage. (LL behind cover)


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 5 : misses


    Large Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 4 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits  (using Partial cover (horizontal 50%) table) CT
        Night Gyr E (IIyx) takes 7 damage to CT.
            26 Armor remaining.


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 9 : hits  (using Left Side table) CT
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to CT.
            20 Armor remaining.


    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 10 : hits  (using Left Side table) LA
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA.
            14 Armor remaining.


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 8 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 5 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 8 : misses


Weapons fire for Viper (Dragonfly) A (IIyx)
    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 11 : hits  LA
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to LA.
            7 Armor remaining.


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 10 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Medium Pulse Laser at Night Gyr E (IIyx); needs 12, rolls 3 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 12, rolls 4 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits  (using Left Side table) RL
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to RL.
            20 Armor remaining.


    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 10 : hits  (using Left Side table) LT
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LT.
            14 Armor remaining.


    LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 20 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses


    LRM 10 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses


Weapons fire for Kit Fox (Uller) B (IIyx)
    Ultra AC/10 at Ha Otoko (CCAF_Andos); needs 11, rolls 9 : misses


    ER Medium Laser at Ha Otoko (CCAF_Andos); needs 11, rolls 6 : misses




Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 49 heat, sinks 46 heat and is now at 3 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 29 heat, sinks 29 heat and is now at 0 heat.
Hunchback IIC 2 (CCAF_Andos) gains 12 heat, sinks 12 heat and is now at 0 heat.
Ha Otoko (CCAF_Andos) gains 12 heat, sinks 12 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 36 heat, sinks 36 heat and is now at 0 heat.
Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 2 heat.
Kit Fox (Uller) B (IIyx) gains 10 heat, sinks 10 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
IIyx rolls a 9[9+0].
CCAF_Andos rolls a 6[6+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 8033 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 7929 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Viper (Dragonfly) A (IIyx)
    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 5 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Heavy Large Laser at Night Gyr E (IIyx); needs 8, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LA
        Night Gyr E (IIyx) takes 16 damage to LA.
            8 Armor remaining.


    Heavy Large Laser at Night Gyr E (IIyx); needs 8, rolls 12 : hits  (using Partial cover (horizontal 50%) table) LA
        Night Gyr E (IIyx) takes 16 damage to LA.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on +Medium Pulse Laser.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 10 : hits  (using Partial cover (horizontal 50%) table) LL
        Night Gyr E suffers no damage. (LL behind cover)


Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 20 at Night Gyr E (IIyx); needs 7, rolls 8 : 16 missile(s) hit (using Partial cover (horizontal 50%) table).

        Night Gyr E (IIyx) takes 5 damage to RT.
            17 Armor remaining.

        Night Gyr E (IIyx) takes 5 damage to LA.
             SECTION DESTROYED,
        1 damage transfers to LT.
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on +Large Pulse Laser.
        Night Gyr E (IIyx) takes 1 damage to LT.
            21 Armor remaining.

        Night Gyr E suffers no damage. (RL behind cover)

        Night Gyr E (IIyx) takes 1 damage to LA.
        1 damage transfers to LT.
        Night Gyr E (IIyx) takes 1 damage to LT.
            20 Armor remaining.


    LRM 20 at Night Gyr E (IIyx); needs 7, rolls 11 : 6 missile(s) hit (using Partial cover (horizontal 50%) table).

        Night Gyr E (IIyx) takes 5 damage to LT.
            15 Armor remaining.

        Night Gyr E (IIyx) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Night Gyr E (IIyx) "Ida Miyake" takes 1 damage.        
Pilot of Night Gyr E (IIyx) "Ida Miyake" needs a 3 to stay conscious.  Rolls 6 : successful!


    LRM 10 at Night Gyr E (IIyx); needs 7, rolls 7 : 6 missile(s) hit (using Partial cover (horizontal 50%) table).

        Night Gyr E (IIyx) takes 5 damage to CT.
            21 Armor remaining.

        Night Gyr E (IIyx) takes 1 damage to LT.
            14 Armor remaining.


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 5, rolls 4 : misses


    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 5, rolls 11 : hits  LA
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on LA. Roll is 3; no effect.


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 2 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits  RT
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT.
            17 Armor remaining.


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses


Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 5 : misses


    ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses


    ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 9 : hits  RT
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to RT.
            3 Armor remaining.


    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 10 : hits  LA
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.


    LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 7 : misses


Weapons fire for Kit Fox (Uller) B (IIyx)
    ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 11, rolls 5 : misses


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 3 : misses


    Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 4 : misses




Hunchback IIC 2 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Night Gyr E (IIyx) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 37 heat, sinks 40 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat.
Hunchback IIC 2 (CCAF_Andos) gains 41 heat, sinks 36 heat and is now at 5 heat.
Ha Otoko (CCAF_Andos) gains 17 heat, sinks 13 heat and is now at 4 heat.
Night Gyr E (IIyx) gains 40 heat, sinks 32 heat and is now at 8 heat.
Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 4 heat.
Kit Fox (Uller) B (IIyx) gains 7 heat, sinks 7 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
IIyx rolls a 4[4+0].
CCAF_Andos rolls a 7[7+0].

