Log file opened Thu Oct 13 00:16:37 MSK 2016

Initiative Phase for Deployment
-------------------
RJF_Den rolls a 10[10+0].
Strange rolls a 12[12+0].

The turn order for movement is:
  RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Initiative Phase for Round #1
-------------------
RJF_Den rolls a 5[5+0].
Strange rolls a 7[7+0].

The turn order for movement is:
  RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Titan TI-1Aj (Strange) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.

Eisenfaust EFT-4J (Strange) must make a piloting skill check while moving from hex 2601 to hex 2502 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 9, rolls 3 : misses


    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 9, rolls 10 : hits  RA
        Marauder MAD-5M (RJF_Den) takes 15 damage to RA.
            7 Armor remaining.


    PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 7 : misses


    PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 5 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 10, rolls 7 : misses


Weapons fire for Eisenfaust EFT-4J (Strange)
    AC/10 at Marauder MAD-5M (RJF_Den); needs 10, rolls 7 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 10, rolls 12 : hits  RL
        Devastator DVS-2 (Strange) takes 10 damage to RL.
            30 Armor remaining.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Marauder MAD-5M (RJF_Den); needs 10, rolls 5 : misses


Weapons fire for Marauder MAD-5M (RJF_Den)
    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 9, rolls 10 : 6 pellet(s) hit.

        Devastator DVS-2 (Strange) takes 1 damage to RT.
            29 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            39 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            29 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LA.
            33 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to CT.
            46 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            28 Armor remaining.


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Hex: 3003 (Clear); needs 8, rolls 11 : hits!
        Terrain takes 15 damage.


    LB 10-X AC at Hex: 3003 (Clear); needs 8, rolls 9 : hits!
        Terrain takes 10 damage.


    LB 10-X AC at Hex: 3003 (Clear); needs 8, rolls 7 : misses




Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 3 heat, sinks 3 heat and is now at 0 heat.
Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat.
Eisenfaust EFT-4J (Strange) gains 4 heat, sinks 4 heat and is now at 0 heat.
Panther PNT-10K2 (Strange) gains 19 heat, sinks 19 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 17 heat, sinks 17 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 3 heat, sinks 3 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 16 heat, sinks 16 heat and is now at 0 heat.
Annihilator ANH-4A (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #2
-------------------
RJF_Den rolls a 9[9+0].
Strange rolls a 11[11+0].

The turn order for movement is:
  RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Titan TI-1Aj (Strange) must make a piloting skill check while moving from hex 3006 to hex 2906 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 6 : succeeds.


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1Aj (Strange)
    ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses


    ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits  HD
        Black Knight BL-12-KNT (RJF_Den) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" takes 1 damage.        
Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" needs a 3 to stay conscious.  Rolls 3 : successful!


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses


    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 5 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses


Weapons fire for Eisenfaust EFT-4J (Strange)
    AC/10 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 11 : hits  LL
        Black Knight BL-12-KNT (RJF_Den) takes 10 damage to LL.
            14 Armor remaining.


    Large Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits  LT
        Black Knight BL-12-KNT (RJF_Den) takes 8 damage to LT.
            16 Armor remaining.


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Panther PNT-10K2 (Strange); needs 10, rolls 5 : misses


    LB 10-X AC at Panther PNT-10K2 (Strange); needs 10, rolls 11 : hits  (using Partial cover (horizontal 50%) table) RT
        Panther PNT-10K2 (Strange) takes 10 damage to RT.
            0 Armor remaining.


    LB 10-X AC at Panther PNT-10K2 (Strange); needs 10, rolls 7 : misses


    LAC/2 (Armor-Piercing  ammo) at Panther PNT-10K2 (Strange); needs 11, rolls 10 : misses


    LAC/2 (Armor-Piercing  ammo) at Panther PNT-10K2 (Strange); needs 11, rolls 2 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 11 : hits  CT
        Black Knight BL-12-KNT (RJF_Den) takes 10 damage to CT.
            19 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 10 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 6 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Panther PNT-10K2 (Strange); needs 8, rolls 10 : hits  (using Partial cover (horizontal 50%) table) LT
        Panther PNT-10K2 (Strange) takes 10 damage to LT.
            0 Armor remaining.


    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 9 : hits  (using Partial cover (horizontal 50%) table) LL
        Panther PNT-10K2 suffers no damage. (LL behind cover)


    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 4 : misses


Weapons fire for Marauder MAD-5M (RJF_Den)
    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses


    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 5 : misses


    Medium Pulse Laser at Panther PNT-10K2 (Strange); needs 11, rolls 4 : misses


    Medium Pulse Laser at Panther PNT-10K2 (Strange); needs 11, rolls 3 : misses


    LB 10-X AC (Cluster ammo) at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    ER PPC at Panther PNT-10K2 (Strange); needs 9, rolls 4 : misses


    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses




Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Panther PNT-10K2 (Strange) falls on its right side, suffering 4 damage.
        Panther PNT-10K2 (Strange) takes 4 damage to RL.
            8 Armor remaining.

Pilot of Panther PNT-10K2 (Strange) "Dan Layar" must roll 6 to avoid damage; rolls 6 : succeeds.

Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 31 heat, sinks 31 heat and is now at 0 heat.
Devastator DVS-2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat.
Eisenfaust EFT-4J (Strange) gains 13 heat, sinks 10 heat and is now at 3 heat.
Panther PNT-10K2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 27 heat, sinks 27 heat and is now at 0 heat.
Annihilator ANH-4A (RJF_Den) gains 23 heat, sinks 23 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #3
-------------------
RJF_Den rolls a 7[7+0] / 10[10+0].
Strange rolls a 7[7+0] / 7[7+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Panther PNT-10K2 (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1Aj (Strange)
    ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 5 : misses


    ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 10 : hits  (using Partial cover (horizontal 50%) table) CT
        Marauder MAD-5M (RJF_Den) takes 10 damage to CT.
            25 Armor remaining.


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 8, rolls 7 : misses


    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 8, rolls 12 : hits  RA
        Marauder MAD-5M (RJF_Den) takes 15 damage to RA.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on +Large Pulse Laser.


    PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 5 : misses


    PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 4 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 9 damage to LL.
            13 Armor remaining.


    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits  RT
        Eisenfaust EFT-4J (Strange) takes 9 damage to RT.
            7 Armor remaining.


    Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 12 : hits  RL
        Eisenfaust EFT-4J (Strange) takes 5 damage to RL.
            17 Armor remaining.


    Small Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 9 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 3 damage to LA.
            11 Armor remaining.


    Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 3 : misses


    Medium Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 6 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 5 damage to LA.
            6 Armor remaining.


Weapons fire for Eisenfaust EFT-4J (Strange)
    AC/10 at Marauder MAD-5M (RJF_Den); needs 7, rolls 3 : misses


    Large Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 5 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 8 : hits  (using Partial cover (horizontal 50%) table) RT
        Marauder MAD-5M (RJF_Den) takes 10 damage to RT.
            7 Armor remaining.


    SRM 4 at Marauder MAD-5M (RJF_Den); needs 8, rolls 6 : misses


    SRM 4 at Marauder MAD-5M (RJF_Den); needs 8, rolls 8 : 2 missile(s) hit (using Partial cover (horizontal 50%) table).

        Marauder MAD-5M (RJF_Den) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" takes 1 damage.        
Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" needs a 3 to stay conscious.  Rolls 8 : successful!

        Marauder MAD-5M (RJF_Den) takes 2 damage to RA.
             2 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 7 : hits  RA
        Eisenfaust EFT-4J (Strange) takes 8 damage to RA.
            6 Armor remaining.


    Large Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 8 : hits  CT
        Eisenfaust EFT-4J (Strange) takes 8 damage to CT.
            12 Armor remaining.


    ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 8 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 5 damage to LA.
            1 Armor remaining.


    ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 5 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 5 damage to LA.
            Armor destroyed, 3 Internal Structure remaining
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Shoulder.


    ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : hits  LT
        Eisenfaust EFT-4J (Strange) takes 5 damage to LT.
            11 Armor remaining.


