Log file opened Sun Oct 09 12:16:16 KRAT 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2353
***Server: AIMB connected from /5.44.172.69
***Server: For AIMB Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
***Server: Unit 2(evil) has been customized.
AIMB: ты какую карту выбераешь?
evil: battletech
AIMB: 1 или 2?
evil: ты какую?
AIMB: я сититеч
evil: она есть в списках?
AIMB: сек
AIMB: нет
***Server: Command not recognized.  Type /help for a list of commands.
AIMB: openterrain2
AIMB: деплой у кого какой
evil: сделай /roll
***Server: evil has rolled 4, and 6 for a total of 10, using 2d6
***Server: Player evil changed map settings
***Server: AIMB has rolled 5, and 1 for a total of 6, using 2d6
***Server: Player evil changed map settings
***Server: Player AIMB changed map settings
evil: у меня NW
evil: тьфу
evil: NE
AIMB: ujnjd
AIMB: готов
evil: деплой наоборот выходит ))
evil: SW у меня
evil: NE у тебя
evil: Поменяй деплой на NE чтобы на свою карту попасть
***Server: Unit 2(evil) has been customized.
AIMB: хмм, а я же больше выбросил кубик?
evil: ты выбросил 6, я 10
AIMB: ах ты ж!
evil: ***Server: evil has rolled 4, and 6 for a total of 10, using 2d6
evil: ***Server: AIMB has rolled 5, and 1 for a total of 6, using 2d6
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
evil rolls a 6[6+0].
AIMB rolls a 8[8+0].

The turn order for movement is:
  evil, AIMB, evil, AIMB, evil, AIMB, evil, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

evil: 6696 BV remaining (from 6696 initially) 0 BV fled
AIMB: 6646 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
AIMB: "Использовать повторно одним и тем же игроком один и тот же юнит нельзя" это правила касается всего турнира или только одного боя?
MegaMek: Game saved to savegames\autosave.sav
evil: всего турнира
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
evil rolls a 9[9+0].
AIMB rolls a 3[3+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 6696 BV remaining (from 6696 initially) 0 BV fled
AIMB: 6646 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Hauptmann HA1-OB (evil)
    ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 5 : misses


    ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 7 : misses


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 10 : hits  LA
        Awesome AWS-8Q (AIMB) takes 10 damage to LA.
            14 Armor remaining.


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 4 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 8 : 5 missile(s) hit.

        Salamander PPR-5S (AIMB) takes 5 damage to RA.
            21 Armor remaining.


    MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 3 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 5 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 7 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Barghest BGS-2T (evil); needs 10, rolls 7 : misses


    PPC at Barghest BGS-2T (evil); needs 10, rolls 3 : misses


    PPC at Barghest BGS-2T (evil); needs 10, rolls 8 : misses


    PPC at Barghest BGS-2T (evil); needs 10, rolls 4 : misses


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits  FRL
        Barghest BGS-2T (evil) takes 10 damage to FRL.
            19 Armor remaining.


    PPC at Barghest BGS-2T (evil); needs 8, rolls 3 : misses


    PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits  FLL
        Barghest BGS-2T (evil) takes 10 damage to FLL.
            19 Armor remaining.


Weapons fire for Salamander PPR-5S (AIMB)
    LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 4 : misses


    LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 9 : 12 missile(s) hit (using Partial cover (horizontal 50%) table).

        Longbow LGB-14C (evil) takes 5 damage to LT.
            18 Armor remaining.

        Longbow LGB-14C (evil) takes 5 damage to LT.
            13 Armor remaining.

        Longbow LGB-14C (evil) takes 2 damage to RT.
            21 Armor remaining.


    LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 10 : 16 missile(s) hit (using Partial cover (horizontal 50%) table).

        Longbow LGB-14C (evil) takes 5 damage to RT.
            16 Armor remaining.

        Longbow LGB-14C (evil) takes 5 damage to LA.
            19 Armor remaining.

        Longbow LGB-14C suffers no damage. (LL behind cover)

        Longbow LGB-14C suffers no damage. (RL behind cover)


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 12 : 6 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 5 damage to RT.
            17 Armor remaining.

        Barghest BGS-2T (evil) takes 1 damage to RLL.
            27 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 8 : misses




Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage)); needs 4, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 25 heat, sinks 20 heat and is now at 5 heat.
Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat.
Barghest BGS-2T (evil) gains 16 heat, sinks 16 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 2 heat.
Awesome AWS-9Q (AIMB) gains 41 heat, sinks 38 heat and is now at 3 heat.
Salamander PPR-5S (AIMB) gains 18 heat, sinks 18 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 21 heat, sinks 21 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
evil rolls a 9[9+0].
AIMB rolls a 6[6+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 6546 BV remaining (from 6696 initially) 0 BV fled
AIMB: 6601 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Blitzkrieg BTZ-3F (evil)
    Ultra AC/20 at Salamander PPR-5S (AIMB); needs 10, rolls 9 : misses


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Barghest BGS-2T (evil); needs 7, rolls 12 : hits  CT
        Barghest BGS-2T (evil) takes 10 damage to CT.
            23 Armor remaining.


    PPC at Barghest BGS-2T (evil); needs 7, rolls 7 : hits  CT
        Barghest BGS-2T (evil) takes 10 damage to CT.
            13 Armor remaining.


    PPC at Barghest BGS-2T (evil); needs 7, rolls 6 : misses


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Awesome AWS-8Q (AIMB); needs 7, rolls 11 : hits  LT
        Awesome AWS-8Q (AIMB) takes 10 damage to LT.
            14 Armor remaining.


Weapons fire for Hauptmann HA1-OB (evil)
    ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 9 : hits  CT
        Awesome AWS-8Q (AIMB) takes 10 damage to CT.
            20 Armor remaining.


    ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 7 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits  RT
        Barghest BGS-2T (evil) takes 10 damage to RT.
            7 Armor remaining.


    PPC at Barghest BGS-2T (evil); needs 8, rolls 9 : hits  RRL
        Barghest BGS-2T (evil) takes 10 damage to RRL.
            18 Armor remaining.


    PPC at Barghest BGS-2T (evil); needs 8, rolls 3 : misses


    PPC at Barghest BGS-2T (evil); needs 8, rolls 6 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 6 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 8 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 4 : misses


Weapons fire for Salamander PPR-5S (AIMB)
    LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 6 : misses


    LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 5 : misses


    LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 9 : misses


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 7 : 4 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 4 damage to RT.
            3 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 7 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 5 damage to RT.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             11 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Ultra AC/20.
            CRITICAL HIT on Engine.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 4 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 4 damage to FRL.
            15 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 7 : 6 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" takes 1 damage.        
Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" needs a 3 to stay conscious.  Rolls 12 : successful!

        Barghest BGS-2T (evil) takes 1 damage to CT.
            12 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 4 : misses




Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (60+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 3 (60+ damage)); needs 6, rolls 5 : falls.
    Barghest BGS-2T (evil) falls on its right side, suffering 7 damage.
        Barghest BGS-2T (evil) takes 5 damage to FLL.
            14 Armor remaining.
        Barghest BGS-2T (evil) takes 2 damage to RT.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.

Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" must roll 6 to avoid damage; rolls 9 : succeeds.

Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 10 heat, sinks 10 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 15 heat, sinks 20 heat and is now at 0 heat.
Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat.
Barghest BGS-2T (evil) gains 20 heat, sinks 20 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 4 heat.
Awesome AWS-9Q (AIMB) gains 40 heat, sinks 38 heat and is now at 5 heat.
Salamander PPR-5S (AIMB) gains 19 heat, sinks 19 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 26 heat, sinks 24 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
evil rolls a 8[8+0].
AIMB rolls a 9[9+0].

The turn order for movement is:
  evil, AIMB, evil, AIMB, evil, AIMB, evil, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 5752 BV remaining (from 6696 initially) 0 BV fled
AIMB: 6534 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 11 : hits  RT
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
            20 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits  LT
        Hauptmann HA1-OB (evil) takes 10 damage to LT.
            20 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 9 : hits  RA
        Hauptmann HA1-OB (evil) takes 10 damage to RA.
            22 Armor remaining.


Weapons fire for Blitzkrieg BTZ-3F (evil)
    Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 10, rolls 8 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 3 : misses


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits  RL
        Hauptmann HA1-OB (evil) takes 10 damage to RL.
            30 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 10 : hits  LL
        Hauptmann HA1-OB (evil) takes 10 damage to LL.
            30 Armor remaining.


Weapons fire for Salamander PPR-5S (AIMB)
    LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 6 : misses


    LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 7 : misses


    LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 8 : 6 missile(s) hit.

        Hauptmann HA1-OB (evil) takes 5 damage to RL.
            25 Armor remaining.

        Hauptmann HA1-OB (evil) takes 1 damage to LL.
            29 Armor remaining.


Weapons fire for Hauptmann HA1-OB (evil)
    ER PPC at Awesome AWS-9Q (AIMB); needs 8, rolls 6 : misses


    ER PPC at Awesome AWS-9Q (AIMB); needs 8, rolls 8 : hits  HD
        Awesome AWS-9Q (AIMB) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" takes 1 damage.        
Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" needs a 3 to stay conscious.  Rolls 6 : successful!


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 11 : 4 missile(s) hit (w/ +2 bonus).

        Hauptmann HA1-OB (evil) takes 4 damage to CT.
            41 Armor remaining.


    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 10 : 4 missile(s) hit (w/ +2 bonus).

        Hauptmann HA1-OB (evil) takes 4 damage to CT.
            37 Armor remaining.


    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 8 : misses


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Awesome AWS-9Q (AIMB); needs 9, rolls 6 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 7 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 7 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 9 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 8 : misses




Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 10 heat, sinks 10 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 0 heat.
Hauptmann HA1-OB (evil) gains 32 heat, sinks 32 heat and is now at 0 heat.
Barghest BGS-2T (evil) gains 23 heat, sinks 22 heat and is now at 1 heat.
Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 6 heat.
Awesome AWS-9Q (AIMB) gains 30 heat, sinks 35 heat and is now at 0 heat.
Salamander PPR-5S (AIMB) gains 20 heat, sinks 20 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 21 heat, sinks 23 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
evil rolls a 6[6+0] / 9[9+0].
AIMB rolls a 6[6+0] / 2[2+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 5560 BV remaining (from 6696 initially) 0 BV fled
AIMB: 6496 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Blitzkrieg BTZ-3F (evil)
    Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 10 : 
        Awesome AWS-9Q (AIMB) takes 20 damage to LTR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.
    fires a second shot in ultra mode.
    Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : 
        Awesome AWS-9Q (AIMB) takes 20 damage to RTR.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 3 : misses


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 7 : hits  LT
        Hauptmann HA1-OB (evil) takes 10 damage to LT.
            10 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 11 : hits  CT
        Hauptmann HA1-OB (evil) takes 10 damage to CT.
            27 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses


Weapons fire for Hauptmann HA1-OB (evil)
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 11 : 
        Longbow LGB-13C (AIMB) takes 20 damage to RL.
            7 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 3 : misses


    ER PPC at Longbow LGB-13C (AIMB); needs 6, rolls 6 : hits  LT
        Longbow LGB-13C (AIMB) takes 10 damage to LT.
            10 Armor remaining.


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits  LL
        Longbow LGB-13C (AIMB) takes 10 damage to LL.
            17 Armor remaining.


Weapons fire for Salamander PPR-5S (AIMB)
    Medium Laser at Hauptmann HA1-OB (evil); needs 10, rolls 10 : hits  (using Right Side table) RA
        Hauptmann HA1-OB (evil) takes 5 damage to RA.
            17 Armor remaining.


    LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 9 : 12 missile(s) hit (using Right Side table).

        Hauptmann HA1-OB (evil) takes 5 damage to RL.
            20 Armor remaining.

        Hauptmann HA1-OB (evil) takes 5 damage to RT.
            15 Armor remaining.

        Hauptmann HA1-OB (evil) takes 2 damage to RT.
            13 Armor remaining.


    LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 9 : 12 missile(s) hit (using Right Side table).

        Hauptmann HA1-OB (evil) takes 5 damage to RT.
            8 Armor remaining.

        Hauptmann HA1-OB (evil) takes 5 damage to LT.
            5 Armor remaining.

        Hauptmann HA1-OB (evil) takes 2 damage to RA.
            15 Armor remaining.


    LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 7 : 12 missile(s) hit (using Right Side table).

        Hauptmann HA1-OB (evil) takes 5 damage to RT.
            3 Armor remaining.

        Hauptmann HA1-OB (evil) takes 5 damage to CT.
            22 Armor remaining.

        Hauptmann HA1-OB (evil) takes 2 damage to LL.
            27 Armor remaining.


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 9 : 9 missile(s) hit.

        Salamander PPR-5S (AIMB) takes 5 damage to RA.
            16 Armor remaining.

        Salamander PPR-5S (AIMB) takes 4 damage to RA.
            12 Armor remaining.


    MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 8 : 3 missile(s) hit.

        Salamander PPR-5S (AIMB) takes 3 damage to LT (critical).
            25 Armor remaining.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on LRM 20 Ammo (6).
            *** LRM 20 Ammo EXPLODES!  120 DAMAGE! ***
                Salamander PPR-5S (AIMB) takes 120 damage to LT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Left Arm blown off.
                    remaining 103 damage prevented by CASE.
                    Critical hit on LT.         Roll is 2;         no effect.
        *** Salamander PPR-5S (AIMB) DESTROYED by engine destruction! ***

        Pilot of Salamander PPR-5S (AIMB) "Fetuu Anuhea" takes 2 damage.
            Location has no more hittable critical slots.


    MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 5 : misses


    MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 5 : misses


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 9 : 4 missile(s) hit (w/ +2 bonus).

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LT.
            11 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LA.
            8 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RA.
            8 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RT.
            11 Armor remaining.


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus).

