Log file opened Sun Oct 30 11:58:32 MSK 2016
***Server: Welcome to MegaMek. Server is running version 0.36.2-STE, build date Mon Mar 03 19:03:10 EET 2014.
***Server: Machine IP is 10.10.10.5
***Server: Machine IP is 192.168.0.5
***Server: Machine IP is 0:0:0:0:0:0:0:1
***Server: Listening on port 2359
***Server: RJF_Den connected from /178.204.32.158
***Server: For RJF_Den Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: MSD connected from /95.24.72.60
***Server: For MSD Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 18:03
***Server: Unit 3(MSD) has been customized.
***Server: Player RJF_Den changed map dimensions
***Server: Unit 1(MSD) has been customized.
***Server: Unit 1(MSD) has been customized.
***Server: Unit 1(MSD) has been customized.
***Server: Player RJF_Den changed map settings
***Server: Player RJF_Den changed map settings
***Server: Unit 3(MSD) has been customized.
RJF_Den: стороны SW NE же вроде
RJF_Den: ок
MSD: ща карту
RJF_Den: спринт отключаем?
MSD: мне все равно
MSD: я бы даблблайнд включил
***Server: Player RJF_Den changed option "TacOps Sprinting" to false.
MSD: ща карты забыл какие можно
RJF_Den: да меня розовенькие следы на карте бесят)
***Server: Player MSD changed map settings
***Server: Unit 10(RJF_Den) has been customized.
RJF_Den: ну что го?
MSD: эх... пропадает бв... (((
MSD: ну го что ли
MSD: вау
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Deployment ------------------- RJF_Den rolls a 5[5+0] / 9[9+0]. MSD rolls a 5[5+0] / 2[2+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 7400 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
MSD: вот это я понимаю готовился - бв под кап
MegaMek: Game saved to savegames\autosave.sav
MSD: у тебя
RJF_Den: да это как по мне не главное )
RJF_Den: пару хедшотов
RJF_Den: и всё )
MSD: ща сек - мехи пропали - где эта настройка
MSD: о
RJF_Den: cntrl +U
***Server: evil connected from /95.188.93.203
***Server: For evil Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 14:03
MSD: vtyz vexf.n cvenyst cjvytybz
MSD: меня терзают смустные сомения
RJF_Den: дабл блинд?)
***Server: bugagalter connected from /5.44.168.202
***Server: For bugagalter Server reports: Client/Server timestamp mismatch. Server reports: 3.03.14 19:03, Client reports: 3.03.14 16:03
MSD: писец
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #1 ------------------- RJF_Den rolls a 4[4+0]. MSD rolls a 10[10+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 7400 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
***Server: evil has been granted vision of the entire map
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits (using Partial cover (horizontal 50%) table) RT Longbow LGB-13C (MSD) takes 15 damage to RT. 5 Armor remaining. Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 6 : misses Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 2 : misses Large Pulse Laser at Longbow LGB-13C (MSD); needs 8, rolls 7 : misses Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 6 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 4 : fails to achieve lock. Weapons fire for Dire Wolf (Daishi) A (MSD) Gauss Rifle at Longbow LGB-13C (RJF_Den); needs 8, rolls 9 : hits LL Longbow LGB-13C (RJF_Den) takes 15 damage to LL. 12 Armor remaining. Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits LA Longbow LGB-13C (RJF_Den) takes 10 damage to LA. 11 Armor remaining. Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 7 : misses Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 6 : misses Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 10 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 6 : fails to achieve lock. Weapons fire for Longbow LGB-13C (MSD) MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 2 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 10 : 6 missile(s) hit (w/ +2 bonus). Longbow LGB-13C (RJF_Den) takes 5 damage to RT. 15 Armor remaining. Longbow LGB-13C (RJF_Den) takes 1 damage to LA. 10 Armor remaining. MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 5 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 10 : 7 missile(s) hit (w/ +2 bonus). Longbow LGB-13C (RJF_Den) takes 5 damage to CT. 26 Armor remaining. Longbow LGB-13C (RJF_Den) takes 2 damage to LL. 10 Armor remaining. MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 4 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 10, rolls 6 : misses Weapons fire for Tomahawk A (RJF_Den) ER Large Laser at Longbow LGB-13C (MSD); needs 8, rolls 8 : hits (using Partial cover (horizontal 50%) table) RA Longbow LGB-13C (MSD) takes 10 damage to RA. 11 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits (using Partial cover (horizontal 50%) table) HD Longbow LGB-13C (MSD) takes 3 damage to HD. 6 Armor remaining. Pilot of Longbow LGB-13C (MSD) "Randy Thu" takes 1 damage. Pilot of Longbow LGB-13C (MSD) "Randy Thu" needs a 3 to stay conscious. Rolls 10 : successful! Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses Medium Pulse Laser at Longbow LGB-13C (MSD); needs 10, rolls 10 : hits (using Partial cover (horizontal 50%) table) LA Longbow LGB-13C (MSD) takes 3 damage to LA. 18 Armor remaining. Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 7 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (MSD); needs 12, rolls 10 : fails to achieve lock. Weapons fire for Longbow LGB-13C (RJF_Den) MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 6 : misses MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 10 : 4 missile(s) hit (using Partial cover (horizontal 50%) table). Longbow LGB-13C (MSD) takes 4 damage to RA. 7 Armor remaining. MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 7 : misses MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 8 : misses MML 7 (Semi-guided ammo) at Longbow LGB-13C (MSD); needs 10, rolls 7 : misses Longbow LGB-13C (MSD) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 6 : succeeds. Longbow LGB-13C (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat. Longbow LGB-13C (MSD) gains 24 heat, sinks 24 heat and is now at 0 heat. Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 26 heat, sinks 26 heat and is now at 0 heat. Longbow LGB-13C (RJF_Den) gains 26 heat, sinks 24 heat and is now at 2 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #2 ------------------- RJF_Den rolls a 5[5+0]. MSD rolls a 2[2+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 7286 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Dire Wolf (Daishi) A (MSD) Gauss Rifle at Longbow LGB-13C (RJF_Den); needs 10, rolls 11 : hits RA Longbow LGB-13C (RJF_Den) takes 15 damage to RA. 6 Armor remaining. Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits RT Longbow LGB-13C (RJF_Den) takes 10 damage to RT. 5 Armor remaining. Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 8 : hits RT Longbow LGB-13C (RJF_Den) takes 10 damage to RT. Armor destroyed, 13 Internal Structure remaining Critical hit on RT. Roll is (2+1) = 3; no effect. Large Pulse Laser at Longbow LGB-13C (RJF_Den); needs 8, rolls 11 : hits LA (critical) Longbow LGB-13C (RJF_Den) takes 10 damage to LA (critical). 