    ER Medium Laser at Eisenfaust EFT-4J (Strange); needs 5, rolls 7 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 5 damage to LL.
            8 Armor remaining.


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Eisenfaust EFT-4J (Strange); needs 6, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 11 : 10 pellet(s) hit.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RL.
            16 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RA.
            5 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LL.
            7 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            10 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RT.
            6 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LA.
             2 Internal Structure remaining
            Critical hit on LA. Roll is 12;LIMB BLOWN OFF Left Arm blown off.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LA.
        1 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            9 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RT.
            5 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT.
            11 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT.
            10 Armor remaining.


    LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 8 pellet(s) hit.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            8 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT (critical).
            9 Armor remaining.
            Critical hit on CT. Roll is 6; no effect.

        Eisenfaust EFT-4J (Strange) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" takes 1 damage.        
Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" needs a 3 to stay conscious.  Rolls 10 : successful!

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT.
            8 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RL.
            15 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            7 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RA.
            4 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RL.
            14 Armor remaining.


    LAC/2 (Armor-Piercing  ammo) at Eisenfaust EFT-4J (Strange); needs 7, rolls 6 : misses


    LAC/2 (Armor-Piercing  ammo) at Eisenfaust EFT-4J (Strange); needs 7, rolls 7 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 2 damage to LL.
            5 Armor remaining.
            Critical hit on LL. Roll is (6-4) = 2; no effect.


Weapons fire for Marauder MAD-5M (RJF_Den)
    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 7 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 9 damage to LL.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Hip.


    Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 10 : hits  CT
        Eisenfaust EFT-4J (Strange) takes 6 damage to CT.
            2 Armor remaining.


    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 2 : misses


    Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 4, rolls 6 : hits  RT
        Eisenfaust EFT-4J (Strange) takes 6 damage to RT.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.


    LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 6 pellet(s) hit.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            6 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RA.
            3 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            5 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
            4 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to RT.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT.
            1 Armor remaining.




Eisenfaust EFT-4J (Strange) must make 2 piloting skill roll(s) (hip actuator hit; 100+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (hip actuator hit) + 5 (100+ damage)); needs 12, rolls 5 : falls.
    Eisenfaust EFT-4J (Strange) falls on its right side, suffering 5 damage.
        Eisenfaust EFT-4J (Strange) takes 5 damage to RL.
            9 Armor remaining.

Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" must roll 12 to avoid damage; rolls 6 : fails.
        Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" takes 1 damage.        
Pilot of Eisenfaust EFT-4J (Strange) "Jae-hong Yu" needs a 5 to stay conscious.  Rolls 7 : successful!


Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 0 heat.
Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat.
Eisenfaust EFT-4J (Strange) gains 12 heat, sinks 10 heat and is now at 5 heat.
Panther PNT-10K2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 38 heat, sinks 32 heat and is now at 6 heat.
Marauder MAD-5M (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Annihilator ANH-4A (RJF_Den) gains 23 heat, sinks 23 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #4
-------------------
RJF_Den rolls a 7[7+0].
Strange rolls a 12[12+0].

The turn order for movement is:
  RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1Aj (Strange)
    ER PPC at Marauder MAD-5M (RJF_Den); needs 11, rolls 9 : misses


    ER PPC at Marauder MAD-5M (RJF_Den); needs 11, rolls 9 : misses


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses


    Gauss Rifle at Annihilator ANH-4A (RJF_Den); needs 9, rolls 5 : misses


    PPC at Annihilator ANH-4A (RJF_Den); needs 9, rolls 2 : misses


    PPC at Annihilator ANH-4A (RJF_Den); needs 9, rolls 9 : hits  RT
        Annihilator ANH-4A (RJF_Den) takes 10 damage to RT.
            14 Armor remaining.


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Devastator DVS-2 (Strange); needs 9, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 8, rolls 12 : 4 pellet(s) hit.

        Devastator DVS-2 (Strange) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" takes 1 damage.        
Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" needs a 3 to stay conscious.  Rolls 6 : successful!

        Devastator DVS-2 (Strange) takes 1 damage to LT.
            29 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            38 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            37 Armor remaining.


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 8, rolls 9 : 6 pellet(s) hit.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            27 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            26 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RA (critical).
            33 Armor remaining.
            Critical hit on RA. Roll is 7; no effect.

        Devastator DVS-2 (Strange) takes 1 damage to CT.
            45 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            36 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            35 Armor remaining.


    LAC/2 (Armor-Piercing  ammo) at Devastator DVS-2 (Strange); needs 10, rolls 8 : misses


    LAC/2 (Armor-Piercing  ammo) at Devastator DVS-2 (Strange); needs 10, rolls 8 : misses


Weapons fire for Eisenfaust EFT-4J (Strange)
    AC/10 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 10, rolls 6 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 10, rolls 8 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 6 : misses


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 7 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 8, rolls 5 : misses


    Large Laser at Devastator DVS-2 (Strange); needs 10, rolls 5 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses


    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 7, rolls 5 : misses


    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 7, rolls 6 : misses


Weapons fire for Marauder MAD-5M (RJF_Den)
    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 6, rolls 7 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 9 damage to LL.
             SECTION DESTROYED,
        2 damage transfers to LT.
            Critical hit on LL. Roll is 5; no effect.
        Eisenfaust EFT-4J (Strange) takes 2 damage to LT.
            2 Armor remaining.


    Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 7 : misses


    Medium Pulse Laser at Eisenfaust EFT-4J (Strange); needs 8, rolls 8 : hits  LL
        Eisenfaust EFT-4J (Strange) takes 6 damage to LL.
        6 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 6 damage to LT.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LT. Roll is 6; no effect.


    LB 10-X AC (Cluster ammo) at Eisenfaust EFT-4J (Strange); needs 5, rolls 6 : 3 pellet(s) hit.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
             6 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.

        Eisenfaust EFT-4J (Strange) takes 1 damage to CT.
            0 Armor remaining.

        Eisenfaust EFT-4J (Strange) takes 1 damage to LL.
        1 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 1 damage to LT.
             5 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.




Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 33 heat, sinks 32 heat and is now at 1 heat.
Devastator DVS-2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat.
Eisenfaust EFT-4J (Strange) gains 9 heat, sinks 8 heat and is now at 6 heat.
Panther PNT-10K2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 24 heat, sinks 30 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 36 heat, sinks 32 heat and is now at 4 heat.
Annihilator ANH-4A (RJF_Den) gains 22 heat, sinks 22 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #5
-------------------
RJF_Den rolls a 6[6+0] / 10[10+0].
Strange rolls a 6[6+0] / 9[9+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Devastator DVS-2 (Strange); needs 8, rolls 7 : misses


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses


    LAC/2 (Armor-Piercing  ammo) at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses


    LAC/2 (Armor-Piercing  ammo) at Devastator DVS-2 (Strange); needs 9, rolls 9 : hits  RT
        Devastator DVS-2 (Strange) takes 2 damage to RT.
            27 Armor remaining.
            Critical hit on RT. Roll is (4-4) = 0; no effect.


Weapons fire for Marauder MAD-5M (RJF_Den)
    Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 5 : misses


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 7, rolls 10 : 6 pellet(s) hit.

        Devastator DVS-2 (Strange) takes 1 damage to HD.
            7 Armor remaining.

        Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" takes 1 damage.        
Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" needs a 5 to stay conscious.  Rolls 9 : successful!

        Devastator DVS-2 (Strange) takes 1 damage to LL.
            34 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RT.
            26 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            25 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RL.
            24 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to LA.
            32 Armor remaining.


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses


    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits  LT
        Devastator DVS-2 (Strange) takes 8 damage to LT.
            21 Armor remaining.


    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses


Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits  LA
        Annihilator ANH-4A (RJF_Den) takes 5 damage to LA.
            21 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 4 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 5 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 2 tandem charge missile(s) hit.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RA.
            24 Armor remaining.
            Critical hit on RA. Roll is (9-2) = 7; no effect.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to LL.
            30 Armor remaining.
            Critical hit on LL. Roll is (6-2) = 4; no effect.


