Log file opened Sun Oct 30 11:58:32 MSK 2016

***Server: Welcome to MegaMek.  Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2359
***Server: RJF_Den connected from /178.204.32.158
***Server: For RJF_Den Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: MSD connected from /95.24.72.60
***Server: For MSD Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Unit 3(MSD) has been customized.
***Server: Player RJF_Den changed map dimensions
***Server: Unit 1(MSD) has been customized.
***Server: Unit 1(MSD) has been customized.
***Server: Unit 1(MSD) has been customized.
***Server: Player RJF_Den changed map settings
***Server: Player RJF_Den changed map settings
***Server: Unit 3(MSD) has been customized.
RJF_Den: стороны SW NE же вроде 
RJF_Den: ок
MSD: ща карту
RJF_Den: спринт отключаем?
MSD: мне все равно
MSD: я бы даблблайнд включил
***Server: Player RJF_Den changed option "TacOps Sprinting" to false.
MSD: ща карты забыл какие можно
RJF_Den: да меня розовенькие следы на карте бесят)
***Server: Player MSD changed map settings
***Server: Unit 10(RJF_Den) has been customized.
RJF_Den: ну что го? 
MSD: эх... пропадает бв... (((
MSD: ну го что ли
MSD: вау
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment
-------------------
RJF_Den rolls a 5[5+0] / 9[9+0].
MSD rolls a 5[5+0] / 2[2+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 7400 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MSD: вот это я понимаю готовился - бв под кап
MegaMek: Game saved to savegames\autosave.sav
MSD: 
у тебя
RJF_Den: да это как по мне не главное ) 
RJF_Den: пару хедшотов 
RJF_Den: и всё )
MSD: ща сек - мехи пропали - где эта настройка
MSD: о
RJF_Den: cntrl +U
***Server: evil connected from /95.188.93.203
***Server: For evil Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
MSD: vtyz vexf.n cvenyst cjvytybz
MSD: меня терзают смустные сомения
RJF_Den: дабл блинд?)
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports:
Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
MSD: писец
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1
-------------------
RJF_Den rolls a 4[4+0].
MSD rolls a 10[10+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 7400 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
***Server: evil has been granted vision of the entire map
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits  (using Partial cover (horizontal 50%) table) RT
        Longbow LGB-13C (MSD) takes 15 damage to RT.
            5 Armor remaining.


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 6 : misses


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 2 : misses


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 7 : misses


    Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 6 : fails to achieve lock.

    Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 4 : fails to achieve lock.

Weapons fire for Dire Wolf (Daishi) A (MSD)
    Gauss Rifle at Longbow LGB-13C (RJF_Den); needs 8, rolls 9 : hits  LL
        Longbow LGB-13C (RJF_Den) takes 15 damage to LL.
            12 Armor remaining.


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits  LA
        Longbow LGB-13C (RJF_Den) takes 10 damage to LA.
            11 Armor remaining.


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 7 : misses


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 6 : misses


    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 10 : fails to achieve lock.

    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 6 : fails to achieve lock.

Weapons fire for Longbow LGB-13C (MSD)
    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 2 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 10 : 6 missile(s) hit (w/ +2 bonus).

        Longbow LGB-13C (RJF_Den) takes 5 damage to RT.
            15 Armor remaining.

        Longbow LGB-13C (RJF_Den) takes 1 damage to LA.
            10 Armor remaining.


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 5 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 10 : 7 missile(s) hit (w/ +2 bonus).

        Longbow LGB-13C (RJF_Den) takes 5 damage to CT.
            26 Armor remaining.

        Longbow LGB-13C (RJF_Den) takes 2 damage to LL.
            10 Armor remaining.


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 4 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 6 : misses


Weapons fire for Tomahawk A (RJF_Den)
    ER Large Laser at Longbow LGB-13C (MSD); needs 8, rolls 8 : hits  (using Partial cover (horizontal 50%) table) RA
        Longbow LGB-13C (MSD) takes 10 damage to RA.
            11 Armor remaining.


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits  (using Partial cover (horizontal 50%) table) HD
        Longbow LGB-13C (MSD) takes 3 damage to HD.
            6 Armor remaining.

        Pilot of Longbow LGB-13C (MSD) "Randy Thu" takes 1 damage.        
Pilot of Longbow LGB-13C (MSD) "Randy Thu" needs a 3 to stay conscious.  Rolls 10 : successful!


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits  (using Partial cover (horizontal 50%) table) LA
        Longbow LGB-13C (MSD) takes 3 damage to LA.
            18 Armor remaining.


    Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 10 : fails to achieve lock.

Weapons fire for Longbow LGB-13C (RJF_Den)
    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses


    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses


    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 10 : 4 missile(s) hit (using Partial cover (horizontal 50%) table).

        Longbow LGB-13C (MSD) takes 4 damage to RA.
            7 Armor remaining.


    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 7 : misses


    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 8 : misses


    MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 7 : misses




Longbow LGB-13C (MSD) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 6 : succeeds.

Longbow LGB-13C (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat.
Longbow LGB-13C (MSD) gains 24 heat, sinks 24 heat and is now at 0 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 26 heat, sinks 26 heat and is now at 0 heat.
Longbow LGB-13C (RJF_Den) gains 26 heat, sinks 24 heat and is now at 2 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2
-------------------
RJF_Den rolls a 5[5+0].
MSD rolls a 2[2+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 7286 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (MSD)
    Gauss Rifle at Longbow LGB-13C (RJF_Den); needs 10, rolls 11 : hits  RA
        Longbow LGB-13C (RJF_Den) takes 15 damage to RA.
            6 Armor remaining.


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits  RT
        Longbow LGB-13C (RJF_Den) takes 10 damage to RT.
            5 Armor remaining.


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 8 : hits  RT
        Longbow LGB-13C (RJF_Den) takes 10 damage to RT.
            Armor destroyed, 13 Internal Structure remaining
            Critical hit on RT. Roll is (2+1) = 3; no effect.


    Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits  LA (critical)
        Longbow LGB-13C (RJF_Den) takes 10 damage to LA (critical).
            0 Armor remaining.
            Critical hit on LA. Roll is (8+1) = 9; 1 location.
            CRITICAL HIT on +MML 7.


    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 7 : fails to achieve lock.

    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 11 : fails to achieve lock.

Weapons fire for Longbow LGB-13C (MSD)
    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 4 : misses


Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 11 : hits  (using Partial cover (horizontal 50%) table) RL
        Longbow LGB-13C suffers no damage. (RL behind cover)


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 8 : misses


    Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 12 : hits  (using Partial cover (horizontal 50%) table) LT
        Longbow LGB-13C (MSD) takes 10 damage to LT.
            10 Armor remaining.


Weapons fire for Tomahawk A (RJF_Den)
    ER Large Laser at Longbow LGB-13C (MSD); needs 9, rolls 9 : hits  (using Partial cover (horizontal 50%) table) RL
        Longbow LGB-13C suffers no damage. (RL behind cover)


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 9 : misses


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 11 : hits  (using Partial cover (horizontal 50%) table) LA
        Longbow LGB-13C (MSD) takes 3 damage to LA.
            15 Armor remaining.


    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 4 : misses


Weapons fire for Longbow LGB-13C (RJF_Den)
    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 4 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 7 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses


    MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 2 : misses




Longbow LGB-13C (RJF_Den) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat.
Longbow LGB-13C (MSD) gains 25 heat, sinks 24 heat and is now at 1 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 26 heat, sinks 26 heat and is now at 0 heat.
Longbow LGB-13C (RJF_Den) gains 22 heat, sinks 24 heat and is now at 0 heat.
Control Rolls
-------------------
End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3
-------------------
RJF_Den rolls a 10[10+0] / 3[3+0].
MSD rolls a 10[10+0] / 6[6+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 7072 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
MSD: оппс
MSD: чертов радар
MSD: тест
RJF_Den: здесь 
RJF_Den: подвис малёха 
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (MSD)
    Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..

    Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 6 : no fire..

    Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 7 : no fire..


MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat.
Longbow LGB-13C (MSD) gains 1 heat, sinks 2 heat and is now at 0 heat.
Tomahawk A (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 1 heat, sinks 1 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 2 heat, sinks 2 heat and is now at 0 heat.
Longbow LGB-13C (RJF_Den) gains 2 heat, sinks 2 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4
-------------------
RJF_Den rolls a 7[7+0].
MSD rolls a 11[11+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 7072 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk A (RJF_Den)
    Ultra AC/20 at Longbow LGB-13C (MSD); needs 9, rolls 4 : misses
    ER Large Laser at Longbow LGB-13C (MSD); needs 7, rolls 4 : misses
    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 8 : hits  RA
        Longbow LGB-13C (MSD) takes 7 damage to RA.
            0 Armor remaining.
    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 7 : hits  RA
        Longbow LGB-13C (MSD) takes 7 damage to RA.
             7 Internal Structure remaining
            Critical hit on RA. Roll is (7+1) = 8; no effect.
    Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 5 : misses
    Streak SRM 6 at Longbow LGB-13C (MSD); needs 9, rolls 2 : fails to achieve lock.
    Streak SRM 6 at Longbow LGB-13C (MSD); needs 9, rolls 9 : 6 missile(s) hit.
        Longbow LGB-13C (MSD) takes 2 damage to RT.
            3 Armor remaining.
        Longbow LGB-13C (MSD) takes 2 damage to RT.
            1 Armor remaining.
        Longbow LGB-13C (MSD) takes 2 damage to CT (critical).
            29 Armor remaining.
            Critical hit on CT. Roll is 12; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
        Longbow LGB-13C (MSD) takes 2 damage to RL.
            25 Armor remaining.
        Longbow LGB-13C (MSD) takes 2 damage to HD.
            4 Armor remaining.
        Pilot of Longbow LGB-13C (MSD) "Randy Thu" takes 1 damage.        
Pilot of Longbow LGB-13C (MSD) "Randy Thu" needs a 5 to stay conscious.  Rolls 7 : successful!
        Longbow LGB-13C (MSD) takes 2 damage to RT.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on RT. Roll is 5; no effect.
Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Longbow LGB-13C (MSD); needs 8, rolls 5 : misses
    Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 8 : hits  RT
        Longbow LGB-13C (MSD) takes 10 damage to RT.
             7 Internal Structure remaining
            Critical hit on RT. Roll is (11+1) = 12; 2 locations.
            CRITICAL HIT on +MML 7.
            CRITICAL HIT on MML 7 SRM Artemis-capable Ammo (14).
            *** MML 7 SRM Artemis-capable Ammo EXPLODES!  196 DAMAGE! ***
                Longbow LGB-13C (MSD) takes 196 damage to RT.
                     SECTION DESTROYED,
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 189 damage prevented by CASE.
                    Critical hit on RT.         Roll is (2+4) = 6;         no effect.
                Longbow LGB-13C (MSD) has taken 4 engine hits this phase.
                Checking for engine explosion on 10, roll is 11.
                ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!
        *** Longbow LGB-13C (MSD) DESTROYED by engine explosion! ***
                Start Secondary Damage Report.
                >Longbow LGB-13C (MSD) suffers catastrophic damage, but the autoeject system was engaged.
            