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LL.
            14 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RL.
            14 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LL.
            12 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LL.
            10 Armor remaining.


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 7 : 6 missile(s) hit (w/ +2 bonus).

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LA.
            6 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LL.
            8 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LT.
            9 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to CT.
            15 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to CT.
            13 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RL.
            12 Armor remaining.


    ER Small Laser at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses


    ER Small Laser at Blitzkrieg BTZ-3F (evil); needs 7, rolls 9 : hits  RL
        Blitzkrieg BTZ-3F (evil) takes 3 damage to RL.
            9 Armor remaining.




Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.

Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds.

Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Blitzkrieg BTZ-3F (evil)
    Kick (Left leg) at Longbow LGB-13C (AIMB); needs 5, rolls 9 : hits (using Left Side Kick table) LL
        Longbow LGB-13C (AIMB) takes 10 damage to LL.
            7 Armor remaining.


Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls.
    Longbow LGB-13C (AIMB) falls on its right side, suffering 9 damage.
        Longbow LGB-13C (AIMB) takes 5 damage to RT.
            15 Armor remaining.
        Longbow LGB-13C (AIMB) takes 4 damage to RA.
            17 Armor remaining.

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 5 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 18 heat, sinks 18 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 21 heat, sinks 20 heat and is now at 1 heat.
Hauptmann HA1-OB (evil) gains 33 heat, sinks 32 heat and is now at 1 heat.
Barghest BGS-2T (evil) gains 20 heat, sinks 21 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 8 heat.
Awesome AWS-9Q (AIMB) gains 40 heat, sinks 36 heat and is now at 4 heat.
Longbow LGB-13C (AIMB) gains 28 heat, sinks 24 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
evil rolls a 6[6+0].
AIMB rolls a 5[5+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 5276 BV remaining (from 6696 initially) 0 BV fled
AIMB: 4454 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Longbow LGB-13C (AIMB) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Blitzkrieg BTZ-3F (evil)
    Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : 
        Awesome AWS-9Q (AIMB) takes 20 damage to RL.
            14 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : 
        Awesome AWS-9Q (AIMB) takes 20 damage to RA.
            6 Armor remaining.


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Longbow LGB-13C (AIMB); needs 7, rolls 4 : misses


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Blitzkrieg BTZ-3F (evil); needs 9, rolls 8 : misses


    PPC at Blitzkrieg BTZ-3F (evil); needs 9, rolls 5 : misses


Weapons fire for Hauptmann HA1-OB (evil)
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 9, rolls 8 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 9, rolls 8 : misses


    Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 11 : hits  (using Right Side table) LA
        Longbow LGB-13C (AIMB) takes 6 damage to LA.
            15 Armor remaining.


    Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits  (using Right Side table) RL
        Longbow LGB-13C (AIMB) takes 6 damage to RL.
            1 Armor remaining.


    Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits  (using Right Side table) CT
        Longbow LGB-13C (AIMB) takes 6 damage to CT.
            25 Armor remaining.


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits  RT
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 10 : hits  RA
        Hauptmann HA1-OB (evil) takes 10 damage to RA.
            5 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 8, rolls 7 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 5 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 6 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 10 : 4 missile(s) hit (w/ +2 bonus).

        Blitzkrieg BTZ-3F (evil) takes 2 damage to CT.
            11 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RA.
            6 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to CT.
            9 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LL.
            6 Armor remaining.


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 8 : 6 missile(s) hit (w/ +2 bonus).

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RT.
            9 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RA.
            4 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to HD.
            6 Armor remaining.

        Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" takes 1 damage.        
Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" needs a 3 to stay conscious.  Rolls 6 : successful!

        Blitzkrieg BTZ-3F (evil) takes 2 damage to LT.
            7 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RT.
            7 Armor remaining.

        Blitzkrieg BTZ-3F (evil) takes 2 damage to RT.
            5 Armor remaining.


    MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 2 : misses




Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Blitzkrieg BTZ-3F (evil) falls on its left side, suffering 5 damage.
        Blitzkrieg BTZ-3F (evil) takes 5 damage to LA.
            1 Armor remaining.

Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 6 to avoid damage; rolls 11 : succeeds.

Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 18 heat, sinks 18 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 21 heat, sinks 20 heat and is now at 2 heat.
Hauptmann HA1-OB (evil) gains 30 heat, sinks 31 heat and is now at 0 heat.
Barghest BGS-2T (evil) gains 22 heat, sinks 22 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 21 heat, sinks 28 heat and is now at 1 heat.
Awesome AWS-9Q (AIMB) gains 31 heat, sinks 35 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 22 heat, sinks 24 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
evil rolls a 10[10+0].
AIMB rolls a 4[4+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 5087 BV remaining (from 6696 initially) 0 BV fled
AIMB: 4280 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Blitzkrieg BTZ-3F (evil) falls on its right side, suffering 5 damage.
        Blitzkrieg BTZ-3F (evil) takes 5 damage to CT.
            4 Armor remaining.

Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 5 to avoid damage; rolls 10 : succeeds.

Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Blitzkrieg BTZ-3F (evil)
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses
    fires a second shot in ultra mode.
    Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 10 : 
        Longbow LGB-13C (AIMB) takes 20 damage to CTR.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on ER Small Laser.


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 10 : hits  (using Right Side table) LT
        Hauptmann HA1-OB (evil) takes 10 damage to LT.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Double Heat Sink.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 8 : hits  (using Right Side table) RL
        Hauptmann HA1-OB (evil) takes 10 damage to RL.
            10 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 7 : hits  (using Right Side table) RT
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 4; no effect.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 5 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 4 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : 5 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to LA.
            21 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 11 : 5 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to RT.
            19 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 8 : 5 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to CT.
            26 Armor remaining.


Weapons fire for Hauptmann HA1-OB (evil)
    Ultra AC/20 at Awesome AWS-8Q (AIMB); needs 7, rolls 8 : 
        Awesome AWS-8Q (AIMB) takes 20 damage to LA.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LA. Roll is 5; no effect.
    fires a second shot in ultra mode.
    Ultra AC/20 at Awesome AWS-8Q (AIMB); needs 7, rolls 7 : 
        Awesome AWS-8Q (AIMB) takes 20 damage to RA.
            4 Armor remaining.


    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 8 : hits  LL
        Awesome AWS-8Q (AIMB) takes 6 damage to LL.
            27 Armor remaining.


    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 9 : hits  RA
        Awesome AWS-8Q (AIMB) takes 6 damage to RA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.


    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 9 : hits  RT (critical)
        Awesome AWS-8Q (AIMB) takes 6 damage to RT (critical).
            18 Armor remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +PPC.


Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : hits  (using Rear table) RA
        Awesome AWS-9Q (AIMB) takes 10 damage to RA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 8 : misses


    PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 9 : misses


    PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 10 : hits  (using Left Side table) LT
        Blitzkrieg BTZ-3F (evil) takes 10 damage to LT.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on +Ultra AC/20.