0 Armor remaining. Critical hit on LA. Roll is (8+1) = 9; 1 location. CRITICAL HIT on +MML 7. Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 7 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 12, rolls 11 : fails to achieve lock. Weapons fire for Longbow LGB-13C (MSD) MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 7 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 7 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (RJF_Den); needs 9, rolls 4 : misses Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 11 : hits (using Partial cover (horizontal 50%) table) RL Longbow LGB-13C suffers no damage. (RL behind cover) Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 8 : misses Large Pulse Laser at Longbow LGB-13C (MSD); needs 9, rolls 12 : hits (using Partial cover (horizontal 50%) table) LT Longbow LGB-13C (MSD) takes 10 damage to LT. 10 Armor remaining. Weapons fire for Tomahawk A (RJF_Den) ER Large Laser at Longbow LGB-13C (MSD); needs 9, rolls 9 : hits (using Partial cover (horizontal 50%) table) RL Longbow LGB-13C suffers no damage. (RL behind cover) Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 9 : misses Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 11 : hits (using Partial cover (horizontal 50%) table) LA Longbow LGB-13C (MSD) takes 3 damage to LA. 15 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (MSD); needs 11, rolls 4 : misses Weapons fire for Longbow LGB-13C (RJF_Den) MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 4 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 7 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 6 : misses MML 7 (Artemis-capable ammo) at Longbow LGB-13C (MSD); needs 9, rolls 2 : misses Longbow LGB-13C (RJF_Den) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat. Longbow LGB-13C (MSD) gains 25 heat, sinks 24 heat and is now at 1 heat. Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 26 heat, sinks 26 heat and is now at 0 heat. Longbow LGB-13C (RJF_Den) gains 22 heat, sinks 24 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #3 ------------------- RJF_Den rolls a 10[10+0] / 3[3+0]. MSD rolls a 10[10+0] / 6[6+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 7072 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MSD: оппс
MSD: чертов радар
MSD: тест
RJF_Den: здесь
RJF_Den: подвис малёха
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Dire Wolf (Daishi) A (MSD) Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire.. Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 6 : no fire.. Large Pulse Laser at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 11, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 7 : no fire..
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 31 heat, sinks 31 heat and is now at 0 heat. Longbow LGB-13C (MSD) gains 1 heat, sinks 2 heat and is now at 0 heat. Tomahawk A (MSD) gains 1 heat, sinks 1 heat and is now at 0 heat. Dire Wolf (Daishi) A (RJF_Den) gains 1 heat, sinks 1 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 2 heat, sinks 2 heat and is now at 0 heat. Longbow LGB-13C (RJF_Den) gains 2 heat, sinks 2 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #4 ------------------- RJF_Den rolls a 7[7+0]. MSD rolls a 11[11+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 7072 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Tomahawk A (RJF_Den) Ultra AC/20 at Longbow LGB-13C (MSD); needs 9, rolls 4 : misses ER Large Laser at Longbow LGB-13C (MSD); needs 7, rolls 4 : misses Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 8 : hits RA Longbow LGB-13C (MSD) takes 7 damage to RA. 0 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 7 : hits RA Longbow LGB-13C (MSD) takes 7 damage to RA. 7 Internal Structure remaining Critical hit on RA. Roll is (7+1) = 8; no effect. Medium Pulse Laser at Longbow LGB-13C (MSD); needs 7, rolls 5 : misses Streak SRM 6 at Longbow LGB-13C (MSD); needs 9, rolls 2 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (MSD); needs 9, rolls 9 : 6 missile(s) hit. Longbow LGB-13C (MSD) takes 2 damage to RT. 3 Armor remaining. Longbow LGB-13C (MSD) takes 2 damage to RT. 1 Armor remaining. Longbow LGB-13C (MSD) takes 2 damage to CT (critical). 29 Armor remaining. Critical hit on CT. Roll is 12; 2 locations. CRITICAL HIT on Engine. CRITICAL HIT on Standard Gyro. Longbow LGB-13C (MSD) takes 2 damage to RL. 25 Armor remaining. Longbow LGB-13C (MSD) takes 2 damage to HD. 4 Armor remaining. Pilot of Longbow LGB-13C (MSD) "Randy Thu" takes 1 damage. Pilot of Longbow LGB-13C (MSD) "Randy Thu" needs a 5 to stay conscious. Rolls 7 : successful! Longbow LGB-13C (MSD) takes 2 damage to RT. Armor destroyed, 17 Internal Structure remaining Critical hit on RT. Roll is 5; no effect. Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Longbow LGB-13C (MSD); needs 8, rolls 5 : misses Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 8 : hits RT Longbow LGB-13C (MSD) takes 10 damage to RT. 7 Internal Structure remaining Critical hit on RT. Roll is (11+1) = 12; 2 locations. CRITICAL HIT on +MML 7. CRITICAL HIT on MML 7 SRM Artemis-capable Ammo (14). *** MML 7 SRM Artemis-capable Ammo EXPLODES! 196 DAMAGE! *** Longbow LGB-13C (MSD) takes 196 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. remaining 189 damage prevented by CASE. Critical hit on RT. Roll is (2+4) = 6; no effect. Longbow LGB-13C (MSD) has taken 4 engine hits this phase. Checking for engine explosion on 10, roll is 11. ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure! *** Longbow LGB-13C (MSD) DESTROYED by engine explosion! *** Start Secondary Damage Report. >Longbow LGB-13C (MSD) suffers catastrophic damage, but the autoeject system was engaged. Longbow LGB-13C (MSD) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds. Dire Wolf (Daishi) A (MSD) is hit for 34 damage! Dire Wolf (Daishi) A (MSD) takes 5 damage to RA. 29 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to LTR. 5 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to CTR. 9 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to LA. 29 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to RTR. 5 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to RTR. 0 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 4 damage to LTR. 1 Armor remaining. Tomahawk A (MSD) is hit for 17 damage! Tomahawk A (MSD) takes 5 damage to RL. 36 Armor remaining. Tomahawk A (MSD) takes 5 damage to LL. 36 Armor remaining. Tomahawk A (MSD) takes 5 damage to RT. 27 Armor remaining. Tomahawk A (MSD) takes 2 damage to CT. 44 Armor remaining. End Secondary Damage Report. Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 6 : hits LT Longbow LGB-13C (MSD) takes 10 damage to LT. 0 Armor remaining. Large Pulse Laser at Longbow LGB-13C (MSD); needs 6, rolls 7 : hits CT Longbow LGB-13C (MSD) takes 10 damage to CT. Streak SRM 6 at Longbow LGB-13C (MSD); needs 10, rolls 7 : fails to achieve lock. Streak SRM 6 at Longbow LGB-13C (MSD); needs 10, rolls 7 : fails to achieve lock. Weapons fire for Longbow LGB-13C (RJF_Den) MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 9 : 4 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (MSD) takes 4 damage to RA. 25 Armor remaining. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 10 : 7 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (MSD) takes 5 damage to LT. 27 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to HD. 7 Armor remaining. Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 1 damage. Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 3 to stay conscious. Rolls 8 : successful! MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 9 : 4 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (MSD) takes 4 damage to LT. 23 Armor remaining. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 3 : possible fire. Needs 11 [9 (MML 7) + 2 (accidental)] to ignite, rolls 5 MML 7 (Semi-guided ammo) at Dire Wolf (Daishi) A (MSD); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 5 : misses SRM 2 at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 3 : misses Weapons fire for Tomahawk A (MSD) Ultra AC/20 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 9 : misses Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 5 : misses Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 7 : misses Medium Pulse Laser at Dire Wolf (Daishi) A (RJF_Den); needs 10, rolls 7 : misses ER Large Laser at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 10 : hits CT Dire Wolf (Daishi) A (RJF_Den) takes 10 damage to CT. 37 Armor remaining. Streak SRM 6 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 6 : fails to achieve lock. Streak SRM 6 at Dire Wolf (Daishi) A (RJF_Den); needs 12, rolls 8 : fails to achieve lock. Weapons fire for Longbow LGB-13C (MSD) MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 9 : 6 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (RJF_Den) takes 5 damage to RT. 27 Armor remaining. Dire Wolf (Daishi) A (RJF_Den) takes 1 damage to CT. 36 Armor remaining. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 6 : misses MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 12 : 3 missile(s) hit. Dire Wolf (Daishi) A (RJF_Den) takes 3 damage to LT. 29 Armor remaining. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 4 : misses MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 4 : misses MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (RJF_Den); needs 8, rolls 10 : 7 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (RJF_Den) takes 5 damage to LA. 29 Armor remaining. Dire Wolf (Daishi) A (RJF_Den) takes 2 damage to CT. 34 Armor remaining. Weapons fire for Dire Wolf (Daishi) A (MSD) Gauss Rifle at Tomahawk A (RJF_Den); needs 8, rolls 10 : hits CT Tomahawk A (RJF_Den) takes 15 damage to CT. 31 Armor remaining. Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 7 : hits LA Tomahawk A (RJF_Den) takes 10 damage to LA. 24 Armor remaining. Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. Large Pulse Laser at Tomahawk A (RJF_Den); needs 6, rolls 8 : hits RT Tomahawk A (RJF_Den) takes 10 damage to RT. 22 Armor remaining. Streak SRM 6 at Tomahawk A (RJF_Den); needs 10, rolls 8 : fails to achieve lock. Streak SRM 6 at Tomahawk A (RJF_Den); needs 10, rolls 8 : fails to achieve lock. Weapons fire for Clan Medium Battle Armor (Rache) (MSD) SRM 3 (OS) at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses SRM 3 (OS) at Tomahawk A (RJF_Den); needs 7, rolls 9 : 9 missile(s) hit. Tomahawk A (RJF_Den) takes 2 damage to LT. 30 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to CT. 29 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RL. 39 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RA. 32 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to LT. 28 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to LT. 26 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RA. 30 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to LA. 22 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to CT. 27 Armor remaining. Machine Gun at Tomahawk A (RJF_Den); needs 9, rolls 7 : misses Dire Wolf (Daishi) A (MSD) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 10 : succeeds. Dire Wolf (Daishi) A (RJF_Den) must make 1 piloting skill roll(s) (20+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 1 (20+ damage) - 2 (weight class modifier)); needs 4, rolls 7 : succeeds. Tomahawk A (RJF_Den) must make 1 piloting skill roll(s) (40+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 2 (40+ damage) - 2 (weight class modifier)); needs 5, rolls 6 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MSD: о да
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat. Tomahawk A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat. Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 36 heat, sinks 36 heat and is now at 0 heat. Longbow LGB-13C (RJF_Den) gains 21 heat, sinks 21 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #5 ------------------- RJF_Den rolls a 11[11+0]. MSD rolls a 9[9+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 6835 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Machine Gun at Longbow LGB-13C (RJF_Den); needs 10, rolls 9 : misses Weapons fire for Tomahawk A (RJF_Den) Ultra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 : Dire Wolf (Daishi) A (MSD) takes 20 damage to CT (critical). 27 Armor remaining. Critical hit on CT. Roll is (6+3) = 9; 1 location. CRITICAL HIT on Standard Gyro. Ultra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 10 : Dire Wolf (Daishi) A (MSD) takes 20 damage to LA. 9 Armor remaining. Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 10 : hits CT Dire Wolf (Daishi) A (MSD) takes 7 damage to CT. 20 Armor remaining. Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 4 : misses Checking for accidental fire; needs 3 or below, rolls 3 : possible fire. Needs 9 [7 (Medium Pulse Laser) + 2 (accidental)] to ignite, rolls 8 Medium Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits CT Dire Wolf (Daishi) A (MSD) takes 7 damage to CT. 13 Armor remaining. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 6 : fails to achieve lock. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 : 6 missile(s) hit. Dire Wolf (Daishi) A (MSD) takes 2 damage to CT. 11 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to CT. 9 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to LT (critical). 21 Armor remaining. Critical hit on LT. Roll is 6; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 39 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RT. 30 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 7 Armor remaining. ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 7 : misses Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Dire Wolf (Daishi) A (MSD); needs 7, rolls 7 : hits LA Dire Wolf (Daishi) A (MSD) takes 15 damage to LA. Armor destroyed, 9 Internal Structure remaining Critical hit on LA. Roll is (10+2) = 12; 2 locations. CRITICAL HIT on +Gauss Rifle. *** Gauss Rifle EXPLODES! 20 DAMAGE! *** Dire Wolf (Daishi) A (MSD) takes 20 damage to LA. SECTION DESTROYED, remaining 11 damage prevented by CASE. Critical hit on LA. Roll is (9+3) = 12; 2 locations. CRITICAL HIT on +Gauss Rifle. CRITICAL HIT on Gauss Ammo (8). Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 2 damage. Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 5 to stay conscious. Rolls 3 : blacks out. Location has no more hittable critical slots. Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 10 : hits LA Dire Wolf (Daishi) A (MSD) takes 10 damage to LA. 10 damage transfers to LT. Dire Wolf (Daishi) A (MSD) takes 10 damage to LT. 11 Armor remaining. Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits RA Dire Wolf (Daishi) A (MSD) takes 10 damage to RA. 15 Armor remaining. Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 5, rolls 7 : hits LT Dire Wolf (Daishi) A (MSD) takes 10 damage to LT. 1 Armor remaining. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 9, rolls 8 : fails to achieve lock. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : 6 missile(s) hit. Dire Wolf (Daishi) A (MSD) takes 2 damage to RA. 13 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RT. 28 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 37 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RT. 26 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to LT. Armor destroyed, 20 Internal Structure remaining Critical hit on LT. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. Dire Wolf (Daishi) A (MSD) takes 2 damage to LT. 18 Internal Structure remaining Critical hit on LT. Roll is 8; no effect. Weapons fire for Dire Wolf (Daishi) A (MSD) Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 6 : misses Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 7 : hits (using Above table) LT Tomahawk A (RJF_Den) takes 10 damage to LT. 16 Armor remaining. Large Pulse Laser at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses Streak SRM 6 at Tomahawk A (RJF_Den); needs 6, rolls 4 : fails to achieve lock. Streak SRM 6 at Tomahawk A (RJF_Den); needs 6, rolls 5 : fails to achieve lock. Gauss Rifle at Tomahawk A (RJF_Den); needs 6, rolls 5 : misses Weapons fire for Tomahawk A (MSD) Ultra AC/20 at Longbow LGB-13C (RJF_Den); needs 8, rolls 9 : Longbow LGB-13C (RJF_Den) takes 20 damage to LT. 0 Armor remaining. Ultra AC/20 at Longbow LGB-13C (RJF_Den); needs 8, rolls 7 : misses Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 8 : hits RT Longbow LGB-13C (RJF_Den) takes 7 damage to RT. 6 Internal Structure remaining Critical hit on RT. Roll is (2+1) = 3; no effect. Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 7 : hits CT Longbow LGB-13C (RJF_Den) takes 7 damage to CT. 19 Armor remaining. Medium Pulse Laser at Longbow LGB-13C (RJF_Den); needs 6, rolls 6 : hits LT Longbow LGB-13C (RJF_Den) takes 7 damage to LT. 11 Internal Structure remaining Critical hit on LT. Roll is (6+1) = 7; no effect. ER Small Laser at Longbow LGB-13C (RJF_Den); needs 10, rolls 7 : misses Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 8, rolls 12 : 6 missile(s) hit. Longbow LGB-13C (RJF_Den) takes 2 damage to RT. 4 Internal Structure remaining Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on +MML 7. Longbow LGB-13C (RJF_Den) takes 2 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is 8; no effect. Longbow LGB-13C (RJF_Den) takes 2 damage to HD (critical). 7 Armor remaining. Critical hit on HD. Roll is 7; no effect. Pilot of Longbow LGB-13C (RJF_Den) "Acacia Phocas" takes 1 damage. Pilot of Longbow LGB-13C (RJF_Den) "Acacia Phocas" needs a 3 to stay conscious. Rolls 9 : successful! Longbow LGB-13C (RJF_Den) takes 2 damage to RT. SECTION DESTROYED, LIMB BLOWN OFF Right Arm blown off. Critical hit on RT. Roll is 9; 1 location. CRITICAL HIT on +MML 7. *** Longbow LGB-13C (RJF_Den) DESTROYED by engine destruction! *** Longbow LGB-13C (RJF_Den) takes 2 damage to LT. 9 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Longbow LGB-13C (RJF_Den) takes 2 damage to LA. 12 Internal Structure remaining Critical hit on LA. Roll is 6; no effect. Streak SRM 6 at Longbow LGB-13C (RJF_Den); needs 8, rolls 4 : fails to achieve lock. Weapons fire for Longbow LGB-13C (RJF_Den) MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 6 : misses Checking for accidental fire; needs 3 or below, rolls 11 : no fire.. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 3 : misses Checking for accidental fire; needs 3 or below, rolls 10 : no fire.. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 10 : 2 missile(s) hit. Dire Wolf (Daishi) A (MSD) takes 2 damage to LL. 39 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to LT. 16 Internal Structure remaining Critical hit on LT. Roll is 8; no effect. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (MSD) takes 2 damage to LT. 14 Internal Structure remaining Critical hit on LT. Roll is 2; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 35 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 2 damage transfers to LT. Dire Wolf (Daishi) A (MSD) takes 2 damage to LT. 12 Internal Structure remaining Critical hit on LT. Roll is 4; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to RT. 24 Armor remaining. MML 7 (Artemis-capable ammo) at Dire Wolf (Daishi) A (MSD); needs 7, rolls 8 : 4 missile(s) hit (w/ +2 bonus). Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 33 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to CT. 7 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to CT. 5 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 31 Armor remaining. ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 6 : misses ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : hits LT Dire Wolf (Daishi) A (MSD) takes 3 damage to LT. 9 Internal Structure remaining Critical hit on LT. Roll is 10; 1 location. CRITICAL HIT on Double Heat Sink. ER Small Laser at Dire Wolf (Daishi) A (MSD); needs 9, rolls 9 : hits RT Dire Wolf (Daishi) A (MSD) takes 3 damage to RT. 21 Armor remaining. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) SRM 2 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 5 : misses Dire Wolf (Daishi) A (MSD) must make 2 piloting skill roll(s) and automatically fails (Pilot unconscious). Dire Wolf (Daishi) A (MSD) falls on its rear, suffering 10 damage. Dire Wolf (Daishi) A (MSD) takes 5 damage to RA. 8 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 5 damage to CTR. 4 Armor remaining. Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" cannot avoid damage. Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" takes 1 damage.
