Log file opened Sun Oct 09 12:16:16 KRAT 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2353
***Server: AIMB connected from /5.44.172.69
***Server: For AIMB Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
***Server: Unit 2(evil) has been customized.
AIMB: ты какую карту выбераешь?
evil: battletech
AIMB: 1 или 2?
evil: ты какую?
AIMB: я сититеч
evil: она есть в списках?
AIMB: сек
AIMB: нет
***Server: Command not recognized. Type /help for a list of commands.
AIMB: openterrain2
AIMB: деплой у кого какой
evil: сделай /roll
***Server: evil has rolled 4, and 6 for a total of 10, using 2d6
***Server: Player evil changed map settings
***Server: AIMB has rolled 5, and 1 for a total of 6, using 2d6
***Server: Player evil changed map settings
***Server: Player AIMB changed map settings
evil: у меня NW
evil: тьфу
evil: NE
AIMB: ujnjd
AIMB: готов
evil: деплой наоборот выходит ))
evil: SW у меня
evil: NE у тебя
evil: Поменяй деплой на NE чтобы на свою карту попасть
***Server: Unit 2(evil) has been customized.
AIMB: хмм, а я же больше выбросил кубик?
evil: ты выбросил 6, я 10
AIMB: ах ты ж!
evil: ***Server: evil has rolled 4, and 6 for a total of 10, using 2d6
evil: ***Server: AIMB has rolled 5, and 1 for a total of 6, using 2d6
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- evil rolls a 6[6+0]. AIMB rolls a 8[8+0]. The turn order for movement is: evil, AIMB, evil, AIMB, evil, AIMB, evil, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 6696 BV remaining (from 6696 initially) 0 BV fled AIMB: 6646 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
AIMB: "Использовать повторно одним и тем же игроком один и тот же юнит нельзя" это правила касается всего турнира или только одного боя?
MegaMek: Game saved to savegames\autosave.sav
evil: всего турнира
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- evil rolls a 9[9+0]. AIMB rolls a 3[3+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 6696 BV remaining (from 6696 initially) 0 BV fled AIMB: 6646 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Hauptmann HA1-OB (evil) ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 5 : misses ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 7 : misses Weapons fire for Barghest BGS-2T (evil) ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 10 : hits LA Awesome AWS-8Q (AIMB) takes 10 damage to LA. 14 Armor remaining. Weapons fire for Longbow LGB-14C (evil) MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 4 : misses MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 8 : 5 missile(s) hit. Salamander PPR-5S (AIMB) takes 5 damage to RA. 21 Armor remaining. MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 3 : misses MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 5 : misses MML 9 at Salamander PPR-5S (AIMB); needs 8, rolls 7 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Barghest BGS-2T (evil); needs 10, rolls 7 : misses PPC at Barghest BGS-2T (evil); needs 10, rolls 3 : misses PPC at Barghest BGS-2T (evil); needs 10, rolls 8 : misses PPC at Barghest BGS-2T (evil); needs 10, rolls 4 : misses Weapons fire for Awesome AWS-8Q (AIMB) PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits FRL Barghest BGS-2T (evil) takes 10 damage to FRL. 19 Armor remaining. PPC at Barghest BGS-2T (evil); needs 8, rolls 3 : misses PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits FLL Barghest BGS-2T (evil) takes 10 damage to FLL. 19 Armor remaining. Weapons fire for Salamander PPR-5S (AIMB) LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 4 : misses LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 9 : 12 missile(s) hit (using Partial cover (horizontal 50%) table). Longbow LGB-14C (evil) takes 5 damage to LT. 18 Armor remaining. Longbow LGB-14C (evil) takes 5 damage to LT. 13 Armor remaining. Longbow LGB-14C (evil) takes 2 damage to RT. 21 Armor remaining. LRM 20 at Longbow LGB-14C (evil); needs 9, rolls 10 : 16 missile(s) hit (using Partial cover (horizontal 50%) table). Longbow LGB-14C (evil) takes 5 damage to RT. 16 Armor remaining. Longbow LGB-14C (evil) takes 5 damage to LA. 19 Armor remaining. Longbow LGB-14C suffers no damage. (LL behind cover) Longbow LGB-14C suffers no damage. (RL behind cover) Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 12 : 6 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 5 damage to RT. 17 Armor remaining. Barghest BGS-2T (evil) takes 1 damage to RLL. 27 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 5 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 7 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 5 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 9, rolls 8 : misses Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage)); needs 4, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 25 heat, sinks 20 heat and is now at 5 heat. Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat. Barghest BGS-2T (evil) gains 16 heat, sinks 16 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 2 heat. Awesome AWS-9Q (AIMB) gains 41 heat, sinks 38 heat and is now at 3 heat. Salamander PPR-5S (AIMB) gains 18 heat, sinks 18 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 21 heat, sinks 21 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- evil rolls a 9[9+0]. AIMB rolls a 6[6+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 6546 BV remaining (from 6696 initially) 0 BV fled AIMB: 6601 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Blitzkrieg BTZ-3F (evil) Ultra AC/20 at Salamander PPR-5S (AIMB); needs 10, rolls 9 : misses Weapons fire for Awesome AWS-8Q (AIMB) PPC at Barghest BGS-2T (evil); needs 7, rolls 12 : hits CT Barghest BGS-2T (evil) takes 10 damage to CT. 23 Armor remaining. PPC at Barghest BGS-2T (evil); needs 7, rolls 7 : hits CT Barghest BGS-2T (evil) takes 10 damage to CT. 13 Armor remaining. PPC at Barghest BGS-2T (evil); needs 7, rolls 6 : misses Weapons fire for Barghest BGS-2T (evil) ER PPC at Awesome AWS-8Q (AIMB); needs 7, rolls 11 : hits LT Awesome AWS-8Q (AIMB) takes 10 damage to LT. 14 Armor remaining. Weapons fire for Hauptmann HA1-OB (evil) ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 9 : hits CT Awesome AWS-8Q (AIMB) takes 10 damage to CT. 20 Armor remaining. ER PPC at Awesome AWS-8Q (AIMB); needs 8, rolls 7 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Barghest BGS-2T (evil); needs 8, rolls 8 : hits RT Barghest BGS-2T (evil) takes 10 damage to RT. 7 Armor remaining. PPC at Barghest BGS-2T (evil); needs 8, rolls 9 : hits RRL Barghest BGS-2T (evil) takes 10 damage to RRL. 18 Armor remaining. PPC at Barghest BGS-2T (evil); needs 8, rolls 3 : misses PPC at Barghest BGS-2T (evil); needs 8, rolls 6 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 6 : misses MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 8 : misses MML 9 at Salamander PPR-5S (AIMB); needs 10, rolls 4 : misses Weapons fire for Salamander PPR-5S (AIMB) LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 6 : misses LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 5 : misses LRM 20 at Longbow LGB-14C (evil); needs 10, rolls 9 : misses Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 7 : 4 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 4 damage to RT. 3 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 7 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 5 damage to RT. Armor destroyed, 13 Internal Structure remaining Critical hit on RT. Roll is 3; no effect. Barghest BGS-2T (evil) takes 2 damage to RT. 11 Internal Structure remaining Critical hit on RT. Roll is 11; 2 locations. CRITICAL HIT on Ultra AC/20. CRITICAL HIT on Engine. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 4 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 4 damage to FRL. 15 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 7 : 6 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 5 damage to HD. 4 Armor remaining. Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" takes 1 damage. Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" needs a 3 to stay conscious. Rolls 12 : successful! Barghest BGS-2T (evil) takes 1 damage to CT. 12 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 4 : misses Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (60+ damage). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 3 (60+ damage)); needs 6, rolls 5 : falls. Barghest BGS-2T (evil) falls on its right side, suffering 7 damage. Barghest BGS-2T (evil) takes 5 damage to FLL. 14 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RT. 9 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. Pilot of Barghest BGS-2T (evil) "Zinedine Bajic" must roll 6 to avoid damage; rolls 9 : succeeds. Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 10 heat, sinks 10 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 15 heat, sinks 20 heat and is now at 0 heat. Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat. Barghest BGS-2T (evil) gains 20 heat, sinks 20 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 4 heat. Awesome AWS-9Q (AIMB) gains 40 heat, sinks 38 heat and is now at 5 heat. Salamander PPR-5S (AIMB) gains 19 heat, sinks 19 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 26 heat, sinks 24 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- evil rolls a 8[8+0]. AIMB rolls a 9[9+0]. The turn order for movement is: evil, AIMB, evil, AIMB, evil, AIMB, evil, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 5752 BV remaining (from 6696 initially) 0 BV fled AIMB: 6534 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Awesome AWS-8Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 8, rolls 11 : hits RT Hauptmann HA1-OB (evil) takes 10 damage to RT. 20 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits LT Hauptmann HA1-OB (evil) takes 10 damage to LT. 20 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 8, rolls 9 : hits RA Hauptmann HA1-OB (evil) takes 10 damage to RA. 22 Armor remaining. Weapons fire for Blitzkrieg BTZ-3F (evil) Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 10, rolls 8 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 8, rolls 3 : misses PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits RL Hauptmann HA1-OB (evil) takes 10 damage to RL. 30 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 8, rolls 10 : hits LL Hauptmann HA1-OB (evil) takes 10 damage to LL. 30 Armor remaining. Weapons fire for Salamander PPR-5S (AIMB) LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 6 : misses LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 7 : misses LRM 20 at Hauptmann HA1-OB (evil); needs 8, rolls 8 : 6 missile(s) hit. Hauptmann HA1-OB (evil) takes 5 damage to RL. 25 Armor remaining. Hauptmann HA1-OB (evil) takes 1 damage to LL. 29 Armor remaining. Weapons fire for Hauptmann HA1-OB (evil) ER PPC at Awesome AWS-9Q (AIMB); needs 8, rolls 6 : misses ER PPC at Awesome AWS-9Q (AIMB); needs 8, rolls 8 : hits HD Awesome AWS-9Q (AIMB) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 3; no effect. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" takes 1 damage. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" needs a 3 to stay conscious. Rolls 6 : successful! Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 5 : misses MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 11 : 4 missile(s) hit (w/ +2 bonus). Hauptmann HA1-OB (evil) takes 4 damage to CT. 41 Armor remaining. MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 10 : 4 missile(s) hit (w/ +2 bonus). Hauptmann HA1-OB (evil) takes 4 damage to CT. 37 Armor remaining. MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 8 : misses Weapons fire for Barghest BGS-2T (evil) ER PPC at Awesome AWS-9Q (AIMB); needs 9, rolls 6 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 7 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 7 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 9 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 8 : misses Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 10 heat, sinks 10 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 0 heat. Hauptmann HA1-OB (evil) gains 32 heat, sinks 32 heat and is now at 0 heat. Barghest BGS-2T (evil) gains 23 heat, sinks 22 heat and is now at 1 heat. Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 6 heat. Awesome AWS-9Q (AIMB) gains 30 heat, sinks 35 heat and is now at 0 heat. Salamander PPR-5S (AIMB) gains 20 heat, sinks 20 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 21 heat, sinks 23 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- evil rolls a 6[6+0] / 9[9+0]. AIMB rolls a 6[6+0] / 2[2+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 5560 BV remaining (from 6696 initially) 0 BV fled AIMB: 6496 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Blitzkrieg BTZ-3F (evil) Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 10 : Awesome AWS-9Q (AIMB) takes 20 damage to LTR. Armor destroyed, 7 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. fires a second shot in ultra mode. Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : Awesome AWS-9Q (AIMB) takes 20 damage to RTR. Armor destroyed, 7 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. Weapons fire for Awesome AWS-8Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 6, rolls 3 : misses PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 6, rolls 7 : hits LT Hauptmann HA1-OB (evil) takes 10 damage to LT. 10 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 11 : hits CT Hauptmann HA1-OB (evil) takes 10 damage to CT. 27 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses Weapons fire for Hauptmann HA1-OB (evil) Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 11 : Longbow LGB-13C (AIMB) takes 20 damage to RL. 7 Armor remaining. fires a second shot in ultra mode. Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 3 : misses ER PPC at Longbow LGB-13C (AIMB); needs 6, rolls 6 : hits LT Longbow LGB-13C (AIMB) takes 10 damage to LT. 10 Armor remaining. Weapons fire for Barghest BGS-2T (evil) ER PPC at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits LL Longbow LGB-13C (AIMB) takes 10 damage to LL. 17 Armor remaining. Weapons fire for Salamander PPR-5S (AIMB) Medium Laser at Hauptmann HA1-OB (evil); needs 10, rolls 10 : hits (using Right Side table) RA Hauptmann HA1-OB (evil) takes 5 damage to RA. 17 Armor remaining. LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 9 : 12 missile(s) hit (using Right Side table). Hauptmann HA1-OB (evil) takes 5 damage to RL. 20 Armor remaining. Hauptmann HA1-OB (evil) takes 5 damage to RT. 15 Armor remaining. Hauptmann HA1-OB (evil) takes 2 damage to RT. 13 Armor remaining. LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 9 : 12 missile(s) hit (using Right Side table). Hauptmann HA1-OB (evil) takes 5 damage to RT. 8 Armor remaining. Hauptmann HA1-OB (evil) takes 5 damage to LT. 5 Armor remaining. Hauptmann HA1-OB (evil) takes 2 damage to RA. 15 Armor remaining. LRM 20 at Hauptmann HA1-OB (evil); needs 6, rolls 7 : 12 missile(s) hit (using Right Side table). Hauptmann HA1-OB (evil) takes 5 damage to RT. 3 Armor remaining. Hauptmann HA1-OB (evil) takes 5 damage to CT. 22 Armor remaining. Hauptmann HA1-OB (evil) takes 2 damage to LL. 27 Armor remaining. Weapons fire for Longbow LGB-14C (evil) MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 9 : 9 missile(s) hit. Salamander PPR-5S (AIMB) takes 5 damage to RA. 16 Armor remaining. Salamander PPR-5S (AIMB) takes 4 damage to RA. 12 Armor remaining. MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 8 : 3 missile(s) hit. Salamander PPR-5S (AIMB) takes 3 damage to LT (critical). 25 Armor remaining. Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on LRM 20 Ammo (6). *** LRM 20 Ammo EXPLODES! 120 DAMAGE! *** Salamander PPR-5S (AIMB) takes 120 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. remaining 103 damage prevented by CASE. Critical hit on LT. Roll is 2; no effect. *** Salamander PPR-5S (AIMB) DESTROYED by engine destruction! *** Pilot of Salamander PPR-5S (AIMB) "Fetuu Anuhea" takes 2 damage. Location has no more hittable critical slots. MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 5 : misses MML 9 at Salamander PPR-5S (AIMB); needs 6, rolls 5 : misses Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 9 : 4 missile(s) hit (w/ +2 bonus). Blitzkrieg BTZ-3F (evil) takes 2 damage to LT. 11 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LA. 8 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RA. 8 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RT. 11 Armor remaining. MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 5 : misses MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus). Blitzkrieg BTZ-3F (evil) takes 2 damage to LL. 14 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RL. 14 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LL. 12 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LL. 10 Armor remaining. MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 7, rolls 7 : 6 missile(s) hit (w/ +2 bonus). Blitzkrieg BTZ-3F (evil) takes 2 damage to LA. 6 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LL. 8 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LT. 9 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to CT. 15 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to CT. 13 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RL. 12 Armor remaining. ER Small Laser at Blitzkrieg BTZ-3F (evil); needs 7, rolls 6 : misses ER Small Laser at Blitzkrieg BTZ-3F (evil); needs 7, rolls 9 : hits RL Blitzkrieg BTZ-3F (evil) takes 3 damage to RL. 9 Armor remaining. Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 8 : succeeds. Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Blitzkrieg BTZ-3F (evil) Kick (Left leg) at Longbow LGB-13C (AIMB); needs 5, rolls 9 : hits (using Left Side Kick table) LL Longbow LGB-13C (AIMB) takes 10 damage to LL. 7 Armor remaining. Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls. Longbow LGB-13C (AIMB) falls on its right side, suffering 9 damage. Longbow LGB-13C (AIMB) takes 5 damage to RT. 15 Armor remaining. Longbow LGB-13C (AIMB) takes 4 damage to RA. 17 Armor remaining. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 5 to avoid damage; rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 18 heat, sinks 18 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 21 heat, sinks 20 heat and is now at 1 heat. Hauptmann HA1-OB (evil) gains 33 heat, sinks 32 heat and is now at 1 heat. Barghest BGS-2T (evil) gains 20 heat, sinks 21 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 30 heat, sinks 28 heat and is now at 8 heat. Awesome AWS-9Q (AIMB) gains 40 heat, sinks 36 heat and is now at 4 heat. Longbow LGB-13C (AIMB) gains 28 heat, sinks 24 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- evil rolls a 6[6+0]. AIMB rolls a 5[5+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 5276 BV remaining (from 6696 initially) 0 BV fled AIMB: 4454 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Longbow LGB-13C (AIMB) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Blitzkrieg BTZ-3F (evil) Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : Awesome AWS-9Q (AIMB) takes 20 damage to RL. 14 Armor remaining. fires a second shot in ultra mode. Ultra AC/20 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : Awesome AWS-9Q (AIMB) takes 20 damage to RA. 6 Armor remaining. Weapons fire for Barghest BGS-2T (evil) ER PPC at Longbow LGB-13C (AIMB); needs 7, rolls 4 : misses Weapons fire for Awesome AWS-8Q (AIMB) PPC at Blitzkrieg BTZ-3F (evil); needs 9, rolls 8 : misses PPC at Blitzkrieg BTZ-3F (evil); needs 9, rolls 5 : misses Weapons fire for Hauptmann HA1-OB (evil) Ultra AC/20 at Longbow LGB-13C (AIMB); needs 9, rolls 8 : misses fires a second shot in ultra mode. Ultra AC/20 at Longbow LGB-13C (AIMB); needs 9, rolls 8 : misses Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 11 : hits (using Right Side table) LA Longbow LGB-13C (AIMB) takes 6 damage to LA. 15 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits (using Right Side table) RL Longbow LGB-13C (AIMB) takes 6 damage to RL. 1 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (AIMB); needs 7, rolls 7 : hits (using Right Side table) CT Longbow LGB-13C (AIMB) takes 6 damage to CT. 25 Armor remaining. Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 8, rolls 8 : hits RT Hauptmann HA1-OB (evil) takes 10 damage to RT. Armor destroyed, 13 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. PPC at Hauptmann HA1-OB (evil); needs 8, rolls 10 : hits RA Hauptmann HA1-OB (evil) takes 10 damage to RA. 5 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 8, rolls 7 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 5 : misses MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 6 : misses MML 9 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 7 : misses MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 10 : 4 missile(s) hit (w/ +2 bonus). Blitzkrieg BTZ-3F (evil) takes 2 damage to CT. 11 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RA. 6 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to CT. 9 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to LL. 6 Armor remaining. MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 6 : misses MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 8 : 6 missile(s) hit (w/ +2 bonus). Blitzkrieg BTZ-3F (evil) takes 2 damage to RT. 9 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RA. 4 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to HD. 6 Armor remaining. Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" takes 1 damage. Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" needs a 3 to stay conscious. Rolls 6 : successful! Blitzkrieg BTZ-3F (evil) takes 2 damage to LT. 7 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RT. 7 Armor remaining. Blitzkrieg BTZ-3F (evil) takes 2 damage to RT. 5 Armor remaining. MML 7 (Artemis-capable ammo) at Blitzkrieg BTZ-3F (evil); needs 8, rolls 2 : misses Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls. Blitzkrieg BTZ-3F (evil) falls on its left side, suffering 5 damage. Blitzkrieg BTZ-3F (evil) takes 5 damage to LA. 1 Armor remaining. Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 6 to avoid damage; rolls 11 : succeeds. Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 18 heat, sinks 18 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 21 heat, sinks 20 heat and is now at 2 heat. Hauptmann HA1-OB (evil) gains 30 heat, sinks 31 heat and is now at 0 heat. Barghest BGS-2T (evil) gains 22 heat, sinks 22 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 21 heat, sinks 28 heat and is now at 1 heat. Awesome AWS-9Q (AIMB) gains 31 heat, sinks 35 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 22 heat, sinks 24 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- evil rolls a 10[10+0]. AIMB rolls a 4[4+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 5087 BV remaining (from 6696 initially) 0 BV fled AIMB: 4280 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls. Blitzkrieg BTZ-3F (evil) falls on its right side, suffering 5 damage. Blitzkrieg BTZ-3F (evil) takes 5 damage to CT. 4 Armor remaining. Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 5 to avoid damage; rolls 10 : succeeds. Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Blitzkrieg BTZ-3F (evil) Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 7 : misses fires a second shot in ultra mode. Ultra AC/20 at Longbow LGB-13C (AIMB); needs 8, rolls 10 : Longbow LGB-13C (AIMB) takes 20 damage to CTR. Armor destroyed, 17 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on ER Small Laser. Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 6, rolls 10 : hits (using Right Side table) LT Hauptmann HA1-OB (evil) takes 10 damage to LT. Armor destroyed, 15 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Double Heat Sink. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 8 : hits (using Right Side table) RL Hauptmann HA1-OB (evil) takes 10 damage to RL. 10 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 7 : hits (using Right Side table) RT Hauptmann HA1-OB (evil) takes 10 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 4; no effect. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 5 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 5 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 4 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 6 : 5 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to LA. 21 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 11 : 5 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to RT. 19 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 6, rolls 8 : 5 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to CT. 26 Armor remaining. Weapons fire for Hauptmann HA1-OB (evil) Ultra AC/20 at Awesome AWS-8Q (AIMB); needs 7, rolls 8 : Awesome AWS-8Q (AIMB) takes 20 damage to LA. Armor destroyed, 7 Internal Structure remaining Critical hit on LA. Roll is 5; no effect. fires a second shot in ultra mode. Ultra AC/20 at Awesome AWS-8Q (AIMB); needs 7, rolls 7 : Awesome AWS-8Q (AIMB) takes 20 damage to RA. 4 Armor remaining. Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 8 : hits LL Awesome AWS-8Q (AIMB) takes 6 damage to LL. 27 Armor remaining. Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 9 : hits RA Awesome AWS-8Q (AIMB) takes 6 damage to RA. Armor destroyed, 11 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 5, rolls 9 : hits RT (critical) Awesome AWS-8Q (AIMB) takes 6 damage to RT (critical). 18 Armor remaining. Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on +PPC. Weapons fire for Barghest BGS-2T (evil) ER PPC at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : hits (using Rear table) RA Awesome AWS-9Q (AIMB) takes 10 damage to RA. Armor destroyed, 9 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Weapons fire for Awesome AWS-8Q (AIMB) PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 8 : misses PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 9 : misses PPC at Blitzkrieg BTZ-3F (evil); needs 10, rolls 10 : hits (using Left Side table) LT Blitzkrieg BTZ-3F (evil) takes 10 damage to LT. Armor destroyed, 9 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on +Ultra AC/20. Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 9 : 7 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 2 damage to RRL. 16 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RLL. 25 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RRL. 14 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RT. 7 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Barghest BGS-2T (evil) takes 2 damage to RLL. 23 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RLL. 21 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to FLL. 12 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 5 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 8 : 6 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 2 damage to RLL. 19 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RT. 5 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on *Ultra AC/20. Barghest BGS-2T (evil) takes 2 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 2; no effect. Barghest BGS-2T (evil) takes 2 damage to RLL. 17 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RRL. 12 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to FLL. 10 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 4 : misses MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 7, rolls 6 : misses Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls. Hauptmann HA1-OB (evil) falls on its left side, suffering 10 damage. Hauptmann HA1-OB (evil) takes 5 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 2 damage transfers to CT. Critical hit on RT. Roll is 6; no effect. Hauptmann HA1-OB (evil) takes 2 damage to CT. 20 Armor remaining. Hauptmann HA1-OB (evil) takes 5 damage to RT. 5 damage transfers to CT. Hauptmann HA1-OB (evil) takes 5 damage to CT. 15 Armor remaining. Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 7 : succeeds. Barghest BGS-2T (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 3 [5 (Base piloting skill) - 2 (Quad bonus)]. Roll #1, (5 (Base piloting skill) - 2 (Quad bonus) + 1 (20+ damage)); needs 4, rolls 10 : succeeds. Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 4 : falls. Awesome AWS-9Q (AIMB) falls on its right side, suffering 8 damage. Awesome AWS-9Q (AIMB) takes 5 damage to RA. 4 Internal Structure remaining Critical hit on RA. Roll is 6; no effect. Awesome AWS-9Q (AIMB) takes 3 damage to RA (critical). 1 Internal Structure remaining Critical hit on RA. Roll is 10; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Upper Arm. Critical hit on RA. Roll is 5; no effect. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" must roll 6 to avoid damage; rolls 8 : succeeds. Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 2 : falls. Longbow LGB-13C (AIMB) falls on its rear, suffering 9 damage. Longbow LGB-13C (AIMB) takes 5 damage to CTR. 12 Internal Structure remaining Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on ER Small Laser. CRITICAL HIT on Engine. Longbow LGB-13C (AIMB) takes 4 damage to RA. 13 Armor remaining. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 6 to avoid damage; rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Awesome AWS-8Q (AIMB) Kick (Left leg) at Hauptmann HA1-OB (evil); needs 3, rolls 9 : hits (using Rear table) LA Hauptmann HA1-OB (evil) takes 16 damage to LA. 16 Armor remaining. Physical attacks for Barghest BGS-2T (evil) Kick (Left front leg) at Longbow LGB-13C (AIMB); needs 5, rolls 8 : hits (using Right Side table) CT Longbow LGB-13C (AIMB) takes 14 damage to CT. 11 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 20 heat, sinks 20 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 25 heat, sinks 20 heat and is now at 7 heat. Hauptmann HA1-OB (evil) gains 30 heat, sinks 30 heat and is now at 0 heat. Barghest BGS-2T (evil) gains 22 heat, sinks 22 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 31 heat, sinks 28 heat and is now at 4 heat. Awesome AWS-9Q (AIMB) gains 41 heat, sinks 34 heat and is now at 7 heat. Longbow LGB-13C (AIMB) gains 31 heat, sinks 24 heat and is now at 9 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- evil rolls a 8[8+0]. AIMB rolls a 7[7+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 3450 BV remaining (from 6696 initially) 0 BV fled AIMB: 3701 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 12 : succeeds. Hauptmann HA1-OB (evil) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 12 : succeeds. Longbow LGB-13C (AIMB) must make a piloting skill check (getting up). Needs 3 [5 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Barghest BGS-2T (evil) ER PPC at Longbow LGB-13C (AIMB); needs 5, rolls 9 : hits (using Rear table) CTR Longbow LGB-13C (AIMB) takes 10 damage to CTR. 2 Internal Structure remaining Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on Standard Gyro. CRITICAL HIT on Engine. Weapons fire for Hauptmann HA1-OB (evil) ER PPC at Awesome AWS-8Q (AIMB); needs 4, rolls 7 : hits LL Awesome AWS-8Q (AIMB) takes 10 damage to LL. 17 Armor remaining. Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 2, rolls 4 : hits LL Awesome AWS-8Q (AIMB) takes 6 damage to LL. 11 Armor remaining. Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 2, rolls 6 : hits LA (critical) Awesome AWS-8Q (AIMB) takes 6 damage to LA (critical). 1 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Shoulder. Critical hit on LA. Roll is 4; no effect. Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 8 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to RA. 8 Armor remaining. MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 8 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to LT. 5 Armor remaining. MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to HD. 4 Armor remaining. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 3 to stay conscious. Rolls 5 : successful! MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 11 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to RT. 10 Armor remaining. Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 5, rolls 5 : hits LA Hauptmann HA1-OB (evil) takes 10 damage to LA. 6 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 5, rolls 12 : hits LA Hauptmann HA1-OB (evil) takes 10 damage to LA. Armor destroyed, 12 Internal Structure remaining Critical hit on LA. Roll is 5; no effect. PPC at Hauptmann HA1-OB (evil); needs 5, rolls 5 : hits RT Hauptmann HA1-OB (evil) takes 10 damage to RT. 10 damage transfers to CT. Hauptmann HA1-OB (evil) takes 10 damage to CT. 5 Armor remaining. Weapons fire for Awesome AWS-8Q (AIMB) PPC at Blitzkrieg BTZ-3F (evil); needs 5, rolls 8 : hits (using Right Side table) RA Blitzkrieg BTZ-3F (evil) takes 10 damage to RA. Armor destroyed, 2 Internal Structure remaining Critical hit on RA. Roll is 4; no effect. PPC at Blitzkrieg BTZ-3F (evil); needs 5, rolls 10 : hits (using Right Side table) RA Blitzkrieg BTZ-3F (evil) takes 10 damage to RA. SECTION DESTROYED, 8 damage transfers to RT. Critical hit on RA. Roll is 7; no effect. Blitzkrieg BTZ-3F (evil) takes 8 damage to RT. Armor destroyed, 9 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Small Laser at Hauptmann HA1-OB (evil); needs 5, rolls 6 : hits RL Hauptmann HA1-OB (evil) takes 3 damage to RL. 7 Armor remaining. Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 9 : 7 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 2 damage to RRL. 10 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RT. 1 Internal Structure remaining Critical hit on RT. Roll is 11; 2 locations. CRITICAL HIT on *Ultra AC/20. CRITICAL HIT on *Ultra AC/20. Barghest BGS-2T (evil) takes 2 damage to RLL. 15 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to CT. 10 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to CT. 8 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to FLL. 8 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 20 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 6 : 7 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 2 damage to FLL. 6 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Front Right Leg blown off. 1 damage transfers to CT. Critical hit on RT. Roll is 5; no effect. *** Barghest BGS-2T (evil) DESTROYED by engine destruction! *** Barghest BGS-2T (evil) takes 1 damage to CT. 7 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 18 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to FLL. 4 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RLL. 13 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RRL. 8 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 16 Armor remaining. MML 7 (Artemis-capable ammo) at Barghest BGS-2T (evil); needs 6, rolls 9 : 7 missile(s) hit (w/ +2 bonus). Barghest BGS-2T (evil) takes 2 damage to FRL. 2 damage transfers to RT. Barghest BGS-2T (evil) takes 2 damage to RT. 2 damage transfers to CT. Barghest BGS-2T (evil) takes 2 damage to CT. 5 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 14 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RLL. 11 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to RLL. 9 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 12 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to LT. 10 Armor remaining. Barghest BGS-2T (evil) takes 2 damage to CT. 3 Armor remaining. Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Hauptmann HA1-OB (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Longbow LGB-13C (AIMB) must make 2 piloting skill roll(s) (gyro hit; 20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit) + 1 (20+ damage)); needs 9, rolls 6 : falls. Longbow LGB-13C (AIMB) falls on its left side, suffering 9 damage. Longbow LGB-13C (AIMB) takes 5 damage to LA. 10 Armor remaining. Longbow LGB-13C (AIMB) takes 4 damage to LA. 6 Armor remaining. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 9 to avoid damage; rolls 5 : fails. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 5 to stay conscious. Rolls 8 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Awesome AWS-8Q (AIMB) Kick (Left leg) at Hauptmann HA1-OB (evil); needs 3, rolls 8 : hits (using Kick table) RL Hauptmann HA1-OB (evil) takes 16 damage to RL. Armor destroyed, 11 Internal Structure remaining Critical hit on RL. Roll is 8; 1 location. CRITICAL HIT on Foot. Physical attacks for Awesome AWS-9Q (AIMB) Punch (Right Arm) at Blitzkrieg BTZ-3F (evil); needs 10, rolls 5 : misses. Physical attacks for Blitzkrieg BTZ-3F (evil) Kick (Left leg) at Awesome AWS-9Q (AIMB); needs 4, rolls 11 : hits (using Rear Kick table) RL Awesome AWS-9Q (AIMB) takes 10 damage to RL. 4 Armor remaining. Physical attacks for Hauptmann HA1-OB (evil) Kick (Left leg) at Awesome AWS-8Q (AIMB); needs 3, rolls 7 : hits (using Kick table) LL Awesome AWS-8Q (AIMB) takes 19 damage to LL. Armor destroyed, 9 Internal Structure remaining Critical hit on LL. Roll is 5; no effect. Hauptmann HA1-OB (evil) must make 2 piloting skill roll(s) (leg/foot actuator hit; was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 6, rolls 10 : succeeds. Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 1 (leg/foot actuator hit)); needs 6, rolls 3 : falls. Hauptmann HA1-OB (evil) falls on its front, suffering 10 damage. Hauptmann HA1-OB (evil) takes 5 damage to RA. 5 damage transfers to RT. Hauptmann HA1-OB (evil) takes 5 damage to RT. 5 damage transfers to CT. Hauptmann HA1-OB (evil) takes 5 damage to CT. 0 Armor remaining. Hauptmann HA1-OB (evil) takes 5 damage to RT. 5 damage transfers to CT. Hauptmann HA1-OB (evil) takes 5 damage to CT. 25 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 8 : succeeds. Awesome AWS-8Q (AIMB) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 5 : succeeds. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 1 heat, sinks 1 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat. Hauptmann HA1-OB (evil) gains 25 heat, sinks 25 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 21 heat, sinks 25 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 32 heat, sinks 34 heat and is now at 5 heat. Longbow LGB-13C (AIMB) gains 24 heat, sinks 24 heat and is now at 9 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- evil rolls a 8[8+0]. AIMB rolls a 9[9+0]. The turn order for movement is: evil, AIMB, evil, AIMB, evil, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 2242 BV remaining (from 6696 initially) 0 BV fled AIMB: 3460 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Hauptmann HA1-OB (evil) must make a piloting skill check (getting up). Needs 6 [5 (Base piloting skill) + 1 (Right Leg Foot Actuator destroyed) + 0 (getting up)], rolls 2 : falls. Hauptmann HA1-OB (evil) falls on its left side, suffering 10 damage. Hauptmann HA1-OB (evil) takes 5 damage to CT. 20 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Engine. Hauptmann HA1-OB (evil) takes 5 damage to LL. 22 Armor remaining. Pilot of Hauptmann HA1-OB (evil) "Morgan Abdeljilil" must roll 6 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Hauptmann HA1-OB (evil) Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 9, rolls 8 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 4 : misses MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 7 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to RA. 3 Armor remaining. MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 5 : misses MML 9 at Longbow LGB-13C (AIMB); needs 7, rolls 9 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to RL. Armor destroyed, 14 Internal Structure remaining Critical hit on RL. Roll is 9; 1 location. CRITICAL HIT on Lower Leg. Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses MML 7 (Artemis-capable ammo) at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Longbow LGB-14C (evil); needs 6, rolls 5 : misses PPC at Longbow LGB-14C (evil); needs 7, rolls 9 : hits RA Longbow LGB-14C (evil) takes 10 damage to RA. 14 Armor remaining. PPC at Longbow LGB-14C (evil); needs 6, rolls 7 : hits RA Longbow LGB-14C (evil) takes 10 damage to RA. 4 Armor remaining. Weapons fire for Awesome AWS-8Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 7, rolls 7 : hits LL Hauptmann HA1-OB (evil) takes 10 damage to LL. 12 Armor remaining. PPC at Hauptmann HA1-OB (evil); needs 7, rolls 7 : hits RA Hauptmann HA1-OB (evil) takes 10 damage to RA. 10 damage transfers to RT. Hauptmann HA1-OB (evil) takes 10 damage to RT. 10 damage transfers to CT. Hauptmann HA1-OB (evil) takes 10 damage to CT. 10 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Standard Gyro. CRITICAL HIT on Standard Gyro. Small Laser at Hauptmann HA1-OB (evil); needs 10, rolls 10 : hits CT Hauptmann HA1-OB (evil) takes 3 damage to CT. 7 Internal Structure remaining Critical hit on CT. Roll is 2; no effect. Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Blitzkrieg BTZ-3F (evil) Kick (Left leg) at Awesome AWS-9Q (AIMB); needs 2, rolls 8 : hits (using Rear Kick table) LL Awesome AWS-9Q (AIMB) takes 10 damage to LL. 24 Armor remaining. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (was kicked). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 0 heat, sinks 0 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat. Hauptmann HA1-OB (evil) gains 12 heat, sinks 12 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 22 heat, sinks 22 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 30 heat, sinks 34 heat and is now at 1 heat. Longbow LGB-13C (AIMB) gains 19 heat, sinks 24 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- evil rolls a 9[9+0] / 8[8+0]. AIMB rolls a 9[9+0] / 6[6+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 2111 BV remaining (from 6696 initially) 0 BV fled AIMB: 3334 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Longbow LGB-13C (AIMB) must make a piloting skill check (getting up). Needs 7 [5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged) - 2 (careful stand) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 10 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to LT. 0 Armor remaining. MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 7 : 5 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to CT. 6 Armor remaining. MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 9 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to LL. 2 Armor remaining. Longbow LGB-13C (AIMB) takes 4 damage to LT. 14 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on MML 7 LRM Artemis-capable Ammo (0). MML 9 at Longbow LGB-13C (AIMB); needs 6, rolls 9 : 7 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to CT. 1 Armor remaining. Longbow LGB-13C (AIMB) takes 2 damage to LL. 0 Armor remaining. Weapons fire for Hauptmann HA1-OB (evil) Medium Pulse Laser at Awesome AWS-9Q (AIMB); needs 9, rolls 8 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Longbow LGB-14C (evil); needs 6, rolls 3 : misses PPC at Longbow LGB-14C (evil); needs 7, rolls 7 : hits LA Longbow LGB-14C (evil) takes 10 damage to LA. 9 Armor remaining. PPC at Longbow LGB-14C (evil); needs 6, rolls 9 : hits CT Longbow LGB-14C (evil) takes 10 damage to CT. 22 Armor remaining. PPC at Longbow LGB-14C (evil); needs 6, rolls 4 : misses Weapons fire for Awesome AWS-8Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses PPC at Hauptmann HA1-OB (evil); needs 6, rolls 10 : hits LA Hauptmann HA1-OB (evil) takes 10 damage to LA. 2 Internal Structure remaining Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on ER PPC. Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 4 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 7 : 4 missile(s) hit (w/ +2 bonus). Longbow LGB-14C (evil) takes 4 damage to RT. 12 Armor remaining. MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 7, rolls 8 : 6 missile(s) hit (w/ +2 bonus). Longbow LGB-14C (evil) takes 5 damage to RT. 7 Armor remaining. Longbow LGB-14C (evil) takes 1 damage to LA. 8 Armor remaining. Longbow LGB-14C (evil) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Longbow LGB-13C (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 9 [5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged)]. Roll #1, (5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 3 (Gyro damaged) + 1 (20+ damage)); needs 10, rolls 7 : falls. Longbow LGB-13C (AIMB) falls on its left side, suffering 9 damage. Longbow LGB-13C (AIMB) takes 5 damage to LA. 1 Armor remaining. Longbow LGB-13C (AIMB) takes 4 damage to LT. 10 Internal Structure remaining Critical hit on LT. Roll is 4; no effect. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" must roll 10 to avoid damage; rolls 9 : fails. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 7 to stay conscious. Rolls 6 : blacks out.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Blitzkrieg BTZ-3F (evil) Kick (Left leg) at Awesome AWS-8Q (AIMB); needs 6, rolls 5 : misses. Blitzkrieg BTZ-3F (evil) must make 1 piloting skill roll(s) (missed a kick). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 4 : falls. Blitzkrieg BTZ-3F (evil) falls on its front, suffering 5 damage. Blitzkrieg BTZ-3F (evil) takes 5 damage to LT. 4 Internal Structure remaining Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on *Ultra AC/20. CRITICAL HIT on *Ultra AC/20. Pilot of Blitzkrieg BTZ-3F (evil) "Chris Balck" must roll 5 to avoid damage; rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Blitzkrieg BTZ-3F (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat. Hauptmann HA1-OB (evil) gains 10 heat, sinks 10 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 21 heat, sinks 21 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 40 heat, sinks 34 heat and is now at 7 heat. Longbow LGB-13C (AIMB) gains 24 heat, sinks 24 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- evil rolls a 9[9+0]. AIMB rolls a 6[6+0]. The turn order for movement is: AIMB, evil, AIMB, evil, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1830 BV remaining (from 6696 initially) 0 BV fled AIMB: 3246 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Blitzkrieg BTZ-3F (evil) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 8 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Awesome AWS-8Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 6, rolls 12 : hits RT Hauptmann HA1-OB (evil) takes 10 damage to RT. 10 damage transfers to CT. Hauptmann HA1-OB (evil) takes 10 damage to CT. SECTION DESTROYED, Hauptmann HA1-OB (evil) has taken 5 engine hits this phase. Checking for engine explosion on 10, roll is 10. ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! *** Hauptmann HA1-OB (evil) DESTROYED by engine explosion! *** Start Secondary Damage Report. >Hauptmann HA1-OB (evil) suffers catastrophic damage, but the autoeject system was engaged. Hauptmann HA1-OB (evil) must make a piloting skill check (landing off the board). Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing off the board)], rolls 9 : succeeds. *** MechWarrior Morgan Abdeljilil (evil) DESTROYED by deadly ejection! *** Awesome AWS-8Q (AIMB) is hit for 7 damage! Awesome AWS-8Q (AIMB) takes 5 damage to LL. 4 Internal Structure remaining Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Upper Leg. Awesome AWS-8Q (AIMB) takes 2 damage to LA. SECTION DESTROYED, 1 damage transfers to LT. Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on Hand. CRITICAL HIT on Lower Arm. Awesome AWS-8Q (AIMB) takes 1 damage to LT. 13 Armor remaining. End Secondary Damage Report. Critical hit on CT. Roll is 8; 1 location. Location has no more hittable critical slots. PPC at Hauptmann HA1-OB (evil); needs 6, rolls 2 : misses Small Laser at Hauptmann HA1-OB (evil); needs 9, rolls 7 : misses Weapons fire for Hauptmann HA1-OB (evil) Medium Pulse Laser at Awesome AWS-8Q (AIMB); needs 8, rolls 8 : hits RT Awesome AWS-8Q (AIMB) takes 6 damage to RT. 12 Armor remaining. Weapons fire for Longbow LGB-14C (evil) MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 6 : 5 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to RA. SECTION DESTROYED, 4 damage transfers to RT. Critical hit on RA. Roll is 6; no effect. Awesome AWS-9Q (AIMB) takes 4 damage to RT. 15 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 6 : 5 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to RL. Armor destroyed, 16 Internal Structure remaining Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off. MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 8 : 7 missile(s) hit. Awesome AWS-9Q (AIMB) takes 5 damage to RT. 10 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to CT. 24 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 5, rolls 3 : misses Weapons fire for Awesome AWS-9Q (AIMB) PPC at Hauptmann HA1-OB (evil); needs 4, rolls 4 : hits RL Hauptmann HA1-OB (evil) takes 10 damage to RL. 1 Internal Structure remaining Critical hit on RL. Roll is 10; 2 locations. CRITICAL HIT on Upper Leg. CRITICAL HIT on Hip. PPC at Blitzkrieg BTZ-3F (evil); needs 8, rolls 9 : hits RT Blitzkrieg BTZ-3F (evil) takes 10 damage to RT. SECTION DESTROYED, 1 damage transfers to CT. Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Ultra AC/20 Ammo (2). *** Ultra AC/20 Ammo EXPLODES! 40 DAMAGE! *** >Blitzkrieg BTZ-3F (evil) suffers catastrophic damage, but the autoeject system was engaged. Blitzkrieg BTZ-3F (evil) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds. The pilot ejects safely! *** Blitzkrieg BTZ-3F (evil) DESTROYED by ejection! *** Blitzkrieg BTZ-3F (evil) takes 40 damage to RT. 40 damage transfers to CT. Blitzkrieg BTZ-3F (evil) takes 40 damage to CT. SECTION DESTROYED, Blitzkrieg BTZ-3F (evil) has taken 9 engine hits this phase. Checking for engine explosion on 10, roll is 11. ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! Start Secondary Damage Report. Awesome AWS-8Q (AIMB) is hit for 35 damage! Awesome AWS-8Q (AIMB) takes 5 damage to CTR. 14 Armor remaining. Awesome AWS-8Q (AIMB) takes 5 damage to RTR. 5 Armor remaining. Awesome AWS-8Q (AIMB) takes 5 damage to RTR. 0 Armor remaining. Awesome AWS-8Q (AIMB) takes 5 damage to LTR. 5 Armor remaining. Awesome AWS-8Q (AIMB) takes 5 damage to LL. SECTION DESTROYED, 1 damage transfers to LTR. Critical hit on LL. Roll is 12; LIMB BLOWN OFF Left Leg blown off. Awesome AWS-8Q (AIMB) takes 1 damage to LTR. 4 Armor remaining. Awesome AWS-8Q (AIMB) takes 5 damage to RA. 6 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Awesome AWS-8Q (AIMB) takes 5 damage to LTR. Armor destroyed, 16 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. End Secondary Damage Report. Critical hit on CT. Roll is 6; no effect. Blitzkrieg BTZ-3F (evil) takes 1 damage to CT. PPC at Longbow LGB-14C (evil); needs 8, rolls 11 : hits RA Longbow LGB-14C (evil) takes 10 damage to RA. Armor destroyed, 8 Internal Structure remaining Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on +MML 9. Awesome AWS-8Q (AIMB) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; 40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (leg destroyed); automatically fails. Awesome AWS-8Q (AIMB) falls on its front, suffering 8 damage. Awesome AWS-8Q (AIMB) takes 5 damage to LA. 5 damage transfers to LT. Awesome AWS-8Q (AIMB) takes 5 damage to LT. 8 Armor remaining. Awesome AWS-8Q (AIMB) takes 3 damage to LA. 3 damage transfers to LT. Awesome AWS-8Q (AIMB) takes 3 damage to LT. 5 Armor remaining. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 13 to avoid damage; rolls 7 : fails. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 3 to stay conscious. Rolls 7 : successful! Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (leg destroyed). The base target is 5 [5 (Base piloting skill)]. Roll #1, (leg destroyed); automatically fails. Awesome AWS-9Q (AIMB) falls on its left side, suffering 8 damage. Awesome AWS-9Q (AIMB) takes 5 damage to LT. 19 Armor remaining. Awesome AWS-9Q (AIMB) takes 3 damage to RL. 3 damage transfers to RT. Awesome AWS-9Q (AIMB) takes 3 damage to RT. 7 Armor remaining. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" must roll 10 to avoid damage; rolls 7 : fails. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" takes 1 damage. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" needs a 5 to stay conscious. Rolls 6 : successful!