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 2 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 1, rolls 3 : hits  CT
        Eisenfaust EFT-4J (Strange) takes 9 damage to CT.
             5 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    Large Pulse Laser at Eisenfaust EFT-4J (Strange); needs 1, rolls 8 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 9 damage to LA.
        9 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 9 damage to LT.
             SECTION DESTROYED,
        4 damage transfers to CT.
            Critical hit on LT. Roll is 2; no effect.
        Eisenfaust EFT-4J (Strange) takes 4 damage to CT.
             1 Internal Structure remaining
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.


    Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 11 : hits  RT
        Eisenfaust EFT-4J (Strange) takes 5 damage to RT.
             4 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    Small Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 6 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 3 damage to LA.
        3 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 3 damage to LT.
        3 damage transfers to CT.
        Eisenfaust EFT-4J (Strange) takes 3 damage to CT.
             SECTION DESTROYED,
        Eisenfaust EFT-4J (Strange) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
*** Eisenfaust EFT-4J (Strange) DESTROYED by damage! ***

        >Eisenfaust EFT-4J (Strange) suffers catastrophic damage, but the autoeject system was engaged.
    
Eisenfaust EFT-4J (Strange) must make a piloting skill check (landing in clear terrain).
    Needs 9 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : fails.

        Pilot of MechWarrior Jae-hong Yu (Strange) "Jae-hong Yu" takes 2 damage.            The pilot ejects safely!
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.


    Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 9 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 5 damage to LA.
        5 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 5 damage to LT.
        5 damage transfers to CT.
        Eisenfaust EFT-4J (Strange) takes 5 damage to CT.



    Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 9 : hits  LT
        Eisenfaust EFT-4J (Strange) takes 5 damage to LT.
        5 damage transfers to CT.
        Eisenfaust EFT-4J (Strange) takes 5 damage to CT.



    Medium Laser at Eisenfaust EFT-4J (Strange); needs 3, rolls 5 : hits  LA
        Eisenfaust EFT-4J (Strange) takes 5 damage to LA.
        5 damage transfers to LT.
        Eisenfaust EFT-4J (Strange) takes 5 damage to LT.
        5 damage transfers to CT.
        Eisenfaust EFT-4J (Strange) takes 5 damage to CT.



Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 6, rolls 6 : hits  LA
        Marauder MAD-5M (RJF_Den) takes 15 damage to LA.
            7 Armor remaining.


    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 6, rolls 9 : hits  RA
        Marauder MAD-5M (RJF_Den) takes 15 damage to RA.
             SECTION DESTROYED,
        13 damage transfers to RT.
            Critical hit on RA. Roll is 5; no effect.
        Marauder MAD-5M (RJF_Den) takes 13 damage to RT.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 11 : hits  CT
        Marauder MAD-5M (RJF_Den) takes 10 damage to CT.
            15 Armor remaining.


    PPC at Marauder MAD-5M (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 7 : misses


    Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 4 : misses


    Medium Laser at Marauder MAD-5M (RJF_Den); needs 10, rolls 6 : misses


Weapons fire for Eisenfaust EFT-4J (Strange)
    AC/10 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : hits  LL
        Annihilator ANH-4A (RJF_Den) takes 10 damage to LL.
            20 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits  RT
        Annihilator ANH-4A (RJF_Den) takes 5 damage to RT.
            9 Armor remaining.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : hits  RL
        Annihilator ANH-4A (RJF_Den) takes 10 damage to RL.
            22 Armor remaining.


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 6 : misses


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 12, rolls 10 : misses




Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 4 : falls.
    Marauder MAD-5M (RJF_Den) falls on its left side, suffering 8 damage.
        Marauder MAD-5M (RJF_Den) takes 5 damage to LA.
            2 Armor remaining.
        Marauder MAD-5M (RJF_Den) takes 3 damage to LA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LA. Roll is 4; no effect.

Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" must roll 7 to avoid damage; rolls 4 : fails.
        Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" takes 1 damage.        
Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" needs a 5 to stay conscious.  Rolls 9 : successful!


Annihilator ANH-4A (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 34 heat, sinks 32 heat and is now at 3 heat.
Devastator DVS-2 (Strange) gains 31 heat, sinks 28 heat and is now at 3 heat.
Panther PNT-10K2 (Strange) gains 24 heat, sinks 24 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 19 heat, sinks 19 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 35 heat, sinks 32 heat and is now at 7 heat.
Annihilator ANH-4A (RJF_Den) gains 22 heat, sinks 22 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #6
-------------------
RJF_Den rolls a 10[10+0].
Strange rolls a 3[3+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Marauder MAD-5M (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 6 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 10 : hits  RT
        Annihilator ANH-4A (RJF_Den) takes 5 damage to RT.
            4 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 10 : hits  CT
        Annihilator ANH-4A (RJF_Den) takes 5 damage to CT.
            27 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 6 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 9, rolls 4 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 7 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 7 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 9, rolls 5 : misses


Weapons fire for Marauder MAD-5M (RJF_Den)
    Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits  LT
        Devastator DVS-2 (Strange) takes 9 damage to LT.
            12 Armor remaining.


    Medium Pulse Laser at Devastator DVS-2 (Strange); needs 8, rolls 4 : misses


    LB 10-X AC (Cluster ammo) at Devastator DVS-2 (Strange); needs 5, rolls 7 : 3 pellet(s) hit.

        Devastator DVS-2 (Strange) takes 1 damage to LA.
            31 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to RA.
            32 Armor remaining.

        Devastator DVS-2 (Strange) takes 1 damage to CT.
            44 Armor remaining.


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Titan TI-1Aj (Strange); needs 6, rolls 5 : misses


    Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  RL
        Titan TI-1Aj (Strange) takes 8 damage to RL.
            34 Armor remaining.


    Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 10 : hits  CT
        Titan TI-1Aj (Strange) takes 8 damage to CT.
            33 Armor remaining.


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 5, rolls 3 : misses


    Gauss Rifle at Marauder MAD-5M (RJF_Den); needs 5, rolls 10 : hits  LT
        Marauder MAD-5M (RJF_Den) takes 15 damage to LT.
            2 Armor remaining.


    PPC at Marauder MAD-5M (RJF_Den); needs 5, rolls 9 : hits  CT
        Marauder MAD-5M (RJF_Den) takes 10 damage to CT.
            5 Armor remaining.


    PPC at Marauder MAD-5M (RJF_Den); needs 5, rolls 4 : misses


    Medium Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 5 : misses


    Medium Laser at Marauder MAD-5M (RJF_Den); needs 7, rolls 9 : hits  LA
        Marauder MAD-5M (RJF_Den) takes 5 damage to LA.
             6 Internal Structure remaining
            Critical hit on LA. Roll is 11; 2 locations.
            CRITICAL HIT on +Large Pulse Laser.
            CRITICAL HIT on +Medium Pulse Laser.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Annihilator ANH-4A (RJF_Den); needs 7, rolls 5 : misses


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 9, rolls 11 : 3 missile(s) hit.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to LT.
            22 Armor remaining.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
            2 Armor remaining.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.
            25 Armor remaining.


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 9, rolls 8 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    ER PPC at Titan TI-1Aj (Strange); needs 6, rolls 11 : hits  RL
        Titan TI-1Aj (Strange) takes 10 damage to RL.
            24 Armor remaining.


    Large Pulse Laser at Titan TI-1Aj (Strange); needs 6, rolls 9 : hits  LA
        Titan TI-1Aj (Strange) takes 9 damage to LA.
            24 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 8, rolls 3 : misses


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Titan TI-1Aj (Strange); needs 7, rolls 9 : hits  RL
        Titan TI-1Aj (Strange) takes 15 damage to RL.
            9 Armor remaining.


    Heavy PPC at Titan TI-1Aj (Strange); needs 7, rolls 8 : hits  RT
        Titan TI-1Aj (Strange) takes 15 damage to RT.
            12 Armor remaining.


    LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 6, rolls 11 : 6 pellet(s) hit.

        Titan TI-1Aj (Strange) takes 1 damage to CT.
            32 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RA.
            32 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RA.
            31 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LA.
            23 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LT.
            26 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RL.
            8 Armor remaining.


    LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 6, rolls 6 : 6 pellet(s) hit.

        Titan TI-1Aj (Strange) takes 1 damage to CT.
            31 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to CT.
            30 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to CT.
            29 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LL.
            41 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LL.
            40 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LT.
            25 Armor remaining.


    LAC/2 (Armor-Piercing  ammo) at Titan TI-1Aj (Strange); needs 8, rolls 8 : hits  RL
        Titan TI-1Aj (Strange) takes 2 damage to RL.
            6 Armor remaining.
            Critical hit on RL. Roll is (8-4) = 4; no effect.


    LAC/2 (Armor-Piercing  ammo) at Titan TI-1Aj (Strange); needs 8, rolls 7 : misses




Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 8 : succeeds.

Marauder MAD-5M (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Marauder MAD-5M (RJF_Den) falls on its right side, suffering 8 damage.
        Marauder MAD-5M (RJF_Den) takes 5 damage to RT.
             5 Internal Structure remaining
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on +LB 10-X AC.
            CRITICAL HIT on +LB 10-X AC.
        Marauder MAD-5M (RJF_Den) takes 3 damage to RA.
        3 damage transfers to RT.
        Marauder MAD-5M (RJF_Den) takes 3 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.

Pilot of Marauder MAD-5M (RJF_Den) "Bernard Mfalme" must roll 6 to avoid damage; rolls 7 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 33 heat, sinks 32 heat and is now at 4 heat.
Devastator DVS-2 (Strange) gains 28 heat, sinks 28 heat and is now at 3 heat.
Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 1 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 24 heat, sinks 24 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 3 heat.
Annihilator ANH-4A (RJF_Den) gains 37 heat, sinks 30 heat and is now at 7 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #7
-------------------
RJF_Den rolls a 9[9+0].
Strange rolls a 3[3+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Marauder MAD-5M (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.

Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Titan TI-1Aj (Strange); needs 5, rolls 5 : hits  LL
        Titan TI-1Aj (Strange) takes 10 damage to LL.
            30 Armor remaining.


    Large Laser at Titan TI-1Aj (Strange); needs 7, rolls 6 : misses


    Large Laser at Titan TI-1Aj (Strange); needs 7, rolls 5 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 8 : hits  HD
        Titan TI-1Aj (Strange) takes 9 damage to HD.
            0 Armor remaining.

        Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 1 damage.        
Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 3 to stay conscious.  Rolls 6 : successful!


    Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 5 : hits  LT
        Titan TI-1Aj (Strange) takes 9 damage to LT.
            16 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  RA
        Titan TI-1Aj (Strange) takes 5 damage to RA.
            26 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  RA
        Titan TI-1Aj (Strange) takes 5 damage to RA.
            21 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  RT
        Titan TI-1Aj (Strange) takes 5 damage to RT.
            7 Armor remaining.


Weapons fire for Annihilator ANH-4A (RJF_Den)
    Heavy PPC at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits  RA
        Titan TI-1Aj (Strange) takes 15 damage to RA.
            6 Armor remaining.


    LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 5, rolls 2 : misses


    LB 10-X AC (Cluster ammo) at Titan TI-1Aj (Strange); needs 5, rolls 5 : 6 pellet(s) hit.

        Titan TI-1Aj (Strange) takes 1 damage to LA.
            22 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RL.
            5 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to CT.
            28 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RA.
            5 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to LT.
            15 Armor remaining.

        Titan TI-1Aj (Strange) takes 1 damage to RA.
            4 Armor remaining.


    LAC/2 (Armor-Piercing  ammo) at Titan TI-1Aj (Strange); needs 7, rolls 4 : misses


    LAC/2 (Armor-Piercing  ammo) at Titan TI-1Aj (Strange); needs 7, rolls 2 : misses


Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 4 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 8 : hits  CT
        Annihilator ANH-4A (RJF_Den) takes 5 damage to CT.
            20 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 10 : hits  RL
        Annihilator ANH-4A (RJF_Den) takes 5 damage to RL.
            17 Armor remaining.


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 3 tandem charge missile(s) hit.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to LL.
            18 Armor remaining.
            Critical hit on LL. Roll is (8-2) = 6; no effect.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
            0 Armor remaining.
            Critical hit on RT. Roll is (12-2) = 10; 2 locations.
            CRITICAL HIT on LB 10-X AC Ammo (10).
            *** LB 10-X AC Ammo EXPLODES!  100 DAMAGE! ***
                Annihilator ANH-4A (RJF_Den) takes 100 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                79 damage transfers to CT.
                    Critical hit on RT.         Roll is 2;         no effect.
                Annihilator ANH-4A (RJF_Den) takes 79 damage to CT.
                     SECTION DESTROYED,
                Annihilator ANH-4A (RJF_Den) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 9.
                Engine safety systems remain in place.
        *** Annihilator ANH-4A (RJF_Den) DESTROYED by damage! ***
                    Critical hit on CT.         Roll is 6;         no effect.

            Location has no more hittable critical slots.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 11 : 3 tandem charge missile(s) hit.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to LA.
            19 Armor remaining.
            Critical hit on LA. Roll is (6-2) = 4; no effect.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
        2 damage transfers to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.


    SRM 4 (Tandem-Charge ammo) at Annihilator ANH-4A (RJF_Den); needs 8, rolls 12 : 2 tandem charge missile(s) hit.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
        2 damage transfers to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RL.
            15 Armor remaining.
            Critical hit on RL. Roll is (9-2) = 7; no effect.


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 8, rolls 9 : 1 missile(s) hit.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to RL.
            13 Armor remaining.


    Medium Laser at Annihilator ANH-4A (RJF_Den); needs 8, rolls 6 : misses


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 3 : misses


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits  RT
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RT.
            9 Armor remaining.


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 5 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  LA
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LA.
            14 Armor remaining.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Annihilator ANH-4A (RJF_Den); needs 7, rolls 7 : hits  (using Right Side table) LA
        Annihilator ANH-4A (RJF_Den) takes 10 damage to LA.
            9 Armor remaining.


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 7, rolls 6 : misses


    SRM 4 at Annihilator ANH-4A (RJF_Den); needs 7, rolls 12 : 3 missile(s) hit (using Right Side table).

        Annihilator ANH-4A (RJF_Den) takes 2 damage to RA.
        2 damage transfers to RT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
        2 damage transfers to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to RT.
        2 damage transfers to CT.
        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.

        Annihilator ANH-4A (RJF_Den) takes 2 damage to CT.




Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 9 : succeeds.

Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 6 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat.
Devastator DVS-2 (Strange) gains 22 heat, sinks 25 heat and is now at 0 heat.
Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 2 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 8 heat, sinks 8 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 30 heat, sinks 32 heat and is now at 1 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #8
-------------------
RJF_Den rolls a 7[7+0].
Strange rolls a 8[8+0].

The turn order for movement is:
  RJF_Den, Strange, RJF_Den, Strange, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 6 : misses


    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 5 : misses


    ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 9 : hits  LL
        Panther PNT-10K2 (Strange) takes 5 damage to LL.
            7 Armor remaining.


    ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 3 : misses


    ER Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 7, rolls 8 : hits  RA
        Panther PNT-10K2 (Strange) takes 9 damage to RA.
            1 Armor remaining.


    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 7, rolls 3 : misses


    Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 7 : misses


    Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 9 : hits  RT
        Panther PNT-10K2 (Strange) takes 5 damage to RT.
             3 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 6 : misses


    Medium Laser at Panther PNT-10K2 (Strange); needs 9, rolls 7 : misses


Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  LT
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LT.
            19 Armor remaining.


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  RT
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT.
            4 Armor remaining.


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits  RA
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA.
            19 Armor remaining.