The turn order for movement is:
  IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 7400 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 7805 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
CCAF_Andos: 
трям
bugagalter: та
IIyx: ку
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 9 : hits  (using Right Side Partial cover (horizontal 50%) table) RT
        Viper (Dragonfly) A (IIyx) takes 10 damage to RT.
            3 Armor remaining.


    ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 4 : misses


    ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 10 : hits  (using Right Side Partial cover (horizontal 50%) table) RT
        Viper (Dragonfly) A (IIyx) takes 10 damage to RT.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 10 : hits  (using Right Side Partial cover (horizontal 50%) table) HD
        Viper (Dragonfly) A (IIyx) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Viper (Dragonfly) A (IIyx) "Andrew Kinsaka" takes 1 damage.        
Pilot of Viper (Dragonfly) A (IIyx) "Andrew Kinsaka" needs a 3 to stay conscious.  Rolls 10 : successful!


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 3, rolls 6 : hits  CT
        Viper (Dragonfly) A (IIyx) takes 10 damage to CT.
            6 Armor remaining.


    Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 3, rolls 6 : hits  CT
        Viper (Dragonfly) A (IIyx) takes 10 damage to CT.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on CT. Roll is 3; no effect.


Weapons fire for Viper (Dragonfly) A (IIyx)
    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits  HD
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to HD.
            2 Armor remaining.

        Pilot of Warhammer IIC 10 (CCAF_Andos) "Sophia Watson" takes 1 damage.        
Pilot of Warhammer IIC 10 (CCAF_Andos) "Sophia Watson" needs a 3 to stay conscious.  Rolls 12 : successful!


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits  RT
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT.
            10 Armor remaining.


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits  RT
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT.
            3 Armor remaining.


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits  RL
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RL.
            13 Armor remaining.


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 10, rolls 9 : misses


    Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 10, rolls 11 : hits  CT
        Kit Fox (Uller) B (IIyx) takes 7 damage to CT.
            2 Armor remaining.


    Heavy Large Laser at Kit Fox (Uller) B (IIyx); needs 11, rolls 8 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 2 : misses


    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 9 : hits  LL
        Ha Otoko (CCAF_Andos) takes 10 damage to LL.
            19 Armor remaining.


    LRM 10 at Ha Otoko (CCAF_Andos); needs 9, rolls 6 : misses


Weapons fire for Kit Fox (Uller) B (IIyx)
    Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 7 : misses


    ER Small Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 12 : hits  LT
        Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LT.
            9 Armor remaining.


    SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 8 : misses


Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 10 at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses


    LRM 10 at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses




Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Viper (Dragonfly) A (IIyx) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 50 heat, sinks 46 heat and is now at 4 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat.
Hunchback IIC 2 (CCAF_Andos) gains 29 heat, sinks 34 heat and is now at 0 heat.
Ha Otoko (CCAF_Andos) gains 9 heat, sinks 13 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 3 heat, sinks 11 heat and is now at 0 heat.
Viper (Dragonfly) A (IIyx) gains 20 heat, sinks 20 heat and is now at 4 heat.
Kit Fox (Uller) B (IIyx) gains 16 heat, sinks 16 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
IIyx rolls a 7[7+0].
CCAF_Andos rolls a 9[9+0].

The turn order for movement is:
  IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 7194 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 7676 BV remaining (from 8070 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 10 : hits  CT
        Night Gyr E (IIyx) takes 16 damage to CT.
            5 Armor remaining.


    Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 3 : misses


    Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits  LL
        Night Gyr E (IIyx) takes 16 damage to LL.
            12 Armor remaining.


Weapons fire for Kit Fox (Uller) B (IIyx)
    Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : 
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA.
             SECTION DESTROYED,
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on +ER Large Laser.
    fires a second shot in ultra mode.
    Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : 
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA.
        10 damage transfers to LT.
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LT.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses


    SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : 6 missile(s) hit (using Left Side table).

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RA.
            22 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
            18 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA.
        2 damage transfers to LT.
        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT.
             14 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
            16 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA.
        2 damage transfers to LT.
        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT.
             12 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
            14 Armor remaining.


    ER Small Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 5 : misses


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 8 : hits  (using Left Side table) CT
        Kit Fox (Uller) B (IIyx) takes 10 damage to CT.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 6 : hits  (using Left Side table) HD
        Kit Fox (Uller) B (IIyx) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 6; no effect.

        Pilot of Kit Fox (Uller) B (IIyx) "Muenda Nuri" takes 1 damage.        
Pilot of Kit Fox (Uller) B (IIyx) "Muenda Nuri" needs a 3 to stay conscious.  Rolls 6 : successful!


    Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 6 : hits  (using Left Side table) CT
        Kit Fox (Uller) B (IIyx) takes 7 damage to CT.
             SECTION DESTROYED,
        Kit Fox (Uller) B (IIyx) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Kit Fox (Uller) B (IIyx) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.
        >Kit Fox (Uller) B (IIyx) suffers catastrophic damage, but the autoeject system was engaged.
    
Kit Fox (Uller) B (IIyx) must make a piloting skill check (landing in clear terrain).
    Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : succeeds.
*** MechWarrior Muenda Nuri (IIyx) DESTROYED by deadly ejection! ***
        Warhammer IIC 10 (CCAF_Andos) is hit for 4 damage!
        Warhammer IIC 10 (CCAF_Andos) takes 4 damage to LL.
            26 Armor remaining.


        End Secondary Damage Report.
            Critical hit on CT. Roll is 4; no effect.


    Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 5 : hits  (using Left Side table) LA
        Kit Fox (Uller) B (IIyx) takes 7 damage to LA.
            0 Armor remaining.


    Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 6 : misses


    Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 9 : hits  (using Left Side table) RA
        Kit Fox (Uller) B (IIyx) takes 3 damage to RA.
            4 Armor remaining.


    Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 5 : misses


Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 7 : misses


    ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 9 : hits  (using Left Side table) LT
        Kit Fox (Uller) B (IIyx) takes 10 damage to LT.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.


    ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 6 : misses


    SRM 6 at Kit Fox (Uller) B (IIyx); needs 8, rolls 5 : misses


    SRM 6 at Kit Fox (Uller) B (IIyx); needs 8, rolls 3 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 8 : hits  CT
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to CT.
            8 Armor remaining.


    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 10 : hits  RA
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to RA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 6 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 10 : hits  LT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LT.
            6 Armor remaining.


    LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 10 : 10 missile(s) hit.

        Hunchback IIC 2 (CCAF_Andos) takes 5 damage to RL.
            11 Armor remaining.

        Hunchback IIC 2 (CCAF_Andos) takes 5 damage to LL.
            11 Armor remaining.


    Streak SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 10, rolls 7 : fails to achieve lock.

Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 20 at Night Gyr E (IIyx); needs 9, rolls 7 : misses


    LRM 20 at Night Gyr E (IIyx); needs 9, rolls 4 : misses


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 7, rolls 6 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 5 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 7 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 7 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 10 : hits  RL
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RL.
            4 Armor remaining.


    SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 11, rolls 5 : misses


Weapons fire for Viper (Dragonfly) A (IIyx)
    ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 12 : hits  (using Rear table) LTR
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LTR.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : misses


    ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 8 : hits  (using Rear table) CTR
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CTR.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on CT. Roll is 3; no effect.


    ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 7 : misses




Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Hunchback IIC 2 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 5 : falls.
    Hunchback IIC 2 (CCAF_Andos) falls on its front, suffering 5 damage.
        Hunchback IIC 2 (CCAF_Andos) takes 5 damage to RT.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.

Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" must roll 7 to avoid damage; rolls 6 : fails.
        Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" takes 1 damage.        
Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" needs a 3 to stay conscious.  Rolls 4 : successful!


Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Night Gyr E (IIyx) falls on its right side, suffering 8 damage.
        Night Gyr E (IIyx) takes 5 damage to RT.
            12 Armor remaining.
        Night Gyr E (IIyx) takes 3 damage to RA.
            21 Armor remaining.

Pilot of Night Gyr E (IIyx) "Ida Miyake" must roll 6 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 45 heat, sinks 44 heat and is now at 5 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 35 heat, sinks 32 heat and is now at 3 heat.
Hunchback IIC 2 (CCAF_Andos) gains 56 heat, sinks 36 heat and is now at 20 heat.
Hunchback IIC 2 (CCAF_Andos) needs a 6+ to avoid shutdown, rolls 6 : avoids successfully!
Hunchback IIC 2 (CCAF_Andos) needs a 4+ to avoid ammo explosion, rolls 8 : avoids successfully!
Ha Otoko (CCAF_Andos) gains 13 heat, sinks 13 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 33 heat, sinks 32 heat and is now at 1 heat.
Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 6 heat.
Kingfisher Prime (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
IIyx rolls a 9[9+0].
CCAF_Andos rolls a 3[3+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 6049 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 6864 BV remaining (from 8070 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Night Gyr E (IIyx) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 20 at Night Gyr E (IIyx); needs 6, rolls 3 : misses


    LRM 20 at Night Gyr E (IIyx); needs 6, rolls 7 : 12 missile(s) hit.

        Night Gyr E (IIyx) takes 5 damage to LA.
        5 damage transfers to LT.
        Night Gyr E (IIyx) takes 5 damage to LT.
            9 Armor remaining.