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 7 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 2 damage to RRL.
            16 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            25 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RRL.
            14 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             7 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            23 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            21 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to FLL.
            12 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 8 : 6 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            19 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             5 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on *Ultra AC/20.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 2; no effect.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            17 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RRL.
            12 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to FLL.
            10 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 4 : misses


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses




Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Hauptmann HA1-OB (evil) falls on its left side, suffering 10 damage.
        Hauptmann HA1-OB (evil) takes 5 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 6; no effect.
        Hauptmann HA1-OB (evil) takes 2 damage to CT.
            20 Armor remaining.
        Hauptmann HA1-OB (evil) takes 5 damage to RT.
        5 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 5 damage to CT.
            15 Armor remaining.

Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 7 : succeeds.

Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)].
    Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage)); needs 4, rolls 10 : succeeds.

Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds.

Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls.
    Awesome AWS-9Q (AIMB) falls on its right side, suffering 8 damage.
        Awesome AWS-9Q (AIMB) takes 5 damage to RA.
             4 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.
        Awesome AWS-9Q (AIMB) takes 3 damage to RA (critical).
             1 Internal Structure remaining
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Upper Arm.
            Critical hit on RA. Roll is 5; no effect.

Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" must roll 6 to avoid damage; rolls 8 : succeeds.

Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 2 : falls.
    Longbow LGB-13C (AIMB) falls on its rear, suffering 9 damage.
        Longbow LGB-13C (AIMB) takes 5 damage to CTR.
             12 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on ER Small Laser.
            CRITICAL HIT on Engine.
        Longbow LGB-13C (AIMB) takes 4 damage to RA.
            13 Armor remaining.

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 6 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Awesome AWS-8Q (AIMB)
    Kick (Left leg) at Hauptmann HA1-OB (evil); needs 3, rolls 9 : hits (using Rear table) LA
        Hauptmann HA1-OB (evil) takes 16 damage to LA.
            16 Armor remaining.


Physical attacks for Barghest BGS-2T (evil)
    Kick (Left front leg) at Longbow LGB-13C (AIMB); needs 5, rolls 8 : hits (using Right Side table) CT
        Longbow LGB-13C (AIMB) takes 14 damage to CT.
            11 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 20 heat, sinks 20 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 25 heat, sinks 20 heat and is now at 7 heat.
Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat.
Barghest BGS-2T (evil) gains 22 heat, sinks 22 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 31 heat, sinks 28 heat and is now at 4 heat.
Awesome AWS-9Q (AIMB) gains 41 heat, sinks 34 heat and is now at 7 heat.
Longbow LGB-13C (AIMB) gains 31 heat, sinks 24 heat and is now at 9 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
evil rolls a 8[8+0].
AIMB rolls a 7[7+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 3450 BV remaining (from 6696 initially) 0 BV fled
AIMB: 3701 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds.

Hauptmann HA1-OB (evil) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 12 : succeeds.

Longbow LGB-13C (AIMB) must make a piloting skill check (getting up).
Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Barghest BGS-2T (evil)
    ER PPC at Longbow LGB-13C (AIMB); needs 5, rolls 9 : hits  (using Rear table) CTR
        Longbow LGB-13C (AIMB) takes 10 damage to CTR.
             2 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.


Weapons fire for Hauptmann HA1-OB (evil)
    ER PPC at Awesome AWS-8Q (AIMB); needs 4, rolls 7 : hits  LL
        Awesome AWS-8Q (AIMB) takes 10 damage to LL.
            17 Armor remaining.


    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 2, rolls 4 : hits  LL
        Awesome AWS-8Q (AIMB) takes 6 damage to LL.
            11 Armor remaining.


    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 2, rolls 6 : hits  LA (critical)
        Awesome AWS-8Q (AIMB) takes 6 damage to LA (critical).
             1 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Shoulder.
            Critical hit on LA. Roll is 4; no effect.


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 8 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to RA.
            8 Armor remaining.


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 8 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to LT.
            5 Armor remaining.


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage.        
Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 3 to stay conscious.  Rolls 5 : successful!


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 11 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to RT.
            10 Armor remaining.


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 5, rolls 5 : hits  LA
        Hauptmann HA1-OB (evil) takes 10 damage to LA.
            6 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 5, rolls 12 : hits  LA
        Hauptmann HA1-OB (evil) takes 10 damage to LA.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on LA. Roll is 5; no effect.


    PPC at Hauptmann HA1-OB (evil); needs 5, rolls 5 : hits  RT
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
        10 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 10 damage to CT.
            5 Armor remaining.


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Blitzkrieg BTZ-3F (evil); needs 5, rolls 8 : hits  (using Right Side table) RA
        Blitzkrieg BTZ-3F (evil) takes 10 damage to RA.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on RA. Roll is 4; no effect.


    PPC at Blitzkrieg BTZ-3F (evil); needs 5, rolls 10 : hits  (using Right Side table) RA
        Blitzkrieg BTZ-3F (evil) takes 10 damage to RA.
             SECTION DESTROYED,
        8 damage transfers to RT.
            Critical hit on RA. Roll is 7; no effect.
        Blitzkrieg BTZ-3F (evil) takes 8 damage to RT.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


    Small Laser at Hauptmann HA1-OB (evil); needs 5, rolls 6 : hits  RL
        Hauptmann HA1-OB (evil) takes 3 damage to RL.
            7 Armor remaining.


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 9 : 7 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 2 damage to RRL.
            10 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             1 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on *Ultra AC/20.
            CRITICAL HIT on *Ultra AC/20.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            15 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to CT.
            10 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to CT.
            8 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to FLL.
            8 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            20 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 6 : 7 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 2 damage to FLL.
            6 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Front Right Leg blown off.
        1 damage transfers to CT.
            Critical hit on RT. Roll is 5; no effect.
*** Barghest BGS-2T (evil) DESTROYED by engine destruction! ***
        Barghest BGS-2T (evil) takes 1 damage to CT.
            7 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            18 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to FLL.
            4 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            13 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RRL.
            8 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            16 Armor remaining.


    MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 9 : 7 missile(s) hit (w/ +2 bonus).

        Barghest BGS-2T (evil) takes 2 damage to FRL.
        2 damage transfers to RT.
        Barghest BGS-2T (evil) takes 2 damage to RT.
        2 damage transfers to CT.
        Barghest BGS-2T (evil) takes 2 damage to CT.
            5 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            14 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            11 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to RLL.
            9 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            12 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to LT.
            10 Armor remaining.

        Barghest BGS-2T (evil) takes 2 damage to CT.
            3 Armor remaining.




Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Longbow LGB-13C (AIMB) must make 2 piloting skill roll(s) (gyro hit; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 9, rolls 6 : falls.
    Longbow LGB-13C (AIMB) falls on its left side, suffering 9 damage.
        Longbow LGB-13C (AIMB) takes 5 damage to LA.
            10 Armor remaining.
        Longbow LGB-13C (AIMB) takes 4 damage to LA.
            6 Armor remaining.

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 9 to avoid damage; rolls 5 : fails.
        Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage.        
Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 5 to stay conscious.  Rolls 8 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Awesome AWS-8Q (AIMB)
    Kick (Left leg) at Hauptmann HA1-OB (evil); needs 3, rolls 8 : hits (using Kick table) RL
        Hauptmann HA1-OB (evil) takes 16 damage to RL.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Foot.