Longbow LGB-13C (MSD) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
                Dire Wolf (Daishi) A (MSD) is hit for 34 damage!
                Dire Wolf (Daishi) A (MSD) takes 5 damage to RA.
                    29 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 5 damage to LTR.
                    5 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 5 damage to CTR.
                    9 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 5 damage to LA.
                    29 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 5 damage to RTR.
                    5 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 5 damage to RTR.
                    0 Armor remaining.
                Dire Wolf (Daishi) A (MSD) takes 4 damage to LTR.
                    1 Armor remaining.
                Tomahawk A (MSD) is hit for 17 damage!
                Tomahawk A (MSD) takes 5 damage to RL.
                    36 Armor remaining.
                Tomahawk A (MSD) takes 5 damage to LL.
                    36 Armor remaining.
                Tomahawk A (MSD) takes 5 damage to RT.
                    27 Armor remaining.
                Tomahawk A (MSD) takes 2 damage to CT.
                    44 Armor remaining.
                End Secondary Damage Report.
    Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 6 : hits  LT
        Longbow LGB-13C (MSD) takes 10 damage to LT.
            0 Armor remaining.
    Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 7 : hits  CT
        Longbow LGB-13C (MSD) takes 10 damage to CT.
    Streak SRM 6 at Longbow LGB-13C (MSD); needs 10, rolls 7 : fails to achieve lock.
    Streak SRM 6 at Longbow LGB-13C (MSD); needs 10, rolls 7 : fails to achieve lock.
Weapons fire for Longbow LGB-13C (RJF_Den)
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 9 : 4 missile(s) hit (w/ +2 bonus).
        Dire Wolf (Daishi) A (MSD) takes 4 damage to RA.
            25 Armor remaining.
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 10 : 7 missile(s) hit (w/ +2 bonus).
        Dire Wolf (Daishi) A (MSD) takes 5 damage to LT.
            27 Armor remaining.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to HD.
            7 Armor remaining.
        Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 1 damage.        
Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 3 to stay conscious.  Rolls 8 : successful!
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 9 : 4 missile(s) hit (w/ +2 bonus).
        Dire Wolf (Daishi) A (MSD) takes 4 damage to LT.
            23 Armor remaining.
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 11 [9 (MML 7) + 2 (accidental)] to ignite, rolls 5
    MML 7 (Semi-guided ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 7 : misses
        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..
Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 5 : misses
    SRM 2 at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 3 : misses
Weapons fire for Tomahawk A (MSD)
    Ultra AC/20 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 9 : misses
    Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 5 : misses
    Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 7 : misses
    Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 7 : misses
    ER Large Laser at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 10 : hits  CT
        Dire Wolf (Daishi) A (RJF_Den) takes 10 damage to CT.
            37 Armor remaining.
    Streak SRM 6 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 6 : fails to achieve lock.
    Streak SRM 6 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 8 : fails to achieve lock.
Weapons fire for Longbow LGB-13C (MSD)
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 9 : 6 missile(s) hit (w/ +2 bonus).
        Dire Wolf (Daishi) A (RJF_Den) takes 5 damage to RT.
            27 Armor remaining.
        Dire Wolf (Daishi) A (RJF_Den) takes 1 damage to CT.
            36 Armor remaining.
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 6 : misses
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 12 : 3 missile(s) hit.
        Dire Wolf (Daishi) A (RJF_Den) takes 3 damage to LT.
            29 Armor remaining.
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 4 : misses
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 4 : misses
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 10 : 7 missile(s) hit (w/ +2 bonus).
        Dire Wolf (Daishi) A (RJF_Den) takes 5 damage to LA.
            29 Armor remaining.
        Dire Wolf (Daishi) A (RJF_Den) takes 2 damage to CT.
            34 Armor remaining.
Weapons fire for Dire Wolf (Daishi) A (MSD)
    Gauss Rifle at Tomahawk A (RJF_Den); needs 8, rolls 10 : hits  CT
        Tomahawk A (RJF_Den) takes 15 damage to CT.
            31 Armor remaining.
    Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 7 : hits  LA
        Tomahawk A (RJF_Den) takes 10 damage to LA.
            24 Armor remaining.
    Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 3 : misses
        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..
    Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 8 : hits  RT
        Tomahawk A (RJF_Den) takes 10 damage to RT.
            22 Armor remaining.
    Streak SRM 6 at Tomahawk A (RJF_Den); needs 10, rolls 8 : fails to achieve lock.
    Streak SRM 6 at Tomahawk A (RJF_Den); needs 10, rolls 8 : fails to achieve lock.
Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    SRM 3 (OS) at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses
    SRM 3 (OS) at Tomahawk A (RJF_Den); needs 7, rolls 9 : 9 missile(s) hit.
        Tomahawk A (RJF_Den) takes 2 damage to LT.
            30 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to CT.
            29 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to RL.
            39 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to RA.
            32 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to LT.
            28 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to LT.
            26 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to RA.
            30 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to LA.
            22 Armor remaining.
        Tomahawk A (RJF_Den) takes 2 damage to CT.
            27 Armor remaining.
    Machine Gun at Tomahawk A (RJF_Den); needs 9, rolls 7 : misses
Dire Wolf (Daishi) A (MSD) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 10 : succeeds.
Dire Wolf (Daishi) A (RJF_Den) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 7 : succeeds.
Tomahawk A (RJF_Den) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MSD: о да
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat.
Tomahawk A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 36 heat, sinks 36 heat and is now at 0 heat.
Longbow LGB-13C (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5
-------------------
RJF_Den rolls a 11[11+0].
MSD rolls a 9[9+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 6835 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Machine Gun at Longbow LGB-13C (RJF_Den); needs 10, rolls 9 : misses

Weapons fire for Tomahawk A (RJF_Den)
    Ultra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 : 
        Dire Wolf (Daishi) A (MSD) takes 20 damage to CT (critical).
            27 Armor remaining.
            Critical hit on CT. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Standard Gyro.


    Ultra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 10 : 
        Dire Wolf (Daishi) A (MSD) takes 20 damage to LA.
            9 Armor remaining.


    Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 10 : hits  CT
        Dire Wolf (Daishi) A (MSD) takes 7 damage to CT.
            20 Armor remaining.


    Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 4 : misses

        Checking for accidental fire; needs 3 or below, rolls 3 : possible fire.
        Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 8

    Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits  CT
        Dire Wolf (Daishi) A (MSD) takes 7 damage to CT.
            13 Armor remaining.


    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 6 : fails to achieve lock.

    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 : 6 missile(s) hit.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to CT.
            11 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to CT.
            9 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT (critical).
            21 Armor remaining.
            Critical hit on LT. Roll is 6; no effect.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            39 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RT.
            30 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
            7 Armor remaining.


    ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 7 : misses


Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Dire Wolf (Daishi) A (MSD); needs 7, rolls 7 : hits  LA
        Dire Wolf (Daishi) A (MSD) takes 15 damage to LA.
            Armor destroyed, 9 Internal Structure remaining
            Critical hit on LA. Roll is (10+2) = 12; 2 locations.
            CRITICAL HIT on +Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***
                Dire Wolf (Daishi) A (MSD) takes 20 damage to LA.
                     SECTION DESTROYED,
                    remaining 11 damage prevented by CASE.
                    Critical hit on LA.         Roll is (9+3) = 12;         2 locations.
                    CRITICAL HIT on +Gauss Rifle.
                    CRITICAL HIT on Gauss Ammo (8).

        Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 2 damage.        
Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 5 to stay conscious.  Rolls 3 : blacks out.

            Location has no more hittable critical slots.


    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 10 : hits  LA
        Dire Wolf (Daishi) A (MSD) takes 10 damage to LA.
        10 damage transfers to LT.
        Dire Wolf (Daishi) A (MSD) takes 10 damage to LT.
            11 Armor remaining.


    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits  RA
        Dire Wolf (Daishi) A (MSD) takes 10 damage to RA.
            15 Armor remaining.


    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits  LT
        Dire Wolf (Daishi) A (MSD) takes 10 damage to LT.
            1 Armor remaining.


    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 9, rolls 8 : fails to achieve lock.

    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : 6 missile(s) hit.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RA.
            13 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RT.
            28 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            37 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RT.
            26 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT.
             18 Internal Structure remaining
            Critical hit on LT. Roll is 8; no effect.


Weapons fire for Dire Wolf (Daishi) A (MSD)
    Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 6 : misses


    Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 7 : hits  (using Above table) LT
        Tomahawk A (RJF_Den) takes 10 damage to LT.
            16 Armor remaining.


    Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses


    Streak SRM 6 at Tomahawk A (RJF_Den); needs 6, rolls 4 : fails to achieve lock.

    Streak SRM 6 at Tomahawk A (RJF_Den); needs 6, rolls 5 : fails to achieve lock.

    Gauss Rifle at Tomahawk A (RJF_Den); needs 6, rolls 5 : misses


Weapons fire for Tomahawk A (MSD)
    Ultra AC/20 at Longbow LGB-13C (RJF_Den); needs 8, rolls 9 : 
        Longbow LGB-13C (RJF_Den) takes 20 damage to LT.
            0 Armor remaining.


    Ultra AC/20 at Longbow LGB-13C (RJF_Den); needs 8, rolls 7 : misses


    Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 8 : hits  RT
        Longbow LGB-13C (RJF_Den) takes 7 damage to RT.
             6 Internal Structure remaining
            Critical hit on RT. Roll is (2+1) = 3; no effect.


    Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 7 : hits  CT
        Longbow LGB-13C (RJF_Den) takes 7 damage to CT.
            19 Armor remaining.


    Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 6 : hits  LT
        Longbow LGB-13C (RJF_Den) takes 7 damage to LT.
             11 Internal Structure remaining
            Critical hit on LT. Roll is (6+1) = 7; no effect.


    ER Small Laser at Longbow LGB-13C (RJF_Den); needs 10, rolls 7 : misses


    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 8, rolls 12 : 6 missile(s) hit.

        Longbow LGB-13C (RJF_Den) takes 2 damage to RT.
             4 Internal Structure remaining
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +MML 7.

        Longbow LGB-13C (RJF_Den) takes 2 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is 8; no effect.

        Longbow LGB-13C (RJF_Den) takes 2 damage to HD (critical).
            7 Armor remaining.
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Longbow LGB-13C (RJF_Den) "Acacia Phocas" takes 1 damage.        
Pilot of Longbow LGB-13C (RJF_Den) "Acacia Phocas" needs a 3 to stay conscious.  Rolls 9 : successful!

        Longbow LGB-13C (RJF_Den) takes 2 damage to RT.
             SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +MML 7.
*** Longbow LGB-13C (RJF_Den) DESTROYED by engine destruction! ***

        Longbow LGB-13C (RJF_Den) takes 2 damage to LT.
             9 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Longbow LGB-13C (RJF_Den) takes 2 damage to LA.
             12 Internal Structure remaining
            Critical hit on LA. Roll is 6; no effect.


    Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 8, rolls 4 : fails to achieve lock.

Weapons fire for Longbow LGB-13C (RJF_Den)
    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 6 : misses

        Checking for accidental fire; needs 3 or below, rolls 11 : no fire..

    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 3 : misses

        Checking for accidental fire; needs 3 or below, rolls 10 : no fire..

    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 10 : 2 missile(s) hit.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LL.
            39 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT.
             16 Internal Structure remaining
            Critical hit on LT. Roll is 8; no effect.


    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus).

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT.
             14 Internal Structure remaining
            Critical hit on LT. Roll is 2; no effect.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            35 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
        2 damage transfers to LT.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LT.
             12 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RT.
            24 Armor remaining.


    MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus).

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            33 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to CT.
            7 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to CT.
            5 Armor remaining.

        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            31 Armor remaining.


    ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 6 : misses


    ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : hits  LT
        Dire Wolf (Daishi) A (MSD) takes 3 damage to LT.
             9 Internal Structure remaining
            Critical hit on LT. Roll is 10; 1 location.
            CRITICAL HIT on Double Heat Sink.


    ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : hits  RT
        Dire Wolf (Daishi) A (MSD) takes 3 damage to RT.
            21 Armor remaining.


Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    SRM 2 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 5 : misses




Dire Wolf (Daishi) A (MSD) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious).
    Dire Wolf (Daishi) A (MSD) falls on its rear, suffering 10 damage.
        Dire Wolf (Daishi) A (MSD) takes 5 damage to RA.
            8 Armor remaining.
        Dire Wolf (Daishi) A (MSD) takes 5 damage to CTR.
            4 Armor remaining.
    
Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" cannot avoid damage.
        Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
MSD: это пипец
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat.
Tomahawk A (MSD) gains 34 heat, sinks 34 heat and is now at 0 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 35 heat, sinks 35 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 34 heat, sinks 34 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6
-------------------
RJF_Den rolls a 6[6+0].
MSD rolls a 4[4+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 5736 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk A (RJF_Den)
    Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 8 : 
        Tomahawk A (MSD) takes 20 damage to RT.
            7 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 10 : 
        Tomahawk A (MSD) takes 20 damage to LL.
            16 Armor remaining.


    Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 8 : 
        Tomahawk A (MSD) takes 20 damage to LL.
            Armor destroyed, 17 Internal Structure remaining
            Critical hit on LL. Roll is (3+3) = 6; no effect.
    fires a second shot in ultra mode.
    Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 11 : 
        Tomahawk A (MSD) takes 20 damage to RA.
            14 Armor remaining.


    Medium Pulse Laser at Tomahawk A (MSD); needs 3, rolls 11 : hits  RA
        Tomahawk A (MSD) takes 7 damage to RA.
            7 Armor remaining.


    Medium Pulse Laser at Tomahawk A (MSD); needs 3, rolls 9 : hits  CT
        Tomahawk A (MSD) takes 7 damage to CT.
            37 Armor remaining.


    Streak SRM 6 at Tomahawk A (MSD); needs 5, rolls 5 : 6 missile(s) hit.

        Tomahawk A (MSD) takes 2 damage to LT.
            30 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to LA.
            32 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to LT.
            28 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to LT.
            26 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RT.
            5 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RL.
            34 Armor remaining.


    Streak SRM 6 at Tomahawk A (MSD); needs 5, rolls 10 : 6 missile(s) hit.

        Tomahawk A (MSD) takes 2 damage to LA (critical).
            30 Armor remaining.
            Critical hit on LA. Roll is 4; no effect.

        Tomahawk A (MSD) takes 2 damage to LA.
            28 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to LA.
            26 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RA.
            5 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to CT.
            35 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to CT.
            33 Armor remaining.


Weapons fire for Tomahawk A (MSD)
    Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 9 : 
        Tomahawk A (RJF_Den) takes 20 damage to CT.
            7 Armor remaining.
    fires a second shot in ultra mode.
    Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 4 : misses


    Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 6 : 
        Tomahawk A (RJF_Den) takes 20 damage to CT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on CT. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Engine.
    fires a second shot in ultra mode.
    Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 6 : 
        Tomahawk A (RJF_Den) takes 20 damage to RL.
            19 Armor remaining.


    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 8 : hits  LT
        Tomahawk A (RJF_Den) takes 7 damage to LT.
            9 Armor remaining.


    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 12 : hits  LA
        Tomahawk A (RJF_Den) takes 7 damage to LA.
            15 Armor remaining.


    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 3 : hits  RL
        Tomahawk A (RJF_Den) takes 7 damage to RL.
            12 Armor remaining.


    Streak SRM 6 at Tomahawk A (RJF_Den); needs 8, rolls 5 : fails to achieve lock.

    Streak SRM 6 at Tomahawk A (RJF_Den); needs 8, rolls 5 : fails to achieve lock.

Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Machine Gun at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses

Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Tomahawk A (MSD); needs 7, rolls 3 : misses


    Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 5 : hits  RA
        Tomahawk A (MSD) takes 10 damage to RA.
            Armor destroyed, 12 Internal Structure remaining
            Critical hit on RA. Roll is (9+1) = 10; 1 location.
            CRITICAL HIT on +Ultra AC/20.


    Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 5 : hits  RA
        Tomahawk A (MSD) takes 10 damage to RA.
             2 Internal Structure remaining
            Critical hit on RA. Roll is (12+1) = 13; 3 locations.
            CRITICAL HIT on +Ultra AC/20.
            CRITICAL HIT on +Ultra AC/20.
            CRITICAL HIT on +Ultra AC/20.


    Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 7 : hits  LA
        Tomahawk A (MSD) takes 10 damage to LA.
            16 Armor remaining.


    Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 4 : fails to achieve lock.

    Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 7 : fails to achieve lock.

Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Tomahawk A (MSD); needs 5, rolls 12 : 2 troopers hit
        Tomahawk A (MSD) takes 2 damage to LT.
            24 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to CT.
            31 Armor remaining.




Tomahawk A (MSD) must make 1 piloting skill roll(s) (140+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 7 (140+ damage) - 2 (weight class modifier)); needs 10, rolls 7 : falls.
    Tomahawk A (MSD) falls on its left side, suffering 10 damage.
        Tomahawk A (MSD) takes 5 damage to RT.
            0 Armor remaining.
        Tomahawk A (MSD) takes 5 damage to LA.
            11 Armor remaining.

Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" must roll 10 to avoid damage; rolls 5 : fails.
        Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 1 damage.        
Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 3 to stay conscious.  Rolls 4 : successful!


Tomahawk A (RJF_Den) must make 1 piloting skill roll(s) (80+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Physical attacks for Tomahawk A (RJF_Den)
    Kick (Left leg) at Tomahawk A (MSD); needs 2, rolls 8 : hits LT
        Tomahawk A (MSD) takes 20 damage to LT.
            4 Armor remaining.

MegaMek: Game saved to savegames\autosave.sav
Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 0 heat, sinks 0 heat and is now at 0 heat.
Tomahawk A (MSD) gains 40 heat, sinks 36 heat and is now at 4 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 31 heat, sinks 31 heat and is now at 0 heat.
Tomahawk A (RJF_Den) gains 51 heat, sinks 36 heat and is now at 15 heat.
Tomahawk A (RJF_Den) needs a 4+ to avoid shutdown, rolls 7 : avoids successfully!