        Night Gyr E (IIyx) takes 5 damage to LA.
        5 damage transfers to LT.
        Night Gyr E (IIyx) takes 5 damage to LT.
            4 Armor remaining.

        Night Gyr E (IIyx) takes 2 damage to RL.
            26 Armor remaining.


    LRM 10 at Night Gyr E (IIyx); needs 6, rolls 8 : 6 missile(s) hit.

        Night Gyr E (IIyx) takes 5 damage to RA.
            16 Armor remaining.

        Night Gyr E (IIyx) takes 1 damage to LA (critical).
        1 damage transfers to LT (critical).
        Night Gyr E (IIyx) takes 1 damage to LT (critical).
            3 Armor remaining.
            Critical hit on LT. Roll is 2; no effect.


Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses


    ER Large Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 4, rolls 4 : hits  HD
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to HD.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" takes 1 damage.        
Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" needs a 5 to stay conscious.  Rolls 7 : successful!


    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 4, rolls 7 : hits  LT
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LT.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits  RA
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 11 : hits  RT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 8 : 6 missile(s) hit.

        Hunchback IIC 2 (CCAF_Andos) takes 5 damage to CT.
            3 Armor remaining.

        Hunchback IIC 2 (CCAF_Andos) takes 1 damage to CT (critical).
            2 Armor remaining.
            Critical hit on CT. Roll is 7; no effect.


    Streak SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : fails to achieve lock.

Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 6, rolls 7 : hits  (using Left Side table) LL
        Viper (Dragonfly) A (IIyx) takes 10 damage to LL.
            9 Armor remaining.


    Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 6, rolls 6 : hits  (using Left Side table) HD
        Viper (Dragonfly) A (IIyx) takes 10 damage to HD.
             SECTION DESTROYED,
*** Viper (Dragonfly) A (IIyx) DESTROYED by damage! ***
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Cockpit.
            CRITICAL HIT on Life Support.



Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits  RL
        Ha Otoko (CCAF_Andos) takes 10 damage to RL.
            19 Armor remaining.


    Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits  CT
        Ha Otoko (CCAF_Andos) takes 7 damage to CT.
            24 Armor remaining.


    Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits  CT
        Ha Otoko (CCAF_Andos) takes 7 damage to CT.
            17 Armor remaining.


    Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 6 : misses


    Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 8 : hits  RT
        Ha Otoko (CCAF_Andos) takes 7 damage to RT.
            16 Armor remaining.


    SRM 6 at Ha Otoko (CCAF_Andos); needs 11, rolls 4 : misses


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 12, rolls 6 : misses


    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 12, rolls 4 : misses


Weapons fire for Viper (Dragonfly) A (IIyx)
    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses


    ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses


    SRM 6 ((Clan) Artemis-capable ammo) at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses




Ha Otoko (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 30 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 24 heat and is now at 0 heat.
Hunchback IIC 2 (CCAF_Andos) gains 8 heat, sinks 28 heat and is now at 0 heat.
Ha Otoko (CCAF_Andos) gains 18 heat, sinks 13 heat and is now at 5 heat.
Night Gyr E (IIyx) gains 32 heat, sinks 32 heat and is now at 1 heat.
Kingfisher Prime (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
IIyx rolls a 10[10+0].
CCAF_Andos rolls a 4[4+0].

The turn order for movement is:
  CCAF_Andos, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 4189 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 6469 BV remaining (from 8070 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Hunchback IIC 2 (CCAF_Andos) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 12, rolls 2 : misses


    ER Large Laser at Kingfisher Prime (IIyx); needs 12, rolls 5 : misses


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 4 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 3 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 6 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 11 : hits  (using Partial cover (horizontal 50%) table) CT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CT.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : misses


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 4 : misses


    Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits  RT
        Kingfisher Prime (IIyx) takes 10 damage to RT.
            18 Armor remaining.


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 6 : hits  LL
        Ha Otoko (CCAF_Andos) takes 10 damage to LL.
            9 Armor remaining.


    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 11 : hits  LT
        Ha Otoko (CCAF_Andos) takes 10 damage to LT.
            13 Armor remaining.


    LRM 10 at Ha Otoko (CCAF_Andos); needs 8, rolls 3 : misses


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Heavy Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 5 : misses


    Heavy Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 9 : hits  (using Partial cover (horizontal 50%) table) RT
        Kingfisher Prime (IIyx) takes 16 damage to RT.
            2 Armor remaining.


    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses


Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 10 at Kingfisher Prime (IIyx); needs 8, rolls 4 : misses


    LRM 10 at Kingfisher Prime (IIyx); needs 8, rolls 4 : misses




Ha Otoko (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
IIyx: у тебя там со сказкой как?
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 26 heat, sinks 26 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat.
Hunchback IIC 2 (CCAF_Andos) gains 42 heat, sinks 28 heat and is now at 14 heat.
Hunchback IIC 2 (CCAF_Andos) needs a 4+ to avoid shutdown, rolls 8 : avoids successfully!
Ha Otoko (CCAF_Andos) gains 9 heat, sinks 13 heat and is now at 1 heat.
Night Gyr E (IIyx) gains 30 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
IIyx rolls a 4[4+0] / 7[7+0].
CCAF_Andos rolls a 4[4+0] / 3[3+0].