MegaMek: Game saved to savegames\autosave.sav
MSD: это пипец
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 32 heat, sinks 32 heat and is now at 0 heat. Tomahawk A (MSD) gains 34 heat, sinks 34 heat and is now at 0 heat. Dire Wolf (Daishi) A (RJF_Den) gains 35 heat, sinks 35 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 34 heat, sinks 34 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #6 ------------------- RJF_Den rolls a 6[6+0]. MSD rolls a 4[4+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 5736 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Tomahawk A (RJF_Den) Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 8 : Tomahawk A (MSD) takes 20 damage to RT. 7 Armor remaining. fires a second shot in ultra mode. Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 10 : Tomahawk A (MSD) takes 20 damage to LL. 16 Armor remaining. Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 8 : Tomahawk A (MSD) takes 20 damage to LL. Armor destroyed, 17 Internal Structure remaining Critical hit on LL. Roll is (3+3) = 6; no effect. fires a second shot in ultra mode. Ultra AC/20 at Tomahawk A (MSD); needs 5, rolls 11 : Tomahawk A (MSD) takes 20 damage to RA. 14 Armor remaining. Medium Pulse Laser at Tomahawk A (MSD); needs 3, rolls 11 : hits RA Tomahawk A (MSD) takes 7 damage to RA. 7 Armor remaining. Medium Pulse Laser at Tomahawk A (MSD); needs 3, rolls 9 : hits CT Tomahawk A (MSD) takes 7 damage to CT. 37 Armor remaining. Streak SRM 6 at Tomahawk A (MSD); needs 5, rolls 5 : 6 missile(s) hit. Tomahawk A (MSD) takes 2 damage to LT. 30 Armor remaining. Tomahawk A (MSD) takes 2 damage to LA. 32 Armor remaining. Tomahawk A (MSD) takes 2 damage to LT. 28 Armor remaining. Tomahawk A (MSD) takes 2 damage to LT. 26 Armor remaining. Tomahawk A (MSD) takes 2 damage to RT. 5 Armor remaining. Tomahawk A (MSD) takes 2 damage to RL. 34 Armor remaining. Streak SRM 6 at Tomahawk A (MSD); needs 5, rolls 10 : 6 missile(s) hit. Tomahawk A (MSD) takes 2 damage to LA (critical). 30 Armor remaining. Critical hit on LA. Roll is 4; no effect. Tomahawk A (MSD) takes 2 damage to LA. 28 Armor remaining. Tomahawk A (MSD) takes 2 damage to LA. 26 Armor remaining. Tomahawk A (MSD) takes 2 damage to RA. 5 Armor remaining. Tomahawk A (MSD) takes 2 damage to CT. 35 Armor remaining. Tomahawk A (MSD) takes 2 damage to CT. 33 Armor remaining. Weapons fire for Tomahawk A (MSD) Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 9 : Tomahawk A (RJF_Den) takes 20 damage to CT. 7 Armor remaining. fires a second shot in ultra mode. Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 4 : misses Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 6 : Tomahawk A (RJF_Den) takes 20 damage to CT. Armor destroyed, 18 Internal Structure remaining Critical hit on CT. Roll is (6+3) = 9; 1 location. CRITICAL HIT on Engine. fires a second shot in ultra mode. Ultra AC/20 at Tomahawk A (RJF_Den); needs 5, rolls 6 : Tomahawk A (RJF_Den) takes 20 damage to RL. 19 Armor remaining. Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 8 : hits LT Tomahawk A (RJF_Den) takes 7 damage to LT. 9 Armor remaining. Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 12 : hits LA Tomahawk A (RJF_Den) takes 7 damage to LA. 15 Armor remaining. Medium Pulse Laser at Tomahawk A (RJF_Den); needs 3, rolls 3 : hits RL Tomahawk A (RJF_Den) takes 7 damage to RL. 12 Armor remaining. Streak SRM 6 at Tomahawk A (RJF_Den); needs 8, rolls 5 : fails to achieve lock. Streak SRM 6 at Tomahawk A (RJF_Den); needs 8, rolls 5 : fails to achieve lock. Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Machine Gun at Tomahawk A (RJF_Den); needs 7, rolls 5 : misses Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Tomahawk A (MSD); needs 7, rolls 3 : misses Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 5 : hits RA Tomahawk A (MSD) takes 10 damage to RA. Armor destroyed, 12 Internal Structure remaining Critical hit on RA. Roll is (9+1) = 10; 1 location. CRITICAL HIT on +Ultra AC/20. Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 5 : hits RA Tomahawk A (MSD) takes 10 damage to RA. 2 Internal Structure remaining Critical hit on RA. Roll is (12+1) = 13; 3 locations. CRITICAL HIT on +Ultra AC/20. CRITICAL HIT on +Ultra AC/20. CRITICAL HIT on +Ultra AC/20. Large Pulse Laser at Tomahawk A (MSD); needs 5, rolls 7 : hits LA Tomahawk A (MSD) takes 10 damage to LA. 16 Armor remaining. Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 4 : fails to achieve lock. Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 7 : fails to achieve lock. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Tomahawk A (MSD); needs 5, rolls 12 : 2 troopers hit Tomahawk A (MSD) takes 2 damage to LT. 24 Armor remaining. Tomahawk A (MSD) takes 2 damage to CT. 31 Armor remaining. Tomahawk A (MSD) must make 1 piloting skill roll(s) (140+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 7 (140+ damage) - 2 (weight class modifier)); needs 10, rolls 7 : falls. Tomahawk A (MSD) falls on its left side, suffering 10 damage. Tomahawk A (MSD) takes 5 damage to RT. 0 Armor remaining. Tomahawk A (MSD) takes 5 damage to LA. 11 Armor remaining. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" must roll 10 to avoid damage; rolls 5 : fails. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 1 damage. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 3 to stay conscious. Rolls 4 : successful! Tomahawk A (RJF_Den) must make 1 piloting skill roll(s) (80+ damage). The base target is 5 [5 (Base piloting skill)]. Roll #1, (5 (Base piloting skill) + 4 (80+ damage) - 2 (weight class modifier)); needs 7, rolls 7 : succeeds.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase ------------------- Physical attacks for Tomahawk A (RJF_Den) Kick (Left leg) at Tomahawk A (MSD); needs 2, rolls 8 : hits LT Tomahawk A (MSD) takes 20 damage to LT. 4 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 0 heat, sinks 0 heat and is now at 0 heat. Tomahawk A (MSD) gains 40 heat, sinks 36 heat and is now at 4 heat. Dire Wolf (Daishi) A (RJF_Den) gains 31 heat, sinks 31 heat and is now at 0 heat. Tomahawk A (RJF_Den) gains 51 heat, sinks 36 heat and is now at 15 heat. Tomahawk A (RJF_Den) needs a 4+ to avoid shutdown, rolls 7 : avoids successfully! Control Rolls ------------------- End Phase ------------------- Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 10 to wake up. Rolls 7 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #7 ------------------- RJF_Den rolls a 5[5+0]. MSD rolls a 6[6+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 5464 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase ------------------- Tomahawk A (MSD) must make a piloting skill check (Left Arm hand Actuator missing/destroyed). Needs 7 [5 (Base piloting skill) + 0 (getting up) + 1 (Right Arm hand Actuator missing/destroyed) + 1 (Left Arm hand Actuator missing/destroyed)], rolls 6 : falls. Tomahawk A (MSD) goes back to the hull down position instead of falling to the ground.