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 2 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 10 : 2 missile(s) hit.

        Black Knight BL6b-KNT (RJF_Den) takes 2 damage to CT.
            27 Armor remaining.

        Black Knight BL6b-KNT (RJF_Den) takes 2 damage to LL.
            22 Armor remaining.


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 5 : misses


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 10 : hits  RA
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA.
            14 Armor remaining.


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 9 : hits  RL
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RL.
            9 Armor remaining.


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 6 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 7 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 8 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 2 : misses




Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat.
Devastator DVS-2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat.
Panther PNT-10K2 (Strange) gains 25 heat, sinks 24 heat and is now at 3 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 8 heat, sinks 8 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #9
-------------------
RJF_Den rolls a 10[10+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------

Devastator DVS-2 (Strange) must make a piloting skill check while moving from hex 2601 to hex 2501 (entering Depth 1 Water).
Needs 4 [5 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Panther PNT-10K2 (Strange); needs 6, rolls 2 : misses


    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 11 : hits  (using Left Side table) LA
        Panther PNT-10K2 (Strange) takes 8 damage to LA.
            2 Armor remaining.


    Large Laser at Panther PNT-10K2 (Strange); needs 8, rolls 6 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 6, rolls 8 : hits  LT
        Panther PNT-10K2 (Strange) takes 9 damage to LT.
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        1 damage transfers to CT.
            Critical hit on LT. Roll is 5; no effect.
        Panther PNT-10K2 (Strange) takes 1 damage to CT.
            13 Armor remaining.


    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 6, rolls 6 : hits  LL
        Panther PNT-10K2 (Strange) takes 9 damage to LL.
            Armor destroyed, 6 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.


    Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 7 : misses


    Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 8 : hits  RL
        Panther PNT-10K2 (Strange) takes 5 damage to RL.
            3 Armor remaining.


    Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 10 : hits  LT
        Panther PNT-10K2 (Strange) takes 5 damage to LT.
        5 damage transfers to CT.
        Panther PNT-10K2 (Strange) takes 5 damage to CT.
            8 Armor remaining.


    Medium Laser at Panther PNT-10K2 (Strange); needs 8, rolls 4 : misses


Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits  LT
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT.
            11 Armor remaining.


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : hits  LA
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LA.
            19 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RL.
            22 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT.
            17 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT.
            15 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RT.
            22 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RA.
            22 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RA.
            20 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 10 : 3 missile(s) hit.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL.
            12 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL.
            10 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to CT.
            13 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 2 : misses


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 6 : misses


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 4 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 6 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 11, rolls 4 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 10 : hits  (using Right Side table) LA
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LA.
            4 Armor remaining.


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 7 : misses


    SRM 4 at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 9 : 2 missile(s) hit (using Right Side table).

        Black Knight BL6b-KNT (RJF_Den) takes 2 damage to LL.
            20 Armor remaining.

        Black Knight BL6b-KNT (RJF_Den) takes 2 damage to RA.
            12 Armor remaining.




Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.

Physical Attack Phase
-------------------

Physical attacks for Panther PNT-10K2 (Strange)
    Kick (Left leg) at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses.

Panther PNT-10K2 (Strange) must make 1 piloting skill roll(s) (missed a kick).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick)); needs 5, rolls 6 : succeeds.

Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 32 heat, sinks 32 heat and is now at 4 heat.
Devastator DVS-2 (Strange) gains 23 heat, sinks 23 heat and is now at 0 heat.
Panther PNT-10K2 (Strange) gains 24 heat, sinks 20 heat and is now at 7 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.
Marauder MAD-5M (RJF_Den) gains 9 heat, sinks 9 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 4 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #10
-------------------
RJF_Den rolls a 11[11+0].
Strange rolls a 5[5+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------


Movement Phase
-------------------


Offboard Attack Phase
-------------------


Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits  RA
        Titan TI-1Aj (Strange) takes 8 damage to RA.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.


    Large Laser at Titan TI-1Aj (Strange); needs 6, rolls 8 : hits  RT (critical)
        Titan TI-1Aj (Strange) takes 8 damage to RT (critical).
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 4 Ammo (9).
            *** SRM 4 Ammo EXPLODES!  72 DAMAGE! ***
                Titan TI-1Aj (Strange) takes 72 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 52 damage prevented by CASE.
                    Critical hit on RT.         Roll is 9;         1 location.
                    CRITICAL HIT on ER PPC.

        Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 2 damage.        
Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 5 to stay conscious.  Rolls 10 : successful!
        
Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" needs a 7 to stay conscious.  Rolls 3 : blacks out.



    ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 8 : hits  CT
        Titan TI-1Aj (Strange) takes 5 damage to CT.
            23 Armor remaining.


    ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 4 : misses


    ER Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  RA
        Titan TI-1Aj (Strange) takes 5 damage to RA.
        5 damage transfers to RT.
        Titan TI-1Aj (Strange) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1Aj (Strange) takes 5 damage to CT.
            18 Armor remaining.


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Titan TI-1Aj (Strange); needs 7, rolls 7 : hits  LL
        Titan TI-1Aj (Strange) takes 9 damage to LL.
            21 Armor remaining.


    Large Pulse Laser at Titan TI-1Aj (Strange); needs 7, rolls 7 : hits  RA
        Titan TI-1Aj (Strange) takes 9 damage to RA.
        9 damage transfers to RT.
        Titan TI-1Aj (Strange) takes 9 damage to RT.
        9 damage transfers to CT.
        Titan TI-1Aj (Strange) takes 9 damage to CT.
            9 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 9, rolls 9 : hits  RA
        Titan TI-1Aj (Strange) takes 5 damage to RA.
        5 damage transfers to RT.
        Titan TI-1Aj (Strange) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1Aj (Strange) takes 5 damage to CT.
            4 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 9, rolls 5 : misses


Weapons fire for Titan TI-1Aj (Strange)
    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 7 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : 3 missile(s) hit.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LA.
            17 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to RT.
            20 Armor remaining.

        Black Knight BL-12-KNT (RJF_Den) takes 2 damage to LL.
            8 Armor remaining.


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 5 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 6 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 4 : misses


    SRM 4 at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 8 : misses


Weapons fire for Devastator DVS-2 (Strange)
    PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 7 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 11, rolls 6 : misses


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Marauder MAD-5M (RJF_Den); needs 9, rolls 9 : hits  (using Rear table) RA
        Marauder MAD-5M (RJF_Den) takes 10 damage to RA.
        10 damage transfers to RTR.
        Marauder MAD-5M (RJF_Den) takes 10 damage to RTR.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on *LB 10-X AC.
*** Marauder MAD-5M (RJF_Den) DESTROYED by engine destruction! ***




Titan TI-1Aj (Strange) must make 1 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Titan TI-1Aj (Strange) falls on its right side, suffering 10 damage.
        Titan TI-1Aj (Strange) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1Aj (Strange) takes 5 damage to CT.
            Armor destroyed, 30 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
        Titan TI-1Aj (Strange) takes 5 damage to RA.
        5 damage transfers to RT.
        Titan TI-1Aj (Strange) takes 5 damage to RT.
        5 damage transfers to CT.
        Titan TI-1Aj (Strange) takes 5 damage to CT.
             25 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.
    
Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" cannot avoid damage.
        Pilot of Titan TI-1Aj (Strange) "Iikka Gajarsky" takes 1 damage.

Physical Attack Phase
-------------------


Heat Phase
-------------------
Titan TI-1Aj (Strange) gains 29 heat, sinks 30 heat and is now at 3 heat.
Devastator DVS-2 (Strange) gains 22 heat, sinks 22 heat and is now at 0 heat.
Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 6 heat.
Black Knight BL-12-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 1 heat.
Black Knight BL6b-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Initiative Phase for Round #11
-------------------
RJF_Den rolls a 7[7+0].
Strange rolls a 5[5+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.