Control Rolls
-------------------

End Phase
-------------------

Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 10 to wake up.  Rolls 7 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7
-------------------
RJF_Den rolls a 5[5+0].
MSD rolls a 6[6+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 5464 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Tomahawk A (MSD) must make a piloting skill check (Left Arm hand Actuator missing/destroyed).
Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : falls.
Tomahawk A (MSD) goes back to the hull down position instead of falling to the ground.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Tomahawk A (MSD)
    Ultra AC/20 at Tomahawk A (RJF_Den); needs 4, rolls 7 : 
        Tomahawk A (RJF_Den) takes 20 damage to CT.
             SECTION DESTROYED,
        Tomahawk A (RJF_Den) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 9.
        Engine safety systems remain in place.
*** Tomahawk A (RJF_Den) DESTROYED by damage! ***

        >Tomahawk A (RJF_Den) suffers catastrophic damage, but the autoeject system was engaged.
    
Tomahawk A (RJF_Den) must make a piloting skill check (landing in clear terrain).
    Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
            The pilot ejects safely!
            Critical hit on CT. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on Engine.
    fires a second shot in ultra mode.
    Ultra AC/20 at Tomahawk A (RJF_Den); needs 4, rolls 5 : 
        Tomahawk A (RJF_Den) takes 20 damage to CT.



    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 8 : hits  (using Above table) RA
        Tomahawk A (RJF_Den) takes 7 damage to RA.
            23 Armor remaining.


    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 4 : misses


    Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 6 : hits  (using Above table) RT
        Tomahawk A (RJF_Den) takes 7 damage to RT.
            15 Armor remaining.


    ER Small Laser at Tomahawk A (RJF_Den); needs 4, rolls 9 : hits  RT
        Tomahawk A (RJF_Den) takes 5 damage to RT.
            10 Armor remaining.


    Streak SRM 6 at Tomahawk A (RJF_Den); needs 4, rolls 7 : 6 missile(s) hit.

        Tomahawk A (RJF_Den) takes 2 damage to CT.


        Tomahawk A (RJF_Den) takes 2 damage to RL.
            10 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to RL.
            8 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to CT.


        Tomahawk A (RJF_Den) takes 2 damage to RA.
            21 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to RA.
            19 Armor remaining.


    Streak SRM 6 at Tomahawk A (RJF_Den); needs 4, rolls 10 : 6 missile(s) hit.

        Tomahawk A (RJF_Den) takes 2 damage to LA.
            13 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to CT.


        Tomahawk A (RJF_Den) takes 2 damage to LT.
            7 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to RL.
            6 Armor remaining.

        Tomahawk A (RJF_Den) takes 2 damage to CT.


        Tomahawk A (RJF_Den) takes 2 damage to LT.
            5 Armor remaining.


Weapons fire for Tomahawk A (RJF_Den)
    Ultra AC/20 at Tomahawk A (MSD); needs 6, rolls 5 : misses


    Ultra AC/20 at Tomahawk A (MSD); needs 6, rolls 6 : 
        Tomahawk A (MSD) takes 20 damage to LA.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on LA. Roll is (5+3) = 8; no effect.


    Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 9 : hits  CT
        Tomahawk A (MSD) takes 7 damage to CT.
            24 Armor remaining.


    Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 9 : hits  CT
        Tomahawk A (MSD) takes 7 damage to CT.
            17 Armor remaining.


    Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 10 : hits  LT
        Tomahawk A (MSD) takes 7 damage to LT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on LT. Roll is (7+1) = 8; no effect.


    Streak SRM 6 at Tomahawk A (MSD); needs 6, rolls 10 : 6 missile(s) hit.

        Tomahawk A (MSD) takes 2 damage to LL.
             15 Internal Structure remaining
            Critical hit on LL. Roll is 4; no effect.

        Tomahawk A (MSD) takes 2 damage to RL.
            32 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RL.
            30 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RA.
             SECTION DESTROYED,
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on *Ultra AC/20.
            CRITICAL HIT on *Ultra AC/20.

        Tomahawk A (MSD) takes 2 damage to LA.
             6 Internal Structure remaining
            Critical hit on LA. Roll is 7; no effect.

        Tomahawk A (MSD) takes 2 damage to LL.
             13 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Double Heat Sink.


    Streak SRM 6 at Tomahawk A (MSD); needs 6, rolls 9 : 6 missile(s) hit.

        Tomahawk A (MSD) takes 2 damage to RL.
            28 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to RT.
             19 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.

        Tomahawk A (MSD) takes 2 damage to CT (critical).
            15 Armor remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Standard Gyro.

        Tomahawk A (MSD) takes 2 damage to RL (critical).
            26 Armor remaining.
            Critical hit on RL. Roll is 10; 1 location.
            CRITICAL HIT on Lower Leg.

        Tomahawk A (MSD) takes 2 damage to LT.
             16 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Tomahawk A (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Tomahawk A (MSD) takes 2 damage to RT.
             17 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.


Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Leg Attack at Tomahawk A (RJF_Den); needs 4, rolls 5 :         Tomahawk A (RJF_Den) takes 4 damage to LL.
            37 Armor remaining.

            Critical hit on LL. Roll is 10; 1 location.
            CRITICAL HIT on Upper Leg.


Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Tomahawk A (MSD); needs 7, rolls 10 : hits  (using Right Side table) RA
        Tomahawk A (MSD) takes 15 damage to RA.
        15 damage transfers to RT.
        Tomahawk A (MSD) takes 15 damage to RT.
             2 Internal Structure remaining
            Critical hit on RT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on Double Heat Sink.


    Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 3 : misses


    Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 9 : hits  (using Right Side table) LA
        Tomahawk A (MSD) takes 10 damage to LA.
             SECTION DESTROYED,
        4 damage transfers to LT.
            Critical hit on LA. Roll is (7+1) = 8; no effect.
        Tomahawk A (MSD) takes 4 damage to LT.
             12 Internal Structure remaining
            Critical hit on LT. Roll is (11+1) = 12; 2 locations.
            CRITICAL HIT on Ultra AC/20 Ammo (5).
            *** Ultra AC/20 Ammo EXPLODES!  100 DAMAGE! ***
                Tomahawk A (MSD) takes 100 damage to LT.
                     SECTION DESTROYED,
                    remaining 88 damage prevented by CASE.
                    Critical hit on LT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on Ultra AC/20 Ammo (5).
                    *** Ultra AC/20 Ammo EXPLODES!  100 DAMAGE! ***
                        Tomahawk A (MSD) takes 100 damage to LT.
                            remaining 100 damage prevented by CASE.

                Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 2 damage.                
Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 5 to stay conscious.  Rolls 5 : successful!
                
Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 7 to stay conscious.  Rolls 8 : successful!


        Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 2 damage.        
Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 10 to stay conscious.  Rolls 5 : blacks out.

            Location has no more hittable critical slots.


    Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 8 : hits  (using Right Side table) RT
        Tomahawk A (MSD) takes 10 damage to RT.
             SECTION DESTROYED,
        8 damage transfers to CT.
            Critical hit on RT. Roll is (7+1) = 8; no effect.
        Tomahawk A (MSD) has taken 4 engine hits this phase.
        Checking for engine explosion on 10, roll is 4.
        Engine safety systems remain in place.
*** Tomahawk A (MSD) DESTROYED by engine destruction! ***
        Tomahawk A (MSD) takes 8 damage to CT.
            7 Armor remaining.


    Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 5 : fails to achieve lock.

    Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 6 : fails to achieve lock.

Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Tomahawk A (MSD); needs 4, rolls 7 : 3 troopers hit (using Left Side table)
        Tomahawk A (MSD) takes 2 damage to RA.
        2 damage transfers to RT.
        Tomahawk A (MSD) takes 2 damage to RT.
        2 damage transfers to CT.
        Tomahawk A (MSD) takes 2 damage to CT.
            5 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to CT.
            3 Armor remaining.

        Tomahawk A (MSD) takes 2 damage to LL (critical).
             11 Internal Structure remaining
            Critical hit on LL. Roll is 12; 2 locations.
            CRITICAL HIT on Double Heat Sink.
            CRITICAL HIT on Lower Leg.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Hip.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (MSD) gains 0 heat, sinks 0 heat and is now at 0 heat.
Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------

Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 10 to wake up.  Rolls 4 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8
-------------------
RJF_Den rolls a 4[4+0].
MSD rolls a 6[6+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 3163 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Machine Gun at MechWarrior Dost Amici (RJF_Den); needs 10, rolls 9 : misses
Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Dire Wolf (Daishi) A (MSD); needs 2, rolls 7 : hits  (using Rear table) CTR (hit aimed location)
        Dire Wolf (Daishi) A (MSD) takes 15 damage to CTR.
            Armor destroyed, 20 Internal Structure remaining
            Critical hit on CT. Roll is (8+2) = 10; 1 location.
            CRITICAL HIT on Engine.
    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits  (using Rear table) LA
        Dire Wolf (Daishi) A (MSD) takes 10 damage to LA.
        10 damage transfers to LTR.
        Dire Wolf (Daishi) A (MSD) takes 10 damage to LTR.
            Armor destroyed,             SECTION DESTROYED,
            Critical hit on LT. Roll is (7+1) = 8; no effect.
*** Dire Wolf (Daishi) A (MSD) DESTROYED by engine destruction! ***
    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits  (using Rear table) RA
        Dire Wolf (Daishi) A (MSD) takes 10 damage to RA.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on RA. Roll is (7+1) = 8; no effect.
    Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits  (using Rear table) CTR (hit aimed location)
        Dire Wolf (Daishi) A (MSD) takes 10 damage to CTR.
             10 Internal Structure remaining
            Critical hit on CT. Roll is (6+1) = 7; no effect.
    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 4, rolls 5 : 6 missile(s) hit (using Rear table).
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
        2 damage transfers to LTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
             8 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
        2 damage transfers to LTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
             6 Internal Structure remaining
            Critical hit on CT. Roll is 7; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LL.
            37 Armor remaining.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to RTR.
             19 Internal Structure remaining
            Critical hit on RT. Roll is 6; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
             4 Internal Structure remaining
            Critical hit on CT. Roll is 4; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            29 Armor remaining.
    Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 4, rolls 9 : 6 missile(s) hit (using Rear table).
        Dire Wolf (Daishi) A (MSD) takes 2 damage to RA.
             13 Internal Structure remaining
            Critical hit on RA. Roll is 10; 1 location.
            CRITICAL HIT on Large Pulse Laser.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
             2 Internal Structure remaining
            Critical hit on CT. Roll is 3; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
        2 damage transfers to LTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
             SECTION DESTROYED,
        Dire Wolf (Daishi) A (MSD) has taken 8 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
        >Dire Wolf (Daishi) A (MSD) suffers catastrophic damage, but the autoeject system was engaged.
    
Dire Wolf (Daishi) A (MSD) must make a piloting skill check (landing in clear terrain).
    Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : fails.
            Critical hit on CT. Roll is 7; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to HD.
            5 Armor remaining.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to RA.
             11 Internal Structure remaining
            Critical hit on RA. Roll is 5; no effect.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LA.
        2 damage transfers to LTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR.
        2 damage transfers to CTR.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR.
Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Dire Wolf (Daishi) A (MSD); needs -1, rolls 10 : 2 troopers hit (using Rear table)
        Dire Wolf (Daishi) A (MSD) takes 2 damage to RL.
            27 Armor remaining.
        Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. (hit aimed location)
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (RJF_Den) gains 39 heat, sinks 39 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9
-------------------
RJF_Den rolls a 8[8+0].
MSD rolls a 4[4+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 3163 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 12 : hits  Trooper 3 (critical)
        CRITICAL HIT on Trooper 3 (critical).
        Clan Medium Battle Armor (Rache) (MSD) takes 15 damage to Trooper 3 (critical).
            Armor destroyed,             TROOPER KILLED,


    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 9 : hits  Trooper 5
        Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 5.
            0 Armor remaining.


    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 7 : misses

        Checking for accidental fire; needs 3 or below, rolls 4 : no fire..

    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 9 : hits  Trooper 1
        Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 1.
            0 Armor remaining.


    Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 4 : fails to achieve lock.

    Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 6 : fails to achieve lock.

Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 9, rolls 9 : 4 troopers hit (using Right Side table)
        Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 4.
            8 Armor remaining.

        Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 1.
             TROOPER KILLED,

        Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 2.
            8 Armor remaining.

        Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 4.
            6 Armor remaining.


Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Machine Gun at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 8, rolls 10 : 4 troopers hit
        Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 5.
            8 Armor remaining.

        CRITICAL HIT on Trooper 5 (critical).
        Elemental Battle Armor [ERMicroL] (RJF_Den) takes 9 damage to Trooper 5 (critical).
            Armor destroyed,             TROOPER KILLED,

        Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 4.
            8 Armor remaining.

        Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 3.
            8 Armor remaining.



MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10
-------------------
RJF_Den rolls a 8[8+0] / 12[12+0].
MSD rolls a 8[8+0] / 4[4+0].
Wind direction is North.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
RJF_Den: 2996 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Movement Phase
-------------------

Offboard Attack Phase
-------------------

MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase
-------------------
Weapons fire for Clan Medium Battle Armor (Rache) (MSD)
    Machine Gun at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 6, rolls 4 : misses

Weapons fire for Dire Wolf (Daishi) A (RJF_Den)
    Gauss Rifle at Clan Medium Battle Armor (Rache) (MSD); needs 9, rolls 7 : misses


    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 4 : misses


    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 9 : hits  Trooper 2
        Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 2.
            Armor destroyed,             TROOPER KILLED,


    Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 9 : hits  Trooper 5
        Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 5.
             TROOPER KILLED,


    Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 11, rolls 6 : fails to achieve lock.

    Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 11, rolls 9 : fails to achieve lock.

Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den)
    ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 6, rolls 9 : 2 troopers hit (using Rear table)
        CRITICAL HIT on Trooper 4 (critical).
        Clan Medium Battle Armor (Rache) (MSD) takes 7 damage to Trooper 4 (critical).
            Armor destroyed,             TROOPER KILLED,
*** Clan Medium Battle Armor (Rache) (MSD) DESTROYED by damage! ***

        Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 1.



MegaMek: Game saved to savegames\autosave.sav
MSD: гг
Physical Attack Phase
-------------------

Heat Phase
-------------------
Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory!
-------------------

Winner is: TEAM #1

RJF_Den: 2996 BV remaining (from 7400 initially) 0 BV fled
MSD: 0 BV remaining (from 7371 initially) 0 BV fled
evil: 0 BV remaining (from 0 initially) 0 BV fled
bugagalter: 0 BV remaining (from 0 initially) 0 BV fled

Survivors are:
Dire Wolf (Daishi) A (RJF_Den)
Pilot : Eva Gachukia [4/5]
Kills : 3

Elemental Battle Armor [ERMicroL] (RJF_Den)
Gunnery Skill : Kiranmala  Ruchir [4]
Kills : 1

MechWarrior Dost Amici (RJF_Den)
Gunnery Skill : Dost Amici [4]
Kills : 0


Graveyard contains:
Longbow LGB-13C (RJF_Den)
Pilot : Acacia Phocas [4/5] ( 1 hit(s) )
Kills : 0
Destroyed by Tomahawk A (MSD)

Tomahawk A (MSD)
Pilot : Jamilyn Arbuthnot [4/5] ( 5 hit(s)  )
Kills : 2
Destroyed by Dire Wolf (Daishi) A (RJF_Den)

Tomahawk A (RJF_Den)
Pilot : Dost Amici [4/5]
Kills : 0
Destroyed by Tomahawk A (MSD)

Dire Wolf (Daishi) A (MSD)
Pilot : Sarah Semerkant [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Dire Wolf (Daishi) A (RJF_Den)

Clan Medium Battle Armor (Rache) (MSD)
Gunnery Skill : Beanta Virini [4]
Kills : 0
Destroyed by Elemental Battle Armor [ERMicroL] (RJF_Den)


The following utterly destroyed units are not available for salvage:
Longbow LGB-13C (MSD)
Pilot : Randy Thu [4/5] ( 6 hit(s)  )
Kills : 0
Destroyed by Dire Wolf (Daishi) A (RJF_Den)

MechWarrior Randy Thu (MSD)
Gunnery Skill : Randy Thu [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.

MechWarrior Sarah Semerkant (MSD)
Gunnery Skill : Sarah Semerkant [4] ( 6 hit(s)  )
Kills : 0
Destroyed by pilot error.


Detailed unit status saved to entitystatus.txt
MSD: выложишь?
RJF_Den: спасибо за бой 
RJF_Den: да 
MSD: кк. удачи. испеки утку
RJF_Den: Спасибо) 
RJF_Den: уточка серьёзный противник)
RJF_Den: но как мы деку собрали 
RJF_Den: было весело 
MSD: ага
MSD: лажанулся я - не привык играть с ER правилом - вот и прятал томика
RJF_Den: надо было быстрей их в третьем ходу в чисто поле выгонять 
RJF_Den: и фокусить максимально 
RJF_Den: Ивил правильно сказал что лонгбоу танковать последнее дело )
MSD: скажем так - если бы не лаки шот в дайшу, мжет быть что-то было бы по-другому. а так я стрелял по верзней таблице - и не попал на 5+ из трех ларжей. попапл бы - мог бы унести с ходу тома
MSD: а нет, на 7+. но все равно из 6 выстрелов на 7+ и 6+ попал тольок 1, 
RJF_Den: ну это обычное дело) я регулярно и на 5 не прокидываюсь 
MSD: не говоря уже о 5+ Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 5 to stay conscious.  Rolls 3 : blacks out.
RJF_Den: стопе, там не может быть 5 у дашика боеприпас равнул же 
MSD: не бк а гусь, вот тебе и 5+ за два кхита
MSD: дашка бы и так не устояла - ltra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 :          Dire Wolf (Daishi) A (MSD) takes 20 damage to CT (critical).             27 Armor remaining.             Critical hit on CT. Roll is (6+3) = 9; 1 location.             CRITICAL HIT on Standard Gyro.
MSD: ты мне еще таком гиро выбил, но все равно, в атсрал отправиться очень плохо
MSD: пока
***Server: MSD disconnected.