The turn order for movement is:
  CCAF_Andos, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 4111 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 6387 BV remaining (from 8070 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: выбирает
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: 
мама почитает
IIyx: ок
CCAF_Andos: наверное
CCAF_Andos: они уже пошли читать
CCAF_Andos: ща гляну
CCAF_Andos: да, минут 20 перерыв
CCAF_Andos: заловили, пойду почитаю
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
IIyx: эх... не успел я по быстрому умереть -)
IIyx: теперь главное не уснуть -)
***Server: bugagalter disconnected.
CCAF_Andos: вернулся
Weapon Attack Phase
-------------------
Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 11 : hits  LL
        Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LL.
            1 Armor remaining.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits  RT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT.
             SECTION DESTROYED,
        4 damage transfers to CT.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heavy Large Laser.
        Hunchback IIC 2 (CCAF_Andos) takes 4 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
*** Hunchback IIC 2 (CCAF_Andos) DESTROYED by engine destruction! ***


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 2 : misses


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits  RT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT.
        7 damage transfers to CT.
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CT.
             SECTION DESTROYED,
        Hunchback IIC 2 (CCAF_Andos) has taken 8 engine hits this phase.
        Checking for engine explosion on 10, roll is 8.
        Engine safety systems remain in place.
            Critical hit on CT. Roll is 6; no effect.


    Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits  LT
        Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        3 damage transfers to CT.
            Critical hit on LT. Roll is 7; no effect.
        Hunchback IIC 2 (CCAF_Andos) takes 3 damage to CT.


    SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 4 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 2 : misses


    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 5 : misses


    LRM 10 at Ha Otoko (CCAF_Andos); needs 8, rolls 5 : misses


Weapons fire for Hunchback IIC 2 (CCAF_Andos)
    Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 5 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 3 : misses


Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 11 : hits  (using Partial cover (horizontal 50%) table) RA
        Kingfisher Prime (IIyx) takes 10 damage to RA.
            10 Armor remaining.


    ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LA
        Kingfisher Prime (IIyx) takes 10 damage to LA.
            20 Armor remaining.


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits  CT
        Kingfisher Prime (IIyx) takes 10 damage to CT.
            34 Armor remaining.


    Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 5 : hits  LA
        Kingfisher Prime (IIyx) takes 10 damage to LA.
            10 Armor remaining.


Weapons fire for Ha Otoko (CCAF_Andos)
    LRM 20 at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses


    LRM 20 at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses




Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: тыц тыц
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat.
Ha Otoko (CCAF_Andos) gains 13 heat, sinks 13 heat and is now at 1 heat.
Night Gyr E (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
IIyx rolls a 4[4+0].
CCAF_Andos rolls a 3[3+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3991 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 5088 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 8 : misses


    ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 9, rolls 9 : hits  RA (critical)
        Ha Otoko (CCAF_Andos) takes 10 damage to RA (critical).
            10 Armor remaining.
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on LRM 10 Ammo (12).
            *** LRM 10 Ammo EXPLODES!  120 DAMAGE! ***
                >Ha Otoko (CCAF_Andos) suffers catastrophic damage, but the autoeject system was engaged.
            
Ha Otoko (CCAF_Andos) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
        *** Ha Otoko (CCAF_Andos) DESTROYED by ejection! ***
                Ha Otoko (CCAF_Andos) takes 120 damage to RA.
                     SECTION DESTROYED,
                    remaining 110 damage prevented by CASE.
                    Critical hit on RA.         Roll is 7;         no effect.


            Location has no more hittable critical slots.


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses


    Large Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 7 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 5 : misses


    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 8 : hits  RA
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to RA.
            12 Armor remaining.


    LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 4 : misses



MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: неожиданно
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 10 heat, sinks 10 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 26 heat, sinks 26 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: заброневым
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
IIyx rolls a 9[9+0].
CCAF_Andos rolls a 8[8+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3991 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 3398 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
IIyx: вот за это я и не люблю в ММ лрм.... в самый неподходящий момент взрываются
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 7, rolls 9 : hits  LA
        Kingfisher Prime (IIyx) takes 10 damage to LA.
            0 Armor remaining.


    ER Large Laser at Kingfisher Prime (IIyx); needs 7, rolls 4 : misses


    SRM 6 at Kingfisher Prime (IIyx); needs 11, rolls 5 : misses


    SRM 6 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 4 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 3 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits  CT
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to CT.
            7 Armor remaining.