Targeting Phase
-------------------

***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2359
***Server: RJF_Den connected from /178.205.17.142
***Server: For RJF_Den Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 4 : misses


    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 4 : misses


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 5 : misses


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits  RA
        Devastator DVS-2 (Strange) takes 5 damage to RA.
            27 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 9 : hits  LT
        Devastator DVS-2 (Strange) takes 5 damage to LT.
            7 Armor remaining.


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 8 : hits  RA
        Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RA.
            5 Armor remaining.


    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 4 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 4 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 3 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 4 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 2 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 9 : hits  RT
        Black Knight BL-12-KNT (RJF_Den) takes 10 damage to RT.
            10 Armor remaining.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 9, rolls 7 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 4 : hits  CT (hit aimed location)
        Titan TI-1Aj (Strange) takes 9 damage to CT.
             16 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.


    Large Pulse Laser at Titan TI-1Aj (Strange); needs 4, rolls 6 : hits  CT (hit aimed location)
        Titan TI-1Aj (Strange) takes 9 damage to CT.
             7 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 6 : hits  CT (hit aimed location)
        Titan TI-1Aj (Strange) takes 5 damage to CT.
             2 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  LA
        Titan TI-1Aj (Strange) takes 5 damage to LA.
            17 Armor remaining.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 7 : hits  CT (hit aimed location)
        Titan TI-1Aj (Strange) takes 5 damage to CT.
             SECTION DESTROYED,
        Titan TI-1Aj (Strange) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Titan TI-1Aj (Strange) DESTROYED by damage! ***

        >Titan TI-1Aj (Strange) suffers catastrophic damage, but the autoeject system was engaged.
    
Titan TI-1Aj (Strange) must make a piloting skill check (landing in clear terrain).
    Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : fails.

        Pilot of MechWarrior Iikka Gajarsky (Strange) "Iikka Gajarsky" takes 2 damage.*** MechWarrior Iikka Gajarsky (Strange) DESTROYED by pilot death! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.


    Medium Laser at Titan TI-1Aj (Strange); needs 6, rolls 11 : hits  HD
        Titan TI-1Aj (Strange) takes 5 damage to HD.
             SECTION DESTROYED,
            Critical hit on HD. Roll is 4; no effect.





Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 5 : falls.
    Black Knight BL-12-KNT (RJF_Den) falls on its rear, suffering 8 damage.
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to RL.
            17 Armor remaining.
        Black Knight BL-12-KNT (RJF_Den) takes 3 damage to RA.
            2 Armor remaining.

Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" must roll 6 to avoid damage; rolls 3 : fails.
        Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" takes 1 damage.        
Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" needs a 5 to stay conscious.  Rolls 9 : successful!

MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 32 heat, sinks 28 heat and is now at 4 heat.
Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 5 heat.
Black Knight BL-12-KNT (RJF_Den) gains 33 heat, sinks 32 heat and is now at 2 heat.
Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #12
-------------------
RJF_Den rolls a 9[9+0].
Strange rolls a 4[4+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 2910 BV remaining (from 6664 initially) 0 BV fled
Strange: 2828 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: Strange.2 connected from /178.66.16.201
***Server: Player 'Strange' is disconnected.  You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Player 'Strange' is disconnected.  You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Player 'Strange' is disconnected.  You may skip his/her current turn with the /skip command.
***Server: Strange disconnected.
***Server: Strange.2 disconnected.
***Server: Strange connected from /178.66.16.201
Movement Phase
-------------------

Black Knight BL-12-KNT (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits  LL
        Devastator DVS-2 (Strange) takes 8 damage to LL.
            26 Armor remaining.


    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 12 : hits  RA
        Devastator DVS-2 (Strange) takes 8 damage to RA.
            19 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 3 : misses


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 7 : hits  RT
        Devastator DVS-2 (Strange) takes 5 damage to RT.
            21 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits  CT
        Devastator DVS-2 (Strange) takes 5 damage to CT.
            39 Armor remaining.


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 12 : hits  RT
        Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is 7; no effect.


    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 7 : hits  LT
        Black Knight BL-12-KNT (RJF_Den) takes 15 damage to LT.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Targeting Computer.


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 5 : misses


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 6, rolls 7 : hits  LT
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT.
             7 Internal Structure remaining
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on Targeting Computer.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 7 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 9, rolls 8 : misses


    Large Pulse Laser at Devastator DVS-2 (Strange); needs 9, rolls 7 : misses


    Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 8 : misses




Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Devastator DVS-2 (Strange) falls on its right side, suffering 10 damage.
        Devastator DVS-2 (Strange) takes 5 damage to RL.
            19 Armor remaining.
        Devastator DVS-2 (Strange) takes 5 damage to RT.
            16 Armor remaining.

Pilot of Devastator DVS-2 (Strange) "Masami Nakayama" must roll 6 to avoid damage; rolls 11 : succeeds.

Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 26 heat, sinks 28 heat and is now at 2 heat.
Panther PNT-10K2 (Strange) gains 19 heat, sinks 20 heat and is now at 4 heat.
Black Knight BL-12-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 4 heat.
Black Knight BL6b-KNT (RJF_Den) gains 30 heat, sinks 32 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #13
-------------------
RJF_Den rolls a 10[10+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 2628 BV remaining (from 6664 initially) 0 BV fled
Strange: 2720 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Devastator DVS-2 (Strange) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 9 : hits  RL
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RL.
            Armor destroyed, 10 Internal Structure remaining
            Critical hit on RL. Roll is 6; no effect.


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 3 : misses


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  LT
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LT.
            9 Armor remaining.


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 10, rolls 10 : hits  RA
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RA.
            7 Armor remaining.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  LL
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LL.
            10 Armor remaining.


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Devastator DVS-2 (Strange); needs 5, rolls 9 : hits  (using Left Side table) LT
        Devastator DVS-2 (Strange) takes 8 damage to LT.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.


    Large Laser at Devastator DVS-2 (Strange); needs 5, rolls 8 : hits  (using Left Side table) RT
        Devastator DVS-2 (Strange) takes 8 damage to RT.
            8 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 6 : hits  (using Left Side table) RL
        Devastator DVS-2 (Strange) takes 5 damage to RL.
            14 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 7 : hits  (using Left Side table) RT
        Devastator DVS-2 (Strange) takes 5 damage to RT.
            3 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 5, rolls 5 : hits  (using Left Side table) LL
        Devastator DVS-2 (Strange) takes 5 damage to LL.
            21 Armor remaining.


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 9 : hits  RL
        Devastator DVS-2 (Strange) takes 9 damage to RL.
            5 Armor remaining.


    Large Pulse Laser at Devastator DVS-2 (Strange); needs 6, rolls 6 : hits  LL
        Devastator DVS-2 (Strange) takes 9 damage to LL.
            12 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 3 : misses


    Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 11 : hits  RT
        Devastator DVS-2 (Strange) takes 5 damage to RT.
            Armor destroyed, 19 Internal Structure remaining
            Critical hit on RT. Roll is 3; no effect.


    Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 12 : hits  LA
        Devastator DVS-2 (Strange) takes 5 damage to LA.
            26 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 8, rolls 11 : hits  RT
        Devastator DVS-2 (Strange) takes 5 damage to RT.
             14 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.




Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (60+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (60+ damage)); needs 8, rolls 9 : succeeds.

Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 6 : falls.
    Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to RL.
             7 Internal Structure remaining
            Critical hit on RL. Roll is 6; no effect.

Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 7 to avoid damage; rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 28 heat, sinks 28 heat and is now at 2 heat.
Panther PNT-10K2 (Strange) gains 17 heat, sinks 20 heat and is now at 1 heat.
Black Knight BL-12-KNT (RJF_Den) gains 32 heat, sinks 32 heat and is now at 4 heat.
Black Knight BL6b-KNT (RJF_Den) gains 34 heat, sinks 32 heat and is now at 2 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #14
-------------------
RJF_Den rolls a 12[12+0].
Strange rolls a 7[7+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 2478 BV remaining (from 6664 initially) 0 BV fled
Strange: 2441 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 2 : falls.
    Black Knight BL6b-KNT (RJF_Den) falls on its front, suffering 8 damage.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT.
            22 Armor remaining.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LT.
            6 Armor remaining.

Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 5 to avoid damage; rolls 8 : succeeds.

Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 6 : misses


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 8 : hits  LT
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LT.
            Armor destroyed, 7 Internal Structure remaining
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on +Large Pulse Laser.


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 9 : hits  CT
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to CT.
            12 Armor remaining.


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 6 : misses


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 6, rolls 7 : hits  LT
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LT.
             2 Internal Structure remaining
            Critical hit on LT. Roll is 5; no effect.


Weapons fire for Panther PNT-10K2 (Strange)
    ER PPC at Black Knight BL6b-KNT (RJF_Den); needs 5, rolls 4 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 4 : misses


    Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 10 : hits  LL
        Devastator DVS-2 (Strange) takes 9 damage to LL.
            3 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits  LA
        Devastator DVS-2 (Strange) takes 5 damage to LA.
            21 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 9 : hits  RT
        Devastator DVS-2 (Strange) takes 5 damage to RT.
             9 Internal Structure remaining
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +PPC.


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 2 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    Large Laser at Panther PNT-10K2 (Strange); needs 6, rolls 11 : hits  CT
        Panther PNT-10K2 (Strange) takes 8 damage to CT.
            0 Armor remaining.


    Large Laser at Panther PNT-10K2 (Strange); needs 6, rolls 7 : hits  RA
        Panther PNT-10K2 (Strange) takes 8 damage to RA.
            Armor destroyed,             SECTION DESTROYED,
        1 damage transfers to RT.
            Critical hit on RA. Roll is 2; no effect.
        Panther PNT-10K2 (Strange) takes 1 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.


    ER Medium Laser at Panther PNT-10K2 (Strange); needs 6, rolls 3 : misses


    ER Medium Laser at Panther PNT-10K2 (Strange); needs 6, rolls 4 : misses




Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 3 : falls.
    Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT.
             10 Internal Structure remaining
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Double Heat Sink.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LL.
            7 Armor remaining.

Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 6 to avoid damage; rolls 5 : fails.
        Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage.        
Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" needs a 3 to stay conscious.  Rolls 3 : successful!

MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Panther PNT-10K2 (Strange)
    Kick (Left leg) at Black Knight BL6b-KNT (RJF_Den); needs 2, rolls 12 : hits CT
        Black Knight BL6b-KNT (RJF_Den) takes 7 damage to CT.
            5 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 27 heat, sinks 28 heat and is now at 1 heat.
Panther PNT-10K2 (Strange) gains 16 heat, sinks 16 heat and is now at 1 heat.
Black Knight BL-12-KNT (RJF_Den) gains 28 heat, sinks 32 heat and is now at 0 heat.
Black Knight BL6b-KNT (RJF_Den) gains 33 heat, sinks 28 heat and is now at 7 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #15
-------------------
RJF_Den rolls a 10[10+0].
Strange rolls a 6[6+0].

The turn order for movement is:
  Strange, RJF_Den, Strange, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 2251 BV remaining (from 6664 initially) 0 BV fled
Strange: 1856 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 4 : falls.
    Black Knight BL6b-KNT (RJF_Den) falls on its left side, suffering 8 damage.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to LA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on LA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to LL.
            4 Armor remaining.

Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 5 to avoid damage; rolls 3 : fails.
        Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage.        
Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" needs a 5 to stay conscious.  Rolls 7 : successful!


Black Knight BL6b-KNT (RJF_Den) must make a piloting skill check (getting up).
Needs 5 [5 (Base piloting skill) + 0 (getting up)], rolls 5 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 5 : hits  RL
        Black Knight BL-12-KNT (RJF_Den) takes 15 damage to RL.
            2 Armor remaining.


    Gauss Rifle at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 12 : hits  LT (critical)
        Black Knight BL-12-KNT (RJF_Den) takes 15 damage to LT (critical).
             SECTION DESTROYED,
LIMB BLOWN OFF Left Arm blown off.
        8 damage transfers to CT (critical).
            Critical hit on LT. Roll is 7; no effect.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on *Targeting Computer.
            CRITICAL HIT on ER Medium Laser.
        Black Knight BL-12-KNT (RJF_Den) takes 8 damage to CT (critical).
            5 Armor remaining.


    PPC at Black Knight BL-12-KNT (RJF_Den); needs 5, rolls 7 : hits  CT
        Black Knight BL-12-KNT (RJF_Den) takes 10 damage to CT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 6 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 7, rolls 6 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 5, rolls 12 : hits  (using Left Side table) LT
        Devastator DVS-2 (Strange) takes 10 damage to LT.
             10 Internal Structure remaining
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Double Heat Sink.


    Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 4 : misses


    Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 11 : hits  (using Left Side table) LL
        Devastator DVS-2 (Strange) takes 8 damage to LL.
            Armor destroyed, 16 Internal Structure remaining
            Critical hit on LL. Roll is 7; no effect.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 9 : hits  (using Left Side table) CT
        Devastator DVS-2 (Strange) takes 5 damage to CT.
            34 Armor remaining.


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Panther PNT-10K2 (Strange); needs 5, rolls 7 : hits  RA
        Panther PNT-10K2 (Strange) takes 9 damage to RA.
        9 damage transfers to RT.
        Panther PNT-10K2 (Strange) takes 9 damage to RT.
             SECTION DESTROYED,
        7 damage transfers to CT.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on *Double Heat Sink.
        Panther PNT-10K2 (Strange) takes 7 damage to CT.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on SRM 4.


    Medium Laser at Panther PNT-10K2 (Strange); needs 7, rolls 7 : hits  RT
        Panther PNT-10K2 (Strange) takes 5 damage to RT.
        5 damage transfers to CT.
        Panther PNT-10K2 (Strange) takes 5 damage to CT.
             SECTION DESTROYED,
        Panther PNT-10K2 (Strange) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.
*** Panther PNT-10K2 (Strange) DESTROYED by damage! ***

        >Panther PNT-10K2 (Strange) suffers catastrophic damage, but the autoeject system was engaged.
    
Panther PNT-10K2 (Strange) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Small Laser at Panther PNT-10K2 (Strange); needs 7, rolls 12 : hits  LT
        Panther PNT-10K2 (Strange) takes 3 damage to LT.
        3 damage transfers to CT.
        Panther PNT-10K2 (Strange) takes 3 damage to CT.



    Medium Laser at Panther PNT-10K2 (Strange); needs 7, rolls 7 : hits  CT
        Panther PNT-10K2 (Strange) takes 5 damage to CT.





Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 9 : succeeds.

Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 11 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 20 heat, sinks 21 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 36 heat, sinks 30 heat and is now at 6 heat.
Black Knight BL6b-KNT (RJF_Den) gains 21 heat, sinks 28 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #16
-------------------
RJF_Den rolls a 4[4+0].
Strange rolls a 7[7+0].

The turn order for movement is:
  RJF_Den, RJF_Den, Strange

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 1817 BV remaining (from 6664 initially) 0 BV fled
Strange: 1553 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 8 : hits  (using Left Side table) LL
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LL.
            Armor destroyed, 5 Internal Structure remaining
            Critical hit on LL. Roll is 5; no effect.


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits  (using Left Side table) RT
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        5 damage transfers to CT.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +Medium Laser.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT.
            0 Armor remaining.


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 9, rolls 4 : misses


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 7 : misses


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 4 : misses


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Large Pulse Laser at Devastator DVS-2 (Strange); needs 5, rolls 7 : hits  (using Left Side table) CT
        Devastator DVS-2 (Strange) takes 9 damage to CT.
            25 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits  (using Left Side table) CT
        Devastator DVS-2 (Strange) takes 5 damage to CT.
            20 Armor remaining.


    Small Laser at Devastator DVS-2 (Strange); needs 11, rolls 6 : misses


    Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 5 : misses


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 8 : hits  (using Left Side table) CT
        Devastator DVS-2 (Strange) takes 5 damage to CT.
            15 Armor remaining.