Physical attacks for Awesome AWS-9Q (AIMB)
    Punch (Right Arm) at Blitzkrieg BTZ-3F (evil); needs 10, rolls 5 : misses.

Physical attacks for Blitzkrieg BTZ-3F (evil)
    Kick (Left leg) at Awesome AWS-9Q (AIMB); needs 4, rolls 11 : hits (using Rear Kick table) RL
        Awesome AWS-9Q (AIMB) takes 10 damage to RL.
            4 Armor remaining.


Physical attacks for Hauptmann HA1-OB (evil)
    Kick (Left leg) at Awesome AWS-8Q (AIMB); needs 3, rolls 7 : hits (using Kick table) LL
        Awesome AWS-8Q (AIMB) takes 19 damage to LL.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LL. Roll is 5; no effect.


Hauptmann HA1-OB (evil) must make 2 piloting skill roll(s) (leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 10 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit)); needs 6, rolls 3 : falls.
    Hauptmann HA1-OB (evil) falls on its front, suffering 10 damage.
        Hauptmann HA1-OB (evil) takes 5 damage to RA.
        5 damage transfers to RT.
        Hauptmann HA1-OB (evil) takes 5 damage to RT.
        5 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 5 damage to CT.
            0 Armor remaining.
        Hauptmann HA1-OB (evil) takes 5 damage to RT.
        5 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 5 damage to CT.
             25 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.

Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 8 : succeeds.

Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 5 : succeeds.

Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat.
Hauptmann HA1-OB (evil) gains 25 heat, sinks 25 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 21 heat, sinks 25 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 32 heat, sinks 34 heat and is now at 5 heat.
Longbow LGB-13C (AIMB) gains 24 heat, sinks 24 heat and is now at 9 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
evil rolls a 8[8+0].
AIMB rolls a 9[9+0].

The turn order for movement is:
  evil, AIMB, evil, AIMB, evil, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 2242 BV remaining (from 6696 initially) 0 BV fled
AIMB: 3460 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Hauptmann HA1-OB (evil) must make a piloting skill check (getting up).
Needs 6 [5 (Base piloting skill) + 1 (Right Leg Foot Actuator destroyed) + 0 (getting up)], rolls 2 : falls.
    Hauptmann HA1-OB (evil) falls on its left side, suffering 10 damage.
        Hauptmann HA1-OB (evil) takes 5 damage to CT.
             20 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
        Hauptmann HA1-OB (evil) takes 5 damage to LL.
            22 Armor remaining.

Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Hauptmann HA1-OB (evil)
    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 9, rolls 8 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 4 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 7 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to RA.
            3 Armor remaining.


    MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 5 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 9 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to RL.
            Armor destroyed, 14 Internal Structure remaining
            Critical hit on RL. Roll is 9; 1 location.
            CRITICAL HIT on Lower Leg.


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Longbow LGB-14C (evil); needs 6, rolls 5 : misses


    PPC at Longbow LGB-14C (evil); needs 7, rolls 9 : hits  RA
        Longbow LGB-14C (evil) takes 10 damage to RA.
            14 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 6, rolls 7 : hits  RA
        Longbow LGB-14C (evil) takes 10 damage to RA.
            4 Armor remaining.


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 7, rolls 7 : hits  LL
        Hauptmann HA1-OB (evil) takes 10 damage to LL.
            12 Armor remaining.


    PPC at Hauptmann HA1-OB (evil); needs 7, rolls 7 : hits  RA
        Hauptmann HA1-OB (evil) takes 10 damage to RA.
        10 damage transfers to RT.
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
        10 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 10 damage to CT.
             10 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.


    Small Laser at Hauptmann HA1-OB (evil); needs 10, rolls 10 : hits  CT
        Hauptmann HA1-OB (evil) takes 3 damage to CT.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 2; no effect.




Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Blitzkrieg BTZ-3F (evil)
    Kick (Left leg) at Awesome AWS-9Q (AIMB); needs 2, rolls 8 : hits (using Rear Kick table) LL
        Awesome AWS-9Q (AIMB) takes 10 damage to LL.
            24 Armor remaining.


Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat.
Hauptmann HA1-OB (evil) gains 12 heat, sinks 12 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 22 heat, sinks 22 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 30 heat, sinks 34 heat and is now at 1 heat.
Longbow LGB-13C (AIMB) gains 19 heat, sinks 24 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
evil rolls a 9[9+0] / 8[8+0].
AIMB rolls a 9[9+0] / 6[6+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 2111 BV remaining (from 6696 initially) 0 BV fled
AIMB: 3334 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Longbow LGB-13C (AIMB) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged) - 2 (careful stand) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 10 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to LT.
            0 Armor remaining.


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 7 : 5 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to CT.
            6 Armor remaining.


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 9 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to LL.
            2 Armor remaining.

        Longbow LGB-13C (AIMB) takes 4 damage to LT.
             14 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on MML 7 LRM Artemis-capable Ammo (0).


    MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 7 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to CT.
            1 Armor remaining.

        Longbow LGB-13C (AIMB) takes 2 damage to LL.
            0 Armor remaining.


Weapons fire for Hauptmann HA1-OB (evil)
    Medium Pulse Laser at Awesome AWS-9Q (AIMB); needs 9, rolls 8 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Longbow LGB-14C (evil); needs 6, rolls 3 : misses


    PPC at Longbow LGB-14C (evil); needs 7, rolls 7 : hits  LA
        Longbow LGB-14C (evil) takes 10 damage to LA.
            9 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 6, rolls 9 : hits  CT
        Longbow LGB-14C (evil) takes 10 damage to CT.
            22 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 6, rolls 4 : misses


Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 10 : hits  LA
        Hauptmann HA1-OB (evil) takes 10 damage to LA.
             2 Internal Structure remaining
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on ER PPC.


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 4 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 7 : 4 missile(s) hit (w/ +2 bonus).

        Longbow LGB-14C (evil) takes 4 damage to RT.
            12 Armor remaining.


    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 8 : 6 missile(s) hit (w/ +2 bonus).

        Longbow LGB-14C (evil) takes 5 damage to RT.
            7 Armor remaining.

        Longbow LGB-14C (evil) takes 1 damage to LA.
            8 Armor remaining.




Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 9 [5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged)].
    Roll #1, (5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged) + 1 (20+ damage)); needs 10, rolls 7 : falls.
    Longbow LGB-13C (AIMB) falls on its left side, suffering 9 damage.
        Longbow LGB-13C (AIMB) takes 5 damage to LA.
            1 Armor remaining.
        Longbow LGB-13C (AIMB) takes 4 damage to LT.
             10 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 10 to avoid damage; rolls 9 : fails.
        Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage.        
Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 7 to stay conscious.  Rolls 6 : blacks out.

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Blitzkrieg BTZ-3F (evil)
    Kick (Left leg) at Awesome AWS-8Q (AIMB); needs 6, rolls 5 : misses.

Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls.
    Blitzkrieg BTZ-3F (evil) falls on its front, suffering 5 damage.
        Blitzkrieg BTZ-3F (evil) takes 5 damage to LT.
             4 Internal Structure remaining
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on *Ultra AC/20.
            CRITICAL HIT on *Ultra AC/20.

Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 5 to avoid damage; rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Blitzkrieg BTZ-3F (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat.
Hauptmann HA1-OB (evil) gains 10 heat, sinks 10 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 21 heat, sinks 21 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 40 heat, sinks 34 heat and is now at 7 heat.
Longbow LGB-13C (AIMB) gains 24 heat, sinks 24 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
evil rolls a 9[9+0].
AIMB rolls a 6[6+0].

The turn order for movement is:
  AIMB, evil, AIMB, evil, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1830 BV remaining (from 6696 initially) 0 BV fled
AIMB: 3246 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Awesome AWS-8Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 12 : hits  RT
        Hauptmann HA1-OB (evil) takes 10 damage to RT.
        10 damage transfers to CT.
        Hauptmann HA1-OB (evil) takes 10 damage to CT.
             SECTION DESTROYED,
        Hauptmann HA1-OB (evil) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
*** Hauptmann HA1-OB (evil) DESTROYED by engine explosion! ***

        Start Secondary Damage Report.
        >Hauptmann HA1-OB (evil) suffers catastrophic damage, but the autoeject system was engaged.
    
Hauptmann HA1-OB (evil) must make a piloting skill check (landing off the board).
    Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing off the board)], rolls 9 : succeeds.
*** MechWarrior Morgan Abdeljilil (evil) DESTROYED by deadly ejection! ***
        Awesome AWS-8Q (AIMB) is hit for 7 damage!
        Awesome AWS-8Q (AIMB) takes 5 damage to LL.
             4 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Upper Leg.
        Awesome AWS-8Q (AIMB) takes 2 damage to LA.
             SECTION DESTROYED,
        1 damage transfers to LT.
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on Hand.
            CRITICAL HIT on Lower Arm.
        Awesome AWS-8Q (AIMB) takes 1 damage to LT.
            13 Armor remaining.


        End Secondary Damage Report.
            Critical hit on CT. Roll is 8; 1 location.
            Location has no more hittable critical slots.


    PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses


    Small Laser at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses


Weapons fire for Hauptmann HA1-OB (evil)
    Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 8, rolls 8 : hits  RT
        Awesome AWS-8Q (AIMB) takes 6 damage to RT.
            12 Armor remaining.


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 6 : 5 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to RA.
             SECTION DESTROYED,
        4 damage transfers to RT.
            Critical hit on RA. Roll is 6; no effect.
        Awesome AWS-9Q (AIMB) takes 4 damage to RT.
            15 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 6 : 5 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to RL.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.


    MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 8 : 7 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 5 damage to RT.
            10 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to CT.
            24 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 3 : misses


Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Hauptmann HA1-OB (evil); needs 4, rolls 4 : hits  RL
        Hauptmann HA1-OB (evil) takes 10 damage to RL.
             1 Internal Structure remaining
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Hip.


    PPC at Blitzkrieg BTZ-3F (evil); needs 8, rolls 9 : hits  RT
        Blitzkrieg BTZ-3F (evil) takes 10 damage to RT.
             SECTION DESTROYED,
        1 damage transfers to CT.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Ultra AC/20 Ammo (2).
            *** Ultra AC/20 Ammo EXPLODES!  40 DAMAGE! ***
                >Blitzkrieg BTZ-3F (evil) suffers catastrophic damage, but the autoeject system was engaged.
            
Blitzkrieg BTZ-3F (evil) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** Blitzkrieg BTZ-3F (evil) DESTROYED by ejection! ***
                Blitzkrieg BTZ-3F (evil) takes 40 damage to RT.
                40 damage transfers to CT.
                Blitzkrieg BTZ-3F (evil) takes 40 damage to CT.
                     SECTION DESTROYED,
                Blitzkrieg BTZ-3F (evil) has taken 9 engine hits this phase.
                Checking for engine explosion on 10, roll is 11.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                Start Secondary Damage Report.
                Awesome AWS-8Q (AIMB) is hit for 35 damage!
                Awesome AWS-8Q (AIMB) takes 5 damage to CTR.
                    14 Armor remaining.
                Awesome AWS-8Q (AIMB) takes 5 damage to RTR.
                    5 Armor remaining.
                Awesome AWS-8Q (AIMB) takes 5 damage to RTR.
                    0 Armor remaining.
                Awesome AWS-8Q (AIMB) takes 5 damage to LTR.
                    5 Armor remaining.
                Awesome AWS-8Q (AIMB) takes 5 damage to LL.
                     SECTION DESTROYED,
                1 damage transfers to LTR.
                    Critical hit on LL.         Roll is 12;        LIMB BLOWN OFF Left Leg blown off.
                Awesome AWS-8Q (AIMB) takes 1 damage to LTR.
                    4 Armor remaining.
                Awesome AWS-8Q (AIMB) takes 5 damage to RA.
                     6 Internal Structure remaining
                    Critical hit on RA.         Roll is 7;         no effect.
                Awesome AWS-8Q (AIMB) takes 5 damage to LTR.
                    Armor destroyed,         16 Internal Structure remaining
                    Critical hit on LT.         Roll is 7;         no effect.


                End Secondary Damage Report.
                    Critical hit on CT.         Roll is 6;         no effect.


        Blitzkrieg BTZ-3F (evil) takes 1 damage to CT.


    PPC at Longbow LGB-14C (evil); needs 8, rolls 11 : hits  RA
        Longbow LGB-14C (evil) takes 10 damage to RA.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on +MML 9.




Awesome AWS-8Q (AIMB) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Awesome AWS-8Q (AIMB) falls on its front, suffering 8 damage.
        Awesome AWS-8Q (AIMB) takes 5 damage to LA.
        5 damage transfers to LT.
        Awesome AWS-8Q (AIMB) takes 5 damage to LT.
            8 Armor remaining.
        Awesome AWS-8Q (AIMB) takes 3 damage to LA.
        3 damage transfers to LT.
        Awesome AWS-8Q (AIMB) takes 3 damage to LT.
            5 Armor remaining.

Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 13 to avoid damage; rolls 7 : fails.
        Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage.        
Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 3 to stay conscious.  Rolls 7 : successful!


Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Awesome AWS-9Q (AIMB) falls on its left side, suffering 8 damage.
        Awesome AWS-9Q (AIMB) takes 5 damage to LT.
            19 Armor remaining.
        Awesome AWS-9Q (AIMB) takes 3 damage to RL.
        3 damage transfers to RT.
        Awesome AWS-9Q (AIMB) takes 3 damage to RT.
            7 Armor remaining.

Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" must roll 10 to avoid damage; rolls 7 : fails.
        Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" takes 1 damage.        
Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" needs a 5 to stay conscious.  Rolls 6 : successful!