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits  RA
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RA.
            5 Armor remaining.


    SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 4 : misses


    Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 11 : hits  (using Partial cover (horizontal 50%) table) LA (critical)
        Night Gyr E (IIyx) takes 10 damage to LA (critical).
        10 damage transfers to LT (critical).
        Night Gyr E (IIyx) takes 10 damage to LT (critical).
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on ATM 6.
            CRITICAL HIT on Engine.


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 12 : hits  CT
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to CT.
            Armor destroyed, 22 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 3 : misses


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 11 : hits  RL
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RL.
            6 Armor remaining.


    Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits  LT
        Warhammer IIC 10 (CCAF_Andos) takes 7 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.


    LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses


    Streak SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 10 : 6 missile(s) hit.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RT.
            1 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA.
        2 damage transfers to LT.
        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT.
             3 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LL.
            24 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
             20 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RA.
            3 Armor remaining.

        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
             18 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.




Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Warhammer IIC 10 (CCAF_Andos) gains 33 heat, sinks 33 heat and is now at 0 heat.
Glass Spider (Galahad) 2 (CCAF_Andos) gains 20 heat, sinks 20 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 35 heat, sinks 32 heat and is now at 3 heat.
Kingfisher Prime (IIyx) gains 37 heat, sinks 34 heat and is now at 3 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
IIyx rolls a 8[8+0].
CCAF_Andos rolls a 3[3+0].

The turn order for movement is:
  CCAF_Andos, IIyx, CCAF_Andos, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3790 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 3258 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Warhammer IIC 10 (CCAF_Andos)
    ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 5 : misses


    ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses


Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 6 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 7 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 8 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 9 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 12 : hits  CT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT.
            23 Armor remaining.


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 7 : misses


    Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 11 : hits  (using Partial cover (horizontal 50%) table) RT
        Night Gyr E (IIyx) takes 10 damage to RT.
            2 Armor remaining.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 10, rolls 7 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits  HD
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to HD.
            Armor destroyed,             SECTION DESTROYED,
*** Warhammer IIC 10 (CCAF_Andos) DESTROYED by damage! ***
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on ER Small Laser.
            CRITICAL HIT on Standard Cockpit.



    Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits  LL
        Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LL.
            14 Armor remaining.


    LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 9 : 6 missile(s) hit.

        Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LA.
        5 damage transfers to LT.
        Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LT.
             SECTION DESTROYED,
        2 damage transfers to CT.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on SRM 6.
        Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT.
             16 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

        Warhammer IIC 10 (CCAF_Andos) takes 1 damage to CT.
             15 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 30 heat, sinks 30 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 31 heat, sinks 32 heat and is now at 2 heat.
Kingfisher Prime (IIyx) gains 24 heat, sinks 27 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
IIyx rolls a 7[7+0].
CCAF_Andos rolls a 11[11+0].

The turn order for movement is:
  IIyx, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3760 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 2017 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: 
превозмогание
IIyx: как то даже неожиданно
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Kingfisher Prime (IIyx); needs 3, rolls 3 : hits  LA
        Kingfisher Prime (IIyx) takes 10 damage to LA.
             5 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.


    Large Pulse Laser at Kingfisher Prime (IIyx); needs 3, rolls 5 : hits  LL
        Kingfisher Prime (IIyx) takes 10 damage to LL.
            28 Armor remaining.


    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 10 : hits  CT
        Kingfisher Prime (IIyx) takes 7 damage to CT.
            27 Armor remaining.


    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits  CT
        Kingfisher Prime (IIyx) takes 7 damage to CT.
            20 Armor remaining.


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 5 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 3 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 7 : hits  CT
        Kingfisher Prime (IIyx) takes 3 damage to CT.
            17 Armor remaining.


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 4, rolls 6 : hits  CT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT.
            13 Armor remaining.


    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 4, rolls 10 : hits  LA (critical)
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to LA (critical).
            10 Armor remaining.
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on +Large Pulse Laser.
            CRITICAL HIT on +Large Pulse Laser.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 8 : hits  CT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT.
            6 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 3 : misses


    LRM 10 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 11 : 6 missile(s) hit.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RL.
            23 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to LA.
            9 Armor remaining.


    Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 8, rolls 11 : 6 missile(s) hit.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT.
            4 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LA.
            7 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RA.
            18 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL.
            26 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL (critical).
            24 Armor remaining.
            Critical hit on LL. Roll is 6; no effect.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT.
            2 Armor remaining.


    ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 10, rolls 10 : hits  RT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RT.
            15 Armor remaining.




Glass Spider (Galahad) 2 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 12 : succeeds.

Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 35 heat, sinks 32 heat and is now at 3 heat.
Night Gyr E (IIyx) gains 7 heat, sinks 9 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 38 heat, sinks 34 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
IIyx rolls a 9[9+0].
CCAF_Andos rolls a 4[4+0].