MegaMek: Game saved to savegames\autosave.sav
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Tomahawk A (MSD) Ultra AC/20 at Tomahawk A (RJF_Den); needs 4, rolls 7 : Tomahawk A (RJF_Den) takes 20 damage to CT. SECTION DESTROYED, Tomahawk A (RJF_Den) has taken 5 engine hits this phase. Checking for engine explosion on 10, roll is 9. Engine safety systems remain in place. *** Tomahawk A (RJF_Den) DESTROYED by damage! *** >Tomahawk A (RJF_Den) suffers catastrophic damage, but the autoeject system was engaged. Tomahawk A (RJF_Den) must make a piloting skill check (landing in clear terrain). Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds. The pilot ejects safely! Critical hit on CT. Roll is (7+3) = 10; 1 location. CRITICAL HIT on Engine. fires a second shot in ultra mode. Ultra AC/20 at Tomahawk A (RJF_Den); needs 4, rolls 5 : Tomahawk A (RJF_Den) takes 20 damage to CT. Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 8 : hits (using Above table) RA Tomahawk A (RJF_Den) takes 7 damage to RA. 23 Armor remaining. Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 4 : misses Medium Pulse Laser at Tomahawk A (RJF_Den); needs 5, rolls 6 : hits (using Above table) RT Tomahawk A (RJF_Den) takes 7 damage to RT. 15 Armor remaining. ER Small Laser at Tomahawk A (RJF_Den); needs 4, rolls 9 : hits RT Tomahawk A (RJF_Den) takes 5 damage to RT. 10 Armor remaining. Streak SRM 6 at Tomahawk A (RJF_Den); needs 4, rolls 7 : 6 missile(s) hit. Tomahawk A (RJF_Den) takes 2 damage to CT. Tomahawk A (RJF_Den) takes 2 damage to RL. 10 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RL. 8 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to CT. Tomahawk A (RJF_Den) takes 2 damage to RA. 21 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RA. 19 Armor remaining. Streak SRM 6 at Tomahawk A (RJF_Den); needs 4, rolls 10 : 6 missile(s) hit. Tomahawk A (RJF_Den) takes 2 damage to LA. 13 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to CT. Tomahawk A (RJF_Den) takes 2 damage to LT. 7 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to RL. 6 Armor remaining. Tomahawk A (RJF_Den) takes 2 damage to CT. Tomahawk A (RJF_Den) takes 2 damage to LT. 5 Armor remaining. Weapons fire for Tomahawk A (RJF_Den) Ultra AC/20 at Tomahawk A (MSD); needs 6, rolls 5 : misses Ultra AC/20 at Tomahawk A (MSD); needs 6, rolls 6 : Tomahawk A (MSD) takes 20 damage to LA. Armor destroyed, 8 Internal Structure remaining Critical hit on LA. Roll is (5+3) = 8; no effect. Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 9 : hits CT Tomahawk A (MSD) takes 7 damage to CT. 24 Armor remaining. Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 9 : hits CT Tomahawk A (MSD) takes 7 damage to CT. 17 Armor remaining. Medium Pulse Laser at Tomahawk A (MSD); needs 4, rolls 10 : hits LT Tomahawk A (MSD) takes 7 damage to LT. Armor destroyed, 18 Internal Structure remaining Critical hit on LT. Roll is (7+1) = 8; no effect. Streak SRM 6 at Tomahawk A (MSD); needs 6, rolls 10 : 6 missile(s) hit. Tomahawk A (MSD) takes 2 damage to LL. 15 Internal Structure remaining Critical hit on LL. Roll is 4; no effect. Tomahawk A (MSD) takes 2 damage to RL. 32 Armor remaining. Tomahawk A (MSD) takes 2 damage to RL. 30 Armor remaining. Tomahawk A (MSD) takes 2 damage to RA. SECTION DESTROYED, Critical hit on RA. Roll is 11; 2 locations. CRITICAL HIT on *Ultra AC/20. CRITICAL HIT on *Ultra AC/20. Tomahawk A (MSD) takes 2 damage to LA. 6 Internal Structure remaining Critical hit on LA. Roll is 7; no effect. Tomahawk A (MSD) takes 2 damage to LL. 13 Internal Structure remaining Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Double Heat Sink. Streak SRM 6 at Tomahawk A (MSD); needs 6, rolls 9 : 6 missile(s) hit. Tomahawk A (MSD) takes 2 damage to RL. 28 Armor remaining. Tomahawk A (MSD) takes 2 damage to RT. 19 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Tomahawk A (MSD) takes 2 damage to CT (critical). 15 Armor remaining. Critical hit on CT. Roll is 9; 1 location. CRITICAL HIT on Standard Gyro. Tomahawk A (MSD) takes 2 damage to RL (critical). 26 Armor remaining. Critical hit on RL. Roll is 10; 1 location. CRITICAL HIT on Lower Leg. Tomahawk A (MSD) takes 2 damage to LT. 16 Internal Structure remaining Critical hit on LT. Roll is 7; no effect. Tomahawk A (MSD) takes 2 damage to RA. 2 damage transfers to RT. Tomahawk A (MSD) takes 2 damage to RT. 17 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Leg Attack at Tomahawk A (RJF_Den); needs 4, rolls 5 : Tomahawk A (RJF_Den) takes 4 damage to LL. 37 Armor remaining. Critical hit on LL. Roll is 10; 1 location. CRITICAL HIT on Upper Leg. Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Tomahawk A (MSD); needs 7, rolls 10 : hits (using Right Side table) RA Tomahawk A (MSD) takes 15 damage to RA. 15 damage transfers to RT. Tomahawk A (MSD) takes 15 damage to RT. 2 Internal Structure remaining Critical hit on RT. Roll is (8+2) = 10; 1 location. CRITICAL HIT on Double Heat Sink. Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 3 : misses Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 9 : hits (using Right Side table) LA Tomahawk A (MSD) takes 10 damage to LA. SECTION DESTROYED, 4 damage transfers to LT. Critical hit on LA. Roll is (7+1) = 8; no effect. Tomahawk A (MSD) takes 4 damage to LT. 12 Internal Structure remaining Critical hit on LT. Roll is (11+1) = 12; 2 locations. CRITICAL HIT on Ultra AC/20 Ammo (5). *** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! *** Tomahawk A (MSD) takes 100 damage to LT. SECTION DESTROYED, remaining 88 damage prevented by CASE. Critical hit on LT. Roll is (5+4) = 9; 1 location. CRITICAL HIT on Ultra AC/20 Ammo (5). *** Ultra AC/20 Ammo EXPLODES! 100 DAMAGE! *** Tomahawk A (MSD) takes 100 damage to LT. remaining 100 damage prevented by CASE. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 2 damage. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 5 to stay conscious. Rolls 5 : successful! Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 7 to stay conscious. Rolls 8 : successful! Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" takes 2 damage. Pilot of Tomahawk A (MSD) "Jamilyn Arbuthnot" needs a 10 to stay conscious. Rolls 5 : blacks out. Location has no more hittable critical slots. Large Pulse Laser at Tomahawk A (MSD); needs 7, rolls 8 : hits (using Right Side table) RT Tomahawk A (MSD) takes 10 damage to RT. SECTION DESTROYED, 8 damage transfers to CT. Critical hit on RT. Roll is (7+1) = 8; no effect. Tomahawk A (MSD) has taken 4 engine hits this phase. Checking for engine explosion on 10, roll is 4. Engine safety systems remain in place. *** Tomahawk A (MSD) DESTROYED by engine destruction! *** Tomahawk A (MSD) takes 8 damage to CT. 7 Armor remaining. Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 5 : fails to achieve lock. Streak SRM 6 at Tomahawk A (MSD); needs 9, rolls 6 : fails to achieve lock. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Tomahawk A (MSD); needs 4, rolls 7 : 3 troopers hit (using Left Side table) Tomahawk A (MSD) takes 2 damage to RA. 2 damage transfers to RT. Tomahawk A (MSD) takes 2 damage to RT. 2 damage transfers to CT. Tomahawk A (MSD) takes 2 damage to CT. 5 Armor remaining. Tomahawk A (MSD) takes 2 damage to CT. 3 Armor remaining. Tomahawk A (MSD) takes 2 damage to LL (critical). 11 Internal Structure remaining Critical hit on LL. Roll is 12; 2 locations. CRITICAL HIT on Double Heat Sink. CRITICAL HIT on Lower Leg. Critical hit on LL. Roll is 9; 1 location. CRITICAL HIT on Hip.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (MSD) gains 0 heat, sinks 0 heat and is now at 0 heat. Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 10 to wake up. Rolls 4 : stays unconscious.
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #8 ------------------- RJF_Den rolls a 4[4+0]. MSD rolls a 6[6+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 3163 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Machine Gun at MechWarrior Dost Amici (RJF_Den); needs 10, rolls 9 : misses Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Dire Wolf (Daishi) A (MSD); needs 2, rolls 7 : hits (using Rear table) CTR (hit aimed location) Dire Wolf (Daishi) A (MSD) takes 15 damage to CTR. Armor destroyed, 20 Internal Structure remaining Critical hit on CT. Roll is (8+2) = 10; 1 location. CRITICAL HIT on Engine. Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits (using Rear table) LA Dire Wolf (Daishi) A (MSD) takes 10 damage to LA. 10 damage transfers to LTR. Dire Wolf (Daishi) A (MSD) takes 10 damage to LTR. Armor destroyed, SECTION DESTROYED, Critical hit on LT. Roll is (7+1) = 8; no effect. *** Dire Wolf (Daishi) A (MSD) DESTROYED by engine destruction! *** Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits (using Rear table) RA Dire Wolf (Daishi) A (MSD) takes 10 damage to RA. Armor destroyed, 15 Internal Structure remaining Critical hit on RA. Roll is (7+1) = 8; no effect. Large Pulse Laser at Dire Wolf (Daishi) A (MSD); needs 0, rolls 8 : hits (using Rear table) CTR (hit aimed location) Dire Wolf (Daishi) A (MSD) takes 10 damage to CTR. 10 Internal Structure remaining Critical hit on CT. Roll is (6+1) = 7; no effect. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 4, rolls 5 : 6 missile(s) hit (using Rear table). Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 2 damage transfers to LTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR. 2 damage transfers to CTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. 8 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 2 damage transfers to LTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR. 2 damage transfers to CTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. 6 Internal Structure remaining Critical hit on CT. Roll is 7; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to LL. 37 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RTR. 19 Internal Structure remaining Critical hit on RT. Roll is 6; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. 4 Internal Structure remaining Critical hit on CT. Roll is 4; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 29 Armor remaining. Streak SRM 6 at Dire Wolf (Daishi) A (MSD); needs 4, rolls 9 : 6 missile(s) hit (using Rear table). Dire Wolf (Daishi) A (MSD) takes 2 damage to RA. 13 Internal Structure remaining Critical hit on RA. Roll is 10; 1 location. CRITICAL HIT on Large Pulse Laser. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. 2 Internal Structure remaining Critical hit on CT. Roll is 3; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 2 damage transfers to LTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR. 2 damage transfers to CTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. SECTION DESTROYED, Dire Wolf (Daishi) A (MSD) has taken 8 engine hits this phase. Checking for engine explosion on 10, roll is 6. Engine safety systems remain in place. >Dire Wolf (Daishi) A (MSD) suffers catastrophic damage, but the autoeject system was engaged. Dire Wolf (Daishi) A (MSD) must make a piloting skill check (landing in clear terrain). Needs 12 [5 (ejecting) + 5 (Mech is prone) + 3 (pilot unconscious) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 8 : fails. Critical hit on CT. Roll is 7; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to HD. 5 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to RA. 11 Internal Structure remaining Critical hit on RA. Roll is 5; no effect. Dire Wolf (Daishi) A (MSD) takes 2 damage to LA. 2 damage transfers to LTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to LTR. 2 damage transfers to CTR. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Dire Wolf (Daishi) A (MSD); needs -1, rolls 10 : 2 troopers hit (using Rear table) Dire Wolf (Daishi) A (MSD) takes 2 damage to RL. 27 Armor remaining. Dire Wolf (Daishi) A (MSD) takes 2 damage to CTR. (hit aimed location)
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (RJF_Den) gains 39 heat, sinks 39 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #9 ------------------- RJF_Den rolls a 8[8+0]. MSD rolls a 4[4+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 3163 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 12 : hits Trooper 3 (critical) CRITICAL HIT on Trooper 3 (critical). Clan Medium Battle Armor (Rache) (MSD) takes 15 damage to Trooper 3 (critical). Armor destroyed, TROOPER KILLED, Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 9 : hits Trooper 5 Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 5. 0 Armor remaining. Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 7 : misses Checking for accidental fire; needs 3 or below, rolls 4 : no fire.. Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 8, rolls 9 : hits Trooper 1 Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 1. 0 Armor remaining. Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 4 : fails to achieve lock. Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 10, rolls 6 : fails to achieve lock. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 9, rolls 9 : 4 troopers hit (using Right Side table) Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 4. 8 Armor remaining. Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 1. TROOPER KILLED, Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 2. 8 Armor remaining. Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 4. 6 Armor remaining. Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Machine Gun at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 8, rolls 10 : 4 troopers hit Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 5. 8 Armor remaining. CRITICAL HIT on Trooper 5 (critical). Elemental Battle Armor [ERMicroL] (RJF_Den) takes 9 damage to Trooper 5 (critical). Armor destroyed, TROOPER KILLED, Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 4. 8 Armor remaining. Elemental Battle Armor [ERMicroL] (RJF_Den) takes 2 damage to Trooper 3. 8 Armor remaining.