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 6 : misses


Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 7, rolls 7 : hits  (using Left Side table) LA
        Devastator DVS-2 (Strange) takes 10 damage to LA.
            11 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 5 : misses


    Large Laser at Devastator DVS-2 (Strange); needs 7, rolls 10 : hits  (using Left Side table) CT
        Devastator DVS-2 (Strange) takes 8 damage to CT.
            7 Armor remaining.




Devastator DVS-2 (Strange) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 10 : succeeds.

Black Knight BL6b-KNT (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Devastator DVS-2 (Strange) gains 20 heat, sinks 20 heat and is now at 0 heat.
Black Knight BL-12-KNT (RJF_Den) gains 30 heat, sinks 30 heat and is now at 6 heat.
Black Knight BL6b-KNT (RJF_Den) gains 25 heat, sinks 25 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #17
-------------------
RJF_Den rolls a 7[7+0] / 9[9+0].
Strange rolls a 7[7+0] / 7[7+0].

The turn order for movement is:
  Strange, RJF_Den, RJF_Den

Wind direction is Southeast.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 1197 BV remaining (from 6664 initially) 0 BV fled
Strange: 1442 BV remaining (from 6699 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Black Knight BL-12-KNT (RJF_Den)
    ER PPC at Devastator DVS-2 (Strange); needs 6, rolls 6 : hits  RT
        Devastator DVS-2 (Strange) takes 10 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
        1 damage transfers to CT.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Gauss Ammo (0).
*** Devastator DVS-2 (Strange) DESTROYED by engine destruction! ***
        Devastator DVS-2 (Strange) takes 1 damage to CT.
            6 Armor remaining.


    ER Medium Laser at Devastator DVS-2 (Strange); needs 6, rolls 12 : hits  RL
        Devastator DVS-2 (Strange) takes 5 damage to RL.
            0 Armor remaining.


    Large Laser at Devastator DVS-2 (Strange); needs 6, rolls 8 : hits  RL
        Devastator DVS-2 (Strange) takes 8 damage to RL.
             13 Internal Structure remaining
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Hip.


Weapons fire for Black Knight BL6b-KNT (RJF_Den)
    Medium Laser at Devastator DVS-2 (Strange); needs 11, rolls 8 : misses


    Medium Laser at Devastator DVS-2 (Strange); needs 7, rolls 6 : misses


    Small Laser at Devastator DVS-2 (Strange); needs 11, rolls 9 : misses


Weapons fire for Devastator DVS-2 (Strange)
    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 9 : hits  LA
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LA.
             SECTION DESTROYED,
        4 damage transfers to LT.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Lower Arm.
        Black Knight BL6b-KNT (RJF_Den) takes 4 damage to LT.
             SECTION DESTROYED,
        2 damage transfers to CT.
            Critical hit on LT. Roll is 10; 2 locations.
            CRITICAL HIT on *Double Heat Sink.
            CRITICAL HIT on *Double Heat Sink.
        Black Knight BL6b-KNT (RJF_Den) takes 2 damage to CT.
             21 Internal Structure remaining
            Critical hit on CT. Roll is 5; no effect.


    Gauss Rifle at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 10 : hits  LL
        Black Knight BL6b-KNT (RJF_Den) takes 15 damage to LL.
             SECTION DESTROYED,
        10 damage transfers to LT.
            Critical hit on LL. Roll is 7; no effect.
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to LT.
        10 damage transfers to CT.
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to CT.
             11 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.


    PPC at Black Knight BL6b-KNT (RJF_Den); needs 8, rolls 11 : hits  RL
        Black Knight BL6b-KNT (RJF_Den) takes 10 damage to RL.
             SECTION DESTROYED,
        3 damage transfers to RT.
            Critical hit on RL. Roll is 4; no effect.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to RT.
        3 damage transfers to CT.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to CT.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.


    Medium Laser at Black Knight BL6b-KNT (RJF_Den); needs 7, rolls 2 : misses


    Medium Laser at Black Knight BL-12-KNT (RJF_Den); needs 8, rolls 9 : hits  (using Left Side table) LA
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LA.
        5 damage transfers to LT.
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LT.
        5 damage transfers to CT.
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to CT.
             13 Internal Structure remaining
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.




Black Knight BL-12-KNT (RJF_Den) must make 1 piloting skill roll(s) (gyro hit).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 3 (gyro hit)); needs 8, rolls 3 : falls.
    Black Knight BL-12-KNT (RJF_Den) falls on its rear, suffering 8 damage.
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to LTR.
        5 damage transfers to CTR.
        Black Knight BL-12-KNT (RJF_Den) takes 5 damage to CTR.
            5 Armor remaining.
        Black Knight BL-12-KNT (RJF_Den) takes 3 damage to RA.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RA. Roll is 10; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on +ER PPC.

Pilot of Black Knight BL-12-KNT (RJF_Den) "George Vo" must roll 8 to avoid damage; rolls 9 : succeeds.

Black Knight BL6b-KNT (RJF_Den) must make 3 piloting skill roll(s) (leg destroyed; leg destroyed; 40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Black Knight BL6b-KNT (RJF_Den) falls on its right side, suffering 8 damage.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RL.
        5 damage transfers to RT.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to RT.
        5 damage transfers to CT.
        Black Knight BL6b-KNT (RJF_Den) takes 5 damage to CT.
             3 Internal Structure remaining
            Critical hit on CT. Roll is 6; no effect.
        Black Knight BL6b-KNT (RJF_Den) takes 3 damage to CT.
             SECTION DESTROYED,
        Black Knight BL6b-KNT (RJF_Den) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 9.
        Engine safety systems remain in place.
*** Black Knight BL6b-KNT (RJF_Den) DESTROYED by damage! ***
            Critical hit on CT. Roll is 5; no effect.

Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" must roll 17 to avoid damage; rolls 11 : fails.
        Pilot of Black Knight BL6b-KNT (RJF_Den) "Damien Beedell" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Black Knight BL-12-KNT (RJF_Den) gains 29 heat, sinks 28 heat and is now at 7 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

RJF_Den: 536 BV remaining (from 6664 initially) 0 BV fled
Strange: 0 BV remaining (from 6699 initially) 0 BV fled

Survivors are:
Black Knight BL-12-KNT (RJF_Den)
Pilot : George Vo [4/5] ( 2 hit(s) )
Kills : 1


The following units are in retreat:
MechWarrior Jae-hong Yu (Strange)
Gunnery Skill : Jae-hong Yu [4] ( 4 hit(s) )
Kills : 0

MechWarrior Dan Layar (Strange)
Gunnery Skill : Dan Layar [4]
Kills : 0


Graveyard contains:
Eisenfaust EFT-4J (Strange)
Pilot : Jae-hong Yu [4/5] ( 4 hit(s) )
Kills : 0
Destroyed by Black Knight BL6b-KNT (RJF_Den)

Marauder MAD-5M (RJF_Den)
Pilot : Bernard Mfalme [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Panther PNT-10K2 (Strange)

Titan TI-1Aj (Strange)
Pilot : Iikka Gajarsky [4/5] ( 6 hit(s)  )
Kills : 1
Destroyed by Black Knight BL6b-KNT (RJF_Den)

Panther PNT-10K2 (Strange)
Pilot : Dan Layar [4/5]
Kills : 1
Destroyed by Black Knight BL6b-KNT (RJF_Den)

Devastator DVS-2 (Strange)
Pilot : Masami Nakayama [4/5] ( 2 hit(s) )
Kills : 0
Destroyed by Black Knight BL-12-KNT (RJF_Den)

Black Knight BL6b-KNT (RJF_Den)
Pilot : Damien Beedell [4/5] ( 3 hit(s) )
Kills : 3
Destroyed by pilot error.


The following utterly destroyed units are not available for salvage:
Annihilator ANH-4A (RJF_Den)
Pilot : Yulia Medentsov [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Titan TI-1Aj (Strange)

MechWarrior Iikka Gajarsky (Strange)
Gunnery Skill : Iikka Gajarsky [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
***Server: Strange disconnected.