Log file opened Thu Oct 13 00:16:37 MSK 2016
Initiative Phase for Deployment ------------------- RJF_Den rolls a 10[10+0]. Strange rolls a 12[12+0]. The turn order for movement is: RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Initiative Phase for Round #1 ------------------- RJF_Den rolls a 5[5+0]. Strange rolls a 7[7+0]. The turn order for movement is: RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Titan TI-1Aj (Strange) must make a piloting skill check (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds. Eisenfaust EFT-4J (Strange) must make a piloting skill check while moving from hex 2601 to hex 2502 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 9, rolls 3 : misses Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 9, rolls 10 : hits RA Marauder MAD-5M (RJF_Den) takes 15 damage to RA. 7 Armor remaining. PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 7 : misses PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 5 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 10, rolls 7 : misses Weapons fire for Eisenfaust EFT-4J (Strange) AC/10 at Marauder MAD-5M (RJF_Den); needs 10, rolls 7 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 10, rolls 12 : hits RL Devastator DVS-2 (Strange) takes 10 damage to RL. 30 Armor remaining. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Marauder MAD-5M (RJF_Den); needs 10, rolls 5 : misses Weapons fire for Marauder MAD-5M (RJF_Den) LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 9, rolls 10 : 6 pellet(s) hit. Devastator DVS-2 (Strange) takes 1 damage to RT. 29 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LL. 39 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RL. 29 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LA. 33 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to CT. 46 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RL. 28 Armor remaining. Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Hex: 3003 (Clear); needs 8, rolls 11 : hits! Terrain takes 15 damage. LB 10-X AC at Hex: 3003 (Clear); needs 8, rolls 9 : hits! Terrain takes 10 damage. LB 10-X AC at Hex: 3003 (Clear); needs 8, rolls 7 : misses Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 3 heat, sinks 3 heat and is now at 0 heat. Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat. Eisenfaust EFT-4J (Strange) gains 4 heat, sinks 4 heat and is now at 0 heat. Panther PNT-10K2 (Strange) gains 19 heat, sinks 19 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 17 heat, sinks 17 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 3 heat, sinks 3 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 16 heat, sinks 16 heat and is now at 0 heat. Annihilator ANH-4A (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #2 ------------------- RJF_Den rolls a 9[9+0]. Strange rolls a 11[11+0]. The turn order for movement is: RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Titan TI-1Aj (Strange) must make a piloting skill check while moving from hex 3006 to hex 2906 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Titan TI-1Aj (Strange) ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits HD Black Knight BL-12-KNT (RJF_Den) takes 10 damage to HD. Armor destroyed, 2 Internal Structure remaining Critical hit on HD. Roll is 7; no effect. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" takes 1 damage. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" needs a 3 to stay conscious. Rolls 3 : successful! Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 5 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses Weapons fire for Eisenfaust EFT-4J (Strange) AC/10 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 11 : hits LL Black Knight BL-12-KNT (RJF_Den) takes 10 damage to LL. 14 Armor remaining. Large Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits LT Black Knight BL-12-KNT (RJF_Den) takes 8 damage to LT. 16 Armor remaining. Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Panther PNT-10K2 (Strange); needs 10, rolls 5 : misses LB 10-X AC at Panther PNT-10K2 (Strange); needs 10, rolls 11 : hits (using Partial cover (horizontal 50%) table) RT Panther PNT-10K2 (Strange) takes 10 damage to RT. 0 Armor remaining. LB 10-X AC at Panther PNT-10K2 (Strange); needs 10, rolls 7 : misses LAC/2 (Armor-Piercing ammo) at Panther PNT-10K2 (Strange); needs 11, rolls 10 : misses LAC/2 (Armor-Piercing ammo) at Panther PNT-10K2 (Strange); needs 11, rolls 2 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 11 : hits CT Black Knight BL-12-KNT (RJF_Den) takes 10 damage to CT. 19 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 10 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 6 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Panther PNT-10K2 (Strange); needs 8, rolls 10 : hits (using Partial cover (horizontal 50%) table) LT Panther PNT-10K2 (Strange) takes 10 damage to LT. 0 Armor remaining. Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) LL Panther PNT-10K2 suffers no damage. (LL behind cover) Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 4 : misses Weapons fire for Marauder MAD-5M (RJF_Den) Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 5 : misses Medium Pulse Laser at Panther PNT-10K2 (Strange); needs 11, rolls 4 : misses Medium Pulse Laser at Panther PNT-10K2 (Strange); needs 11, rolls 3 : misses LB 10-X AC (Cluster ammo) at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) ER PPC at Panther PNT-10K2 (Strange); needs 9, rolls 4 : misses Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls. Panther PNT-10K2 (Strange) falls on its right side, suffering 4 damage. Panther PNT-10K2 (Strange) takes 4 damage to RL. 8 Armor remaining. Pilot of Panther PNT-10K2 (Strange) "Dan Layar" must roll 6 to avoid damage; rolls 6 : succeeds. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 31 heat, sinks 31 heat and is now at 0 heat. Devastator DVS-2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat. Eisenfaust EFT-4J (Strange) gains 13 heat, sinks 10 heat and is now at 3 heat. Panther PNT-10K2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 27 heat, sinks 27 heat and is now at 0 heat. Annihilator ANH-4A (RJF_Den) gains 23 heat, sinks 23 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #3 ------------------- RJF_Den rolls a 7[7+0] / 10[10+0]. Strange rolls a 7[7+0] / 7[7+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Panther PNT-10K2 (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Titan TI-1Aj (Strange) ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 5 : misses ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 10 : hits (using Partial cover (horizontal 50%) table) CT Marauder MAD-5M (RJF_Den) takes 10 damage to CT. 25 Armor remaining. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 8, rolls 7 : misses Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 8, rolls 12 : hits RA Marauder MAD-5M (RJF_Den) takes 15 damage to RA. Armor destroyed, 4 Internal Structure remaining Critical hit on RA. Roll is 9; 1 location. CRITICAL HIT on +Large Pulse Laser. PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 5 : misses PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 4 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits LL Eisenfaust EFT-4J (Strange) takes 9 damage to LL. 13 Armor remaining. Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits RT Eisenfaust EFT-4J (Strange) takes 9 damage to RT. 7 Armor remaining. Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 12 : hits RL Eisenfaust EFT-4J (Strange) takes 5 damage to RL. 17 Armor remaining. Small Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 9 : hits LA Eisenfaust EFT-4J (Strange) takes 3 damage to LA. 11 Armor remaining. Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 3 : misses Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 6 : hits LA Eisenfaust EFT-4J (Strange) takes 5 damage to LA. 6 Armor remaining. Weapons fire for Eisenfaust EFT-4J (Strange) AC/10 at Marauder MAD-5M (RJF_Den); needs 7, rolls 3 : misses Large Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 5 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RT Marauder MAD-5M (RJF_Den) takes 10 damage to RT. 7 Armor remaining. SRM 4 at Marauder MAD-5M (RJF_Den); needs 8, rolls 6 : misses SRM 4 at Marauder MAD-5M (RJF_Den); needs 8, rolls 8 : 2 missile(s) hit (using Partial cover (horizontal 50%) table). Marauder MAD-5M (RJF_Den) takes 2 damage to HD. 7 Armor remaining. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" takes 1 damage. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" needs a 3 to stay conscious. Rolls 8 : successful! Marauder MAD-5M (RJF_Den) takes 2 damage to RA. 2 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 7 : hits RA Eisenfaust EFT-4J (Strange) takes 8 damage to RA. 6 Armor remaining. Large Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 8 : hits CT Eisenfaust EFT-4J (Strange) takes 8 damage to CT. 12 Armor remaining. ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 8 : hits LA Eisenfaust EFT-4J (Strange) takes 5 damage to LA. 1 Armor remaining. ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 5 : hits LA Eisenfaust EFT-4J (Strange) takes 5 damage to LA. Armor destroyed, 3 Internal Structure remaining Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Shoulder. ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : hits LT Eisenfaust EFT-4J (Strange) takes 5 damage to LT. 11 Armor remaining. ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 7 : hits LL Eisenfaust EFT-4J (Strange) takes 5 damage to LL. 8 Armor remaining. Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Eisenfaust EFT-4J (Strange); needs 6, rolls 5 : misses LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 11 : 10 pellet(s) hit. Eisenfaust EFT-4J (Strange) takes 1 damage to RL. 16 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RA. 5 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LL. 7 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 10 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RT. 6 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LA. 2 Internal Structure remaining Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off. Eisenfaust EFT-4J (Strange) takes 1 damage to LA. 1 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 9 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RT. 5 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to CT. 11 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to CT. 10 Armor remaining. LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 8 pellet(s) hit. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 8 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to CT (critical). 9 Armor remaining. Critical hit on CT. Roll is 6; no effect. Eisenfaust EFT-4J (Strange) takes 1 damage to HD. 8 Armor remaining. Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" takes 1 damage. Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" needs a 3 to stay conscious. Rolls 10 : successful! Eisenfaust EFT-4J (Strange) takes 1 damage to CT. 8 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RL. 15 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 7 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RA. 4 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RL. 14 Armor remaining. LAC/2 (Armor-Piercing ammo) at Eisenfaust EFT-4J (Strange); needs 7, rolls 6 : misses LAC/2 (Armor-Piercing ammo) at Eisenfaust EFT-4J (Strange); needs 7, rolls 7 : hits LL Eisenfaust EFT-4J (Strange) takes 2 damage to LL. 5 Armor remaining. Critical hit on LL. Roll is (6-4) = 2; no effect. Weapons fire for Marauder MAD-5M (RJF_Den) Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits LL Eisenfaust EFT-4J (Strange) takes 9 damage to LL. Armor destroyed, 7 Internal Structure remaining Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Hip. Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 10 : hits CT Eisenfaust EFT-4J (Strange) takes 6 damage to CT. 2 Armor remaining. Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 2 : misses Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 6 : hits RT Eisenfaust EFT-4J (Strange) takes 6 damage to RT. Armor destroyed, 10 Internal Structure remaining Critical hit on RT. Roll is 5; no effect. LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 6 pellet(s) hit. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 6 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RA. 3 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 5 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 4 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to RT. 9 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Eisenfaust EFT-4J (Strange) takes 1 damage to CT. 1 Armor remaining. Eisenfaust EFT-4J (Strange) must make 2 piloting skill roll(s) (hip actuator hit; 100+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 5 (100+ damage)); needs 12, rolls 5 : falls. Eisenfaust EFT-4J (Strange) falls on its right side, suffering 5 damage. Eisenfaust EFT-4J (Strange) takes 5 damage to RL. 9 Armor remaining. Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" must roll 12 to avoid damage; rolls 6 : fails. Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" takes 1 damage. Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" needs a 5 to stay conscious. Rolls 7 : successful! Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat. Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat. Eisenfaust EFT-4J (Strange) gains 12 heat, sinks 10 heat and is now at 5 heat. Panther PNT-10K2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 38 heat, sinks 32 heat and is now at 6 heat. Marauder MAD-5M (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Annihilator ANH-4A (RJF_Den) gains 23 heat, sinks 23 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #4 ------------------- RJF_Den rolls a 7[7+0]. Strange rolls a 12[12+0]. The turn order for movement is: RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Titan TI-1Aj (Strange) ER PPC at Marauder MAD-5M (RJF_Den); needs 11, rolls 9 : misses ER PPC at Marauder MAD-5M (RJF_Den); needs 11, rolls 9 : misses Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses Gauss Rifle at Annihilator ANH-4A (RJF_Den); needs 9, rolls 5 : misses PPC at Annihilator ANH-4A (RJF_Den); needs 9, rolls 2 : misses PPC at Annihilator ANH-4A (RJF_Den); needs 9, rolls 9 : hits RT Annihilator ANH-4A (RJF_Den) takes 10 damage to RT. 14 Armor remaining. Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Devastator DVS-2 (Strange); needs 9, rolls 7 : misses LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 8, rolls 12 : 4 pellet(s) hit. Devastator DVS-2 (Strange) takes 1 damage to HD. 8 Armor remaining. Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" takes 1 damage. Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" needs a 3 to stay conscious. Rolls 6 : successful! Devastator DVS-2 (Strange) takes 1 damage to LT. 29 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LL. 38 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LL. 37 Armor remaining. LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 8, rolls 9 : 6 pellet(s) hit. Devastator DVS-2 (Strange) takes 1 damage to RL. 27 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RL. 26 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RA (critical). 33 Armor remaining. Critical hit on RA. Roll is 7; no effect. Devastator DVS-2 (Strange) takes 1 damage to CT. 45 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LL. 36 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LL. 35 Armor remaining. LAC/2 (Armor-Piercing ammo) at Devastator DVS-2 (Strange); needs 10, rolls 8 : misses LAC/2 (Armor-Piercing ammo) at Devastator DVS-2 (Strange); needs 10, rolls 8 : misses Weapons fire for Eisenfaust EFT-4J (Strange) AC/10 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 10, rolls 6 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 10, rolls 8 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 6 : misses SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 7 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 8, rolls 5 : misses Large Laser at Devastator DVS-2 (Strange); needs 10, rolls 5 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 7, rolls 5 : misses Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 7, rolls 6 : misses Weapons fire for Marauder MAD-5M (RJF_Den) Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 7 : hits LL Eisenfaust EFT-4J (Strange) takes 9 damage to LL. SECTION DESTROYED, 2 damage transfers to LT. Critical hit on LL. Roll is 5; no effect. Eisenfaust EFT-4J (Strange) takes 2 damage to LT. 2 Armor remaining. Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 7 : misses Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 8 : hits LL Eisenfaust EFT-4J (Strange) takes 6 damage to LL. 6 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 6 damage to LT. Armor destroyed, 7 Internal Structure remaining Critical hit on LT. Roll is 6; no effect. LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 3 pellet(s) hit. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 6 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Eisenfaust EFT-4J (Strange) takes 1 damage to CT. 0 Armor remaining. Eisenfaust EFT-4J (Strange) takes 1 damage to LL. 1 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 1 damage to LT. 5 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Heat Sink. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 33 heat, sinks 32 heat and is now at 1 heat. Devastator DVS-2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat. Eisenfaust EFT-4J (Strange) gains 9 heat, sinks 8 heat and is now at 6 heat. Panther PNT-10K2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 24 heat, sinks 30 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 36 heat, sinks 32 heat and is now at 4 heat. Annihilator ANH-4A (RJF_Den) gains 22 heat, sinks 22 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #5 ------------------- RJF_Den rolls a 6[6+0] / 10[10+0]. Strange rolls a 6[6+0] / 9[9+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Devastator DVS-2 (Strange); needs 8, rolls 7 : misses LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses LAC/2 (Armor-Piercing ammo) at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses LAC/2 (Armor-Piercing ammo) at Devastator DVS-2 (Strange); needs 9, rolls 9 : hits RT Devastator DVS-2 (Strange) takes 2 damage to RT. 27 Armor remaining. Critical hit on RT. Roll is (4-4) = 0; no effect. Weapons fire for Marauder MAD-5M (RJF_Den) Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 5 : misses LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 10 : 6 pellet(s) hit. Devastator DVS-2 (Strange) takes 1 damage to HD. 7 Armor remaining. Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" takes 1 damage. Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" needs a 5 to stay conscious. Rolls 9 : successful! Devastator DVS-2 (Strange) takes 1 damage to LL. 34 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RT. 26 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RL. 25 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RL. 24 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to LA. 32 Armor remaining. Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits LT Devastator DVS-2 (Strange) takes 8 damage to LT. 21 Armor remaining. Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits LA Annihilator ANH-4A (RJF_Den) takes 5 damage to LA. 21 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 4 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 5 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 2 tandem charge missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to RA. 24 Armor remaining. Critical hit on RA. Roll is (9-2) = 7; no effect. Annihilator ANH-4A (RJF_Den) takes 2 damage to LL. 30 Armor remaining. Critical hit on LL. Roll is (6-2) = 4; no effect. SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 2 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 1, rolls 3 : hits CT Eisenfaust EFT-4J (Strange) takes 9 damage to CT. 5 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 1, rolls 8 : hits LA Eisenfaust EFT-4J (Strange) takes 9 damage to LA. 9 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 9 damage to LT. SECTION DESTROYED, 4 damage transfers to CT. Critical hit on LT. Roll is 2; no effect. Eisenfaust EFT-4J (Strange) takes 4 damage to CT. 1 Internal Structure remaining Critical hit on CT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Engine. Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 11 : hits RT Eisenfaust EFT-4J (Strange) takes 5 damage to RT. 4 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Small Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 6 : hits LA Eisenfaust EFT-4J (Strange) takes 3 damage to LA. 3 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 3 damage to LT. 3 damage transfers to CT. Eisenfaust EFT-4J (Strange) takes 3 damage to CT. SECTION DESTROYED, Eisenfaust EFT-4J (Strange) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 6. Engine safety systems remain in place. *** Eisenfaust EFT-4J (Strange) DESTROYED by damage! *** >Eisenfaust EFT-4J (Strange) suffers catastrophic damage, but the autoeject system was engaged. Eisenfaust EFT-4J (Strange) must make a piloting skill check (landing in clear terrain). Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails. Pilot of MechWarrior Jae-hong Yu (Strange) "Jae-hong Yu" takes 2 damage. The pilot ejects safely! Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 9 : hits LA Eisenfaust EFT-4J (Strange) takes 5 damage to LA. 5 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 5 damage to LT. 5 damage transfers to CT. Eisenfaust EFT-4J (Strange) takes 5 damage to CT. Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 9 : hits LT Eisenfaust EFT-4J (Strange) takes 5 damage to LT. 5 damage transfers to CT. Eisenfaust EFT-4J (Strange) takes 5 damage to CT. Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 5 : hits LA Eisenfaust EFT-4J (Strange) takes 5 damage to LA. 5 damage transfers to LT. Eisenfaust EFT-4J (Strange) takes 5 damage to LT. 5 damage transfers to CT. Eisenfaust EFT-4J (Strange) takes 5 damage to CT. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 6, rolls 6 : hits LA Marauder MAD-5M (RJF_Den) takes 15 damage to LA. 7 Armor remaining. Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 6, rolls 9 : hits RA Marauder MAD-5M (RJF_Den) takes 15 damage to RA. SECTION DESTROYED, 13 damage transfers to RT. Critical hit on RA. Roll is 5; no effect. Marauder MAD-5M (RJF_Den) takes 13 damage to RT. Armor destroyed, 10 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on Engine. PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 11 : hits CT Marauder MAD-5M (RJF_Den) takes 10 damage to CT. 15 Armor remaining. PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 7 : misses Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 4 : misses Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 6 : misses Weapons fire for Eisenfaust EFT-4J (Strange) AC/10 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : hits LL Annihilator ANH-4A (RJF_Den) takes 10 damage to LL. 20 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits RT Annihilator ANH-4A (RJF_Den) takes 5 damage to RT. 9 Armor remaining. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits RL Annihilator ANH-4A (RJF_Den) takes 10 damage to RL. 22 Armor remaining. SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 6 : misses SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 10 : misses Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 4 : falls. Marauder MAD-5M (RJF_Den) falls on its left side, suffering 8 damage. Marauder MAD-5M (RJF_Den) takes 5 damage to LA. 2 Armor remaining. Marauder MAD-5M (RJF_Den) takes 3 damage to LA. Armor destroyed, 11 Internal Structure remaining Critical hit on LA. Roll is 4; no effect. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" must roll 7 to avoid damage; rolls 4 : fails. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" takes 1 damage. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" needs a 5 to stay conscious. Rolls 9 : successful! Annihilator ANH-4A (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 34 heat, sinks 32 heat and is now at 3 heat. Devastator DVS-2 (Strange) gains 31 heat, sinks 28 heat and is now at 3 heat. Panther PNT-10K2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 19 heat, sinks 19 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 35 heat, sinks 32 heat and is now at 7 heat. Annihilator ANH-4A (RJF_Den) gains 22 heat, sinks 22 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #6 ------------------- RJF_Den rolls a 10[10+0]. Strange rolls a 3[3+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Marauder MAD-5M (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 6 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 10 : hits RT Annihilator ANH-4A (RJF_Den) takes 5 damage to RT. 4 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 10 : hits CT Annihilator ANH-4A (RJF_Den) takes 5 damage to CT. 27 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 6 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 4 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 7 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 7 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 5 : misses Weapons fire for Marauder MAD-5M (RJF_Den) Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits LT Devastator DVS-2 (Strange) takes 9 damage to LT. 12 Armor remaining. Medium Pulse Laser at Devastator DVS-2 (Strange); needs 8, rolls 4 : misses LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 5, rolls 7 : 3 pellet(s) hit. Devastator DVS-2 (Strange) takes 1 damage to LA. 31 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to RA. 32 Armor remaining. Devastator DVS-2 (Strange) takes 1 damage to CT. 44 Armor remaining. Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Titan TI-1Aj (Strange); needs 6, rolls 5 : misses Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits RL Titan TI-1Aj (Strange) takes 8 damage to RL. 34 Armor remaining. Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 10 : hits CT Titan TI-1Aj (Strange) takes 8 damage to CT. 33 Armor remaining. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 5, rolls 3 : misses Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 5, rolls 10 : hits LT Marauder MAD-5M (RJF_Den) takes 15 damage to LT. 2 Armor remaining. PPC at Marauder MAD-5M (RJF_Den); needs 5, rolls 9 : hits CT Marauder MAD-5M (RJF_Den) takes 10 damage to CT. 5 Armor remaining. PPC at Marauder MAD-5M (RJF_Den); needs 5, rolls 4 : misses Medium Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 5 : misses Medium Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 9 : hits LA Marauder MAD-5M (RJF_Den) takes 5 damage to LA. 6 Internal Structure remaining Critical hit on LA. Roll is 11; 2 locations. CRITICAL HIT on +Large Pulse Laser. CRITICAL HIT on +Medium Pulse Laser. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Annihilator ANH-4A (RJF_Den); needs 7, rolls 5 : misses SRM 4 at Annihilator ANH-4A (RJF_Den); needs 9, rolls 11 : 3 missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to LT. 22 Armor remaining. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 2 Armor remaining. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. 