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat.
Awesome AWS-8Q (AIMB) gains 22 heat, sinks 22 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 30 heat, sinks 32 heat and is now at 5 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 14 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 7 to wake up.  Rolls 6 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11
-------------------
evil rolls a 8[8+0].
AIMB rolls a 10[10+0].

The turn order for movement is:
  evil, AIMB, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1157 BV remaining (from 6696 initially) 0 BV fled
AIMB: 2271 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
evil: варп
AIMB: 
?
evil: два взрыва двигла и -2 ноги
Movement Phase
-------------------

Awesome AWS-8Q (AIMB) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 6 : falls.
    Awesome AWS-8Q (AIMB) falls on its left side, suffering 8 damage.
        Awesome AWS-8Q (AIMB) takes 5 damage to LL.
        5 damage transfers to LT.
        Awesome AWS-8Q (AIMB) takes 5 damage to LT.
            0 Armor remaining.
        Awesome AWS-8Q (AIMB) takes 3 damage to RA.
             3 Internal Structure remaining
            Critical hit on RA. Roll is 7; no effect.

Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 10 to avoid damage; rolls 9 : fails.
        Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage.        
Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 5 to stay conscious.  Rolls 5 : successful!

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 8 : 9 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 5 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on MML 7.

        Longbow LGB-13C (AIMB) takes 4 damage to HD.
            0 Armor remaining.

        Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage.

    MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 7 : 4 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 4 damage to LT.
             1 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.


    MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 7 : 4 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 4 damage to RT.
            6 Armor remaining.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 16 heat, sinks 20 heat and is now at 3 heat.
Awesome AWS-8Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 0 heat, sinks 5 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up.  Rolls 6 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
evil rolls a 8[8+0].
AIMB rolls a 6[6+0].

The turn order for movement is:
  AIMB, AIMB, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1157 BV remaining (from 6696 initially) 0 BV fled
AIMB: 2142 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 8 : falls.
    Awesome AWS-9Q (AIMB) falls on its left side, suffering 8 damage.
        Awesome AWS-9Q (AIMB) takes 5 damage to LT.
            14 Armor remaining.
        Awesome AWS-9Q (AIMB) takes 3 damage to CT.
            21 Armor remaining.

Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" must roll 10 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 8 : 5 missile(s) hit (using Rear table).

        Awesome AWS-9Q (AIMB) takes 5 damage to CTR.
            14 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 8 : 5 missile(s) hit (using Rear table).

        Awesome AWS-9Q (AIMB) takes 5 damage to CTR.
            9 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 7 : 5 missile(s) hit (using Rear table).

        Awesome AWS-9Q (AIMB) takes 5 damage to CTR.
            4 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 5 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 3 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up.  Rolls 7 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
evil rolls a 7[7+0].
AIMB rolls a 9[9+0].

The turn order for movement is:
  evil, AIMB, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 2085 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 7 : falls.
    Awesome AWS-9Q (AIMB) falls on its rear, suffering 8 damage.
        Awesome AWS-9Q (AIMB) takes 5 damage to LTR.
             2 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.
        Awesome AWS-9Q (AIMB) takes 3 damage to CTR.
            1 Armor remaining.

Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" must roll 10 to avoid damage; rolls 5 : fails.
        Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" takes 1 damage.        
Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" needs a 7 to stay conscious.  Rolls 9 : successful!


Awesome AWS-8Q (AIMB) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 7 : falls.
    Awesome AWS-8Q (AIMB) falls on its right side, suffering 8 damage.
        Awesome AWS-8Q (AIMB) takes 5 damage to RA.
             SECTION DESTROYED,
        2 damage transfers to RT.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.
        Awesome AWS-8Q (AIMB) takes 2 damage to RT.
            10 Armor remaining.
        Awesome AWS-8Q (AIMB) takes 3 damage to LT.
             13 Internal Structure remaining
            Critical hit on LT. Roll is 12; 3 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on PPC.
            CRITICAL HIT on Heat Sink.

Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 10 to avoid damage; rolls 4 : fails.
        Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage.        
Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 7 to stay conscious.  Rolls 11 : successful!

MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 2 heat, sinks 5 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up.  Rolls 4 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
evil rolls a 4[4+0].
AIMB rolls a 9[9+0].

The turn order for movement is:
  evil, AIMB, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up.  Rolls 3 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
evil rolls a 10[10+0].
AIMB rolls a 6[6+0].

The turn order for movement is:
  AIMB, AIMB, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up.  Rolls 10 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
evil rolls a 7[7+0].
AIMB rolls a 10[10+0].

The turn order for movement is:
  evil, AIMB, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 11 heat, sinks 11 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
evil rolls a 4[4+0].
AIMB rolls a 11[11+0].

The turn order for movement is:
  evil, AIMB, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 1 heat, sinks 1 heat and is now at 0 heat.
Longbow LGB-13C (AIMB) gains 11 heat, sinks 11 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18
-------------------
evil rolls a 11[11+0].
AIMB rolls a 9[9+0].

The turn order for movement is:
  AIMB, AIMB, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1164 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses


    PPC at Longbow LGB-14C (evil); needs 8, rolls 10 : hits  (using Left Side table) LL
        Longbow LGB-14C (evil) takes 10 damage to LL.
            21 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 8, rolls 7 : misses


Weapons fire for Longbow LGB-14C (evil)
    MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 6 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 12 : 9 missile(s) hit.

        Longbow LGB-13C (AIMB) takes 2 damage to CT.
            Armor destroyed, 1 Internal Structure remaining
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        Longbow LGB-13C (AIMB) takes 2 damage to LL.
             16 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.

        Longbow LGB-13C (AIMB) takes 2 damage to LL.
             14 Internal Structure remaining
            Critical hit on LL. Roll is 5; no effect.

        Longbow LGB-13C (AIMB) takes 2 damage to RA.
            1 Armor remaining.

        Longbow LGB-13C (AIMB) takes 2 damage to LL.
             12 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Foot.

        Longbow LGB-13C (AIMB) takes 2 damage to LA.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Upper Arm.

        Longbow LGB-13C (AIMB) takes 2 damage to RT.
            4 Armor remaining.

        Longbow LGB-13C (AIMB) takes 2 damage to RL.
             12 Internal Structure remaining
            Critical hit on RL. Roll is 5; no effect.

        Longbow LGB-13C (AIMB) takes 2 damage to CT.
             SECTION DESTROYED,
        Longbow LGB-13C (AIMB) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Longbow LGB-13C (AIMB) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 4 : misses


    MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 5 : misses


Weapons fire for Longbow LGB-13C (AIMB)
    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 10 : 7 missile(s) hit (using Left Side table) (w/ +2 bonus).

        Longbow LGB-14C (evil) takes 5 damage to RA.
             3 Internal Structure remaining
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on +MML 9.
            CRITICAL HIT on *MML 9.

        Longbow LGB-14C (evil) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Longbow LGB-14C (evil) "Onie Mercer" takes 1 damage.        
Pilot of Longbow LGB-14C (evil) "Onie Mercer" needs a 3 to stay conscious.  Rolls 6 : successful!