The turn order for movement is:
  CCAF_Andos, IIyx, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3661 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 1496 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 1 heat, sinks 4 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 9 heat, sinks 9 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 1 heat, sinks 5 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
IIyx rolls a 10[10+0].
CCAF_Andos rolls a 7[7+0].

The turn order for movement is:
  CCAF_Andos, IIyx, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3661 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 1496 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Night Gyr E (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 6 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 10 : hits  LA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LA.
            0 Armor remaining.


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 8 : hits  LT
        Night Gyr E (IIyx) takes 10 damage to LT.
             SECTION DESTROYED,
        1 damage transfers to CT.
            Critical hit on LT. Roll is 5; no effect.
        Night Gyr E (IIyx) takes 1 damage to CT.
            4 Armor remaining.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 4 : misses


    Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 3 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 5 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 4 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 9 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses


    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : hits  LA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to LA.
             SECTION DESTROYED,
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Arm.
            CRITICAL HIT on Double Heat Sink.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 5 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 9 : hits  LL
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL.
            17 Armor remaining.


    LRM 10 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 6 : misses


    Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : fails to achieve lock.



Glass Spider (Galahad) 2 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Glass Spider (Galahad) 2 (CCAF_Andos) falls on its left side, suffering 6 damage.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LL.
            12 Armor remaining.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to CT.
            1 Armor remaining.

Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 6 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat.
Night Gyr E (IIyx) gains 38 heat, sinks 32 heat and is now at 6 heat.
Kingfisher Prime (IIyx) gains 33 heat, sinks 33 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
IIyx rolls a 5[5+0].
CCAF_Andos rolls a 7[7+0].

The turn order for movement is:
  IIyx, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3591 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 1409 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Large Pulse Laser at Night Gyr E (IIyx); needs 5, rolls 6 : hits  (using Right Side table) CT
        Night Gyr E (IIyx) takes 10 damage to CT.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on CT. Roll is 2; no effect.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 7 : hits  (using Right Side table) LL
        Night Gyr E (IIyx) takes 7 damage to LL.
            5 Armor remaining.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses


    Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses


    Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits  (using Right Side table) LL
        Night Gyr E (IIyx) takes 3 damage to LL.
            2 Armor remaining.


    Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 5 : misses


Weapons fire for Night Gyr E (IIyx)
    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 2 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 9 : hits  (using Right Side table) CT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 2 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 6 : misses


    SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : misses




Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 37 heat, sinks 28 heat and is now at 9 heat.
Night Gyr E (IIyx) gains 32 heat, sinks 32 heat and is now at 6 heat.
Kingfisher Prime (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
IIyx rolls a 7[7+0] / 9[9+0].
CCAF_Andos rolls a 7[7+0] / 3[3+0].

The turn order for movement is:
  CCAF_Andos, IIyx, IIyx

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3532 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 1386 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Medium Pulse Laser at Night Gyr E (IIyx); needs 4, rolls 10 : hits  RA
        Night Gyr E (IIyx) takes 7 damage to RA.
            9 Armor remaining.


    Medium Pulse Laser at Night Gyr E (IIyx); needs 4, rolls 7 : hits  RL
        Night Gyr E (IIyx) takes 7 damage to RL.
            19 Armor remaining.


    Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 8 : hits  RL
        Night Gyr E (IIyx) takes 3 damage to RL.
            16 Armor remaining.


    Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 9 : hits  LT
        Night Gyr E (IIyx) takes 3 damage to LT.
        3 damage transfers to CT.
        Night Gyr E (IIyx) takes 3 damage to CT.
             14 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Pulse Laser.


    Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 4 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 6 : hits  RT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT.
            5 Armor remaining.


    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 6 : hits  CT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits  RT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.


    ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 10 : hits  RL
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RL.
            18 Armor remaining.


    Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 5 : fails to achieve lock.

Weapons fire for Night Gyr E (IIyx)
    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 9 : hits  LT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LT.
            13 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits  LT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LT.
            6 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits  RT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT.
             5 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Targeting Computer.




Glass Spider (Galahad) 2 (CCAF_Andos) must make 2 piloting skill roll(s) (gyro hit; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 2 (40+ damage)); needs 10, rolls 8 : falls.
    Glass Spider (Galahad) 2 (CCAF_Andos) falls on its front, suffering 6 damage.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LL.
            7 Armor remaining.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT.
             4 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Small Pulse Laser.

Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 10 to avoid damage; rolls 5 : fails.
        Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" takes 1 damage.        
Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" needs a 3 to stay conscious.  Rolls 7 : successful!


Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Glass Spider (Galahad) 2 (CCAF_Andos) gains 25 heat, sinks 28 heat and is now at 6 heat.
Night Gyr E (IIyx) gains 28 heat, sinks 32 heat and is now at 2 heat.
Kingfisher Prime (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
IIyx rolls a 4[4+0].
CCAF_Andos rolls a 8[8+0].