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 7 heat. Awesome AWS-8Q (AIMB) gains 22 heat, sinks 22 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 30 heat, sinks 32 heat and is now at 5 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 14 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 7 to wake up. Rolls 6 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #11 ------------------- evil rolls a 8[8+0]. AIMB rolls a 10[10+0]. The turn order for movement is: evil, AIMB, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1157 BV remaining (from 6696 initially) 0 BV fled AIMB: 2271 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
evil: варп
AIMB: ?
evil: два взрыва двигла и -2 ноги
Movement Phase ------------------- Awesome AWS-8Q (AIMB) must make a piloting skill check (getting up). Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 6 : falls. Awesome AWS-8Q (AIMB) falls on its left side, suffering 8 damage. Awesome AWS-8Q (AIMB) takes 5 damage to LL. 5 damage transfers to LT. Awesome AWS-8Q (AIMB) takes 5 damage to LT. 0 Armor remaining. Awesome AWS-8Q (AIMB) takes 3 damage to RA. 3 Internal Structure remaining Critical hit on RA. Roll is 7; no effect. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 10 to avoid damage; rolls 9 : fails. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 5 to stay conscious. Rolls 5 : successful!
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 8 : 9 missile(s) hit. Longbow LGB-13C (AIMB) takes 5 damage to LT. 5 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on MML 7. Longbow LGB-13C (AIMB) takes 4 damage to HD. 0 Armor remaining. Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" takes 1 damage. MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 7 : 4 missile(s) hit. Longbow LGB-13C (AIMB) takes 4 damage to LT. 1 Internal Structure remaining Critical hit on LT. Roll is 4; no effect. MML 9 at Longbow LGB-13C (AIMB); needs 4, rolls 7 : 4 missile(s) hit. Longbow LGB-13C (AIMB) takes 4 damage to RT. 6 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 16 heat, sinks 20 heat and is now at 3 heat. Awesome AWS-8Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 0 heat, sinks 5 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up. Rolls 6 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12 ------------------- evil rolls a 8[8+0]. AIMB rolls a 6[6+0]. The turn order for movement is: AIMB, AIMB, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1157 BV remaining (from 6696 initially) 0 BV fled AIMB: 2142 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up). Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 8 : falls. Awesome AWS-9Q (AIMB) falls on its left side, suffering 8 damage. Awesome AWS-9Q (AIMB) takes 5 damage to LT. 14 Armor remaining. Awesome AWS-9Q (AIMB) takes 3 damage to CT. 21 Armor remaining. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" must roll 10 to avoid damage; rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Longbow LGB-14C (evil) MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 8 : 5 missile(s) hit (using Rear table). Awesome AWS-9Q (AIMB) takes 5 damage to CTR. 14 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 8 : 5 missile(s) hit (using Rear table). Awesome AWS-9Q (AIMB) takes 5 damage to CTR. 9 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 7 : 5 missile(s) hit (using Rear table). Awesome AWS-9Q (AIMB) takes 5 damage to CTR. 4 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 7, rolls 5 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 20 heat, sinks 20 heat and is now at 3 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up. Rolls 7 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13 ------------------- evil rolls a 7[7+0]. AIMB rolls a 9[9+0]. The turn order for movement is: evil, AIMB, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 2085 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up). Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 7 : falls. Awesome AWS-9Q (AIMB) falls on its rear, suffering 8 damage. Awesome AWS-9Q (AIMB) takes 5 damage to LTR. 2 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. Awesome AWS-9Q (AIMB) takes 3 damage to CTR. 1 Armor remaining. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" must roll 10 to avoid damage; rolls 5 : fails. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" takes 1 damage. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" needs a 7 to stay conscious. Rolls 9 : successful! Awesome AWS-8Q (AIMB) must make a piloting skill check (getting up). Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 7 : falls. Awesome AWS-8Q (AIMB) falls on its right side, suffering 8 damage. Awesome AWS-8Q (AIMB) takes 5 damage to RA. SECTION DESTROYED, 2 damage transfers to RT. Critical hit on RA. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Awesome AWS-8Q (AIMB) takes 2 damage to RT. 10 Armor remaining. Awesome AWS-8Q (AIMB) takes 3 damage to LT. 13 Internal Structure remaining Critical hit on LT. Roll is 12; 3 locations. CRITICAL HIT on Heat Sink. CRITICAL HIT on PPC. CRITICAL HIT on Heat Sink. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" must roll 10 to avoid damage; rolls 4 : fails. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" takes 1 damage. Pilot of Awesome AWS-8Q (AIMB) "Ferdinand Kronenberg" needs a 7 to stay conscious. Rolls 11 : successful!
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 2 heat, sinks 5 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up. Rolls 4 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14 ------------------- evil rolls a 4[4+0]. AIMB rolls a 9[9+0]. The turn order for movement is: evil, AIMB, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Awesome AWS-9Q (AIMB) must make a piloting skill check (getting up). Needs 10 [5 (Base piloting skill) + 5 (Right Leg destroyed) + 0 (getting up)], rolls 10 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 3 heat, sinks 3 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up. Rolls 3 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15 ------------------- evil rolls a 10[10+0]. AIMB rolls a 6[6+0]. The turn order for movement is: AIMB, AIMB, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 10 heat, sinks 10 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Longbow LGB-13C (AIMB) "Mai MacIlroy" needs a 10 to wake up. Rolls 10 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16 ------------------- evil rolls a 7[7+0]. AIMB rolls a 10[10+0]. The turn order for movement is: evil, AIMB, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 11 heat, sinks 11 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17 ------------------- evil rolls a 4[4+0]. AIMB rolls a 11[11+0]. The turn order for movement is: evil, AIMB, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 2 heat, sinks 2 heat and is now at 0 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 1 heat, sinks 1 heat and is now at 0 heat. Longbow LGB-13C (AIMB) gains 11 heat, sinks 11 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #18 ------------------- evil rolls a 11[11+0]. AIMB rolls a 9[9+0]. The turn order for movement is: AIMB, AIMB, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1164 BV remaining (from 6696 initially) 0 BV fled AIMB: 1827 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Awesome AWS-9Q (AIMB) PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses PPC at Longbow LGB-14C (evil); needs 8, rolls 10 : hits (using Left Side table) LL Longbow LGB-14C (evil) takes 10 damage to LL. 21 Armor remaining. PPC at Longbow LGB-14C (evil); needs 8, rolls 7 : misses Weapons fire for Longbow LGB-14C (evil) MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 6 : misses MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 12 : 9 missile(s) hit. Longbow LGB-13C (AIMB) takes 2 damage to CT. Armor destroyed, 1 Internal Structure remaining Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Standard Gyro. Longbow LGB-13C (AIMB) takes 2 damage to LL. 16 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. Longbow LGB-13C (AIMB) takes 2 damage to LL. 14 Internal Structure remaining Critical hit on LL. Roll is 5; no effect. Longbow LGB-13C (AIMB) takes 2 damage to RA. 1 Armor remaining. Longbow LGB-13C (AIMB) takes 2 damage to LL. 12 Internal Structure remaining Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Foot. Longbow LGB-13C (AIMB) takes 2 damage to LA. Armor destroyed, 13 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Upper Arm. Longbow LGB-13C (AIMB) takes 2 damage to RT. 4 Armor remaining. Longbow LGB-13C (AIMB) takes 2 damage to RL. 12 Internal Structure remaining Critical hit on RL. Roll is 5; no effect. Longbow LGB-13C (AIMB) takes 2 damage to CT. SECTION DESTROYED, Longbow LGB-13C (AIMB) has taken 4 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Longbow LGB-13C (AIMB) DESTROYED by damage! *** Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Engine. MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 4 : misses MML 9 at Longbow LGB-13C (AIMB); needs 10, rolls 5 : misses Weapons fire for Longbow LGB-13C (AIMB) MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 10 : 7 missile(s) hit (using Left Side table) (w/ +2 bonus). Longbow LGB-14C (evil) takes 5 damage to RA. 3 Internal Structure remaining Critical hit on RA. Roll is 10; 2 locations. CRITICAL HIT on +MML 9. CRITICAL HIT on *MML 9. Longbow LGB-14C (evil) takes 2 damage to HD. 7 Armor remaining. Pilot of Longbow LGB-14C (evil) "Onie Mercer" takes 1 damage. Pilot of Longbow LGB-14C (evil) "Onie Mercer" needs a 3 to stay conscious. Rolls 6 : successful! MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-14C (evil); needs 10, rolls 2 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 22 heat, sinks 20 heat and is now at 2 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 30 heat, sinks 30 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #19 ------------------- evil rolls a 10[10+0] / 12[12+0]. AIMB rolls a 10[10+0] / 8[8+0]. The turn order for movement is: AIMB, AIMB, evil Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1068 BV remaining (from 6696 initially) 0 BV fled AIMB: 1179 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Awesome AWS-9Q (AIMB) PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses PPC at Longbow LGB-14C (evil); needs 8, rolls 11 : hits RA Longbow LGB-14C (evil) takes 10 damage to RA. SECTION DESTROYED, 7 damage transfers to RT. Critical hit on RA. Roll is 8; 1 location. CRITICAL HIT on *MML 9. Longbow LGB-14C (evil) takes 7 damage to RT. 0 Armor remaining. PPC at Longbow LGB-14C (evil); needs 8, rolls 6 : misses Weapons fire for Longbow LGB-14C (evil) ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : hits CT Awesome AWS-9Q (AIMB) takes 5 damage to CT. 16 Armor remaining. ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 8 : hits RT Awesome AWS-9Q (AIMB) takes 5 damage to RT. 2 Armor remaining. ER Medium Laser at Awesome AWS-9Q (AIMB); needs 8, rolls 4 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 10, rolls 6 : misses
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Longbow LGB-14C (evil) gains 22 heat, sinks 20 heat and is now at 4 heat. Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 31 heat, sinks 31 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #20 ------------------- evil rolls a 4[4+0]. AIMB rolls a 6[6+0]. The turn order for movement is: evil, AIMB, AIMB Wind direction is South. Wind strength is Calm. The weather is Clear. Visibility is Daylight. evil: 1044 BV remaining (from 6696 initially) 0 BV fled AIMB: 1154 BV remaining (from 6646 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Awesome AWS-9Q (AIMB) PPC at Longbow LGB-14C (evil); needs 7, rolls 9 : hits RT Longbow LGB-14C (evil) takes 10 damage to RT. 8 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. PPC at Longbow LGB-14C (evil); needs 7, rolls 7 : hits RT Longbow LGB-14C (evil) takes 10 damage to RT. SECTION DESTROYED, 2 damage transfers to CT. Critical hit on RT. Roll is 11; 2 locations. CRITICAL HIT on MML 9 SRM Ammo (11). *** MML 9 SRM Ammo EXPLODES! 198 DAMAGE! *** >Longbow LGB-14C (evil) suffers catastrophic damage, but the autoeject system was engaged. Longbow LGB-14C (evil) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 3 : fails. The pilot ejects safely! *** Longbow LGB-14C (evil) DESTROYED by ejection! *** Longbow LGB-14C (evil) takes 198 damage to RT. remaining 198 damage prevented by CASE. Location has no more hittable critical slots. Longbow LGB-14C (evil) takes 2 damage to CT. 20 Armor remaining. PPC at Longbow LGB-14C (evil); needs 7, rolls 11 : hits LT Longbow LGB-14C (evil) takes 10 damage to LT. 3 Armor remaining. Weapons fire for Longbow LGB-14C (evil) ER Medium Laser at Awesome AWS-9Q (AIMB); needs 6, rolls 7 : hits LT Awesome AWS-9Q (AIMB) takes 5 damage to LT. 9 Armor remaining. ER Medium Laser at Awesome AWS-9Q (AIMB); needs 6, rolls 5 : misses MML 9 at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : 9 missile(s) hit. Awesome AWS-9Q (AIMB) takes 2 damage to LT. 7 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to RL. 2 damage transfers to RT. Awesome AWS-9Q (AIMB) takes 2 damage to RT. 0 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to LL. 22 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to CT. 14 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to RT. 5 Internal Structure remaining Critical hit on RT. Roll is 5; no effect. Awesome AWS-9Q (AIMB) takes 2 damage to CT. 12 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to LT. 5 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to RA. 2 damage transfers to RT. Awesome AWS-9Q (AIMB) takes 2 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on +PPC. Awesome AWS-9Q (AIMB) takes 2 damage to LL. 20 Armor remaining. MML 9 at Awesome AWS-9Q (AIMB); needs 8, rolls 9 : 3 missile(s) hit. Awesome AWS-9Q (AIMB) takes 2 damage to LA. 19 Armor remaining. Awesome AWS-9Q (AIMB) takes 2 damage to RL. 2 damage transfers to RT. Awesome AWS-9Q (AIMB) takes 2 damage to RT. 1 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. Awesome AWS-9Q (AIMB) takes 2 damage to CT. 10 Armor remaining. Awesome AWS-9Q (AIMB) must make 1 piloting skill roll(s) (20+ damage). The base target is 10 [5 (Base piloting skill) + 5 (Right Leg destroyed)]. Roll #1, (5 (Base piloting skill) + 5 (Right Leg destroyed) + 1 (20+ damage)); needs 11, rolls 3 : falls. Awesome AWS-9Q (AIMB) falls on its right side, suffering 8 damage. Awesome AWS-9Q (AIMB) takes 5 damage to RA. 5 damage transfers to RT. Awesome AWS-9Q (AIMB) takes 5 damage to RT. SECTION DESTROYED, 4 damage transfers to CT. Critical hit on RT. Roll is 7; no effect. Awesome AWS-9Q (AIMB) takes 4 damage to CT. 6 Armor remaining. Awesome AWS-9Q (AIMB) takes 3 damage to CT. 3 Armor remaining. Pilot of Awesome AWS-9Q (AIMB) "Eduardo Ru z" must roll 11 to avoid damage; rolls 12 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Awesome AWS-8Q (AIMB) gains 0 heat, sinks 0 heat and is now at 0 heat. Awesome AWS-9Q (AIMB) gains 31 heat, sinks 28 heat and is now at 3 heat. Control Rolls ------------------- End Phase ------------------- Team 2 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
evil: GG
AIMB: gg
Victory! ------------------- Winner is: TEAM #2 evil: 0 BV remaining (from 6696 initially) 0 BV fled AIMB: 946 BV remaining (from 6646 initially) 0 BV fled Survivors are: Awesome AWS-8Q (AIMB) Pilot : Ferdinand Kronenberg [4/5] ( 3 hit(s) ) Kills : 1 Awesome AWS-9Q (AIMB) Pilot : Eduardo Ru z [4/5] ( 3 hit(s) ) Kills : 2 The following units are in retreat: MechWarrior Chris Balck (evil) Gunnery Skill : Chris Balck [4] ( 1 hit(s) ) Kills : 0 MechWarrior Onie Mercer (evil) Gunnery Skill : Onie Mercer [4] ( 1 hit(s) ) Kills : 0 Graveyard contains: Salamander PPR-5S (AIMB) Pilot : Fetuu Anuhea [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Longbow LGB-14C (evil) Barghest BGS-2T (evil) Pilot : Zinedine Bajic [4/5] ( 1 hit(s) ) Kills : 0 Destroyed by Longbow LGB-13C (AIMB) Longbow LGB-13C (AIMB) Pilot : Mai MacIlroy [4/5] ( 4 hit(s) ) Kills : 1 Destroyed by Longbow LGB-14C (evil) Longbow LGB-14C (evil) Pilot : Onie Mercer [4/5] ( 1 hit(s) ) Kills : 2 Destroyed by Awesome AWS-9Q (AIMB) The following utterly destroyed units are not available for salvage: Blitzkrieg BTZ-3F (evil) Pilot : Chris Balck [4/5] ( 1 hit(s) ) Kills : 0 Destroyed by Awesome AWS-9Q (AIMB) Hauptmann HA1-OB (evil) Pilot : Morgan Abdeljilil [4/5] ( 6 hit(s)) Kills : 0 Destroyed by Awesome AWS-8Q (AIMB) MechWarrior Morgan Abdeljilil (evil) Gunnery Skill : Morgan Abdeljilil [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Detailed unit status saved to entitystatus.txt