    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 2 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 22 heat, sinks 20 heat and is now at 2 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 30 heat, sinks 30 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19
-------------------
evil rolls a 10[10+0] / 12[12+0].
AIMB rolls a 10[10+0] / 8[8+0].

The turn order for movement is:
  AIMB, AIMB, evil

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1068 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1179 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses


    PPC at Longbow LGB-14C (evil); needs 8, rolls 11 : hits  RA
        Longbow LGB-14C (evil) takes 10 damage to RA.
             SECTION DESTROYED,
        7 damage transfers to RT.
            Critical hit on RA. Roll is 8; 1 location.
            CRITICAL HIT on *MML 9.
        Longbow LGB-14C (evil) takes 7 damage to RT.
            0 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses


Weapons fire for Longbow LGB-14C (evil)
    ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : hits  CT
        Awesome AWS-9Q (AIMB) takes 5 damage to CT.
            16 Armor remaining.


    ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 8 : hits  RT
        Awesome AWS-9Q (AIMB) takes 5 damage to RT.
            2 Armor remaining.


    ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 4 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 6 : misses



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Longbow LGB-14C (evil) gains 22 heat, sinks 20 heat and is now at 4 heat.
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #20
-------------------
evil rolls a 4[4+0].
AIMB rolls a 6[6+0].

The turn order for movement is:
  evil, AIMB, AIMB

Wind direction is South.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
evil: 1044 BV remaining (from 6696 initially) 0 BV fled
AIMB: 1154 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Awesome AWS-9Q (AIMB)
    PPC at Longbow LGB-14C (evil); needs 7, rolls 9 : hits  RT
        Longbow LGB-14C (evil) takes 10 damage to RT.
             8 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    PPC at Longbow LGB-14C (evil); needs 7, rolls 7 : hits  RT
        Longbow LGB-14C (evil) takes 10 damage to RT.
             SECTION DESTROYED,
        2 damage transfers to CT.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on MML 9 SRM Ammo (11).
            *** MML 9 SRM Ammo EXPLODES!  198 DAMAGE! ***
                >Longbow LGB-14C (evil) suffers catastrophic damage, but the autoeject system was engaged.
            
Longbow LGB-14C (evil) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails.

                    The pilot ejects safely!
        *** Longbow LGB-14C (evil) DESTROYED by ejection! ***
                Longbow LGB-14C (evil) takes 198 damage to RT.
                    remaining 198 damage prevented by CASE.


            Location has no more hittable critical slots.
        Longbow LGB-14C (evil) takes 2 damage to CT.
            20 Armor remaining.


    PPC at Longbow LGB-14C (evil); needs 7, rolls 11 : hits  LT
        Longbow LGB-14C (evil) takes 10 damage to LT.
            3 Armor remaining.


Weapons fire for Longbow LGB-14C (evil)
    ER Medium Laser at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : hits  LT
        Awesome AWS-9Q (AIMB) takes 5 damage to LT.
            9 Armor remaining.


    ER Medium Laser at Awesome AWS-9Q (AIMB); needs 6, rolls 5 : misses


    MML 9 at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : 9 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 2 damage to LT.
            7 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to RL.
        2 damage transfers to RT.
        Awesome AWS-9Q (AIMB) takes 2 damage to RT.
            0 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to LL.
            22 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to CT.
            14 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to RT.
             5 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.

        Awesome AWS-9Q (AIMB) takes 2 damage to CT.
            12 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to LT.
            5 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to RA.
        2 damage transfers to RT.
        Awesome AWS-9Q (AIMB) takes 2 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +PPC.

        Awesome AWS-9Q (AIMB) takes 2 damage to LL.
            20 Armor remaining.


    MML 9 at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : 3 missile(s) hit.

        Awesome AWS-9Q (AIMB) takes 2 damage to LA.
            19 Armor remaining.

        Awesome AWS-9Q (AIMB) takes 2 damage to RL.
        2 damage transfers to RT.
        Awesome AWS-9Q (AIMB) takes 2 damage to RT.
             1 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.

        Awesome AWS-9Q (AIMB) takes 2 damage to CT.
            10 Armor remaining.




Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (20+ damage).
The base target is 10 [5 (Base piloting skill) + 5 (Right Leg destroyed)].
    Roll #1, (5 (Base piloting skill) + 5 (Right Leg destroyed) + 1 (20+ damage)); needs 11, rolls 3 : falls.
    Awesome AWS-9Q (AIMB) falls on its right side, suffering 8 damage.
        Awesome AWS-9Q (AIMB) takes 5 damage to RA.
        5 damage transfers to RT.
        Awesome AWS-9Q (AIMB) takes 5 damage to RT.
             SECTION DESTROYED,
        4 damage transfers to CT.
            Critical hit on RT. Roll is 7; no effect.
        Awesome AWS-9Q (AIMB) takes 4 damage to CT.
            6 Armor remaining.
        Awesome AWS-9Q (AIMB) takes 3 damage to CT.
            3 Armor remaining.

Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ruz" must roll 11 to avoid damage; rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat.
Awesome AWS-9Q (AIMB) gains 31 heat, sinks 28 heat and is now at 3 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
evil: GG
AIMB: gg
Victory!
-------------------

Winner is: TEAM #2

evil: 0 BV remaining (from 6696 initially) 0 BV fled
AIMB: 946 BV remaining (from 6646 initially) 0 BV fled

Survivors are:
Awesome AWS-8Q (AIMB)
Pilot : Ferdinand Kronenberg [4/5] ( 3 hit(s) )
Kills : 1

Awesome AWS-9Q (AIMB)
Pilot : Eduardo Ruz [4/5] ( 3 hit(s) )
Kills : 2


The following units are in retreat:
MechWarrior Chris Balck (evil)
Gunnery Skill : Chris Balck [4] ( 1 hit(s) )
Kills : 0

MechWarrior Onie Mercer (evil)
Gunnery Skill : Onie Mercer [4] ( 1 hit(s) )
Kills : 0


Graveyard contains:
Salamander PPR-5S (AIMB)
Pilot : Fetuu Anuhea [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Longbow LGB-14C (evil)

Barghest BGS-2T (evil)
Pilot : Zinedine Bajic [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Longbow LGB-13C (AIMB)

Longbow LGB-13C (AIMB)
Pilot : Mai MacIlroy [4/5] ( 4 hit(s) )
Kills : 1
Destroyed by Longbow LGB-14C (evil)

Longbow LGB-14C (evil)
Pilot : Onie Mercer [4/5] ( 1 hit(s) )
Kills : 2
Destroyed by Awesome AWS-9Q (AIMB)


The following utterly destroyed units are not available for salvage:
Blitzkrieg BTZ-3F (evil)
Pilot : Chris Balck [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Awesome AWS-9Q (AIMB)

Hauptmann HA1-OB (evil)
Pilot : Morgan Abdeljilil [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Awesome AWS-8Q (AIMB)

MechWarrior Morgan Abdeljilil (evil)
Gunnery Skill : Morgan Abdeljilil [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt