Log file opened Thu Oct 06 22:59:58 YEKT 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2353
***Server: IIyx connected from /94.41.1.77
***Server: For IIyx Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 17:03
***Server: CCAF_Andos connected from /178.215.105.74
IIyx: старт какой?
CCAF_Andos: там опен террейн
CCAF_Andos: карты ок?
***Server: WW connected from /95.188.93.203
***Server: For WW Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
IIyx: я ы них не бельмесом -)
CCAF_Andos: я тоже))
CCAF_Andos: ща
WW: нормально вроде
***Server: WW disconnected.
CCAF_Andos: ок
CCAF_Andos: ролл на сторону
CCAF_Andos: победитель ролла выбирает первым
***Server: CCAF_Andos has rolled 5, and 1 for a total of 6, using 2d6
IIyx: как? -)
CCAF_Andos: /roll
***Server: IIyx has rolled 3, and 6 for a total of 9, using 2d6
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- IIyx rolls a 11[11+0]. CCAF_Andos rolls a 4[4+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 8084 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 8070 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: удачи
MegaMek: Game saved to savegames\autosave.sav
IIyx: и тебе
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- IIyx rolls a 8[8+0]. CCAF_Andos rolls a 9[9+0]. The turn order for movement is: IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 8084 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 8070 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA Kingfisher Prime (IIyx) takes 10 damage to RA. 20 Armor remaining. ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 2 : misses ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 5 : misses ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL Kingfisher Prime suffers no damage. (LL behind cover) Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 5 : misses Large Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 4 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT Night Gyr E (IIyx) takes 7 damage to CT. 26 Armor remaining. Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 9 : hits (using Left Side table) CT Warhammer IIC 10 (CCAF_Andos) takes 10 damage to CT. 20 Armor remaining. Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 10 : hits (using Left Side table) LA Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA. 14 Armor remaining. Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 8 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 5 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 8 : misses Weapons fire for Viper (Dragonfly) A (IIyx) ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 11 : hits LA Warhammer IIC 10 (CCAF_Andos) takes 7 damage to LA. 7 Armor remaining. ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 10 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses Weapons fire for Hunchback IIC 2 (CCAF_Andos) Medium Pulse Laser at Night Gyr E (IIyx); needs 12, rolls 3 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 12, rolls 4 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits (using Left Side table) RL Warhammer IIC 10 (CCAF_Andos) takes 10 damage to RL. 20 Armor remaining. Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 10 : hits (using Left Side table) LT Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LT. 14 Armor remaining. LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses Weapons fire for Ha Otoko (CCAF_Andos) LRM 20 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses LRM 10 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses Weapons fire for Kit Fox (Uller) B (IIyx) Ultra AC/10 at Ha Otoko (CCAF_Andos); needs 11, rolls 9 : misses ER Medium Laser at Ha Otoko (CCAF_Andos); needs 11, rolls 6 : misses Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 49 heat, sinks 46 heat and is now at 3 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 29 heat, sinks 29 heat and is now at 0 heat. Hunchback IIC 2 (CCAF_Andos) gains 12 heat, sinks 12 heat and is now at 0 heat. Ha Otoko (CCAF_Andos) gains 12 heat, sinks 12 heat and is now at 0 heat. Night Gyr E (IIyx) gains 36 heat, sinks 36 heat and is now at 0 heat. Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 2 heat. Kit Fox (Uller) B (IIyx) gains 10 heat, sinks 10 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- IIyx rolls a 9[9+0]. CCAF_Andos rolls a 6[6+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 8033 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 7929 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Viper (Dragonfly) A (IIyx) ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 5 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses Weapons fire for Hunchback IIC 2 (CCAF_Andos) Heavy Large Laser at Night Gyr E (IIyx); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LA Night Gyr E (IIyx) takes 16 damage to LA. 8 Armor remaining. Heavy Large Laser at Night Gyr E (IIyx); needs 8, rolls 12 : hits (using Partial cover (horizontal 50%) table) LA Night Gyr E (IIyx) takes 16 damage to LA. Armor destroyed, 4 Internal Structure remaining Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on Upper Arm. CRITICAL HIT on +Medium Pulse Laser. Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 10 : hits (using Partial cover (horizontal 50%) table) LL Night Gyr E suffers no damage. (LL behind cover) Weapons fire for Ha Otoko (CCAF_Andos) LRM 20 at Night Gyr E (IIyx); needs 7, rolls 8 : 16 missile(s) hit (using Partial cover (horizontal 50%) table). Night Gyr E (IIyx) takes 5 damage to RT. 17 Armor remaining. Night Gyr E (IIyx) takes 5 damage to LA. SECTION DESTROYED, 1 damage transfers to LT. Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on +Large Pulse Laser. Night Gyr E (IIyx) takes 1 damage to LT. 21 Armor remaining. Night Gyr E suffers no damage. (RL behind cover) Night Gyr E (IIyx) takes 1 damage to LA. 1 damage transfers to LT. Night Gyr E (IIyx) takes 1 damage to LT. 20 Armor remaining. LRM 20 at Night Gyr E (IIyx); needs 7, rolls 11 : 6 missile(s) hit (using Partial cover (horizontal 50%) table). Night Gyr E (IIyx) takes 5 damage to LT. 15 Armor remaining. Night Gyr E (IIyx) takes 1 damage to HD. 8 Armor remaining. Pilot of Night Gyr E (IIyx) "Ida Miyake" takes 1 damage. Pilot of Night Gyr E (IIyx) "Ida Miyake" needs a 3 to stay conscious. Rolls 6 : successful! LRM 10 at Night Gyr E (IIyx); needs 7, rolls 7 : 6 missile(s) hit (using Partial cover (horizontal 50%) table). Night Gyr E (IIyx) takes 5 damage to CT. 21 Armor remaining. Night Gyr E (IIyx) takes 1 damage to LT. 14 Armor remaining. Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 5, rolls 4 : misses Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 5, rolls 11 : hits LA Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA. Armor destroyed, 10 Internal Structure remaining Critical hit on LA. Roll is 3; no effect. Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 2 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits RT Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT. 17 Armor remaining. Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 5 : misses ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses ER Large Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 9 : hits RT Hunchback IIC 2 (CCAF_Andos) takes 10 damage to RT. 3 Armor remaining. Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 10 : hits LA Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LA. Armor destroyed, 7 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink. LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 7 : misses Weapons fire for Kit Fox (Uller) B (IIyx) ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 11, rolls 5 : misses Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 3 : misses Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 4 : misses Hunchback IIC 2 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Night Gyr E (IIyx) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 37 heat, sinks 40 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat. Hunchback IIC 2 (CCAF_Andos) gains 41 heat, sinks 36 heat and is now at 5 heat. Ha Otoko (CCAF_Andos) gains 17 heat, sinks 13 heat and is now at 4 heat. Night Gyr E (IIyx) gains 40 heat, sinks 32 heat and is now at 8 heat. Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 4 heat. Kit Fox (Uller) B (IIyx) gains 7 heat, sinks 7 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- IIyx rolls a 4[4+0]. CCAF_Andos rolls a 7[7+0]. The turn order for movement is: IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 7400 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 7805 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
CCAF_Andos: трям
bugagalter: та
IIyx: ку
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 9 : hits (using Right Side Partial cover (horizontal 50%) table) RT Viper (Dragonfly) A (IIyx) takes 10 damage to RT. 3 Armor remaining. ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 4 : misses ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 10 : hits (using Right Side Partial cover (horizontal 50%) table) RT Viper (Dragonfly) A (IIyx) takes 10 damage to RT. Armor destroyed, 3 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. ER Large Laser at Viper (Dragonfly) A (IIyx); needs 8, rolls 10 : hits (using Right Side Partial cover (horizontal 50%) table) HD Viper (Dragonfly) A (IIyx) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 8; 1 location. CRITICAL HIT on Life Support. Pilot of Viper (Dragonfly) A (IIyx) "Andrew Kinsaka" takes 1 damage. Pilot of Viper (Dragonfly) A (IIyx) "Andrew Kinsaka" needs a 3 to stay conscious. Rolls 10 : successful! Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 3, rolls 6 : hits CT Viper (Dragonfly) A (IIyx) takes 10 damage to CT. 6 Armor remaining. Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 3, rolls 6 : hits CT Viper (Dragonfly) A (IIyx) takes 10 damage to CT. Armor destroyed, 8 Internal Structure remaining Critical hit on CT. Roll is 3; no effect. Weapons fire for Viper (Dragonfly) A (IIyx) ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits HD Warhammer IIC 10 (CCAF_Andos) takes 7 damage to HD. 2 Armor remaining. Pilot of Warhammer IIC 10 (CCAF_Andos) "Sophia Watson" takes 1 damage. Pilot of Warhammer IIC 10 (CCAF_Andos) "Sophia Watson" needs a 3 to stay conscious. Rolls 12 : successful! ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits RT Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT. 10 Armor remaining. ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits RT Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RT. 3 Armor remaining. ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits RL Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RL. 13 Armor remaining. Weapons fire for Hunchback IIC 2 (CCAF_Andos) Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 10, rolls 9 : misses Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 10, rolls 11 : hits CT Kit Fox (Uller) B (IIyx) takes 7 damage to CT. 2 Armor remaining. Heavy Large Laser at Kit Fox (Uller) B (IIyx); needs 11, rolls 8 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 2 : misses Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 9 : hits LL Ha Otoko (CCAF_Andos) takes 10 damage to LL. 19 Armor remaining. LRM 10 at Ha Otoko (CCAF_Andos); needs 9, rolls 6 : misses Weapons fire for Kit Fox (Uller) B (IIyx) Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 7 : misses ER Small Laser at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 12 : hits LT Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LT. 9 Armor remaining. SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 8 : misses Weapons fire for Ha Otoko (CCAF_Andos) LRM 10 at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses LRM 10 at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Viper (Dragonfly) A (IIyx) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 50 heat, sinks 46 heat and is now at 4 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat. Hunchback IIC 2 (CCAF_Andos) gains 29 heat, sinks 34 heat and is now at 0 heat. Ha Otoko (CCAF_Andos) gains 9 heat, sinks 13 heat and is now at 0 heat. Night Gyr E (IIyx) gains 3 heat, sinks 11 heat and is now at 0 heat. Viper (Dragonfly) A (IIyx) gains 20 heat, sinks 20 heat and is now at 4 heat. Kit Fox (Uller) B (IIyx) gains 16 heat, sinks 16 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- IIyx rolls a 7[7+0]. CCAF_Andos rolls a 9[9+0]. The turn order for movement is: IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 7194 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 7676 BV remaining (from 8070 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Hunchback IIC 2 (CCAF_Andos) Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 10 : hits CT Night Gyr E (IIyx) takes 16 damage to CT. 5 Armor remaining. Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 3 : misses Heavy Large Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits LL Night Gyr E (IIyx) takes 16 damage to LL. 12 Armor remaining. Weapons fire for Kit Fox (Uller) B (IIyx) Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA. SECTION DESTROYED, Critical hit on LA. Roll is 9; 1 location. CRITICAL HIT on +ER Large Laser. fires a second shot in ultra mode. Ultra AC/10 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LA. 10 damage transfers to LT. Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LT. Armor destroyed, 16 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : 6 missile(s) hit (using Left Side table). Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RA. 22 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 18 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA. 2 damage transfers to LT. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT. 14 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 16 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA. 2 damage transfers to LT. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT. 12 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 14 Armor remaining. ER Small Laser at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 5 : misses Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 8 : hits (using Left Side table) CT Kit Fox (Uller) B (IIyx) takes 10 damage to CT. Armor destroyed, 2 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Large Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 6 : hits (using Left Side table) HD Kit Fox (Uller) B (IIyx) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 6; no effect. Pilot of Kit Fox (Uller) B (IIyx) "Muenda Nuri" takes 1 damage. Pilot of Kit Fox (Uller) B (IIyx) "Muenda Nuri" needs a 3 to stay conscious. Rolls 6 : successful! Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 6 : hits (using Left Side table) CT Kit Fox (Uller) B (IIyx) takes 7 damage to CT. SECTION DESTROYED, Kit Fox (Uller) B (IIyx) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 10. ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! *** Kit Fox (Uller) B (IIyx) DESTROYED by engine explosion! *** Start Secondary Damage Report. >Kit Fox (Uller) B (IIyx) suffers catastrophic damage, but the autoeject system was engaged. Kit Fox (Uller) B (IIyx) must make a piloting skill check (landing in clear terrain). Needs 5 [5 (ejecting) + 1 (automatic ejection) + 1 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 5 : succeeds. *** MechWarrior Muenda Nuri (IIyx) DESTROYED by deadly ejection! *** Warhammer IIC 10 (CCAF_Andos) is hit for 4 damage! Warhammer IIC 10 (CCAF_Andos) takes 4 damage to LL. 26 Armor remaining. End Secondary Damage Report. Critical hit on CT. Roll is 4; no effect. Medium Pulse Laser at Kit Fox (Uller) B (IIyx); needs 5, rolls 5 : hits (using Left Side table) LA Kit Fox (Uller) B (IIyx) takes 7 damage to LA. 0 Armor remaining. Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 6 : misses Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 9 : hits (using Left Side table) RA Kit Fox (Uller) B (IIyx) takes 3 damage to RA. 4 Armor remaining. Small Pulse Laser at Kit Fox (Uller) B (IIyx); needs 7, rolls 5 : misses Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 7 : misses ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 9 : hits (using Left Side table) LT Kit Fox (Uller) B (IIyx) takes 10 damage to LT. Armor destroyed, 5 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. ER Large Laser at Kit Fox (Uller) B (IIyx); needs 8, rolls 6 : misses SRM 6 at Kit Fox (Uller) B (IIyx); needs 8, rolls 5 : misses SRM 6 at Kit Fox (Uller) B (IIyx); needs 8, rolls 3 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 8 : hits CT Hunchback IIC 2 (CCAF_Andos) takes 10 damage to CT. 8 Armor remaining. Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 10 : hits RA Hunchback IIC 2 (CCAF_Andos) takes 10 damage to RA. Armor destroyed, 7 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 6 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 10 : hits LT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LT. 6 Armor remaining. LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 10 : 10 missile(s) hit. Hunchback IIC 2 (CCAF_Andos) takes 5 damage to RL. 11 Armor remaining. Hunchback IIC 2 (CCAF_Andos) takes 5 damage to LL. 11 Armor remaining. Streak SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 10, rolls 7 : fails to achieve lock. Weapons fire for Ha Otoko (CCAF_Andos) LRM 20 at Night Gyr E (IIyx); needs 9, rolls 7 : misses LRM 20 at Night Gyr E (IIyx); needs 9, rolls 4 : misses Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 7, rolls 6 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 5 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 7 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 7 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 9, rolls 10 : hits RL Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RL. 4 Armor remaining. SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 11, rolls 5 : misses Weapons fire for Viper (Dragonfly) A (IIyx) ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 12 : hits (using Rear table) LTR Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LTR. Armor destroyed, 8 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : misses ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 8 : hits (using Rear table) CTR Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CTR. Armor destroyed, 13 Internal Structure remaining Critical hit on CT. Roll is 3; no effect. ER Medium Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 7 : misses Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Hunchback IIC 2 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 5 : falls. Hunchback IIC 2 (CCAF_Andos) falls on its front, suffering 5 damage. Hunchback IIC 2 (CCAF_Andos) takes 5 damage to RT. Armor destroyed, 10 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" must roll 7 to avoid damage; rolls 6 : fails. Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" takes 1 damage. Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" needs a 3 to stay conscious. Rolls 4 : successful! Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls. Night Gyr E (IIyx) falls on its right side, suffering 8 damage. Night Gyr E (IIyx) takes 5 damage to RT. 12 Armor remaining. Night Gyr E (IIyx) takes 3 damage to RA. 21 Armor remaining. Pilot of Night Gyr E (IIyx) "Ida Miyake" must roll 6 to avoid damage; rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 45 heat, sinks 44 heat and is now at 5 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 35 heat, sinks 32 heat and is now at 3 heat. Hunchback IIC 2 (CCAF_Andos) gains 56 heat, sinks 36 heat and is now at 20 heat. Hunchback IIC 2 (CCAF_Andos) needs a 6+ to avoid shutdown, rolls 6 : avoids successfully! Hunchback IIC 2 (CCAF_Andos) needs a 4+ to avoid ammo explosion, rolls 8 : avoids successfully! Ha Otoko (CCAF_Andos) gains 13 heat, sinks 13 heat and is now at 0 heat. Night Gyr E (IIyx) gains 33 heat, sinks 32 heat and is now at 1 heat. Viper (Dragonfly) A (IIyx) gains 22 heat, sinks 20 heat and is now at 6 heat. Kingfisher Prime (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- IIyx rolls a 9[9+0]. CCAF_Andos rolls a 3[3+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 6049 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 6864 BV remaining (from 8070 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Night Gyr E (IIyx) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Ha Otoko (CCAF_Andos) LRM 20 at Night Gyr E (IIyx); needs 6, rolls 3 : misses LRM 20 at Night Gyr E (IIyx); needs 6, rolls 7 : 12 missile(s) hit. Night Gyr E (IIyx) takes 5 damage to LA. 5 damage transfers to LT. Night Gyr E (IIyx) takes 5 damage to LT. 9 Armor remaining. Night Gyr E (IIyx) takes 5 damage to LA. 5 damage transfers to LT. Night Gyr E (IIyx) takes 5 damage to LT. 4 Armor remaining. Night Gyr E (IIyx) takes 2 damage to RL. 26 Armor remaining. LRM 10 at Night Gyr E (IIyx); needs 6, rolls 8 : 6 missile(s) hit. Night Gyr E (IIyx) takes 5 damage to RA. 16 Armor remaining. Night Gyr E (IIyx) takes 1 damage to LA (critical). 1 damage transfers to LT (critical). Night Gyr E (IIyx) takes 1 damage to LT (critical). 3 Armor remaining. Critical hit on LT. Roll is 2; no effect. Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses ER Large Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 4, rolls 4 : hits HD Hunchback IIC 2 (CCAF_Andos) takes 10 damage to HD. Armor destroyed, 1 Internal Structure remaining Critical hit on HD. Roll is 7; no effect. Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" takes 1 damage. Pilot of Hunchback IIC 2 (CCAF_Andos) "Jannet MacHardie" needs a 5 to stay conscious. Rolls 7 : successful! Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 4, rolls 7 : hits LT Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LT. Armor destroyed, 4 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits RA Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RA. SECTION DESTROYED, Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 11 : hits RT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. LRM 10 at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 8 : 6 missile(s) hit. Hunchback IIC 2 (CCAF_Andos) takes 5 damage to CT. 3 Armor remaining. Hunchback IIC 2 (CCAF_Andos) takes 1 damage to CT (critical). 2 Armor remaining. Critical hit on CT. Roll is 7; no effect. Streak SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : fails to achieve lock. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 6, rolls 7 : hits (using Left Side table) LL Viper (Dragonfly) A (IIyx) takes 10 damage to LL. 9 Armor remaining. Large Pulse Laser at Viper (Dragonfly) A (IIyx); needs 6, rolls 6 : hits (using Left Side table) HD Viper (Dragonfly) A (IIyx) takes 10 damage to HD. SECTION DESTROYED, *** Viper (Dragonfly) A (IIyx) DESTROYED by damage! *** Critical hit on HD. Roll is 11; 2 locations. CRITICAL HIT on Standard Cockpit. CRITICAL HIT on Life Support. Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits RL Ha Otoko (CCAF_Andos) takes 10 damage to RL. 19 Armor remaining. Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits CT Ha Otoko (CCAF_Andos) takes 7 damage to CT. 24 Armor remaining. Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 7 : hits CT Ha Otoko (CCAF_Andos) takes 7 damage to CT. 17 Armor remaining. Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 6 : misses Medium Pulse Laser at Ha Otoko (CCAF_Andos); needs 7, rolls 8 : hits RT Ha Otoko (CCAF_Andos) takes 7 damage to RT. 16 Armor remaining. SRM 6 at Ha Otoko (CCAF_Andos); needs 11, rolls 4 : misses Weapons fire for Hunchback IIC 2 (CCAF_Andos) Medium Pulse Laser at Kingfisher Prime (IIyx); needs 12, rolls 6 : misses Medium Pulse Laser at Kingfisher Prime (IIyx); needs 12, rolls 4 : misses Weapons fire for Viper (Dragonfly) A (IIyx) ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses ER Medium Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses SRM 6 ((Clan) Artemis-capable ammo) at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 5 : misses Ha Otoko (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 30 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 24 heat and is now at 0 heat. Hunchback IIC 2 (CCAF_Andos) gains 8 heat, sinks 28 heat and is now at 0 heat. Ha Otoko (CCAF_Andos) gains 18 heat, sinks 13 heat and is now at 5 heat. Night Gyr E (IIyx) gains 32 heat, sinks 32 heat and is now at 1 heat. Kingfisher Prime (IIyx) gains 32 heat, sinks 32 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- IIyx rolls a 10[10+0]. CCAF_Andos rolls a 4[4+0]. The turn order for movement is: CCAF_Andos, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 4189 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 6469 BV remaining (from 8070 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Hunchback IIC 2 (CCAF_Andos) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 12, rolls 2 : misses ER Large Laser at Kingfisher Prime (IIyx); needs 12, rolls 5 : misses Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 4 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 3 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 6 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 11 : hits (using Partial cover (horizontal 50%) table) CT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CT. Armor destroyed, 8 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 5 : misses Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 4 : misses Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits RT Kingfisher Prime (IIyx) takes 10 damage to RT. 18 Armor remaining. Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 6 : hits LL Ha Otoko (CCAF_Andos) takes 10 damage to LL. 9 Armor remaining. Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 11 : hits LT Ha Otoko (CCAF_Andos) takes 10 damage to LT. 13 Armor remaining. LRM 10 at Ha Otoko (CCAF_Andos); needs 8, rolls 3 : misses Weapons fire for Hunchback IIC 2 (CCAF_Andos) Heavy Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 5 : misses Heavy Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) RT Kingfisher Prime (IIyx) takes 16 damage to RT. 2 Armor remaining. Medium Pulse Laser at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses Weapons fire for Ha Otoko (CCAF_Andos) LRM 10 at Kingfisher Prime (IIyx); needs 8, rolls 4 : misses LRM 10 at Kingfisher Prime (IIyx); needs 8, rolls 4 : misses Ha Otoko (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
IIyx: у тебя там со сказкой как?
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 26 heat, sinks 26 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat. Hunchback IIC 2 (CCAF_Andos) gains 42 heat, sinks 28 heat and is now at 14 heat. Hunchback IIC 2 (CCAF_Andos) needs a 4+ to avoid shutdown, rolls 8 : avoids successfully! Ha Otoko (CCAF_Andos) gains 9 heat, sinks 13 heat and is now at 1 heat. Night Gyr E (IIyx) gains 30 heat, sinks 31 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- IIyx rolls a 4[4+0] / 7[7+0]. CCAF_Andos rolls a 4[4+0] / 3[3+0]. The turn order for movement is: CCAF_Andos, CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 4111 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 6387 BV remaining (from 8070 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: выбирает
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: мама почитает
IIyx: ок
CCAF_Andos: наверное
CCAF_Andos: они уже пошли читать
CCAF_Andos: ща гляну
CCAF_Andos: да, минут 20 перерыв
CCAF_Andos: заловили, пойду почитаю
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
IIyx: эх... не успел я по быстрому умереть -)
IIyx: теперь главное не уснуть -)
***Server: bugagalter disconnected.
CCAF_Andos: вернулся
Weapon Attack Phase ------------------- Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 11 : hits LL Hunchback IIC 2 (CCAF_Andos) takes 10 damage to LL. 1 Armor remaining. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits RT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT. SECTION DESTROYED, 4 damage transfers to CT. Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on Heavy Large Laser. Hunchback IIC 2 (CCAF_Andos) takes 4 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Engine. *** Hunchback IIC 2 (CCAF_Andos) DESTROYED by engine destruction! *** Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 2 : misses Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits RT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to RT. 7 damage transfers to CT. Hunchback IIC 2 (CCAF_Andos) takes 7 damage to CT. SECTION DESTROYED, Hunchback IIC 2 (CCAF_Andos) has taken 8 engine hits this phase. Checking for engine explosion on 10, roll is 8. Engine safety systems remain in place. Critical hit on CT. Roll is 6; no effect. Medium Pulse Laser at Hunchback IIC 2 (CCAF_Andos); needs 6, rolls 6 : hits LT Hunchback IIC 2 (CCAF_Andos) takes 7 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 3 damage transfers to CT. Critical hit on LT. Roll is 7; no effect. Hunchback IIC 2 (CCAF_Andos) takes 3 damage to CT. SRM 6 at Hunchback IIC 2 (CCAF_Andos); needs 8, rolls 4 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 2 : misses Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 6, rolls 5 : misses LRM 10 at Ha Otoko (CCAF_Andos); needs 8, rolls 5 : misses Weapons fire for Hunchback IIC 2 (CCAF_Andos) Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 5 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 3 : misses Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 11 : hits (using Partial cover (horizontal 50%) table) RA Kingfisher Prime (IIyx) takes 10 damage to RA. 10 Armor remaining. ER Large Laser at Kingfisher Prime (IIyx); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LA Kingfisher Prime (IIyx) takes 10 damage to LA. 20 Armor remaining. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits CT Kingfisher Prime (IIyx) takes 10 damage to CT. 34 Armor remaining. Large Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 5 : hits LA Kingfisher Prime (IIyx) takes 10 damage to LA. 10 Armor remaining. Weapons fire for Ha Otoko (CCAF_Andos) LRM 20 at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses LRM 20 at Kingfisher Prime (IIyx); needs 8, rolls 7 : misses Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: тыц тыц
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat. Ha Otoko (CCAF_Andos) gains 13 heat, sinks 13 heat and is now at 1 heat. Night Gyr E (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- IIyx rolls a 4[4+0]. CCAF_Andos rolls a 3[3+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3991 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 5088 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 8 : misses ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Ha Otoko (CCAF_Andos); needs 9, rolls 9 : hits RA (critical) Ha Otoko (CCAF_Andos) takes 10 damage to RA (critical). 10 Armor remaining. Critical hit on RA. Roll is 10; 2 locations. CRITICAL HIT on LRM 10 Ammo (12). *** LRM 10 Ammo EXPLODES! 120 DAMAGE! *** >Ha Otoko (CCAF_Andos) suffers catastrophic damage, but the autoeject system was engaged. Ha Otoko (CCAF_Andos) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : succeeds. The pilot ejects safely! *** Ha Otoko (CCAF_Andos) DESTROYED by ejection! *** Ha Otoko (CCAF_Andos) takes 120 damage to RA. SECTION DESTROYED, remaining 110 damage prevented by CASE. Critical hit on RA. Roll is 7; no effect. Location has no more hittable critical slots. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses Large Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 7 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 5 : misses Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 8, rolls 8 : hits RA Warhammer IIC 10 (CCAF_Andos) takes 10 damage to RA. 12 Armor remaining. LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 10, rolls 4 : misses
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: неожиданно
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 21 heat, sinks 21 heat and is now at 0 heat. Night Gyr E (IIyx) gains 10 heat, sinks 10 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 26 heat, sinks 26 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: заброневым
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- IIyx rolls a 9[9+0]. CCAF_Andos rolls a 8[8+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3991 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 3398 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
IIyx: вот за это я и не люблю в ММ лрм.... в самый неподходящий момент взрываются
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 7, rolls 9 : hits LA Kingfisher Prime (IIyx) takes 10 damage to LA. 0 Armor remaining. ER Large Laser at Kingfisher Prime (IIyx); needs 7, rolls 4 : misses SRM 6 at Kingfisher Prime (IIyx); needs 11, rolls 5 : misses SRM 6 at Kingfisher Prime (IIyx); needs 11, rolls 4 : misses Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 4 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 6 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 3 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits CT Warhammer IIC 10 (CCAF_Andos) takes 7 damage to CT. 7 Armor remaining. Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits RA Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RA. 5 Armor remaining. SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 11, rolls 6 : misses Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 4 : misses Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 11 : hits (using Partial cover (horizontal 50%) table) LA (critical) Night Gyr E (IIyx) takes 10 damage to LA (critical). 10 damage transfers to LT (critical). Night Gyr E (IIyx) takes 10 damage to LT (critical). Armor destroyed, 9 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. Critical hit on LT. Roll is 11; 2 locations. CRITICAL HIT on ATM 6. CRITICAL HIT on Engine. Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 12 : hits CT Warhammer IIC 10 (CCAF_Andos) takes 10 damage to CT. Armor destroyed, 22 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 3 : misses Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 11 : hits RL Warhammer IIC 10 (CCAF_Andos) takes 7 damage to RL. 6 Armor remaining. Medium Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 9 : hits LT Warhammer IIC 10 (CCAF_Andos) takes 7 damage to LT. 5 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 6 : misses Streak SRM 6 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 10 : 6 missile(s) hit. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RT. 1 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LA. 2 damage transfers to LT. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LT. 3 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to LL. 24 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 20 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to RA. 3 Armor remaining. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 18 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink. Warhammer IIC 10 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Warhammer IIC 10 (CCAF_Andos) gains 33 heat, sinks 33 heat and is now at 0 heat. Glass Spider (Galahad) 2 (CCAF_Andos) gains 20 heat, sinks 20 heat and is now at 0 heat. Night Gyr E (IIyx) gains 35 heat, sinks 32 heat and is now at 3 heat. Kingfisher Prime (IIyx) gains 37 heat, sinks 34 heat and is now at 3 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- IIyx rolls a 8[8+0]. CCAF_Andos rolls a 3[3+0]. The turn order for movement is: CCAF_Andos, IIyx, CCAF_Andos, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3790 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 3258 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Warhammer IIC 10 (CCAF_Andos) ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 5 : misses ER Large Laser at Kingfisher Prime (IIyx); needs 9, rolls 6 : misses Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 6 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 7 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 8 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 9 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 11, rolls 12 : hits CT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT. 23 Armor remaining. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 7 : misses Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 11 : hits (using Partial cover (horizontal 50%) table) RT Night Gyr E (IIyx) takes 10 damage to RT. 2 Armor remaining. Medium Pulse Laser at Night Gyr E (IIyx); needs 10, rolls 7 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 10, rolls 5 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 8 : hits HD Warhammer IIC 10 (CCAF_Andos) takes 10 damage to HD. Armor destroyed, SECTION DESTROYED, *** Warhammer IIC 10 (CCAF_Andos) DESTROYED by damage! *** Critical hit on HD. Roll is 10; 2 locations. CRITICAL HIT on ER Small Laser. CRITICAL HIT on Standard Cockpit. Large Pulse Laser at Warhammer IIC 10 (CCAF_Andos); needs 7, rolls 7 : hits LL Warhammer IIC 10 (CCAF_Andos) takes 10 damage to LL. 14 Armor remaining. LRM 10 at Warhammer IIC 10 (CCAF_Andos); needs 9, rolls 9 : 6 missile(s) hit. Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LA. 5 damage transfers to LT. Warhammer IIC 10 (CCAF_Andos) takes 5 damage to LT. SECTION DESTROYED, 2 damage transfers to CT. Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on SRM 6. Warhammer IIC 10 (CCAF_Andos) takes 2 damage to CT. 16 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. Warhammer IIC 10 (CCAF_Andos) takes 1 damage to CT. 15 Internal Structure remaining Critical hit on CT. Roll is 7; no effect.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 30 heat, sinks 30 heat and is now at 0 heat. Night Gyr E (IIyx) gains 31 heat, sinks 32 heat and is now at 2 heat. Kingfisher Prime (IIyx) gains 24 heat, sinks 27 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11 ------------------- IIyx rolls a 7[7+0]. CCAF_Andos rolls a 11[11+0]. The turn order for movement is: IIyx, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3760 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 2017 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: превозмогание
IIyx: как то даже неожиданно
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Kingfisher Prime (IIyx); needs 3, rolls 3 : hits LA Kingfisher Prime (IIyx) takes 10 damage to LA. 5 Internal Structure remaining Critical hit on LA. Roll is 6; no effect. Large Pulse Laser at Kingfisher Prime (IIyx); needs 3, rolls 5 : hits LL Kingfisher Prime (IIyx) takes 10 damage to LL. 28 Armor remaining. Medium Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 10 : hits CT Kingfisher Prime (IIyx) takes 7 damage to CT. 27 Armor remaining. Medium Pulse Laser at Kingfisher Prime (IIyx); needs 5, rolls 9 : hits CT Kingfisher Prime (IIyx) takes 7 damage to CT. 20 Armor remaining. Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 5 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 3 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 7, rolls 7 : hits CT Kingfisher Prime (IIyx) takes 3 damage to CT. 17 Armor remaining. Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 4, rolls 6 : hits CT Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT. 13 Armor remaining. Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 4, rolls 10 : hits LA (critical) Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to LA (critical). 10 Armor remaining. Critical hit on LA. Roll is 10; 2 locations. CRITICAL HIT on +Large Pulse Laser. CRITICAL HIT on +Large Pulse Laser. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 8 : hits CT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT. 6 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 3 : misses LRM 10 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 6, rolls 11 : 6 missile(s) hit. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RL. 23 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to LA. 9 Armor remaining. Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 8, rolls 11 : 6 missile(s) hit. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT. 4 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LA. 7 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RA. 18 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL. 26 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL (critical). 24 Armor remaining. Critical hit on LL. Roll is 6; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT. 2 Armor remaining. ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 10, rolls 10 : hits RT Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RT. 15 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 12 : succeeds. Kingfisher Prime (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 35 heat, sinks 32 heat and is now at 3 heat. Night Gyr E (IIyx) gains 7 heat, sinks 9 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 38 heat, sinks 34 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12 ------------------- IIyx rolls a 9[9+0]. CCAF_Andos rolls a 4[4+0]. The turn order for movement is: CCAF_Andos, IIyx, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3661 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 1496 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 1 heat, sinks 4 heat and is now at 0 heat. Night Gyr E (IIyx) gains 9 heat, sinks 9 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 1 heat, sinks 5 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13 ------------------- IIyx rolls a 10[10+0]. CCAF_Andos rolls a 7[7+0]. The turn order for movement is: CCAF_Andos, IIyx, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3661 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 1496 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Night Gyr E (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 6 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 7 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 10 : hits LA Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LA. 0 Armor remaining. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 8 : hits LT Night Gyr E (IIyx) takes 10 damage to LT. SECTION DESTROYED, 1 damage transfers to CT. Critical hit on LT. Roll is 5; no effect. Night Gyr E (IIyx) takes 1 damage to CT. 4 Armor remaining. Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 4 : misses Medium Pulse Laser at Night Gyr E (IIyx); needs 8, rolls 3 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 5 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 4 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 10, rolls 9 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : hits LA Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to LA. SECTION DESTROYED, Critical hit on LA. Roll is 10; 2 locations. CRITICAL HIT on Upper Arm. CRITICAL HIT on Double Heat Sink. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 5 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 9 : hits LL Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL. 17 Armor remaining. LRM 10 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 6 : misses Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : fails to achieve lock. Glass Spider (Galahad) 2 (CCAF_Andos) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls. Glass Spider (Galahad) 2 (CCAF_Andos) falls on its left side, suffering 6 damage. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LL. 12 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to CT. 1 Armor remaining. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 6 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 25 heat, sinks 25 heat and is now at 0 heat. Night Gyr E (IIyx) gains 38 heat, sinks 32 heat and is now at 6 heat. Kingfisher Prime (IIyx) gains 33 heat, sinks 33 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14 ------------------- IIyx rolls a 5[5+0]. CCAF_Andos rolls a 7[7+0]. The turn order for movement is: IIyx, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3591 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 1409 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Large Pulse Laser at Night Gyr E (IIyx); needs 5, rolls 6 : hits (using Right Side table) CT Night Gyr E (IIyx) takes 10 damage to CT. Armor destroyed, 17 Internal Structure remaining Critical hit on CT. Roll is 2; no effect. Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 7 : hits (using Right Side table) LL Night Gyr E (IIyx) takes 7 damage to LL. 5 Armor remaining. Medium Pulse Laser at Night Gyr E (IIyx); needs 7, rolls 6 : misses Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 8 : misses Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 9 : hits (using Right Side table) LL Night Gyr E (IIyx) takes 3 damage to LL. 2 Armor remaining. Small Pulse Laser at Night Gyr E (IIyx); needs 9, rolls 5 : misses Weapons fire for Night Gyr E (IIyx) Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 2 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 9 : hits (using Right Side table) CT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT. Armor destroyed, 14 Internal Structure remaining Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 2 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 6 : misses SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : misses Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 37 heat, sinks 28 heat and is now at 9 heat. Night Gyr E (IIyx) gains 32 heat, sinks 32 heat and is now at 6 heat. Kingfisher Prime (IIyx) gains 0 heat, sinks 0 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15 ------------------- IIyx rolls a 7[7+0] / 9[9+0]. CCAF_Andos rolls a 7[7+0] / 3[3+0]. The turn order for movement is: CCAF_Andos, IIyx, IIyx Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3532 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 1386 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Medium Pulse Laser at Night Gyr E (IIyx); needs 4, rolls 10 : hits RA Night Gyr E (IIyx) takes 7 damage to RA. 9 Armor remaining. Medium Pulse Laser at Night Gyr E (IIyx); needs 4, rolls 7 : hits RL Night Gyr E (IIyx) takes 7 damage to RL. 19 Armor remaining. Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 8 : hits RL Night Gyr E (IIyx) takes 3 damage to RL. 16 Armor remaining. Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 9 : hits LT Night Gyr E (IIyx) takes 3 damage to LT. 3 damage transfers to CT. Night Gyr E (IIyx) takes 3 damage to CT. 14 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on +Medium Pulse Laser. Small Pulse Laser at Night Gyr E (IIyx); needs 6, rolls 4 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 6 : hits RT Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT. 5 Armor remaining. Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 6 : hits CT Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Standard Gyro. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits RT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT. Armor destroyed, 12 Internal Structure remaining Critical hit on RT. Roll is 5; no effect. ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 10 : hits RL Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RL. 18 Armor remaining. Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 5 : fails to achieve lock. Weapons fire for Night Gyr E (IIyx) Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 9 : hits LT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LT. 13 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits LT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LT. 6 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 4 : misses Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits RT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT. 5 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on Targeting Computer. Glass Spider (Galahad) 2 (CCAF_Andos) must make 2 piloting skill roll(s) (gyro hit; 40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 2 (40+ damage)); needs 10, rolls 8 : falls. Glass Spider (Galahad) 2 (CCAF_Andos) falls on its front, suffering 6 damage. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LL. 7 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT. 4 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on +Small Pulse Laser. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 10 to avoid damage; rolls 5 : fails. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" takes 1 damage. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" needs a 3 to stay conscious. Rolls 7 : successful! Night Gyr E (IIyx) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) gains 25 heat, sinks 28 heat and is now at 6 heat. Night Gyr E (IIyx) gains 28 heat, sinks 32 heat and is now at 2 heat. Kingfisher Prime (IIyx) gains 31 heat, sinks 31 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16 ------------------- IIyx rolls a 4[4+0]. CCAF_Andos rolls a 8[8+0]. The turn order for movement is: IIyx, IIyx, CCAF_Andos Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. IIyx: 3324 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 1041 BV remaining (from 8070 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up). Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 2 : falls. Glass Spider (Galahad) 2 (CCAF_Andos) falls on its left side, suffering 6 damage. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to LT. 1 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 8 to avoid damage; rolls 8 : succeeds. Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (getting up). Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 9 : succeeds. Glass Spider (Galahad) 2 (CCAF_Andos) must make a piloting skill check (running with damaged hip actuator or gyro). Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 5 : falls. Glass Spider (Galahad) 2 (CCAF_Andos) falls on its right side, suffering 6 damage. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to RA. 13 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Pilot of Glass Spider (Galahad) 2 (CCAF_Andos) "Rena Ito" must roll 8 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
CCAF_Andos: спасибо за бой
Weapon Attack Phase ------------------- Weapons fire for Night Gyr E (IIyx) Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 9 : hits (using Left Side table) LL Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL. 0 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 5 : hits (using Left Side table) RA Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RA. 6 Armor remaining. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 3, rolls 11 : hits (using Left Side table) RT Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 5 damage transfers to CT. Critical hit on RT. Roll is 7; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 5 damage to CT. SECTION DESTROYED, Glass Spider (Galahad) 2 (CCAF_Andos) has taken 4 engine hits this phase. Checking for engine explosion on 10, roll is 4. Engine safety systems remain in place. *** Glass Spider (Galahad) 2 (CCAF_Andos) DESTROYED by damage! *** Critical hit on CT. Roll is 4; no effect. SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : 4 missile(s) hit (using Left Side table). Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL. 12 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL. 10 Internal Structure remaining Critical hit on LL. Roll is 10; 2 locations. CRITICAL HIT on Foot. CRITICAL HIT on Lower Leg. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT. Armor destroyed, 13 Internal Structure remaining Critical hit on LT. Roll is 3; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT. 11 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Weapons fire for Glass Spider (Galahad) 2 (CCAF_Andos) Medium Pulse Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses Medium Pulse Laser at Kingfisher Prime (IIyx); needs 9, rolls 4 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 11, rolls 10 : misses Small Pulse Laser at Kingfisher Prime (IIyx); needs 11, rolls 3 : misses Weapons fire for Kingfisher Prime (IIyx) Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 10 : hits RA Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RA. 10 damage transfers to RT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT. 10 damage transfers to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT. Large Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 8 : hits RA Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RA. 10 damage transfers to RT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to RT. 10 damage transfers to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 10 damage to CT. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 9 : hits RA Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RA. 7 damage transfers to RT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to RT. 7 damage transfers to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to CT. Medium Pulse Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 5, rolls 7 : hits LL Glass Spider (Galahad) 2 (CCAF_Andos) takes 7 damage to LL. 3 Internal Structure remaining Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Hip. ER Small Laser at Glass Spider (Galahad) 2 (CCAF_Andos); needs 9, rolls 8 : misses Streak SRM 6 at Glass Spider (Galahad) 2 (CCAF_Andos); needs 7, rolls 7 : 6 missile(s) hit. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL. 1 Internal Structure remaining Critical hit on LL. Roll is 6; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LL. SECTION DESTROYED, 1 damage transfers to LT. Critical hit on LL. Roll is 5; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 1 damage to LT. 10 Internal Structure remaining Critical hit on LT. Roll is 3; no effect. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RT. 2 damage transfers to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to RL. 16 Armor remaining. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to CT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LA. 2 damage transfers to LT. Glass Spider (Galahad) 2 (CCAF_Andos) takes 2 damage to LT. 8 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Night Gyr E (IIyx) gains 28 heat, sinks 30 heat and is now at 0 heat. Kingfisher Prime (IIyx) gains 34 heat, sinks 34 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #1 IIyx: 3324 BV remaining (from 8084 initially) 0 BV fled CCAF_Andos: 0 BV remaining (from 8070 initially) 0 BV fled Survivors are: Night Gyr E (IIyx) Pilot : Ida Miyake [4/5] ( 1 hit(s) ) Kills : 3 Kingfisher Prime (IIyx) Pilot : Mellisa Phan [4/5] Kills : 1 The following units are in retreat: MechWarrior Andrea Carena (CCAF_Andos) Gunnery Skill : Andrea Carena [4] Kills : 0 Graveyard contains: Viper (Dragonfly) A (IIyx) Pilot : Andrew Kinsaka [4/5] ( 6 hit(s)) Kills : 0 Destroyed by Glass Spider (Galahad) 2 (CCAF_Andos) Hunchback IIC 2 (CCAF_Andos) Pilot : Jannet MacHardie [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Night Gyr E (IIyx) Ha Otoko (CCAF_Andos) Pilot : Andrea Carena [4/5] Kills : 0 Destroyed by Night Gyr E (IIyx) Warhammer IIC 10 (CCAF_Andos) Pilot : Sophia Watson [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Kingfisher Prime (IIyx) Glass Spider (Galahad) 2 (CCAF_Andos) Pilot : Rena Ito [4/5] ( 1 hit(s) ) Kills : 2 Destroyed by Night Gyr E (IIyx) The following utterly destroyed units are not available for salvage: Kit Fox (Uller) B (IIyx) Pilot : Muenda Nuri [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Glass Spider (Galahad) 2 (CCAF_Andos) MechWarrior Muenda Nuri (IIyx) Gunnery Skill : Muenda Nuri [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Detailed unit status saved to entitystatus.txt
IIyx: спс
IIyx: было нервно
CCAF_Andos: сам не ожидал
CCAF_Andos: норм, классический слив
CCAF_Andos: ровно то, чего я и ожидал от своей игры
IIyx: сказка как то не в тему пришлась... до нее было все в твою пользу
IIyx: и ничего не предвещало беды
CCAF_Andos: агась
***Server: CCAF_Andos disconnected.