25 Armor remaining. SRM 4 at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) ER PPC at Titan TI-1Aj (Strange); needs 6, rolls 11 : hits RL Titan TI-1Aj (Strange) takes 10 damage to RL. 24 Armor remaining. Large Pulse Laser at Titan TI-1Aj (Strange); needs 6, rolls 9 : hits LA Titan TI-1Aj (Strange) takes 9 damage to LA. 24 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 8, rolls 3 : misses Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Titan TI-1Aj (Strange); needs 7, rolls 9 : hits RL Titan TI-1Aj (Strange) takes 15 damage to RL. 9 Armor remaining. Heavy PPC at Titan TI-1Aj (Strange); needs 7, rolls 8 : hits RT Titan TI-1Aj (Strange) takes 15 damage to RT. 12 Armor remaining. LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 6, rolls 11 : 6 pellet(s) hit. Titan TI-1Aj (Strange) takes 1 damage to CT. 32 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RA. 32 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RA. 31 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LA. 23 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LT. 26 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RL. 8 Armor remaining. LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 6, rolls 6 : 6 pellet(s) hit. Titan TI-1Aj (Strange) takes 1 damage to CT. 31 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to CT. 30 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to CT. 29 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LL. 41 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LL. 40 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LT. 25 Armor remaining. LAC/2 (Armor-Piercing ammo) at Titan TI-1Aj (Strange); needs 8, rolls 8 : hits RL Titan TI-1Aj (Strange) takes 2 damage to RL. 6 Armor remaining. Critical hit on RL. Roll is (8-4) = 4; no effect. LAC/2 (Armor-Piercing ammo) at Titan TI-1Aj (Strange); needs 8, rolls 7 : misses Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds. Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls. Marauder MAD-5M (RJF_Den) falls on its right side, suffering 8 damage. Marauder MAD-5M (RJF_Den) takes 5 damage to RT. 5 Internal Structure remaining Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on +LB 10-X AC. CRITICAL HIT on +LB 10-X AC. Marauder MAD-5M (RJF_Den) takes 3 damage to RA. 3 damage transfers to RT. Marauder MAD-5M (RJF_Den) takes 3 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" must roll 6 to avoid damage; rolls 7 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 33 heat, sinks 32 heat and is now at 4 heat. Devastator DVS-2 (Strange) gains 28 heat, sinks 28 heat and is now at 3 heat. Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 1 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 24 heat, sinks 24 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 3 heat. Annihilator ANH-4A (RJF_Den) gains 37 heat, sinks 30 heat and is now at 7 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #7 ------------------- RJF_Den rolls a 9[9+0]. Strange rolls a 3[3+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Marauder MAD-5M (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Titan TI-1Aj (Strange); needs 5, rolls 5 : hits LL Titan TI-1Aj (Strange) takes 10 damage to LL. 30 Armor remaining. Large Laser at Titan TI-1Aj (Strange); needs 7, rolls 6 : misses Large Laser at Titan TI-1Aj (Strange); needs 7, rolls 5 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 8 : hits HD Titan TI-1Aj (Strange) takes 9 damage to HD. 0 Armor remaining. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 1 damage. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 3 to stay conscious. Rolls 6 : successful! Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 5 : hits LT Titan TI-1Aj (Strange) takes 9 damage to LT. 16 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits RA Titan TI-1Aj (Strange) takes 5 damage to RA. 26 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits RA Titan TI-1Aj (Strange) takes 5 damage to RA. 21 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits RT Titan TI-1Aj (Strange) takes 5 damage to RT. 7 Armor remaining. Weapons fire for Annihilator ANH-4A (RJF_Den) Heavy PPC at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits RA Titan TI-1Aj (Strange) takes 15 damage to RA. 6 Armor remaining. LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 5, rolls 2 : misses LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 5, rolls 5 : 6 pellet(s) hit. Titan TI-1Aj (Strange) takes 1 damage to LA. 22 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RL. 5 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to CT. 28 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RA. 5 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to LT. 15 Armor remaining. Titan TI-1Aj (Strange) takes 1 damage to RA. 4 Armor remaining. LAC/2 (Armor-Piercing ammo) at Titan TI-1Aj (Strange); needs 7, rolls 4 : misses LAC/2 (Armor-Piercing ammo) at Titan TI-1Aj (Strange); needs 7, rolls 2 : misses Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 4 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 8 : hits CT Annihilator ANH-4A (RJF_Den) takes 5 damage to CT. 20 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 10 : hits RL Annihilator ANH-4A (RJF_Den) takes 5 damage to RL. 17 Armor remaining. SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 3 tandem charge missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to LL. 18 Armor remaining. Critical hit on LL. Roll is (8-2) = 6; no effect. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 0 Armor remaining. Critical hit on RT. Roll is (12-2) = 10; 2 locations. CRITICAL HIT on LB 10-X AC Ammo (10). *** LB 10-X AC Ammo EXPLODES! 100 DAMAGE! *** Annihilator ANH-4A (RJF_Den) takes 100 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 79 damage transfers to CT. Critical hit on RT. Roll is 2; no effect. Annihilator ANH-4A (RJF_Den) takes 79 damage to CT. SECTION DESTROYED, Annihilator ANH-4A (RJF_Den) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 9. Engine safety systems remain in place. *** Annihilator ANH-4A (RJF_Den) DESTROYED by damage! *** Critical hit on CT. Roll is 6; no effect. Location has no more hittable critical slots. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : 3 tandem charge missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to LA. 19 Armor remaining. Critical hit on LA. Roll is (6-2) = 4; no effect. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 2 damage transfers to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 12 : 2 tandem charge missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 2 damage transfers to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to RL. 15 Armor remaining. Critical hit on RL. Roll is (9-2) = 7; no effect. SRM 4 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 1 missile(s) hit. Annihilator ANH-4A (RJF_Den) takes 2 damage to RL. 13 Armor remaining. Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 3 : misses Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits RT Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RT. 9 Armor remaining. PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 5 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits LA Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LA. 14 Armor remaining. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Annihilator ANH-4A (RJF_Den); needs 7, rolls 7 : hits (using Right Side table) LA Annihilator ANH-4A (RJF_Den) takes 10 damage to LA. 9 Armor remaining. SRM 4 at Annihilator ANH-4A (RJF_Den); needs 7, rolls 6 : misses SRM 4 at Annihilator ANH-4A (RJF_Den); needs 7, rolls 12 : 3 missile(s) hit (using Right Side table). Annihilator ANH-4A (RJF_Den) takes 2 damage to RA. 2 damage transfers to RT. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 2 damage transfers to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to RT. 2 damage transfers to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. Annihilator ANH-4A (RJF_Den) takes 2 damage to CT. Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 9 : succeeds. Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat. Devastator DVS-2 (Strange) gains 22 heat, sinks 25 heat and is now at 0 heat. Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 2 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 8 heat, sinks 8 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 30 heat, sinks 32 heat and is now at 1 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #8 ------------------- RJF_Den rolls a 7[7+0]. Strange rolls a 8[8+0]. The turn order for movement is: RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 6 : misses Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 5 : misses ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 9 : hits LL Panther PNT-10K2 (Strange) takes 5 damage to LL. 7 Armor remaining. ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 3 : misses ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Panther PNT-10K2 (Strange); needs 7, rolls 8 : hits RA Panther PNT-10K2 (Strange) takes 9 damage to RA. 1 Armor remaining. Large Pulse Laser at Panther PNT-10K2 (Strange); needs 7, rolls 3 : misses Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 7 : misses Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 9 : hits RT Panther PNT-10K2 (Strange) takes 5 damage to RT. 3 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 7 : misses Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits LT Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LT. 19 Armor remaining. Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits RT Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT. 4 Armor remaining. Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits RA Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA. 19 Armor remaining. SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 2 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 10 : 2 missile(s) hit. Black Knight BL6b-KNT (RJF_Den) takes 2 damage to CT. 27 Armor remaining. Black Knight BL6b-KNT (RJF_Den) takes 2 damage to LL. 22 Armor remaining. SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 5 : misses Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 10 : hits RA Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA. 14 Armor remaining. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 9 : hits RL Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RL. 9 Armor remaining. Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 6 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 7 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 8 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 2 : misses Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat. Devastator DVS-2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat. Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 3 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 8 heat, sinks 8 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #9 ------------------- RJF_Den rolls a 10[10+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Devastator DVS-2 (Strange) must make a piloting skill check while moving from hex 2601 to hex 2501 (entering Depth 1 Water). Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds. Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Panther PNT-10K2 (Strange); needs 6, rolls 2 : misses Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 11 : hits (using Left Side table) LA Panther PNT-10K2 (Strange) takes 8 damage to LA. 2 Armor remaining. Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 6 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Panther PNT-10K2 (Strange); needs 6, rolls 8 : hits LT Panther PNT-10K2 (Strange) takes 9 damage to LT. SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 1 damage transfers to CT. Critical hit on LT. Roll is 5; no effect. Panther PNT-10K2 (Strange) takes 1 damage to CT. 13 Armor remaining. Large Pulse Laser at Panther PNT-10K2 (Strange); needs 6, rolls 6 : hits LL Panther PNT-10K2 (Strange) takes 9 damage to LL. Armor destroyed, 6 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 8 : hits RL Panther PNT-10K2 (Strange) takes 5 damage to RL. 3 Armor remaining. Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 10 : hits LT Panther PNT-10K2 (Strange) takes 5 damage to LT. 5 damage transfers to CT. Panther PNT-10K2 (Strange) takes 5 damage to CT. 8 Armor remaining. Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 4 : misses Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits LT Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT. 11 Armor remaining. Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : hits LA Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LA. 19 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RL. 22 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT. 17 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT. 15 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RT. 22 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RA. 22 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RA. 20 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL. 12 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL. 10 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT. 13 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 2 : misses Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 6 : misses Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 4 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 6 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 4 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 10 : hits (using Right Side table) LA Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LA. 4 Armor remaining. SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 7 : misses SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 9 : 2 missile(s) hit (using Right Side table). Black Knight BL6b-KNT (RJF_Den) takes 2 damage to LL. 20 Armor remaining. Black Knight BL6b-KNT (RJF_Den) takes 2 damage to RA. 12 Armor remaining. Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds. Physical Attack Phase ------------------- Physical attacks for Panther PNT-10K2 (Strange) Kick (Left leg) at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses. Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (missed a kick). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds. Heat Phase ------------------- Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat. Devastator DVS-2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat. Panther PNT-10K2 (Strange) gains 24 heat, sinks 20 heat and is now at 7 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Marauder MAD-5M (RJF_Den) gains 9 heat, sinks 9 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 4 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #10 ------------------- RJF_Den rolls a 11[11+0]. Strange rolls a 5[5+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------Movement Phase ------------------- Offboard Attack Phase ------------------- Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits RA Titan TI-1Aj (Strange) takes 8 damage to RA. Armor destroyed, 13 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 8 : hits RT (critical) Titan TI-1Aj (Strange) takes 8 damage to RT (critical). Armor destroyed, 20 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on SRM 4 Ammo (9). *** SRM 4 Ammo EXPLODES! 72 DAMAGE! *** Titan TI-1Aj (Strange) takes 72 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. remaining 52 damage prevented by CASE. Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on ER PPC. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 2 damage. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 5 to stay conscious. Rolls 10 : successful! Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 7 to stay conscious. Rolls 3 : blacks out. ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 8 : hits CT Titan TI-1Aj (Strange) takes 5 damage to CT. 23 Armor remaining. ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 4 : misses ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits RA Titan TI-1Aj (Strange) takes 5 damage to RA. 5 damage transfers to RT. Titan TI-1Aj (Strange) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1Aj (Strange) takes 5 damage to CT. 18 Armor remaining. Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Titan TI-1Aj (Strange); needs 7, rolls 7 : hits LL Titan TI-1Aj (Strange) takes 9 damage to LL. 21 Armor remaining. Large Pulse Laser at Titan TI-1Aj (Strange); needs 7, rolls 7 : hits RA Titan TI-1Aj (Strange) takes 9 damage to RA. 9 damage transfers to RT. Titan TI-1Aj (Strange) takes 9 damage to RT. 9 damage transfers to CT. Titan TI-1Aj (Strange) takes 9 damage to CT. 9 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 9, rolls 9 : hits RA Titan TI-1Aj (Strange) takes 5 damage to RA. 5 damage transfers to RT. Titan TI-1Aj (Strange) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1Aj (Strange) takes 5 damage to CT. 4 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 9, rolls 5 : misses Weapons fire for Titan TI-1Aj (Strange) Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 7 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : 3 missile(s) hit. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LA. 17 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RT. 20 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL. 8 Armor remaining. SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 5 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses Weapons fire for Devastator DVS-2 (Strange) PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 6 : misses Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 9 : hits (using Rear table) RA Marauder MAD-5M (RJF_Den) takes 10 damage to RA. 10 damage transfers to RTR. Marauder MAD-5M (RJF_Den) takes 10 damage to RTR. Armor destroyed, SECTION DESTROYED, Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on *LB 10-X AC. *** Marauder MAD-5M (RJF_Den) DESTROYED by engine destruction! *** Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious). Titan TI-1Aj (Strange) falls on its right side, suffering 10 damage. Titan TI-1Aj (Strange) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1Aj (Strange) takes 5 damage to CT. Armor destroyed, 30 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Titan TI-1Aj (Strange) takes 5 damage to RA. 5 damage transfers to RT. Titan TI-1Aj (Strange) takes 5 damage to RT. 5 damage transfers to CT. Titan TI-1Aj (Strange) takes 5 damage to CT. 25 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" cannot avoid damage. Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 1 damage. Physical Attack Phase ------------------- Heat Phase ------------------- Titan TI-1Aj (Strange) gains 29 heat, sinks 30 heat and is now at 3 heat. Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat. Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 6 heat. Black Knight BL-12-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 1 heat. Black Knight BL6b-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