The turn order for movement is:
  IIyx, IIyx, CCAF_Andos

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
IIyx: 3324 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 1041 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 2 : falls.
    Glass Spider (Galahad) 2 (CCAF_Andos) falls on its left side, suffering 6 damage.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LT.
            1 Armor remaining.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 8 to avoid damage; rolls 8 : succeeds.

Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 9 : succeeds.

Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 5 : falls.
    Glass Spider (Galahad) 2 (CCAF_Andos) falls on its right side, suffering 6 damage.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RA.
            13 Armor remaining.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 8 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: спасибо за бой
Weapon Attack Phase
-------------------
Weapons fire for Night Gyr E (IIyx)
    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 9 : hits  (using Left Side table) LL
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL.
            0 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 5 : hits  (using Left Side table) RA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RA.
            6 Armor remaining.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 11 : hits  (using Left Side table) RT
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        5 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to CT.
             SECTION DESTROYED,
        Glass Spider (Galahad) 2 (CCAF_Andos) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 4.
        Engine safety systems remain in place.
*** Glass Spider (Galahad) 2 (CCAF_Andos) DESTROYED by damage! ***
            Critical hit on CT. Roll is 4; no effect.


    SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : 4 missile(s) hit (using Left Side table).

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL.
             12 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL.
             10 Internal Structure remaining
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Foot.
            CRITICAL HIT on Lower Leg.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on LT. Roll is 3; no effect.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT.
             11 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos)
    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses


    Medium Pulse Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 11, rolls 10 : misses


    Small Pulse Laser at Kingfisher Prime (IIyx); needs 11, rolls 3 : misses


Weapons fire for Kingfisher Prime (IIyx)
    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits  RA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RA.
        10 damage transfers to RT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT.
        10 damage transfers to CT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT.


    Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 8 : hits  RA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RA.
        10 damage transfers to RT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT.
        10 damage transfers to CT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 9 : hits  RA
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RA.
        7 damage transfers to RT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT.
        7 damage transfers to CT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT.


    Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : hits  LL
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL.
             3 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Hip.


    ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : misses


    Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 7 : 6 missile(s) hit.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL.
             1 Internal Structure remaining
            Critical hit on LL. Roll is 6; no effect.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL.
             SECTION DESTROYED,
        1 damage transfers to LT.
            Critical hit on LL. Roll is 5; no effect.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to LT.
             10 Internal Structure remaining
            Critical hit on LT. Roll is 3; no effect.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RT.
        2 damage transfers to CT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RL.
            16 Armor remaining.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT.

        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LA.
        2 damage transfers to LT.
        Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT.
             8 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Night Gyr E (IIyx) gains 28 heat, sinks 30 heat and is now at 0 heat.
Kingfisher Prime (IIyx) gains 34 heat, sinks 34 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

IIyx: 3324 BV remaining (from 8084 initially) 0 BV fled
CCAF_Andos: 0 BV remaining (from 8070 initially) 0 BV fled

Survivors are:
Night Gyr E (IIyx)
Pilot : Ida Miyake [4/5] ( 1 hit(s) )
Kills : 3

Kingfisher Prime (IIyx)
Pilot : Mellisa Phan [4/5]
Kills : 1


The following units are in retreat:
MechWarrior Andrea Carena (CCAF_Andos)
Gunnery Skill : Andrea Carena [4]
Kills : 0


Graveyard contains:
Viper (Dragonfly) A (IIyx)
Pilot : Andrew Kinsaka [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Glass Spider (Galahad) 2 (CCAF_Andos)

Hunchback IIC 2 (CCAF_Andos)
Pilot : Jannet MacHardie [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Night Gyr E (IIyx)

Ha Otoko (CCAF_Andos)
Pilot : Andrea Carena [4/5]
Kills : 0
Destroyed by Night Gyr E (IIyx)

Warhammer IIC 10 (CCAF_Andos)
Pilot : Sophia Watson [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Kingfisher Prime (IIyx)

Glass Spider (Galahad) 2 (CCAF_Andos)
Pilot : Rena Ito [4/5] ( 1 hit(s) )
Kills : 2
Destroyed by Night Gyr E (IIyx)


The following utterly destroyed units are not available for salvage:
Kit Fox (Uller) B (IIyx)
Pilot : Muenda Nuri [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Glass Spider (Galahad) 2 (CCAF_Andos)

MechWarrior Muenda Nuri (IIyx)
Gunnery Skill : Muenda Nuri [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
IIyx: спс
IIyx: было нервно
CCAF_Andos: сам не ожидал
CCAF_Andos: норм, классический слив
CCAF_Andos: ровно то, чего я и ожидал от своей игры
IIyx: сказка как то не в тему пришлась... до нее было все в твою пользу
IIyx: и ничего не предвещало беды
CCAF_Andos: агась
***Server: CCAF_Andos disconnected.