MegaMek: Game saved to savegames\autosave.sav
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (RJF_Den) gains 32 heat, sinks 32 heat and is now at 0 heat. Control Rolls ------------------- End Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
MegaMek: Game saved to savegames\autosave.sav
Initiative Phase for Round #10 ------------------- RJF_Den rolls a 8[8+0] / 12[12+0]. MSD rolls a 8[8+0] / 4[4+0]. Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. RJF_Den: 2996 BV remaining (from 7400 initially) 0 BV fled
MegaMek: Game saved to savegames\autosave.sav
Targeting Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Movement Phase -------------------
Offboard Attack Phase -------------------
MegaMek: Game saved to savegames\autosave.sav
Weapon Attack Phase ------------------- Weapons fire for Clan Medium Battle Armor (Rache) (MSD) Machine Gun at Elemental Battle Armor [ERMicroL] (RJF_Den); needs 6, rolls 4 : misses Weapons fire for Dire Wolf (Daishi) A (RJF_Den) Gauss Rifle at Clan Medium Battle Armor (Rache) (MSD); needs 9, rolls 7 : misses Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 4 : misses Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 9 : hits Trooper 2 Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 2. Armor destroyed, TROOPER KILLED, Large Pulse Laser at Clan Medium Battle Armor (Rache) (MSD); needs 7, rolls 9 : hits Trooper 5 Clan Medium Battle Armor (Rache) (MSD) takes 10 damage to Trooper 5. TROOPER KILLED, Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 11, rolls 6 : fails to achieve lock. Streak SRM 6 at Clan Medium Battle Armor (Rache) (MSD); needs 11, rolls 9 : fails to achieve lock. Weapons fire for Elemental Battle Armor [ERMicroL] (RJF_Den) ER Micro Laser at Clan Medium Battle Armor (Rache) (MSD); needs 6, rolls 9 : 2 troopers hit (using Rear table) CRITICAL HIT on Trooper 4 (critical). Clan Medium Battle Armor (Rache) (MSD) takes 7 damage to Trooper 4 (critical). Armor destroyed, TROOPER KILLED, *** Clan Medium Battle Armor (Rache) (MSD) DESTROYED by damage! *** Clan Medium Battle Armor (Rache) (MSD) takes 2 damage to Trooper 1.
MegaMek: Game saved to savegames\autosave.sav
MSD: гг
Physical Attack Phase -------------------
Heat Phase ------------------- Dire Wolf (Daishi) A (RJF_Den) gains 33 heat, sinks 33 heat and is now at 0 heat. Control Rolls ------------------- End Phase ------------------- Team 1 has achieved all required victory conditions!
MegaMek: Game saved to savegames\autosave.sav
Victory! ------------------- Winner is: TEAM #1 RJF_Den: 2996 BV remaining (from 7400 initially) 0 BV fled MSD: 0 BV remaining (from 7371 initially) 0 BV fled evil: 0 BV remaining (from 0 initially) 0 BV fled bugagalter: 0 BV remaining (from 0 initially) 0 BV fled Survivors are: Dire Wolf (Daishi) A (RJF_Den) Pilot : Eva Gachukia [4/5] Kills : 3 Elemental Battle Armor [ERMicroL] (RJF_Den) Gunnery Skill : Kiranmala Ruchir [4] Kills : 1 MechWarrior Dost Amici (RJF_Den) Gunnery Skill : Dost Amici [4] Kills : 0 Graveyard contains: Longbow LGB-13C (RJF_Den) Pilot : Acacia Phocas [4/5] ( 1 hit(s) ) Kills : 0 Destroyed by Tomahawk A (MSD) Tomahawk A (MSD) Pilot : Jamilyn Arbuthnot [4/5] ( 5 hit(s)) Kills : 2 Destroyed by Dire Wolf (Daishi) A (RJF_Den) Tomahawk A (RJF_Den) Pilot : Dost Amici [4/5] Kills : 0 Destroyed by Tomahawk A (MSD) Dire Wolf (Daishi) A (MSD) Pilot : Sarah Semerkant [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Dire Wolf (Daishi) A (RJF_Den) Clan Medium Battle Armor (Rache) (MSD) Gunnery Skill : Beanta Virini [4] Kills : 0 Destroyed by Elemental Battle Armor [ERMicroL] (RJF_Den) The following utterly destroyed units are not available for salvage: Longbow LGB-13C (MSD) Pilot : Randy Thu [4/5] ( 6 hit(s) ) Kills : 0 Destroyed by Dire Wolf (Daishi) A (RJF_Den) MechWarrior Randy Thu (MSD) Gunnery Skill : Randy Thu [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. MechWarrior Sarah Semerkant (MSD) Gunnery Skill : Sarah Semerkant [4] ( 6 hit(s) ) Kills : 0 Destroyed by pilot error. Detailed unit status saved to entitystatus.txt
MSD: выложишь?
RJF_Den: спасибо за бой
RJF_Den: да
MSD: кк. удачи. испеки утку
RJF_Den: Спасибо)
RJF_Den: уточка серьёзный противник)
RJF_Den: но как мы деку собрали
RJF_Den: было весело
MSD: ага
MSD: лажанулся я - не привык играть с ER правилом - вот и прятал томика
RJF_Den: надо было быстрей их в третьем ходу в чисто поле выгонять
RJF_Den: и фокусить максимально
RJF_Den: Ивил правильно сказал что лонгбоу танковать последнее дело )
MSD: скажем так - если бы не лаки шот в дайшу, мжет быть что-то было бы по-другому. а так я стрелял по верзней таблице - и не попал на 5+ из трех ларжей. попапл бы - мог бы унести с ходу тома
MSD: а нет, на 7+. но все равно из 6 выстрелов на 7+ и 6+ попал тольок 1,
RJF_Den: ну это обычное дело) я регулярно и на 5 не прокидываюсь
MSD: не говоря уже о 5+ Pilot of Dire Wolf (Daishi) A (MSD) "Sarah Semerkant" needs a 5 to stay conscious. Rolls 3 : blacks out.
RJF_Den: стопе, там не может быть 5 у дашика боеприпас равнул же
MSD: не бк а гусь, вот тебе и 5+ за два кхита
MSD: дашка бы и так не устояла - ltra AC/20 at Dire Wolf (Daishi) A (MSD); needs 7, rolls 9 : Dire Wolf (Daishi) A (MSD) takes 20 damage to CT (critical). 27 Armor remaining. Critical hit on CT. Roll is (6+3) = 9; 1 location. CRITICAL HIT on Standard Gyro.
MSD: ты мне еще таком гиро выбил, но все равно, в атсрал отправиться очень плохо
MSD: пока
***Server: MSD disconnected.