Initiative Phase for Round #11 ------------------- RJF_Den rolls a 7[7+0]. Strange rolls a 5[5+0]. The turn order for movement is: Strange, RJF_Den, Strange, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Targeting Phase -------------------
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2359
***Server: RJF_Den connected from /178.205.17.142
***Server: For RJF_Den Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 4 : misses Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 4 : misses ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 5 : misses ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits RA Devastator DVS-2 (Strange) takes 5 damage to RA. 27 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 9 : hits LT Devastator DVS-2 (Strange) takes 5 damage to LT. 7 Armor remaining. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 8 : hits RA Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RA. 5 Armor remaining. Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 4 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 4 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 3 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 4 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 2 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits RT Black Knight BL-12-KNT (RJF_Den) takes 10 damage to RT. 10 Armor remaining. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 7 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 4 : hits CT (hit aimed location) Titan TI-1Aj (Strange) takes 9 damage to CT. 16 Internal Structure remaining Critical hit on CT. Roll is 11; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Standard Gyro. Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 6 : hits CT (hit aimed location) Titan TI-1Aj (Strange) takes 9 damage to CT. 7 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits CT (hit aimed location) Titan TI-1Aj (Strange) takes 5 damage to CT. 2 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits LA Titan TI-1Aj (Strange) takes 5 damage to LA. 17 Armor remaining. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits CT (hit aimed location) Titan TI-1Aj (Strange) takes 5 damage to CT. SECTION DESTROYED, Titan TI-1Aj (Strange) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Titan TI-1Aj (Strange) DESTROYED by damage! *** >Titan TI-1Aj (Strange) suffers catastrophic damage, but the autoeject system was engaged. Titan TI-1Aj (Strange) must make a piloting skill check (landing in clear terrain). Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : fails. Pilot of MechWarrior Iikka Gajarsky (Strange) "Iikka Gajarsky" takes 2 damage.*** MechWarrior Iikka Gajarsky (Strange) DESTROYED by pilot death! *** Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Engine. Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 11 : hits HD Titan TI-1Aj (Strange) takes 5 damage to HD. SECTION DESTROYED, Critical hit on HD. Roll is 4; no effect. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls. Black Knight BL-12-KNT (RJF_Den) falls on its rear, suffering 8 damage. Black Knight BL-12-KNT (RJF_Den) takes 5 damage to RL. 17 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 3 damage to RA. 2 Armor remaining. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" must roll 6 to avoid damage; rolls 3 : fails. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" takes 1 damage. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" needs a 5 to stay conscious. Rolls 9 : successful!
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 32 heat, sinks 28 heat and is now at 4 heat. Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 5 heat. Black Knight BL-12-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 2 heat. Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12 ------------------- RJF_Den rolls a 9[9+0]. Strange rolls a 4[4+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 2910 BV remaining (from 6664 initially) 0 BV fled Strange: 2828 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: Strange.2 connected from /178.66.16.201
***Server: Player 'Strange' is disconnected. You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Player 'Strange' is disconnected. You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Player 'Strange' is disconnected. You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Strange.2 disconnected.
***Server: Strange connected from /178.66.16.201
Movement Phase ------------------- Black Knight BL-12-KNT (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits LL Devastator DVS-2 (Strange) takes 8 damage to LL. 26 Armor remaining. Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 12 : hits RA Devastator DVS-2 (Strange) takes 8 damage to RA. 19 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits RT Devastator DVS-2 (Strange) takes 5 damage to RT. 21 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits CT Devastator DVS-2 (Strange) takes 5 damage to CT. 39 Armor remaining. Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 12 : hits RT Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RT. Armor destroyed, 11 Internal Structure remaining Critical hit on RT. Roll is 7; no effect. Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 7 : hits LT Black Knight BL-12-KNT (RJF_Den) takes 15 damage to LT. Armor destroyed, 12 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Targeting Computer. PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 5 : misses PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 6, rolls 7 : hits LT Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT. 7 Internal Structure remaining Critical hit on LT. Roll is 8; 1 location. CRITICAL HIT on Targeting Computer. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 7 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses Large Pulse Laser at Devastator DVS-2 (Strange); needs 9, rolls 7 : misses Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 8 : misses Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls. Devastator DVS-2 (Strange) falls on its right side, suffering 10 damage. Devastator DVS-2 (Strange) takes 5 damage to RL. 19 Armor remaining. Devastator DVS-2 (Strange) takes 5 damage to RT. 16 Armor remaining. Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" must roll 6 to avoid damage; rolls 11 : succeeds. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 26 heat, sinks 28 heat and is now at 2 heat. Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 4 heat. Black Knight BL-12-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 4 heat. Black Knight BL6b-KNT (RJF_Den) gains 30 heat, sinks 32 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13 ------------------- RJF_Den rolls a 10[10+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 2628 BV remaining (from 6664 initially) 0 BV fled Strange: 2720 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Devastator DVS-2 (Strange) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 9 : hits RL Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RL. Armor destroyed, 10 Internal Structure remaining Critical hit on RL. Roll is 6; no effect. Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 3 : misses PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits LT Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LT. 9 Armor remaining. Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 10, rolls 10 : hits RA Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA. 7 Armor remaining. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits LL Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LL. 10 Armor remaining. Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Devastator DVS-2 (Strange); needs 5, rolls 9 : hits (using Left Side table) LT Devastator DVS-2 (Strange) takes 8 damage to LT. Armor destroyed, 20 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on +Medium Laser. Large Laser at Devastator DVS-2 (Strange); needs 5, rolls 8 : hits (using Left Side table) RT Devastator DVS-2 (Strange) takes 8 damage to RT. 8 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 6 : hits (using Left Side table) RL Devastator DVS-2 (Strange) takes 5 damage to RL. 14 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 7 : hits (using Left Side table) RT Devastator DVS-2 (Strange) takes 5 damage to RT. 3 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 5 : hits (using Left Side table) LL Devastator DVS-2 (Strange) takes 5 damage to LL. 21 Armor remaining. Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 9 : hits RL Devastator DVS-2 (Strange) takes 9 damage to RL. 5 Armor remaining. Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 6 : hits LL Devastator DVS-2 (Strange) takes 9 damage to LL. 12 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 3 : misses Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 11 : hits RT Devastator DVS-2 (Strange) takes 5 damage to RT. Armor destroyed, 19 Internal Structure remaining Critical hit on RT. Roll is 3; no effect. Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 12 : hits LA Devastator DVS-2 (Strange) takes 5 damage to LA. 26 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 11 : hits RT Devastator DVS-2 (Strange) takes 5 damage to RT. 14 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (60+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 9 : succeeds. Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 6 : falls. Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT. Armor destroyed, 15 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to RL. 7 Internal Structure remaining Critical hit on RL. Roll is 6; no effect. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 7 to avoid damage; rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 28 heat, sinks 28 heat and is now at 2 heat. Panther PNT-10K2 (Strange) gains 17 heat, sinks 20 heat and is now at 1 heat. Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 4 heat. Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14 ------------------- RJF_Den rolls a 12[12+0]. Strange rolls a 7[7+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 2478 BV remaining (from 6664 initially) 0 BV fled Strange: 2441 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 2 : falls. Black Knight BL6b-KNT (RJF_Den) falls on its front, suffering 8 damage. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT. 22 Armor remaining. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LT. 6 Armor remaining. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 5 to avoid damage; rolls 8 : succeeds. Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 6 : misses Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 8 : hits LT Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LT. Armor destroyed, 7 Internal Structure remaining Critical hit on LT. Roll is 11; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on +Large Pulse Laser. PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 9 : hits CT Black Knight BL6b-KNT (RJF_Den) takes 10 damage to CT. 12 Armor remaining. PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 6, rolls 7 : hits LT Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LT. 2 Internal Structure remaining Critical hit on LT. Roll is 5; no effect. Weapons fire for Panther PNT-10K2 (Strange) ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 5, rolls 4 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 4 : misses Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 10 : hits LL Devastator DVS-2 (Strange) takes 9 damage to LL. 3 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits LA Devastator DVS-2 (Strange) takes 5 damage to LA. 21 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 9 : hits RT Devastator DVS-2 (Strange) takes 5 damage to RT. 9 Internal Structure remaining Critical hit on RT. Roll is 8; 1 location. CRITICAL HIT on +PPC. Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 2 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) Large Laser at Panther PNT-10K2 (Strange); needs 6, rolls 11 : hits CT Panther PNT-10K2 (Strange) takes 8 damage to CT. 0 Armor remaining. Large Laser at Panther PNT-10K2 (Strange); needs 6, rolls 7 : hits RA Panther PNT-10K2 (Strange) takes 8 damage to RA. Armor destroyed, SECTION DESTROYED, 1 damage transfers to RT. Critical hit on RA. Roll is 2; no effect. Panther PNT-10K2 (Strange) takes 1 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. ER Medium Laser at Panther PNT-10K2 (Strange); needs 6, rolls 3 : misses ER Medium Laser at Panther PNT-10K2 (Strange); needs 6, rolls 4 : misses Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls. Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT. 10 Internal Structure remaining Critical hit on RT. Roll is 11; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Double Heat Sink. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LL. 7 Armor remaining. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 6 to avoid damage; rolls 5 : fails. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" needs a 3 to stay conscious. Rolls 3 : successful!
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Panther PNT-10K2 (Strange) Kick (Left leg) at Black Knight BL6b-KNT (RJF_Den); needs 2, rolls 12 : hits CT Black Knight BL6b-KNT (RJF_Den) takes 7 damage to CT. 5 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 27 heat, sinks 28 heat and is now at 1 heat. Panther PNT-10K2 (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat. Black Knight BL-12-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 0 heat. Black Knight BL6b-KNT (RJF_Den) gains 33 heat, sinks 28 heat and is now at 7 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15 ------------------- RJF_Den rolls a 10[10+0]. Strange rolls a 6[6+0]. The turn order for movement is: Strange, RJF_Den, Strange, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 2251 BV remaining (from 6664 initially) 0 BV fled Strange: 1856 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls. Black Knight BL6b-KNT (RJF_Den) falls on its left side, suffering 8 damage. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LA. Armor destroyed, 11 Internal Structure remaining Critical hit on LA. Roll is 9; 1 location. CRITICAL HIT on Shoulder. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LL. 4 Armor remaining. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 5 to avoid damage; rolls 3 : fails. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" needs a 5 to stay conscious. Rolls 7 : successful! Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up). Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 5 : hits RL Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RL. 2 Armor remaining. Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 12 : hits LT (critical) Black Knight BL-12-KNT (RJF_Den) takes 15 damage to LT (critical). SECTION DESTROYED, LIMB BLOWN OFF Left Arm blown off. 8 damage transfers to CT (critical). Critical hit on LT. Roll is 7; no effect. Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on *Targeting Computer. CRITICAL HIT on ER Medium Laser. Black Knight BL-12-KNT (RJF_Den) takes 8 damage to CT (critical). 5 Armor remaining. PPC at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 7 : hits CT Black Knight BL-12-KNT (RJF_Den) takes 10 damage to CT. Armor destroyed, 18 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 6 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 6 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 5, rolls 12 : hits (using Left Side table) LT Devastator DVS-2 (Strange) takes 10 damage to LT. 10 Internal Structure remaining Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Double Heat Sink. Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 4 : misses Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 11 : hits (using Left Side table) LL Devastator DVS-2 (Strange) takes 8 damage to LL. Armor destroyed, 16 Internal Structure remaining Critical hit on LL. Roll is 7; no effect. ER Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 9 : hits (using Left Side table) CT Devastator DVS-2 (Strange) takes 5 damage to CT. 34 Armor remaining. Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Panther PNT-10K2 (Strange); needs 5, rolls 7 : hits RA Panther PNT-10K2 (Strange) takes 9 damage to RA. 9 damage transfers to RT. Panther PNT-10K2 (Strange) takes 9 damage to RT. SECTION DESTROYED, 7 damage transfers to CT. Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on *Double Heat Sink. Panther PNT-10K2 (Strange) takes 7 damage to CT. 4 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on SRM 4. Medium Laser at Panther PNT-10K2 (Strange); needs 7, rolls 7 : hits RT Panther PNT-10K2 (Strange) takes 5 damage to RT. 5 damage transfers to CT. Panther PNT-10K2 (Strange) takes 5 damage to CT. SECTION DESTROYED, Panther PNT-10K2 (Strange) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 7. Engine safety systems remain in place. *** Panther PNT-10K2 (Strange) DESTROYED by damage! *** >Panther PNT-10K2 (Strange) suffers catastrophic damage, but the autoeject system was engaged. Panther PNT-10K2 (Strange) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds. The pilot ejects safely! Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Standard Gyro. Small Laser at Panther PNT-10K2 (Strange); needs 7, rolls 12 : hits LT Panther PNT-10K2 (Strange) takes 3 damage to LT. 3 damage transfers to CT. Panther PNT-10K2 (Strange) takes 3 damage to CT. Medium Laser at Panther PNT-10K2 (Strange); needs 7, rolls 7 : hits CT Panther PNT-10K2 (Strange) takes 5 damage to CT. Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 20 heat, sinks 21 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 36 heat, sinks 30 heat and is now at 6 heat. Black Knight BL6b-KNT (RJF_Den) gains 21 heat, sinks 28 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16 ------------------- RJF_Den rolls a 4[4+0]. Strange rolls a 7[7+0]. The turn order for movement is: RJF_Den, RJF_Den, Strange Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 1817 BV remaining (from 6664 initially) 0 BV fled Strange: 1553 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits (using Left Side table) LL Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LL. Armor destroyed, 5 Internal Structure remaining Critical hit on LL. Roll is 5; no effect. Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits (using Left Side table) RT Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 5 damage transfers to CT. Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on +Medium Laser. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT. 0 Armor remaining. PPC at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 4 : misses Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses Weapons fire for Black Knight BL6b-KNT (RJF_Den) Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 7 : hits (using Left Side table) CT Devastator DVS-2 (Strange) takes 9 damage to CT. 25 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits (using Left Side table) CT Devastator DVS-2 (Strange) takes 5 damage to CT. 20 Armor remaining. Small Laser at Devastator DVS-2 (Strange); needs 11, rolls 6 : misses Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 5 : misses Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 8 : hits (using Left Side table) CT Devastator DVS-2 (Strange) takes 5 damage to CT. 15 Armor remaining. Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 6 : misses Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 7, rolls 7 : hits (using Left Side table) LA Devastator DVS-2 (Strange) takes 10 damage to LA. 11 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits (using Left Side table) CT Devastator DVS-2 (Strange) takes 8 damage to CT. 7 Armor remaining. Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds. Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Devastator DVS-2 (Strange) gains 20 heat, sinks 20 heat and is now at 0 heat. Black Knight BL-12-KNT (RJF_Den) gains 30 heat, sinks 30 heat and is now at 6 heat. Black Knight BL6b-KNT (RJF_Den) gains 25 heat, sinks 25 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17 ------------------- RJF_Den rolls a 7[7+0] / 9[9+0]. Strange rolls a 7[7+0] / 7[7+0]. The turn order for movement is: Strange, RJF_Den, RJF_Den Wind direction is Southeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 1197 BV remaining (from 6664 initially) 0 BV fled Strange: 1442 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Black Knight BL-12-KNT (RJF_Den) ER PPC at Devastator DVS-2 (Strange); needs 6, rolls 6 : hits RT Devastator DVS-2 (Strange) takes 10 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. 1 damage transfers to CT. Critical hit on RT. Roll is 10; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Gauss Ammo (0). *** Devastator DVS-2 (Strange) DESTROYED by engine destruction! *** Devastator DVS-2 (Strange) takes 1 damage to CT. 6 Armor remaining. ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 12 : hits RL Devastator DVS-2 (Strange) takes 5 damage to RL. 0 Armor remaining. Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits RL Devastator DVS-2 (Strange) takes 8 damage to RL. 13 Internal Structure remaining Critical hit on RL. Roll is 10; 2 locations. CRITICAL HIT on Lower Leg. CRITICAL HIT on Hip. Weapons fire for Black Knight BL6b-KNT (RJF_Den) Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 8 : misses Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 6 : misses Small Laser at Devastator DVS-2 (Strange); needs 11, rolls 9 : misses Weapons fire for Devastator DVS-2 (Strange) Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 9 : hits LA Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LA. SECTION DESTROYED, 4 damage transfers to LT. Critical hit on LA. Roll is 8; 1 location. CRITICAL HIT on Lower Arm. Black Knight BL6b-KNT (RJF_Den) takes 4 damage to LT. SECTION DESTROYED, 2 damage transfers to CT. Critical hit on LT. Roll is 10; 2 locations. CRITICAL HIT on *Double Heat Sink. CRITICAL HIT on *Double Heat Sink. Black Knight BL6b-KNT (RJF_Den) takes 2 damage to CT. 21 Internal Structure remaining Critical hit on CT. Roll is 5; no effect. Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 10 : hits LL Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LL. SECTION DESTROYED, 10 damage transfers to LT. Critical hit on LL. Roll is 7; no effect. Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LT. 10 damage transfers to CT. Black Knight BL6b-KNT (RJF_Den) takes 10 damage to CT. 11 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits RL Black Knight BL6b-KNT (RJF_Den) takes 10 damage to RL. SECTION DESTROYED, 3 damage transfers to RT. Critical hit on RL. Roll is 4; no effect. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to RT. 3 damage transfers to CT. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to CT. 8 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 2 : misses Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 9 : hits (using Left Side table) LA Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LA. 5 damage transfers to LT. Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT. 5 damage transfers to CT. Black Knight BL-12-KNT (RJF_Den) takes 5 damage to CT. 13 Internal Structure remaining Critical hit on CT. Roll is 8; 1 location. CRITICAL HIT on Standard Gyro. Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (gyro hit). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 3 : falls. Black Knight BL-12-KNT (RJF_Den) falls on its rear, suffering 8 damage. Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LTR. 5 damage transfers to CTR. Black Knight BL-12-KNT (RJF_Den) takes 5 damage to CTR. 5 Armor remaining. Black Knight BL-12-KNT (RJF_Den) takes 3 damage to RA. Armor destroyed, 11 Internal Structure remaining Critical hit on RA. Roll is 10; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on +ER PPC. Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" must roll 8 to avoid damage; rolls 9 : succeeds. Black Knight BL6b-KNT (RJF_Den) must make 3 piloting skill roll(s) (leg destroyed; leg destroyed; 40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (leg destroyed); automatically fails. Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RL. 5 damage transfers to RT. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT. 5 damage transfers to CT. Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT. 3 Internal Structure remaining Critical hit on CT. Roll is 6; no effect. Black Knight BL6b-KNT (RJF_Den) takes 3 damage to CT. SECTION DESTROYED, Black Knight BL6b-KNT (RJF_Den) has taken 6 engine hits this phase. Checking for engine explosion on 10, roll is 9. Engine safety systems remain in place. *** Black Knight BL6b-KNT (RJF_Den) DESTROYED by damage! *** Critical hit on CT. Roll is 5; no effect. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 17 to avoid damage; rolls 11 : fails. Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Black Knight BL-12-KNT (RJF_Den) gains 29 heat, sinks 28 heat and is now at 7 heat. Control Rolls ------------------- End Phase ------------------- Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #1 RJF_Den: 536 BV remaining (from 6664 initially) 0 BV fled Strange: 0 BV remaining (from 6699 initially) 0 BV fled Survivors are: Black Knight BL-12-KNT (RJF_Den) Pilot : George Vo [4/5] ( 2 hit(s) ) Kills : 1 The following units are in retreat: MechWarrior Jae-hong Yu (Strange) Gunnery Skill : Jae-hong Yu [4] ( 4 hit(s) ) Kills : 0 MechWarrior Dan Layar (Strange) Gunnery Skill : Dan Layar [4] Kills : 0 Graveyard contains: Eisenfaust EFT-4J (Strange) Pilot : Jae-hong Yu [4/5] ( 4 hit(s) ) Kills : 0 Destroyed by Black Knight BL6b-KNT (RJF_Den) Marauder MAD-5M (RJF_Den) Pilot : Bernard Mfalme [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Panther PNT-10K2 (Strange) Titan TI-1Aj (Strange) Pilot : Iikka Gajarsky [4/5] ( 6 hit(s)) Kills : 1 Destroyed by Black Knight BL6b-KNT (RJF_Den) Panther PNT-10K2 (Strange) Pilot : Dan Layar [4/5] Kills : 1 Destroyed by Black Knight BL6b-KNT (RJF_Den) Devastator DVS-2 (Strange) Pilot : Masami Nakayama [4/5] ( 2 hit(s) ) Kills : 0 Destroyed by Black Knight BL-12-KNT (RJF_Den) Black Knight BL6b-KNT (RJF_Den) Pilot : Damien Beedell [4/5] ( 3 hit(s) ) Kills : 3 Destroyed by pilot error. The following utterly destroyed units are not available for salvage: Annihilator ANH-4A (RJF_Den) Pilot : Yulia Medentsov [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Titan TI-1Aj (Strange) MechWarrior Iikka Gajarsky (Strange) Gunnery Skill : Iikka Gajarsky [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Detailed unit status saved to entitystatus.txt
***Server: Strange disconnected.